Mermail - Abyssgunde
3 Stars/WATER/Aqua-Type - Effect/1400 ATK/800 DEF
If this card is sent to the Graveyard: {You can}
Special Summon 1 "Mermail" monster from your Graveyard, except "Mermail -
Abyssgunde". Only one "Mermail - Abyssgunde" can have its effect
activated per turn.
Mermail - Abysshilde
3 Stars/WATER/Aqua-Type - Effect/1400 ATK/800 DEF
If this card is sent to the Graveyard: {You can} Special
Summon 1 "Mermail" monster from your Hand, except "Mermail -
Abysshilde". Only one "Mermail - Abysshilde" can have its effect
activated per turn.
Mermail - Megaloabyss
6 Stars/WATER/Sea Serpent-Type - Effect/2400 ATK/1900 DEF
During your Main Phase: You can discard 2 WATER monsters from your hand,
except this card; Special Summon this card. If this card is Special
Summoned this way, add 1 "Abyss" Spell or Trap Card from your Deck to
your hand. You can tribute 1 face-up Attack Position WATER monster you
control, except this card; this card can attack twice during each Battle
Phase during this turn.
Mermail - Gaioabyss
Rank 7/WATER/Aqua-Type - Effect/2800 ATK/1600 DEF
2 Level 7 WATER monsters.
While this face-up card has Xyz Material, your opponent cannot attack
with Level 5 or higher monster. Once per turn, during either player's
turn: You can detach 1 Xyz Material from this card... {negate the
effects of a monster your opponent controls that has less ATK than {or
equal to???} this card's ATK.}
Abyssfear
Continuous Trap Card
Special Summon 1 "Mermail" monster from your Deck. The effects of the
Special Summoned monster are negated. While this card is on the field,
you cannot activate Spell Cards. When this card leaves the field,
destroy that monster. Destroy this card during your opponent's next End
Phase after activation.
Abysscall
Normal Trap Card
Special Summon 3 "Mermail" monsters from Graveyard in face-up Defense
Position, but their effect(s) is negated, they cannot declared an
attack, and they are destroy during the End Phase.
Abysscale - Kraken
Equip Spell Card
Equip only to a "Mermail" monster. The equipped monster gains 400 ATK.
When an Effect Monster your opponent controls activates an effect, you
can negate that effect and destroy it, then destroy this card.
The Forgotten City of Lemuria
Field Spell Card
This card is treated as "Umi". WATER monsters gain 200 ATK and DEF. Once
per turn, during your Main Phase: {Target 1 WATER monster you control;
increase the Levels of all {other?????} WATER monsters you control by
that Level until the end of the End Phase of this turn???}
Abysstrom
Normal Trap Card
Send an "Umi" you control to the Graveyard; send all Spell and Trap Cards on the Field to the Graveyard.
Atlantean Dragon Riders
4 Stars/WATER/Sea Serpent-Type - Effect/1800 ATK/0 DEF
While this card is face-up on the field, Level 3 or lower Sea
Serpent-Type monsters you control can attack directly. When this card is
sent to the Graveyard for the activation of a WATER monster's effect:
Add 1 Sea Serpent-Type monster from your Deck to your hand, except
"Atlantean Dragon Riders".
(Poseidra, the Atlantean Lord Dragon)
Water Sea Serpent / Effect
LV7 2800/1600
You can Release 3 Level 3 or lower WATER monsters you control; Special
Summon this card from your hand or Graveyard. When Special Summoned by
this effect: Return all Spell/Trap Cards on the field to the hand, then
if 3 or more were returned, have all monsters your opponent controls
lose 300 ATK for each returned.
(Atlantean Marksman)
Water Sea Serpent / Effect
LV3 1400/0
When this card inflicts Battle Damage to your opponent: You can Special
Summon 1 Level 4 or lower "Kaiou" Sea Serpent-Type monster, except for
"Kaiou no Sougekihei", from your Deck. When this card is sent to the
Graveyard to activate the effect of a WATER monster: Target 1 face-down
card your opponent controls; destroy that target.
(Atlantean Armsman)
Water Sea Serpent / Effect
LV2 0/1600
While this card is face-up, once per turn during your Main Phase you can
Normal Summon a Level 4 or lower Sea Serpent-Type monster in addition
to your Normal Summon or Set per turn. When this card is sent to the
Graveyard to activate the effect of a WATER monster: Target 1 face-up
card your opponent controls; destroy that target.
Atlantean Roar
Quick-Play Spell
Special Summon 3 Level 3 or lower Sea Serpent-Type monsters from your
Graveyard. You cannot Special Summon other monsters during the turn you
activate this card.
Broke much?
3 Stars/WATER/Aqua-Type - Effect/1400 ATK/800 DEF
If this card is sent to the Graveyard: {You can}
Special Summon 1 "Mermail" monster from your Graveyard, except "Mermail -
Abyssgunde". Only one "Mermail - Abyssgunde" can have its effect
activated per turn.
Mermail - Abysshilde
3 Stars/WATER/Aqua-Type - Effect/1400 ATK/800 DEF
If this card is sent to the Graveyard: {You can} Special
Summon 1 "Mermail" monster from your Hand, except "Mermail -
Abysshilde". Only one "Mermail - Abysshilde" can have its effect
activated per turn.
Mermail - Megaloabyss
6 Stars/WATER/Sea Serpent-Type - Effect/2400 ATK/1900 DEF
During your Main Phase: You can discard 2 WATER monsters from your hand,
except this card; Special Summon this card. If this card is Special
Summoned this way, add 1 "Abyss" Spell or Trap Card from your Deck to
your hand. You can tribute 1 face-up Attack Position WATER monster you
control, except this card; this card can attack twice during each Battle
Phase during this turn.
Mermail - Gaioabyss
Rank 7/WATER/Aqua-Type - Effect/2800 ATK/1600 DEF
2 Level 7 WATER monsters.
While this face-up card has Xyz Material, your opponent cannot attack
with Level 5 or higher monster. Once per turn, during either player's
turn: You can detach 1 Xyz Material from this card... {negate the
effects of a monster your opponent controls that has less ATK than {or
equal to???} this card's ATK.}
Abyssfear
Continuous Trap Card
Special Summon 1 "Mermail" monster from your Deck. The effects of the
Special Summoned monster are negated. While this card is on the field,
you cannot activate Spell Cards. When this card leaves the field,
destroy that monster. Destroy this card during your opponent's next End
Phase after activation.
Abysscall
Normal Trap Card
Special Summon 3 "Mermail" monsters from Graveyard in face-up Defense
Position, but their effect(s) is negated, they cannot declared an
attack, and they are destroy during the End Phase.
Abysscale - Kraken
Equip Spell Card
Equip only to a "Mermail" monster. The equipped monster gains 400 ATK.
When an Effect Monster your opponent controls activates an effect, you
can negate that effect and destroy it, then destroy this card.
The Forgotten City of Lemuria
Field Spell Card
This card is treated as "Umi". WATER monsters gain 200 ATK and DEF. Once
per turn, during your Main Phase: {Target 1 WATER monster you control;
increase the Levels of all {other?????} WATER monsters you control by
that Level until the end of the End Phase of this turn???}
Abysstrom
Normal Trap Card
Send an "Umi" you control to the Graveyard; send all Spell and Trap Cards on the Field to the Graveyard.
Atlantean Dragon Riders
4 Stars/WATER/Sea Serpent-Type - Effect/1800 ATK/0 DEF
While this card is face-up on the field, Level 3 or lower Sea
Serpent-Type monsters you control can attack directly. When this card is
sent to the Graveyard for the activation of a WATER monster's effect:
Add 1 Sea Serpent-Type monster from your Deck to your hand, except
"Atlantean Dragon Riders".
(Poseidra, the Atlantean Lord Dragon)
Water Sea Serpent / Effect
LV7 2800/1600
You can Release 3 Level 3 or lower WATER monsters you control; Special
Summon this card from your hand or Graveyard. When Special Summoned by
this effect: Return all Spell/Trap Cards on the field to the hand, then
if 3 or more were returned, have all monsters your opponent controls
lose 300 ATK for each returned.
(Atlantean Marksman)
Water Sea Serpent / Effect
LV3 1400/0
When this card inflicts Battle Damage to your opponent: You can Special
Summon 1 Level 4 or lower "Kaiou" Sea Serpent-Type monster, except for
"Kaiou no Sougekihei", from your Deck. When this card is sent to the
Graveyard to activate the effect of a WATER monster: Target 1 face-down
card your opponent controls; destroy that target.
(Atlantean Armsman)
Water Sea Serpent / Effect
LV2 0/1600
While this card is face-up, once per turn during your Main Phase you can
Normal Summon a Level 4 or lower Sea Serpent-Type monster in addition
to your Normal Summon or Set per turn. When this card is sent to the
Graveyard to activate the effect of a WATER monster: Target 1 face-up
card your opponent controls; destroy that target.
Atlantean Roar
Quick-Play Spell
Special Summon 3 Level 3 or lower Sea Serpent-Type monsters from your
Graveyard. You cannot Special Summon other monsters during the turn you
activate this card.
Broke much?