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descriptionDifferent Types of Effects EmptyDifferent Types of Effects

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The Monster Effects Of Yu-Gi-Oh!

Welcome! Either you're looking at this to learn, are just following me 'cause you're a fan, or you just like me cause I'm not a male like you, unless your not a male then your awesome because yugioh is a sausage fest, anyways back on topic.

So here we go! In the following article I will be going into depth about the seven different types of effects that can be used, so just sit back, and read.

Prepare for your mind to be blown... and not like that.

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---Table of Contents---
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~1~ Introduction into Monster Effects
~2~ Continuous Monster Effects
~3~ Ignition Monster Effects
~4~ Trigger Monster Effects
~5~ Break time, Relax.
~6~ Flip Monster Effects
~7~ Pseudo-Flip Effects
~8~ Comment below this article, and if you don't I will personally hurt you ^w^

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---Introduction into Monster Effects---
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Okay! So here we go! This article will be going into detail about different types of monster effects. As you can see, some, if not most, of this article is from the yugiohwiki page.
Hopefully you will learn something if not everything about monster effects from this article, so let's get started. First I'm going to show you an effect monster just so you can see what they look like so you can identify them next time you play a game or match.

Spoiler :


So here's the definition from yugiohwiki:

Effect Monsters are Monster Cards with an orange color border. Unlike Non-Effect Monster (particularly Normal Monsters), these monsters have an effect (Special Ability in the anime), which is demonstrated clearly by the fact that they have the Type 'Effect' beside their regular sub-type (Reptile, Spellcaster, etc.). Effects vary greatly, and are classed in five different types:

Continuous

Ignition

Trigger

Flip

Quick

There is also a sub-effect Type, Pseudo-Flip Effects, which is essentially a Flip, without the printed word 'FLIP:', and with the effect treated as a Trigger Monster Effect.
Some Fusion, Ritual, Synchro, and Xyz Monsters have effects, and are therefore also treated as Effect Monsters. Toon, Union, Gemini, Spirit, and some Tuner monsters are all still types of Effect Monsters.

An Effect Monster's effect, if particularly powerful, may be balanced out by the monster itself being comparatively weak in ATK and DEF for its level (such as cards like "Ancient Gear Engineer" or "Needle Burrower"). Additionally, some cards with ATK that is too high for a monster of its Level may have negative effects detrimental to their use (such as cards like "Giant Kozaky" or "Giant Orc").

Some Effect Monsters have a dot (•) with an effect written after it. This dot usually represents an effect that is active while certain requirements are met, and sometimes this effect can be negated on its own when those requirements are no longer met (ex, the Gadjiltron monsters have different effects based on which monster is used to Tribute Summon it,the Infernity monsters have effects that are only active while the controller has no cards in their hand, and the Morphtronic monsters have two different effects, and either one of those effects can be active while that monster is in a certain Battle position). Some Effect Monsters that have 2 or more dots usually have effects that give the controller a choice on what they want to do at a certain time (ex, "Don Zaloog", or "Flying Fortress SKY FIRE"), but some of these effects have a basis for the activation (ex, "Neo-Spacian Glow Moss" and all Fusion Monsters with "Neo-Spacian Glow Moss" as a Fusion Material Monster, "Gorz the Emissary of Darkness" and "Dark Hunter").


Now as you can read, effect monsters have an ORANGE border and have special effects on them. Some synchro/xyz/fusion monsters also have these special effects, so they are also treated as effect monsters as well.

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---Continuous Monster Effects---
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So to start this off we're going to see some "Continuous" monster effects. These effects are usually started by the monsters summon and can not be stopped unless the monster is flipped face-down or removed from the field. So here's the definition from yugiohwiki:

Continuous Monster Effects typically come into play as soon as the monster is successfully Summoned, and don't disappear until the monster is removed from the field or flipped face-down.
"Jinzo" and "Spell Canceller" are two such cards with Continuous Effects. Continuous Monster Effects do not start a Chain, therefore they cannot be negated by "Divine Wrath", "Pulling the Rug", "Doomcaliber Knight" or "Shadow-Imprisoning Mirror". However, they can be negated by other continuous effects that negate Effect Monsters' effects (such as "Skill Drain").

Other Continuous Monster Effects aren't applied when the monster is summoned, but are applied at a specific time on the field.

"Bountiful Artemis", "Ancient Gear Golem", and "Steamroid" are cards with this kind of Continuous Effect which is only applied at a certain time.


So what have we learned about continuous monster effects? They don't start until they are face-up on the field, and don't stop until they are flipped face-down or removed from the field, and also are more likely to be harder to get on the field due to their better effects.

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---Ignition Monster Effects---
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Now here we come to "Ignition" types of monster effects. These types of effects require a manual activation, and some can be activated on both players turns, but not all can. These effects can also get the term known as "Priority."

Spoiler :


So here's the definition from yugiohwiki:

Ignition Monster Effects require a manual activation by the card's controller during the Main Phase 1 or 2 of the controller's turn (except "Red-Eyes Wyvern", "Speed Warrior" and "General Gantala of the Ice Barrier"). This type of effect used to be called a "Cost Effect" in the early days of Yu-Gi-Oh!, which was slightly confusing because not all of those monsters had a cost.
As of March 19th 2011, for the OCG only, these effects can no longer be activated in response to a monster's Summon; e.g. In the OCG, you cannot activate the effect of "Lonefire Blossom" while you retain Priority when you Summon it.

Examples of Monster Ignition Effects: "Cyber Gymnast", "XYZ-Dragon Cannon", "Bazoo the Soul-Eater", "Blackwing - Gale the Whirlwind", "3-Hump Lacooda", "Card Trooper", "Dark Simorgh", "Lonefire Blossom", "XX-Saber Faultroll" and almost all Xyz monsters.


So what have we learned about Ignition monster effects? For one thing, they can have a player be able to retain player priority with the monsters, but not just that. They also have effects that require manual activation, and without it the monster's effects can not be activated.

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---Trigger Monster Effects---
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Now we arrive at "Trigger" monster effects. These effects happen at a certain time, and most often are mandatory and must activate. The most used of the Trigger monster effects are the Monarch archetype and Sangan. So here's the definition from yugiohwiki:

Trigger Monster Effects activate whenever a certain condition on the Field, the nature of play, or the progress of the turn, is met.
"Zaborg the Thunder Monarch's" effect is triggered when it is Tribute Summoned, and the effect requires it to destroy 1 monster on the field.

Optional Trigger Effects are effects that don't happen automatically when the trigger condition is fulfilled, the controlling player decides whether to activate it or not. These effects involve cards like "Mystic Tomato", "Peten the Dark Clown", or "Dark Magician of Chaos". With Optional Trigger Effects it is possible to Miss the Timing.

When two Optional Trigger Effects try to activate at the same time such as two copies of "Mystic Tomato" destroy each other in battle, neither will miss the timing, as the last thing to happen was both being sent to the Graveyard. Both of the effects trigger at the same time, and form a Chain. The Turn Player's effect becomes Chain Link 1, and the opponent's effect becomes Chain Link 2.

Only the activation of an Optional Trigger Effect can miss the timing. In other words, as long as the effect is activated, the resolution will never miss the timing. So two monsters will be summoned in the above example

Compulsory Trigger Effects are effects that must resolve, and are not Optional. When SEGOC, and two or more effects trigger at the same time, the Compulsory effects all go to the beginning of the Chain, and the Optional effects are put to the end of the Chain.


So what have we learned about Trigger effects? Some, if not all, are mandatory and must be activated, and that involved is SEGOC and other types of Chain Link effects.

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---Break Time---
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Aahh, you've taken a lot of information in. I recommend you take a break. For the next few minutes, I'd like you to go and chill for a bit before you come back to absorb more information into that brain of yours. Rest your brain, sit back and drink a coke, go and duel someone, but I just want you to relax.

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And Welcome back!
Back to learning (:
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---Flip Monster Effects---
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So now we arrive at "Flip" monster effects. These monsters range from all different types of monsters. The most common way to identify these monsters is with the "FLIP:" word in their effect paragraph. These effects can be activated either when the monster is flipped face-up in the damage step or during your turn in your Main Phase 1 Or 2. So here's the definition from yugiohwiki:

Flip Monster Effects occur when a Flip Effect Monster is flipped face-up; either as a result of battle, a Flip Summon, or by another card effect that specifically flips it up, such as "Swords of Revealing Light". Cards like "Ceasefire" can flip face-down cards face-up, but no Flip Effects can be activated.
If the monster is flipped up and destroyed as a result of battle, the card is destroyed first, and then its effect is activated (on the field) and resolved in the Damage Step to prevent the card from targeting itself in the cases of effects like "Hane-Hane".

Not all monsters with effects that activate upon flipping face-up are Flip Effect monsters. There are also Pseudo-Flip Effect monsters whose effects can bypass those that negate Flip Effects (such as "Ceasefire").

In Yu-Gi-Oh! The Duelists of the Roses, a Flip Effect is a one-time effect that is activated only when the card is manually flipped face-up or as a result of another event, such as battle.


What have we learned from the monster type of "Flip?" These monsters are one of the oldest types of monsters and their effects can activate whenever they are flipped face-up, and this is includes when they are destroyed in the damage step.

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---Quick Monster Effects---
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Now we come to "Quick" monster effects. These effects were previously known as "Multi-Trigger Effects. These monster's effects can be activated during either players turn, but any part of those turns. These monsters effects are usually Once-Per-Turn, unless they have a cost like "Naturia Beast" or any other "Naturia" Synchro monster. So here's the definition from yugiohwiki:

Quick Effects (previously known as Multi-Trigger Effects) can be activated either during your turn, or your opponent's turn. They are the only Monster Effects that are Spell Speed 2.
Monsters that have Quick Effects usually have: "This effect can be activated during either player's turn", or something similar in its card text.

Some Quick Effects can be activated more than once in a chain, while others cannot.

Example #1: "Horus the Black Flame Dragon LV8" exists on the field, your opponent activates "Fissure". "Horus the Black Flame Dragon LV8"'s effect immediately activates since "Fissure" is a Spell Card. Your opponent replies by chaining "Book of Moon", and again, you can activate the effect of "Horus the Black Flame Dragon LV8" because it has a Multi-Trigger Quick Effect.
Example #2: "Light and Darkness Dragon" exists on the field and your opponent activates "Fissure". "Light and Darkness Dragon"'s effect activates as a chain to "Fissure". Your opponent replies by chaining "Book of Moon", but because "Light and Darkness Dragon" has a Trigger Quick Effect rather than a Multi-Trigger Quick Effect, it cannot be used more than once in a chain and therefore cannot negate "Book of Moon"'s activation.


So what have we learned about "Quick" monster effects? They can be activated on either player's turn, and usually come with a cost to activate the effect, but if there is no cost then the effect is usually a "once-per-turn" effect.

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---Pseudo-Flip Monster Effects---
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Now this type of effect is only a sub-effect for "Flip" effects, but is still a type of effect. These monsters effects are usually identified by the- Wait, they don't have "FLIP:" because... Konami changed it! That's right, Konami changed the text on the cards just so it seemed more complex.
And now for the definition from yugiohwiki:

Pseudo-Flip Effects are similiar to Flip Effects, however, they just state they are activated when the card is "flipped face-up", therefore they wouldn't be negated by card effects that negate Flip effects (like "Ceasefire", "The Spell Absorbing Life", or "Evil Hero Dark Gaia") for example. Recently, they have all but replaced Flip Effect Monsters, with only a few true Flip Effect monsters released.
Examples of monsters with such effects are "Tsukuyomi", "Dark Dust Spirit", "Nightmare Penguin", and "Fossil Dyna Pachycephalo".


So what have we learned about Pseudo-Flip Effects?
They are the same as "FLIP:" monster effect monsters, but they don't have "FLIP:" in their effect paragraphs.
Since Pseudo-Flip monster effect monsters are counter as "FLIP:" type monsters, if they are targeted by a Nobleman of Crossout, any and all copies of that monster card will be removed from play.

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---Leave a Comment---
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How did you like the article? Do you want to see more? If so, post things you might want to read an article of beneath this article. Thanks for reading!

Thanks for Reading,
Harbinger
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~~~~~Works Cited~~~~~
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"Yugiohwikia." Yu-Gi-Oh! Wikipedia, 1996. Web. 30 Dec. 2011.

descriptionDifferent Types of Effects EmptyRe: Different Types of Effects

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Nicely done :D

descriptionDifferent Types of Effects EmptyRe: Different Types of Effects

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its good to have all the different effects in one spot but i think you could have gone in more details about the different effects then just copying and pasting from wikia and jsut putting something else thats doesent really clerifly it .___. but its is nice having it all in one spot instead of havng to look thorugh different pages XD but other then some lack of detail i like it

descriptionDifferent Types of Effects EmptyRe: Different Types of Effects

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Good job Smile

descriptionDifferent Types of Effects EmptyRe: Different Types of Effects

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Thanks guys ^w^

descriptionDifferent Types of Effects EmptyRe: Different Types of Effects

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Oh.. very nice job Harb, me leik. ^-^

descriptionDifferent Types of Effects EmptyRe: Different Types of Effects

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