So here's the gameplan. Step 1 is to Summon Snipe Hunter, which lets us discard to target a card and roll a six-sided die: if the roll winds up a 1 or 6, nothing happens. But if the die lands on 2, 3, 4, or 5, the targeted card is destroyed. On its own, that's a solid effect that gets around stuff like Stardust Dragon, because Snipe Hunter's ability doesn't guarantee that anything will be destroyed. In the past it's been a Championship-winning monsters combined with cards that are good to discard, like Destiny Hero – Malicious and Dandylion.
But far and away, the greatest card to pitch for Snipe Hunter is Ojamagic. Staying true to the core Ojama theme of “being absolutely useless,” Ojamagic doesn't do anything on its own. You can't even activate it from your hand. Instead, its effect activates when it's sent from the hand or field to the Graveyard; when it resolves you get to search your deck for Ojama Green, Ojama Yellow, and Ojama Black, adding one of each to your hand. You trade one useless card for three more useless cards: which in terms of straight card economy is an awesome deal! Aren't we lucky?! Ojamagic's effect is mandatory, so it can't ever miss the timing; good news, because that means we can discard it as a cost and go get a fistful of Ojamas.
See where we're going with all this? Pitch Ojamagic to Snipe Hunter, and you'll take a shot at destroying one of your opponent's cards; you'll also get three Ojamas from your Deck for free. Since there's no “once per turn” limit on Snipe Hunter's effect, you can then discard all three Ojamas for more die rolls with Snipe Hunter. For the low low cost of one Ojamagic, you can destroy up to four of your opponent's cards: a Duel-devastating +3 that wipes out all your opponent's stuff and leaves you to bat cleanup on their life points.
Figuring out how to finish the job after executing your spectacular combo is really the tough part: there are alot of ways you can play this engine, from simple beatsticks, to Synchro strategies or letting the Ojamas do all the work with Ojama Country. I chose to to go in two different, complimentary directions: one that spreads the Ojama love around so that even my opponent can enjoy the rare thrills of Ojama ownership!
But far and away, the greatest card to pitch for Snipe Hunter is Ojamagic. Staying true to the core Ojama theme of “being absolutely useless,” Ojamagic doesn't do anything on its own. You can't even activate it from your hand. Instead, its effect activates when it's sent from the hand or field to the Graveyard; when it resolves you get to search your deck for Ojama Green, Ojama Yellow, and Ojama Black, adding one of each to your hand. You trade one useless card for three more useless cards: which in terms of straight card economy is an awesome deal! Aren't we lucky?! Ojamagic's effect is mandatory, so it can't ever miss the timing; good news, because that means we can discard it as a cost and go get a fistful of Ojamas.
See where we're going with all this? Pitch Ojamagic to Snipe Hunter, and you'll take a shot at destroying one of your opponent's cards; you'll also get three Ojamas from your Deck for free. Since there's no “once per turn” limit on Snipe Hunter's effect, you can then discard all three Ojamas for more die rolls with Snipe Hunter. For the low low cost of one Ojamagic, you can destroy up to four of your opponent's cards: a Duel-devastating +3 that wipes out all your opponent's stuff and leaves you to bat cleanup on their life points.
Figuring out how to finish the job after executing your spectacular combo is really the tough part: there are alot of ways you can play this engine, from simple beatsticks, to Synchro strategies or letting the Ojamas do all the work with Ojama Country. I chose to to go in two different, complimentary directions: one that spreads the Ojama love around so that even my opponent can enjoy the rare thrills of Ojama ownership!