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descriptionGlad/6 Sam Decks, How to beat them? EmptyGlad/6 Sam Decks, How to beat them?

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So basically in the last few days, when I had time I've been jumping on duelingnetwork for a few duels. And literally all my loses have came from people using Gladiator decks or Six Samurai decks.

I've been using Blakwing deck and a graveyard deck but seem to always lose to 6 sam or glad decks. Any other deck I've faced, I've won against.

Any tips to modding my deck or using a deck to counter 6 Sam/Glad decks?

I'm new here by the way xD

descriptionGlad/6 Sam Decks, How to beat them? EmptyRe: Glad/6 Sam Decks, How to beat them?

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Hey there..
Vs Six samurais...its okay to lose first game because its all about side decking and since you said you're dueling over DN, it'd be rare to have a match duel.
Anyway Blackwings should main Fiendish chains (on kageki and not shi en, just saying) and forbidden chalices to slow down other decks and take control of the duel fast.

And if you go first vs Gladiator beasts with Blackwings, you almost get a win...they'd have hard time to break through 2-4 backrow and a monster themselves not mentioning the delta-crow and the ability of blackwings to adapt to skill drain and royal oppression Wink

Side deck cards vs LSix Sams : Gozen Match, Royal Oppression (should be main already), Puppet Plant, Kinetic Soldier, Fossil Dyna

Side deck cards vs GBz : since u cant run malevolent catastrophe then another delta-crow, swallow flip/mirrors of oaths, forbidden chalices and fiendish chains, Royal Oppression and Skill Drain

descriptionGlad/6 Sam Decks, How to beat them? EmptyRe: Glad/6 Sam Decks, How to beat them?

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Hey thanks for the advice EJ really appreciate it Smile
Here is the actual Blackwing deck I use;
Monsters: 21
3 Blackwing – Sirocco the Dawn
3 Blackwing – Shura the Blue Flame
3 Blackwing – Kalut the Moon Shadow
2 Blackwing – Vayu the Emblem of Honor
2 Blackwing – Blizzard the Far North
2 Blackwing – Bora the Spear
1 Blackwing – Gale the Whirlwind
2 Kycoo the Ghost Destroyer
2 D.D. Crow
1 Dark Armed Dragon

Spells: 13
1 Black Whirlwind
2 Mystical Space Typhoon
1 Allure of Darkness
1 Cards for Black Feathers
1 Brain Control
1 Book of Moon
1 Burial from a Different Dimension
1 My Body as a Shield
1 Giant Trunade
1 Mind Control

Traps: 10
1 Mirror Force
2 Icarus Attack
1 Delta Crow – Anti Reverse
2 Bottomless Trap Hole
1 Torrential Tribute
1 Starlight Road
1 Royal Oppression
1 Trap Dustshoot

Side Deck: 15
1 Infernity Doom Dragon
1 Chimeratech Fortress Dragon
2 Cyber Dragon
2 Thunder King Rai-Oh
2 D.D. Warrior Lady
1 System Down
2 Trap Hole
1 Gottoms’ Emergency Call
2 Hero’s Rule 2

Extra Deck: 15
2 Stardust Dragon
1 Thought Ruler Archfiend
1 Blackwing – Silverwind the Ascendant
1 Black Rose Dragon
1 Arcanite Magician
2 Blackwing Armor Master
3 Blackwing Armed Wing
1 Brionac, Dragon of the Ice Barrier
1 Goyo Guardian
1 Magical Android
1 Ally of Justice Catastor

I do have some cards you mentioned to have already in the deck, But as I'm learning there is a huge difference between using a card and knowing how to play it, catching on quick though Razz
I'm completely new to Acrhtypes in general, well kind of. I'm more familiar with the old ones like Dragon, E-Hero, Graveyard etc but I'm learning through just playing and losing really.
I've already noticed that If you can stop a Glad beast from using it's effect of doing to deck at end of turn to get a monster, their really is nothing they can do xD

Last edited by Jaydenx7 on Mon May 16, 2011 8:18 pm; edited 1 time in total

descriptionGlad/6 Sam Decks, How to beat them? EmptyRe: Glad/6 Sam Decks, How to beat them?

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Uh, your deck isn't up to date with the Banlist.

descriptionGlad/6 Sam Decks, How to beat them? EmptyRe: Glad/6 Sam Decks, How to beat them?

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Yeah I posted the deck before I made changes to it(I.e removed Banned cards)

I've edited the post now to suit my actual deck.

Oh and quick question, Is there any real point to the card 'Mind Control'? Seeing as you can only play it on your turn(I was told this in game, So I'm assuming that's right) and you can neither attack nor tribute the controlled monster, any point in the card? :S

descriptionGlad/6 Sam Decks, How to beat them? EmptyRe: Glad/6 Sam Decks, How to beat them?

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Mind control is pretty useless in a Blackwing deck since you only run 3 tuners (not including vayu).

Is this your real life deck? If it is I'm guessing you don't have Warnings and Duality, and that's why you're not running them.

descriptionGlad/6 Sam Decks, How to beat them? EmptyRe: Glad/6 Sam Decks, How to beat them?

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mxind control's use would only be for stealing an opponent's monster and tuning it to get out a synchro or for example getting +1 out of scrap dragon... Your build isnt really the best as the format now beats that...no wonder uve had bad matchup vs six samurais, Lets start with the fixes

-2 Sirocco (the card isnt really as good as before it gives dead draws lots of times..)
-2 Kaluts (its great card but unfortunately limited)
-2 Kycoo (it doesnt do lots this format...cant really find reason to main them)
-2 D.D. crow (if ur gonna main this then one is the best number otherwise its better as a side deck card
-1 Vayu (Just to decrease the amount of dead draws and monsters count since blackwings these days need much protection)

-8

+1 Bora
+1 Blizzard (Thats the card which makes you push consistently)
+1 Zephyrus (amazing card -not in kcvds-)
+ 2 Spirit Reaper/Genex Ally Crusher/ Falcon of Mist Valley
each got its own use depends on ur style, reaper stalls samurais, pokes for +1s and overall good card, crusher gives u good defense and easy +1s whenever u summon a monster while falcon allow u to abuse cards like blizzard, fiendish chain which your gonna add nonetheless as well as being winged beast beater with no summoning conditions
+5 (now we r at 18 monsters which is quite good and also 40 deck count)

now to spells -1 my body as a shield (less viable this format, there r better options)
-1 mind control its not needed in blackwings since your tuner (blizzard gives u free synchro material and vayu doesnt tune on field unless summoned with shura...its just not that needed)
-1 Burial from different Dimension (this is not vayu turbo to use this)
-1 Mystical Space Typhoon (well consider icarus attack as a spell/trap removal + delta crow + seven tools u gonna add)
-1 Brain Control (again a banned card)
-1 Cards for black feather (not needed if you r gonna add dualities)
-1 Giant Trunade (your gonna run huge backrow urself so its bad card in blackwings and trust me when i say that Wink)

-7

+3 Pot of Duality (Staple in BWz, helps alot search you right card at right times or help you proceed consistently through the duel)
+2 Forbidden Chalice (thats a great card which slows down the tempo of other decks and boosts your attack whenever needed

+5

-2 Bottomless Trap Hole ( yes its a good card, but this format it cant hit shi en or stardust dragon which are pretty splashable and easily get-able in dragunity and samurai decks)
-1 Trap Dustshoot (more of a side card when you're sure you're going first)
-1 Starlight Road (you dont need this, actually others shall side this agains you)

-4
+1 Solemn Judgment
+2 Solemn Warning (Staples)
+2 Fiendish Chain (now thats a great card, its a veiler which can be abused much with falcon of mist valley)
+1 Dimensional Prison/ Compulsory Evacuation (whatever you like)

You also need to fit in a copy of seven tools of bandit... Just test and see what suits yo best and im sure you'll be alright

descriptionGlad/6 Sam Decks, How to beat them? EmptyRe: Glad/6 Sam Decks, How to beat them?

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Actually EJ Sirocco is good this format, because you normal summon him then you special summon a Bora then you activate Sirocco's effect and you can run over there Shi en easily aslo, it's pretty good against Light beat because they don't run monsters that are over 1900 except Cyber dragon.

So you should at least keep 2 or 3 Sirocco's this card is useful this format.

descriptionGlad/6 Sam Decks, How to beat them? EmptyRe: Glad/6 Sam Decks, How to beat them?

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PhantomX wrote:
Actually EJ Sirocco is good this format, because you normal summon him then you special summon a Bora then you activate Sirocco's effect and you can run over there Shi en easily aslo, it's pretty good against Light beat because they don't run monsters that are over 1900 except Cyber dragon.

So you should at least keep 2 or 3 Sirocco's this card is useful this format.


Usually Shi En is backed up by warning/judgment/oppression/mirror force and IF it wasnt then its backed up by another samurai where itd deflect the attack and get to wreck bora/ sirrocco the following turn so simply this strategy doesnt work with samurais.
Against Samurais blackwings player the best outs to shi en is blizzard for brionac or gale or forbidden chalice/fiendish chain then do your thing...other than that you should be aiming to stop shi en BEFORE coming out and you got enough resources for so (icarus, chain, chalice, warnings)...but incase they go first then ya you shall struggle abit.

And yeah the only matchup sirocco is good against is light hero beat and thats why a 2nd copy shall go to side deck (for mirrors + that) and btw Hero beats run miracle fusion which brings 2500+ monsters ^^

descriptionGlad/6 Sam Decks, How to beat them? EmptyRe: Glad/6 Sam Decks, How to beat them?

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Thanks for the help EJ really appreciate it Smile
And I know the deck isn't set up like a pro would set it up, As I said I am completely new to this type of dueling(Using Meta and Anti-Meta decks etc) so I'm only really learning the basics of how the newer Archtypes like BW, SixSam, Glads etc work and how to play them Razz

I haven't really set up a side deck as such yet because I mainly use DN at the moment and you never, well almost never have Match duels it's usually just 1 duel.
I'm currently running 3 decks;
BlackWing Deck
Gravekeeper Deck(Unbeaten with that deck Razz)
And a Hero Beat deck(Working on it slowly, learned some awesome tips from a guy last night who used a Hero-Neo beat deck, Brought out Elemental Divine Neos on his 1st turn and it had 3500 attack when he was done lol)

I'm learning slowly but surely. Starting to win more duels with time. I lost like my 1st 5 on DN, Since then I've won 4 lost 4. Getting better at reading how a player uses his deck though.

Still can't beat a god damn Gladiator deck though, they just constantly spam deck return and bring out a Glad monster that can destroy 2 cards on the field each time :/

descriptionGlad/6 Sam Decks, How to beat them? EmptyRe: Glad/6 Sam Decks, How to beat them?

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