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Get your game on!


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ok first up the combo is called
WORLD LOCKED
basicly ya need the following to succeed ( many versions go on wikia for more but its almost the same for each)

arcana force the world ( heads effect on )
1 plaguespreader zombie
1 quilbolt hedgehog
and 1 imperial iron wall
x s/t removal
ok first use cards like mst, night beam, dust tonado etc to blow up cards on field

now to set up the lock
( for those who dont know arcana force world on heads can sac 2 monsters to skip over enemies turn at YOUR ep and go to your next turn)

here is how ya constantly use its effect

use plaguespreader zombie to toss 1 card in hand to top deck to ss himself
next because plague is a tuner you can ss quilbolt
because imperial iron wall is out they wont banish when removed off field

now at your ep give up quilbolt and plague ( after doing a few hits on that turn maybe)
to skip enemy turn and go straight to your next turn
now repeat this while constantly striking to almost garrenty a victory

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what if you flip for tails ._.

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kairi three ways to counter that ( frog version also can toss it up but whatever frogs lolz) ( 1 being only semi counter)

1. light barrier ( allows you to pick the result for the summon coin effect of arcana force monsters)
2. change result ( forgot exact name the one that reverses arcana force coin results)
3. second coin toss ( only semi helpful it justs gives 1 redo to try to land heads if ya got tails first time)

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What if I have effect veiler?

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zeox you vieler any combo it can fall apart easily
and if ya vieler me it doesnt matter really
i just stall out ( somehow ) till next turn
even still if someone doesnt know the lock exists they may choose not to vieler it
but they cant vieler if i toss the 2 since i am no longer in my main phase

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more questions on your combo then


1- Do you have a consistent way to get both plaguespreader and quillbolt to ur grave?
2- Do you have a consistent way to get imperial iron wall
3- DO you have a consistent way to be able to tribute summon The World
4- Do you have a consistent way to get all this S/T removal to ur hand.

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1. yes tutor cards combined with draw/discard cards
2. yes draw cards
3. with a plaguespreader and quilbolt while imperial iron wall is out or using vanhalla hall of the fallen
4. the s/t removal isnt important but its recomended to get rid of troubling facedowns
even if its mirror force and no draws or s/t removal is in hand
i can stall draw with worlds skip time effect to draw until the s/t removal is in hand

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hmmm
what if ur fighting with swarm decks and they swarm u before u get ur cards for the combo?

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Maxx "C", Royal Decree, Solemn Warning, Solemn Judgment, S/T Hate, Skill Drain, Chain Disappearance, Dark Bribe, Gorz, Tragoedia, Battle Fader and so on.

Combo sucks. ijs

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why not use double Samsara Lotus lol

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emerald i personally dont like that version of the combo because to many rulesharks say i must tribute b4 the ss of samsara locus at my ep
and say i miss timing for the end effect or samsara some say one thing others say others

its painful just having to tell them i can do that and most dont believe me even if i show them proof off wikia
usual response
" wikia is easily editable and doesnt prove anything"
-_- yeah but 99% of the time its right (1% a person editted it when i did this but someone noticed something fishy and returned it to normal)
also personally this is the simpler version

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Ah, did I mention D.D. Crow?

A pretty dangerous card against your deck, don't you think?

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I pefer the version that uses scout plane :/

But a world lock deck jsut isn't a good deck as it is to situational and easily stopped.

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d.d. crow how does that affect it
imperial iron wall stops banishing of all types

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transmigration prophecy :I

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