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Get your game on!


descriptionmy six sams Emptymy six sams

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18 monsters

3 kageki
3 kizan
2 elder
2 kagemusha
1 mizuho
1 shinai
1 hand
1 spirit
2 grandmaster
1 zanji
1 shien's chancellor

spells 14
3 ascet
3 united
2 dojo
1 gateway
1 reborn
1 Heavy
1 RoTA
2 Smoke signal
1 book of moon

traps 7
2 musakani
1 starlight road
3 double edge
1 solemn judgment

extra
2 stardust
1 shi en
1 barkion
1 beast
1 landoise
1 uriquiza
1 mist wurm
1 driven daredevil
1 gaia knight
1 scrap archfiend
1 blade armor
1 utopia
1 excalibur
1 chimeatech

descriptionmy six sams EmptyRe: my six sams

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take out enishi's chancellor, spirit, 1 grandmaster. Put in 1 Kagemusha, 1 hand and either 1 shogun shien or legendary enishi. run shogun if you want the control lock down. Spells take out 1 dojo and put in dark hole in case you need to clear the opponents field and swarm it for an 0TK. Traps take out 2 double edges and put in 1 mirror force and 1 warning. Extra, take out 1 stardust chimeratech, Landoise, scrap archfiend and gaia knight. Put in black rose, shadow shien, X-saber wayne and i normally run 2 excals but try out daigusto emeral. Also put in Evilswarm ouroboros.

descriptionmy six sams EmptyRe: my six sams

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this is an IRL TCG deck ._.
a. munies...
b. this is a field control deck which spams enishi like a chaos sorc ._.

i just think 3 kagemusha is to slow :I

y u no like double edge Sad

descriptionmy six sams EmptyRe: my six sams

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i do like Double-edge but you should only use it on your turn and to synchro something. also i didnt know it was TCG lol.

descriptionmy six sams EmptyRe: my six sams

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