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Dark Door + Patrician Of Darkness + Marshmallow + Non spell casting area + Cold Mountain

Perfect Defense

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Cold Mountain? What is that?

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Evil_Bakura wrote:
Cold Mountain? What is that?


i mean cold wave the combo i recreate again and this is new

dark door + patrician of darkness + marshmallow + non spellcasting area + jinzo + guardian sphinx

you are only attack 1 time per turn and always hit marshmallow and at my turn guardian sphinx is face up so all of your monster is back to hand and no spell to monster and no trap

ABSOLUTE DEFENSE

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the best way to defend ur self is by keep ur opent under ur control . so make combo with very fast SS and any one make decks will have 10 trap at max and u have 20 monsters make 10 to sacrifice them .. and other 10 u finish ur opent with them and i think starlight road must be in our decks due to hole and heavy storm

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kaiser133 wrote:
the best way to defend ur self is by keep ur opent under ur control . so make combo with very fast SS and any one make decks will have 10 trap at max and u have 20 monsters make 10 to sacrifice them .. and other 10 u finish ur opent with them and i think starlight road must be in our decks due to hole and heavy storm


thanks for your comment, it give me idea

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fairy_faisal wrote:
dark door + patrician of darkness + marshmallow + non spellcasting area + jinzo + guardian sphinx

you are only attack 1 time per turn and always hit marshmallow and at my turn guardian sphinx is face up so all of your monster is back to hand and no spell to monster and no trap

ABSOLUTE DEFENSE

Non-spellcasting Area only stops face-up normal monsters from being affected by spells, and since all the monsters in that combo are effect monsters, none of them are unaffected by spells. Your opponent can just activate Dark Hole.

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Evil_Bakura wrote:
fairy_faisal wrote:
dark door + patrician of darkness + marshmallow + non spellcasting area + jinzo + guardian sphinx

you are only attack 1 time per turn and always hit marshmallow and at my turn guardian sphinx is face up so all of your monster is back to hand and no spell to monster and no trap

ABSOLUTE DEFENSE

Non-spellcasting Area only stops face-up normal monsters from being affected by spells, and since all the monsters in that combo are effect monsters, none of them are unaffected by spells. Your opponent can just activate Dark Hole.


oh yeah i forgot can you have another spell stopper

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Horus level 8 stops spells.

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thats fill so many slot in deck T_T

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Horus lv 8 - Spells
Sorcerer of dark magic - Traps
(Card that negates opponent effects)
A wall monster

They cant get through unless they summon a monster with higher attack than those above. It's nearly impossible to pull off but thats the only way i can think of.

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starlight is not necessary maybe for a side deck but it depends on what you have. i only run like 4 traps and alot of chain-able spells

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I think we had a topic about this on KC.com a long time ago. People were trying to find a combination of cards where the opponent wouldn't be able to do anything.

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last warrior from another planet stall out deck xD ultimate troll deck

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