Hi this is nekofjung and I’m the newest member to the DA Article Team. Today I will be discussing deck building.
This is an in-depth, long-winded guide entailing every step in how to put together a deck that will work strategically, efficiently, and effectively. If you are looking for a short little how-to guide, this is the wrong thing to read. This will take time to read, but it should make anyone who is not already a master deck builder into a much better deck builder if you are willing to take the time and pay attention. That being said, I hope you enjoy this guide and that you are able to use it and eventually make decks that win you duels.
Table of Contents:
I. Examining the Meta
II. Choosing a General Strategy
III. Do Your Research and Make it New
IV. Choosing an Appropriate Ratio
V. Focus! Focus! Focus!
VI. Toss it All in, then Thin to Win
VII. Side Decking – The Ultimate Proof of a Good Duelist
VIII. Test it Properly
I. Examining the Meta
The first thing you should do when making your deck is to examine what cards are on the ban list, what cards are available to be used, and what the most popular decks are. The meta differs greatly depending on these circumstances. For example, the KCVDS meta greatly differs from the Tournament IRL meta which greatly differs from the DMU meta.
For example, because KCVDS has a different selection of cards than what you get in real life, this affects many aspects of the game. Missing Allure of Darkness and Trade-In means less to fear in the way of decks being able to search through half the deck before summoning a bunch of monsters, clearing the field, and swinging for an OTK. Missing entire sets means you don’t need to fear Crystal Beasts, Arcana Forces, Morphtronics, and even more importantly, Lightsworn. In real life, you must create your deck with the knowledge that it could potentially face those cards.
Now, although I say you could face those cards, it doesn’t mean you will this is where you need to understand which decks are the most powerful with the ban list being used. Sometimes when people make tournaments, they make the competitors use special ban lists as well and this is a crucial piece to be taken into account when deciding what deck you wish to create. Knowing what it is most likely you will be up against will tell you both what types of decks are usable in the meta, as well as whether you should main deck or side deck particular cards in order to counter the most powerful deck(s) of the meta. Even if you are going to be using a deck that is very popular and favored by the meta you still must counter the most popular decks and be ready if you end up with a mirror match to have a method to win that your opponent does not have. Let’s make an example. During the previous meta, TeleDAD decks were the decks to beat. They won a majority of the tournaments. People knew in theory how to counter a TeleDAD deck by using cards like Thunder King Rai-Oh and Royal Oppression to stop all of the special summoning that TeleDAD decks were capable of, and therefore you could see people siding or maining those cards in most tournament decks. However, for the TeleDAD mirror matches, more often than not it was the people willing to put Royal Oppression into their TeleDAD deck that became the victors of these matches, because even though Royal Oppression can potentially hurt both players in a TeleDAD mirror match, being the one who decides when it gets flipped face up onto the field can mean the game. I will go over more of this in section VII which deals with how to side deck properly.
For the purposes of having a continuing example throughout the guide, I shall use an example of creating a deck for a KCVDS tournament that uses only the KCVDS ban list.
When looking at the KCVDS meta, you can see a few top decks to watch out for. The Dark Gaia OTK is a favorite in KCVDS, as are Monarchs, Gadgets, Zombies, E Heroes, Dragons and various DAD decks. If we analyze this, we can see decks that:
1. Rely heavily on Special Summons: Dark Gaia OTK, Zombies, E Heroes, Dragons, DAD
2. Have multiple large beatsticks: Dark Gaia OTK, Zombies, Monarchs, E Heroes, Dragons
3. Rely on tribute summoning: Monarchs
4. Have lots of monster control: Monarchs, Gadgets, E Heroes, DAD
5. Have lots of spell/trap control: Monarchs (some), Gadgets, Dragons, DAD
6. Rely heavily on monster effects: Dark Gaia, Monarchs, Zombies, DAD
7. Rely heavily on spells: Dark Gaia OTK, Gadgets, E Heroes, DAD
8. Rely heavily on traps: Gadgets
9. Move at a fast pace: Dark Gaia OTK, Zombies, DAD
10. Clear the field then swing to win: Dark Gaia OTK, Zombies, E Heroes, Dragons, DAD
11. Control the duel well: Monarchs, Gadgets, DAD
Now, looking at these aspects it is clear that certain deck-types will not cut it in a tournament where everyone can expect to see these deck-types. For this example, rather than make a deck that goes along with the meta, I shall instead make an anti-meta deck based on countering the flaws in the meta. When looking at this list, you can see that many decks rely on being able to special summon monsters to the field. Therefore, Royal Oppression and Thunder King Rai-Oh are good card choices. Many decks have multiple large beatsticks, so decks that rely on getting out a really large monster are going to be disappointed when the opponent has more than 1 large monster. Many decks in the meta do a good job of destroying your monsters, so you cannot be too soft on the number of monsters you choose to put in your deck. Many decks rely heavily on monster effects, so Skill Drain and Shadow-Imprisoning Mirror are good card choices. Many decks have a hefty number of spell cards so you need a way to stop the engine from continuing. Therefore, using chainable spell and trap cards as well as some negation is important. However, for trap cards note that they aren’t the backbone of very many decks, so cards like Jinzo and Royal Decree may end up being wasted. Because many of the meta decks like to move at a fast pace, an anti-meta deck should have cards that will slow the duel down and make it last more than 5-10 turns (this does not mean stall). Many of the meta decks also use a “clear the field and swing” approach to winning, so this means you need to have cards like Solemn Judgment that can shut down the opponent’s ability to clear your field easily. This is also another reason to run more chainable traps. These are all things to keep in mind when you go to create your deck.
So we now know what the meta is and how it affects what deck we should build. Let’s now move on to the next step – deciding on a strategy!
II. Choosing a General Strategy
At this point, we now know what we are looking at going up against, so it is time to pick which general deck-type we are going to be using. The general strategy or deck-type consists of a collection of cards that have synergy with one another and that often come as part of a set of cards. Examples of different deck-types can be found by searching through forums, or for a very generalized idea of different deck-types you can visit the Wikipedia Yugioh page:
http://yugioh.wikia.com/wiki/Deck_Types:_A-C
This site has an A to Z listing of many of the well-known deck-types with some discussion of the purpose of each deck-type.
In the case of the continuing example of a KCVDS tournament using the KCVDS ban list, a worthwhile deck-type would be able to slow down the game while being able to deal with the monster effects, special summons, and beatsticks of the meta. Therefore, what I will be discussing is a general anti-meta Skill Drain beatdown strategy. Of course, this is not the only strategy that can face off against the meta decks, but since it is only possible to give 1 example at a time, this is the one I have chosen to use. The general strategy behind a Skill Drain Beatdown Deck is to quickly place Skill Drain on the field and then use monsters who benefit from having their effects negated or another concept would be to use all Normal monsters and then use Normal monster support cards like Heart of the Underdog and Birthright. I will be opting for the Effect monsters on the basis that if Skill Drain is not on the field or is destroyed by the opponent, the Effect monsters stand a better chance alone than do the Normal monsters.
Once you have chosen a general strategy be it Big City, Monarchs, Six Samurai, Lightsworn, TeleDAD, or any of the hundreds of other general strategies possible in Yugioh, it is time to make sure that you thoroughly understand the strategy you will be using. This means doing some homework on what your strategy is supposed to accomplish as well as finding your win condition and deciding which combos you want to try using in your deck.
Last edited by nekofjung on Thu Mar 12, 2009 2:44 am; edited 2 times in total
This is an in-depth, long-winded guide entailing every step in how to put together a deck that will work strategically, efficiently, and effectively. If you are looking for a short little how-to guide, this is the wrong thing to read. This will take time to read, but it should make anyone who is not already a master deck builder into a much better deck builder if you are willing to take the time and pay attention. That being said, I hope you enjoy this guide and that you are able to use it and eventually make decks that win you duels.
Table of Contents:
I. Examining the Meta
II. Choosing a General Strategy
III. Do Your Research and Make it New
IV. Choosing an Appropriate Ratio
V. Focus! Focus! Focus!
VI. Toss it All in, then Thin to Win
VII. Side Decking – The Ultimate Proof of a Good Duelist
VIII. Test it Properly
I. Examining the Meta
The first thing you should do when making your deck is to examine what cards are on the ban list, what cards are available to be used, and what the most popular decks are. The meta differs greatly depending on these circumstances. For example, the KCVDS meta greatly differs from the Tournament IRL meta which greatly differs from the DMU meta.
For example, because KCVDS has a different selection of cards than what you get in real life, this affects many aspects of the game. Missing Allure of Darkness and Trade-In means less to fear in the way of decks being able to search through half the deck before summoning a bunch of monsters, clearing the field, and swinging for an OTK. Missing entire sets means you don’t need to fear Crystal Beasts, Arcana Forces, Morphtronics, and even more importantly, Lightsworn. In real life, you must create your deck with the knowledge that it could potentially face those cards.
Now, although I say you could face those cards, it doesn’t mean you will this is where you need to understand which decks are the most powerful with the ban list being used. Sometimes when people make tournaments, they make the competitors use special ban lists as well and this is a crucial piece to be taken into account when deciding what deck you wish to create. Knowing what it is most likely you will be up against will tell you both what types of decks are usable in the meta, as well as whether you should main deck or side deck particular cards in order to counter the most powerful deck(s) of the meta. Even if you are going to be using a deck that is very popular and favored by the meta you still must counter the most popular decks and be ready if you end up with a mirror match to have a method to win that your opponent does not have. Let’s make an example. During the previous meta, TeleDAD decks were the decks to beat. They won a majority of the tournaments. People knew in theory how to counter a TeleDAD deck by using cards like Thunder King Rai-Oh and Royal Oppression to stop all of the special summoning that TeleDAD decks were capable of, and therefore you could see people siding or maining those cards in most tournament decks. However, for the TeleDAD mirror matches, more often than not it was the people willing to put Royal Oppression into their TeleDAD deck that became the victors of these matches, because even though Royal Oppression can potentially hurt both players in a TeleDAD mirror match, being the one who decides when it gets flipped face up onto the field can mean the game. I will go over more of this in section VII which deals with how to side deck properly.
For the purposes of having a continuing example throughout the guide, I shall use an example of creating a deck for a KCVDS tournament that uses only the KCVDS ban list.
When looking at the KCVDS meta, you can see a few top decks to watch out for. The Dark Gaia OTK is a favorite in KCVDS, as are Monarchs, Gadgets, Zombies, E Heroes, Dragons and various DAD decks. If we analyze this, we can see decks that:
1. Rely heavily on Special Summons: Dark Gaia OTK, Zombies, E Heroes, Dragons, DAD
2. Have multiple large beatsticks: Dark Gaia OTK, Zombies, Monarchs, E Heroes, Dragons
3. Rely on tribute summoning: Monarchs
4. Have lots of monster control: Monarchs, Gadgets, E Heroes, DAD
5. Have lots of spell/trap control: Monarchs (some), Gadgets, Dragons, DAD
6. Rely heavily on monster effects: Dark Gaia, Monarchs, Zombies, DAD
7. Rely heavily on spells: Dark Gaia OTK, Gadgets, E Heroes, DAD
8. Rely heavily on traps: Gadgets
9. Move at a fast pace: Dark Gaia OTK, Zombies, DAD
10. Clear the field then swing to win: Dark Gaia OTK, Zombies, E Heroes, Dragons, DAD
11. Control the duel well: Monarchs, Gadgets, DAD
Now, looking at these aspects it is clear that certain deck-types will not cut it in a tournament where everyone can expect to see these deck-types. For this example, rather than make a deck that goes along with the meta, I shall instead make an anti-meta deck based on countering the flaws in the meta. When looking at this list, you can see that many decks rely on being able to special summon monsters to the field. Therefore, Royal Oppression and Thunder King Rai-Oh are good card choices. Many decks have multiple large beatsticks, so decks that rely on getting out a really large monster are going to be disappointed when the opponent has more than 1 large monster. Many decks in the meta do a good job of destroying your monsters, so you cannot be too soft on the number of monsters you choose to put in your deck. Many decks rely heavily on monster effects, so Skill Drain and Shadow-Imprisoning Mirror are good card choices. Many decks have a hefty number of spell cards so you need a way to stop the engine from continuing. Therefore, using chainable spell and trap cards as well as some negation is important. However, for trap cards note that they aren’t the backbone of very many decks, so cards like Jinzo and Royal Decree may end up being wasted. Because many of the meta decks like to move at a fast pace, an anti-meta deck should have cards that will slow the duel down and make it last more than 5-10 turns (this does not mean stall). Many of the meta decks also use a “clear the field and swing” approach to winning, so this means you need to have cards like Solemn Judgment that can shut down the opponent’s ability to clear your field easily. This is also another reason to run more chainable traps. These are all things to keep in mind when you go to create your deck.
So we now know what the meta is and how it affects what deck we should build. Let’s now move on to the next step – deciding on a strategy!
II. Choosing a General Strategy
At this point, we now know what we are looking at going up against, so it is time to pick which general deck-type we are going to be using. The general strategy or deck-type consists of a collection of cards that have synergy with one another and that often come as part of a set of cards. Examples of different deck-types can be found by searching through forums, or for a very generalized idea of different deck-types you can visit the Wikipedia Yugioh page:
http://yugioh.wikia.com/wiki/Deck_Types:_A-C
This site has an A to Z listing of many of the well-known deck-types with some discussion of the purpose of each deck-type.
In the case of the continuing example of a KCVDS tournament using the KCVDS ban list, a worthwhile deck-type would be able to slow down the game while being able to deal with the monster effects, special summons, and beatsticks of the meta. Therefore, what I will be discussing is a general anti-meta Skill Drain beatdown strategy. Of course, this is not the only strategy that can face off against the meta decks, but since it is only possible to give 1 example at a time, this is the one I have chosen to use. The general strategy behind a Skill Drain Beatdown Deck is to quickly place Skill Drain on the field and then use monsters who benefit from having their effects negated or another concept would be to use all Normal monsters and then use Normal monster support cards like Heart of the Underdog and Birthright. I will be opting for the Effect monsters on the basis that if Skill Drain is not on the field or is destroyed by the opponent, the Effect monsters stand a better chance alone than do the Normal monsters.
Once you have chosen a general strategy be it Big City, Monarchs, Six Samurai, Lightsworn, TeleDAD, or any of the hundreds of other general strategies possible in Yugioh, it is time to make sure that you thoroughly understand the strategy you will be using. This means doing some homework on what your strategy is supposed to accomplish as well as finding your win condition and deciding which combos you want to try using in your deck.
Last edited by nekofjung on Thu Mar 12, 2009 2:44 am; edited 2 times in total