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descriptionJJ's ATAD 3: Zombies EmptyJJ's ATAD 3: Zombies

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Well, zombies don't see much play any more. You're going to see a lot of this kind of subject; occasionally I will pick on a certain archetype that doesn't see much play and has potential, and you're going to explain that potential and why you think it should/doesn't see play for me.

By zombies, I am referring to plaguespreader zombie, goblin zombie, pyramid turtle, zombie world, zombie master, red-eyes zombie dragon, mezuki, and that whole lot.

It is a good idea to point out that mezuki and plaguespreader are still limited. This deck would dominate a format if it was unlimited or possibly even semied.

You can explain loops and techs as well.

descriptionJJ's ATAD 3: Zombies EmptyRe: JJ's ATAD 3: Zombies

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My friend has a zombie deck IRL, and it's actually a challenge to go against. Nice change of pace. I ran them on DN for awhile, and they saw some wins.

descriptionJJ's ATAD 3: Zombies EmptyRe: JJ's ATAD 3: Zombies

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Ezekeil wrote:
My friend has a zombie deck IRL, and it's actually a challenge to go against. Nice change of pace. I ran them on DN for awhile, and they saw some wins.


Well, why don't you think they see much play? And do you think they should?

descriptionJJ's ATAD 3: Zombies EmptyRe: JJ's ATAD 3: Zombies

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what loops with 1 PSZ, 1 Mezuki, and 0 Brionac? Brionac is a major part of the deck... =/

descriptionJJ's ATAD 3: Zombies EmptyRe: JJ's ATAD 3: Zombies

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> Says Mezuki and Spreader are limited
> Says they will dominate if unBANNED.
> ¿¿¿???
> Profit

Erm, anyways, Burial from the Different Dimension is a perfect card to recycle used cards like Spreader or Mezuki. Just sad that it doesn't see much play nowadays.

descriptionJJ's ATAD 3: Zombies EmptyRe: JJ's ATAD 3: Zombies

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They don't see a lot of play, in my opinion, because people are too focused on current meta to see that other decks are available. I would like to see more.

descriptionJJ's ATAD 3: Zombies EmptyRe: JJ's ATAD 3: Zombies

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nekofjung wrote:
what loops with 1 PSZ, 1 Mezuki, and 0 Brionac? Brionac is a major part of the deck... =/


Fair point, but there are always those things you can only summon with a plaguespreader, and there's a monster that treats itself as plaguespreader.

descriptionJJ's ATAD 3: Zombies EmptyRe: JJ's ATAD 3: Zombies

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I agree with neko, without brionac, zombies won't really be able to do many loops even with multiple plags/mezuki's

descriptionJJ's ATAD 3: Zombies EmptyRe: JJ's ATAD 3: Zombies

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Exiled wrote:
I agree with neko, without brionac, zombies won't really be able to do many loops even with multiple plags/mezuki's


There's always crazy stuff they can do though. I'm sure you are aware that red-eyes zombie dragon can be summoned through pyramid turtle? With zombie world, and maybe an equip card like mage power or united we stand that would make the card epicly OP. Especially if you teched in some forbidden lances for spell/trap protection or lowering attack of enemy monsters.

descriptionJJ's ATAD 3: Zombies EmptyRe: JJ's ATAD 3: Zombies

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zombies are still good with no Brio. Play a more controlling build.

Red-Eyes Zombie does not deserve to waste a space. he is 2400. too much gets over him and he is not the easiest thing to summon with no turtle because u need to use turtle on something else usually.

Endless Decay and Dark Dust Sprite are recommended techs

descriptionJJ's ATAD 3: Zombies EmptyRe: JJ's ATAD 3: Zombies

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Tried to make a Zombie build for current format. It was a bit difficult but it managed to secure some wins. Biggest problem I'm finding is that, while I can consistently spam monsters every turn, it is tough to CONSISTENTLY have responses to deal with larger monsters. Here's the build as it stands:

JJ's ATAD 3: Zombies T4mBl

descriptionJJ's ATAD 3: Zombies EmptyRe: JJ's ATAD 3: Zombies

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nekofjung wrote:
Tried to make a Zombie build for current format. It was a bit difficult but it managed to secure some wins. Biggest problem I'm finding is that, while I can consistently spam monsters every turn, it is tough to CONSISTENTLY have responses to deal with larger monsters. Here's the build as it stands:

JJ's ATAD 3: Zombies T4mBl


Gracco's endless decay idea sounds pretty cool, with a well timed pyramid turtle his attack could easily reach 4000; if you teched in some upstart goblins as well instead of the dualities it could also get a bit higher. There's no allure of darkness in there, and a shutendoji might also be a good idea. I'd be tempted to run some fiend comedians and/or a card destruction as a nice tech, and possibly a pain painter for the sake of getting out the zombie synchroes.

descriptionJJ's ATAD 3: Zombies EmptyRe: JJ's ATAD 3: Zombies

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Endless Decay is too situational and I'm looking for consistency in my builds.

Duality > Upstart. I can always set a Goblin or Turtle for a turn - doesn't hurt me, but gets me the cards I need when I need them.

Allure of Darkness not a useful card. Not running it. Same with Card Destruction. If it was 3x Mezuki and 3x PSZ, Card Destruction would be worthwhile, but most of the time I'm not going to have those 2 cards in my hand and they're the only things that need to find their way to the grave quickly.

Shutendoji is a decent card, but I've had more success without it than with it. It also doesn't solve the main problem I stated I'm having.

Fiend Comedian is a side deck card at best, and still, again, doesn't solve the main problem.

Pain Painter is totally worthless imo. PSZ is only good because of his summoning effect. Pain Painter is hugely situational (requires 2 zombies on the field) and is only useful in respects to bringing out 1 specific Zombie synchro.

Just noting, none of your suggestion help with the issue of being able to have a response EVERY TURN for getting rid of big monsters.

descriptionJJ's ATAD 3: Zombies EmptyRe: JJ's ATAD 3: Zombies

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For Pain Painter it can be used for Rank 2 Xyz which is quite useless.

descriptionJJ's ATAD 3: Zombies EmptyRe: JJ's ATAD 3: Zombies

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You should consider using fiendish chain


+1 post

descriptionJJ's ATAD 3: Zombies EmptyRe: JJ's ATAD 3: Zombies

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Zeox wrote:
You should consider using fiendish chain


+1 post

I prove of this.

+1

descriptionJJ's ATAD 3: Zombies EmptyRe: JJ's ATAD 3: Zombies

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1. What would I take out for Fiendish Chain? CED is better than it for the format, and I don't want to be very trap-heavy with this deck because it will slow everything down too much.

2. How does Fiendish Chain solve the problem of getting past high ATK monsters? It may stop them from attacking me and using their effects, but if I still don't have a consistent means to swing over them I'm still SOL.

When I mean beating high ATK monsters consistently, I'm talking about going up against decks like E Hero Beat which can summon Shining, Zero, Blade Armor, and others basically every turn. Having an answer for 1 turn is not gonna do it. This is the type of deep thinking that goes into making a deck for the format. How do you respond to situation "x" without screwing up your own deck's performance?

From what I'm seeing so far (and unless someone suddenly comes up with a bright idea), this just isn't possible for Zombies in the current format. They're not a bad deck and can win some games, but I'd never even think of taking them to a tournament or using them for a war.

descriptionJJ's ATAD 3: Zombies EmptyRe: JJ's ATAD 3: Zombies

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