40 CARDS TOTAL
MONSTERS
3-DESTINY HERO DIAMOND DUDES
2-DESTINY HERO MALICIOUS
1-DESTINY HERO PLASMA
1-DESTINY HERO DOGMA
2-DESTINY HERO DEFENDER
2-DESTINY HERO DASHER
3-DESTINY HERO MONGER
1-ELEMENTAL HERO STRATOS
3-MARAUDING CAPTAIN
2-COMMAND KNIGHT
SPELLS
3-DESTINY DRAWS
1-BRAIN CONTROL
1-REINFORCEMENT OF THE ARMY
1-FIRES OF THE DOOMSDAY
1-SMASHING GROUND
1-LIGHTNING VORTEX
2-DARK CITY
1-SCAPEGOAT
2-NOBLEMAN OF THE EXTERMINATION
1-HEAVY STORM
1-MYSTICAL SPACE TYPHOON
TRAPS
3-D SHIELD
1-MIRROR FORCE
1-CALL OF THE HAUNTED
SIDE DECK
3-THREATENING ROAR
3-WABOKU
My game-play is to try take control of the field within the
first few moves with Marauding Captain, Command Knight and Diamond Dude. With Marauding Captain's effect and Command Knight's effect, neither of my monsters
can be attacked and with Command Knight's added attack bonus and Dark City
really helps with Diamond Dude.
Ii only summon my big boys Plasma and Dogma towards the end of the duel when my
opponent is low on cards in hand. That Is why I only limit them to one, so that I
don't get dead draws.
Monger is there so that I can bring back Destiny Hero Dasher or Defender from
the grave if they ever happen to be destroyed.
PLEASE FEEL FREE TO POST YOUR COMMENTS AND ADVICE IN ORDER TO IMPROVE MY DECK
THANKS
MONSTERS
3-DESTINY HERO DIAMOND DUDES
2-DESTINY HERO MALICIOUS
1-DESTINY HERO PLASMA
1-DESTINY HERO DOGMA
2-DESTINY HERO DEFENDER
2-DESTINY HERO DASHER
3-DESTINY HERO MONGER
1-ELEMENTAL HERO STRATOS
3-MARAUDING CAPTAIN
2-COMMAND KNIGHT
SPELLS
3-DESTINY DRAWS
1-BRAIN CONTROL
1-REINFORCEMENT OF THE ARMY
1-FIRES OF THE DOOMSDAY
1-SMASHING GROUND
1-LIGHTNING VORTEX
2-DARK CITY
1-SCAPEGOAT
2-NOBLEMAN OF THE EXTERMINATION
1-HEAVY STORM
1-MYSTICAL SPACE TYPHOON
TRAPS
3-D SHIELD
1-MIRROR FORCE
1-CALL OF THE HAUNTED
SIDE DECK
3-THREATENING ROAR
3-WABOKU
My game-play is to try take control of the field within the
first few moves with Marauding Captain, Command Knight and Diamond Dude. With Marauding Captain's effect and Command Knight's effect, neither of my monsters
can be attacked and with Command Knight's added attack bonus and Dark City
really helps with Diamond Dude.
Ii only summon my big boys Plasma and Dogma towards the end of the duel when my
opponent is low on cards in hand. That Is why I only limit them to one, so that I
don't get dead draws.
Monger is there so that I can bring back Destiny Hero Dasher or Defender from
the grave if they ever happen to be destroyed.
PLEASE FEEL FREE TO POST YOUR COMMENTS AND ADVICE IN ORDER TO IMPROVE MY DECK
THANKS