Well at first I thought it was risky becuase it affects gk's, but skill drain doesn't effect recruiter. Also, I do not play it unless I need it, usually I do. For example, if I don't have necro on the field, if I didn't draw or ran out of them I'd play it. Stuns against inzektors, wind-ups, chaos, and rabbit. Plus Necro and skill drain are an awesome combo. The key is to use it wisely like after you made all your plays. The counter traps are obviously to protect my skill drains and necro; which can also bring out my van'dalgyon and activate one of his effects. Van'Dalgyon is the perfect anti-meta + you get a 2800 beater.
-Skill Drain also helps me negate malefic stardust's effect so that my other monsters are allowed to atk. (I use it becuase It can get annoiying and I want to whipe out their life-points faster.)
-there are times when you need the sucker to protect necro so I side my skill drains and add the torrential or bottomless; depending on what I need.
I side a virus card that requires a 2500+ dark monster to destroy their traps/spells in hand and that happens for every trap/spell they draw for 3 turns. (Van'dalgyon + 2 Malefic Stardust dragons= dark attribute)
P.s I Side the van'dalgyons for the malefics.
-and the rest is history.
Last edited by Jack Spicer on Wed Jun 20, 2012 7:47 pm; edited 1 time in total