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Get your game on!


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So here's the gameplan. Step 1 is to Summon Snipe Hunter, which lets us discard to target a card and roll a six-sided die: if the roll winds up a 1 or 6, nothing happens. But if the die lands on 2, 3, 4, or 5, the targeted card is destroyed. On its own, that's a solid effect that gets around stuff like Stardust Dragon, because Snipe Hunter's ability doesn't guarantee that anything will be destroyed. In the past it's been a Championship-winning monsters combined with cards that are good to discard, like Destiny Hero – Malicious and Dandylion.

But far and away, the greatest card to pitch for Snipe Hunter is Ojamagic. Staying true to the core Ojama theme of “being absolutely useless,” Ojamagic doesn't do anything on its own. You can't even activate it from your hand. Instead, its effect activates when it's sent from the hand or field to the Graveyard; when it resolves you get to search your deck for Ojama Green, Ojama Yellow, and Ojama Black, adding one of each to your hand. You trade one useless card for three more useless cards: which in terms of straight card economy is an awesome deal! Aren't we lucky?! Ojamagic's effect is mandatory, so it can't ever miss the timing; good news, because that means we can discard it as a cost and go get a fistful of Ojamas.

See where we're going with all this? Pitch Ojamagic to Snipe Hunter, and you'll take a shot at destroying one of your opponent's cards; you'll also get three Ojamas from your Deck for free. Since there's no “once per turn” limit on Snipe Hunter's effect, you can then discard all three Ojamas for more die rolls with Snipe Hunter. For the low low cost of one Ojamagic, you can destroy up to four of your opponent's cards: a Duel-devastating +3 that wipes out all your opponent's stuff and leaves you to bat cleanup on their life points.

Figuring out how to finish the job after executing your spectacular combo is really the tough part: there are alot of ways you can play this engine, from simple beatsticks, to Synchro strategies or letting the Ojamas do all the work with Ojama Country. I chose to to go in two different, complimentary directions: one that spreads the Ojama love around so that even my opponent can enjoy the rare thrills of Ojama ownership!

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Ojamachinegun Reloaded – 40 Cards
Monsters: 19
3 Ojama Blue
2 Ojama Green
2 Ojama Yellow
2 Ojama Black
3 Snipe Hunter
2 Mystic Tomato
1 Sangan
1 Spirit Reaper
2 Junk Synchron
1 Gorz the Emissary of Darkness

Spells: 13
3 Ojamagic
3 Creature Swap
2 Pot of Avarice
1 Dark Hole
1 Monster Reborn
1 Giant Trunade
1 Book of Moon
1 Scapegoat

Traps: 8
2 Solemn Warning / Bottomless Trap Hole
2 Phoenix Wing Wind Blast
1 Solemn Judgment
1 Torrential Tribute
1 Mirror Force
1 Call Of The Haunted

Extra Deck: 15
1 Magical Android
2 Ally of Justice Catastor
1 Brionac, Dragon of the Ice Barrier
1 Splendid Rose
1 Junk Gardna
1 Gaia Knight, the Force of Earth
2 Black Rose Dragon
1 Stardust Dragon
1 Colossal Fighter
1 Red Dragon Archfiend
1 Scrap Dragon
1 Mist Wurm
1 Chimeratech Fortress Dragon

Right off the bat, you'll see the biggest improvement to this strategy sitting at the top of the deck list: Ojama Blue. The last time Snipe Hunter was legal at three per deck, Ojama Blue didn't exist, which meant we had to rely on Card Destruction or awkward Magical Hats plays to load up on Ojamas. It worked, but it tended to stumble, and sometimes you'd just be stuck with a bunch of dead cards. Not so with Ojama Blue! If your opponent attacks into her, she'll get you up to two copies of Ojamagic from your deck (or just some plain old Ojamas if that's somehow the right call). Many opponents will smarten up pretty quick and refuse to attack a face-up Ojama Blue (or any monster you set that might be Ojama Blue), so the solution is Creature Swap. And that's the first prong of our attack.

Creature Swap is nothing short of awesome here. On the simpler side of things, it lets us trade any useless Ojama for one of our opponent's monsters: that's really good when you've got Snipe Hunter to pare away all the monsters you don't want your opponent to give you. However, being able to force Ojama Blue over to your opponent, so that you can attack it yourself and get its effect, is truly great. While Mysic Tomato, Snipe Hunter, and Junk Synchron can all attack to get the job done, usually all you'll have to do is set Ojama Blue; Swap her over; and then make an attack with your opponent's monster. You get one of their superior beaters, plus the Ojamagics you need to gun away at your opponent next turn.

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Hehe. I have an amazing ojama draw engine that relies on ojamagic, if you want to know. Hand destruction on 1/2 ojamagics, then magical mallet/ card destruction and you get some ridiculous CA. (Hand destruction on 2 ojamagics: -3, +2, +6 is +5, -1 from mallet or card destruction is +4 CA)

I am surprised at the lack of tri-wight, any XYZs, or ojama delta hurricane. You seem to know your stuff, but haven't quite looked into how things like this could be a better way forwards. Tri-wight is one of the best cards for an ojama deck purely because you can summon the 3 ojamas in a single turn. Ojamas are not useless. When the 3 of them are together, something happens. It's called Ojama King, Ojama Delta Hurricane, or Number 96: Dark Mist.

Your extra deck is not a nice sight. You run 14 synchroes with only 2 tuners, which is utter madness, and I doubt you have a cyber dragon on your side deck, so why is chimeratech in your extra? Get some XYZs in there, 3 gachi gachis and 3 dark mists are ideal, because you WILL summon them.

It's also a wonder about running no polymerizations or ojama fusion cards. Instant fusion can be nasty with ojama knight, because it has been summoend and is then in the grave, meaning you can get it back out with ojama country, another card you seem to have missed out, resulting in your ojamas being even more useless than they have to be.

It is relatively simple to pull off the ojama OTK as well. If you don't know what the ojama OTK is, it can actually be achieved with just an ojama blue and a creature swap, although it takes a couple of turns to set up. This is where you set blue, let them attack it, search ojamagic and ojama country, use country, discard ojamagic to special summon blue, creature swap, kill blue, search ojama delta hurricane and ojama red, another card you missed, then win the next turn by normal summoning red, special summoning the 3 different original ojamas, using delta hurricane to nuke the opponent's field, overlay into 2 gachis, discard an ojama card for ojama blue from the grave, and attack with 2600, 2600, 1800 and whatever the opponent's monster you swapped for's defence is +800.

The way you're playing the deck makes it seem ridiculously slow and solely reliant on snipe hunter, which is in my opinion a very unreliable card. The way you're playing it makes it better than normal, but when you base your entire strategy on getting 1 card that can be easily killed your deck is not going to be consistant. Let's say you do summon it, your opponent can just veiler you and you woun't be able to do a thing; your snipe hunter will be dead after 1 turn of being unnable to do anything.

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OKAY SO I poly slows the deck down no matter how I square it making an ojamapistol instead of machine gun

to elaborate on my earlier argument and add more direction / insight
My Mystic Tomato allows for similar plays, too. It searches out Snipe Hunter for your combo, and Spirit Reaper to defend your life points or disrupt your opponent's hand. Creature Swap works overtime to give your opponent monsters, all of which lead into you getting the Snipe Hunter and Ojama cards you need in order to go off. Scapegoat won't help you score your +3 with Snipe Hunter, but it defends you; gives you Swap fodder; and helps you make the right Synchro Summon, at the right time.

And that's the second part of our offense: Synchro Summoning with Junk Synchron. Since all the Ojamas are Level 2 monsters, they're all valid targets to Special Summon with the Synchron's ability. That makes for easy Ally of Justice Catastors, plus solid muscle in the form of Magical Android. Sheep Tokens can turn those Level 5 Synchro Summons into Level 6, 7, or even Level 8 Summons, too. And again, Creature Swap is worth its weight in gold; you can Swap over the Ojama you bring up with Junk Synchron, and take a Level 4 or Level 5 monster to make a bigger Synchro Summon.

Pot of Avarice keeps the cards coming and balances things when you draw a pair of same-colored normal Ojamas. Remember: when you resolve Ojamagic's effect, you have to be able to get one Green, Black, and Yellow Ojama from your deck. If you've drawn both copies of one of the Ojamas, you don't get anything. That makes Pot of Avarice important when you get an unlucky draw and find yourself in a worst-case scenario. Of course, Avarice is also tremendous in your best-case scenarios! When you use Ojama Blue to get to three more Ojamas and fire them all off with Snipe Hunter, that's four monsters in your Graveyard towards the five needed to activate Avarice. With one more monster in the yard (say, the Mystic Tomato or the Sangan that got you Snipe Hunter?) your possible +3 play with Snipe suddenly net you two draws as well, for a game-crushing +4 in a single turn. It's one heck of a thing to pull off.

Beyond those cards, the spell and trap lineup is pretty average. Solemn Warning is ideal, but if you're on a budget you can get by with Bottomless Trap Hole instead. lol IMA girl who is on a budget .... The one standout is Phoenix Wing Wind Blast: it's a great answer to would-be Synchro summons, and it's another outlet for your Ojamagics and Ojamas. You will draw some dead cards playing this deck: it's inevitable. But Wind Blast makes that problem a little more manageable, and can spin away problem-cards that would stop you from going off with Snipe Hunter, or that would prevent optimal Creature Swaps. fortress is cause you never know besides idk ... i like it

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also you can replace fortress with Frozen fits J idc its a fun deck far from ycs all star but very fun

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