Duel Academy
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Duel Academy Log in

Get your game on!


description(March 1st) Blackwings 1st Attempt Empty(March 1st) Blackwings 1st Attempt

more_horiz
Blackwing - Blizzard the Far North
Blackwing - Blizzard the Far North
Blackwing - Blizzard the Far North
Blackwing - Bora the Spear
Blackwing - Bora the Spear
Blackwing - Bora the Spear
Blackwing - Gale the Whirlwind
Blackwing - Kalut the Moon Shadow
Blackwing - Shura the Blue Flame
Blackwing - Shura the Blue Flame
Blackwing - Shura the Blue Flame
Blackwing - Sirocco the Dawn
Blackwing - Sirocco the Dawn
Blackwing - Sirocco the Dawn
Blackwing - Vayu the Emblem of Honor
Blackwing - Vayu the Emblem of Honor
Blackwing - Zephyros the Elite
Dark Armed Dragon
Allure of Darkness
Black Whirlwind
Book of Moon
Cards for Black Feathers
Dark Hole
Gold Sarcophagus
Monster Reborn
Pot of Duality
Pot of Duality
Bottomless Trap Hole
Bottomless Trap Hole
Delta Crow - Anti Reverse
Dimensional Prison
Dimensional Prison
Icarus Attack
Icarus Attack
Mirror Force
Royal Oppression
Solemn Judgment
Solemn Warning
Solemn Warning
Torrential Tribute

Extra Deck

Chimeratech Fortress Dragon
Ally of Justice Catastor
Black Rose Dragon
Blackwing Armed Wing
Blackwing Armed Wing
Blackwing Armed Wing
Blackwing Armor Master
Blackwing Armor Master
Brionac, Dragon of the Ice Barrier
Dark End Dragon
Magical Android
Scrap Dragon
Stardust Dragon
Trishula, Dragon of the Ice Barrier
Vortex the Whirlwind

Side Deck

Banisher of the Radiance
Banisher of the Radiance
Chain Disappearance
Chain Disappearance
Thunder King Rai-Oh
Thunder King Rai-Oh
Thunder King Rai-Oh
Mind Control
Deck Devastation Virus
Deck Devastation Virus
Magic Cylinder
Magic Cylinder
Mind Crush
Skill Drain
Skill Drain


^I tested this deck once and I made magnificent combos =3
Like Shura --> Vayu --> Vortex --> Get Shura
or Blizzard + Kalut --> Vortex --> Kalut --> Zephyros

Wins 1
Loss 0

Last edited by Atlus on Tue Apr 26, 2011 6:34 pm; edited 1 time in total

description(March 1st) Blackwings 1st Attempt EmptyRe: (March 1st) Blackwings 1st Attempt

more_horiz
You're trying way to hard on the drawing throwing CFBF and Gold sar into the mix, when 3 Duality is all you need: Gold is too slow and CFBF is even more suckish now because there are now 2 less targets, and now you really cant afford to lose a BW. Overall 3 duality is enough. While im on the spell lineup: Mst run it. You will lose a lot of matches because you dont. The quick 1 for 1 removal is very likely to be more adamant in this format, due to there being less things to go through.

With Book and Kalut at 1, Shura isnt as live as it was last format, so there really is no need for 2 vayu in a control build such as this, since like I said this setup will not go off as much as it used too, and you end up wasting space.

Also we are heading into Saber format again, as well as Fish still viable, Karakuri have more potential, Same thing with Trap Stun and Royal Decree played more often. Hence you main a Reaper(s) and test Gorz, Velier, and ThunderKing: You need the stall, OTKs are still viable, and you need to make up for the control aspect that was loss.

Bottomless and Prison are irrevalant at the moment bebause they suck in the main matchups to worry about and Trap Stun is going to be running wild, so they arent chainable. These are basically going to be spent one for oneing the opp, and they arent even going to go off alot. If anyrhing 1 of each is fine.

And while im on the trap lineup, 13 is a little too much at the start of the format. Cut it to 11 or 12. You're basically gonna be screwing yourself over because there isnt that much defense to go around at the start of march. Not to mention even though its at 2, warning is going to see even more play in addition to trap stun, so seven tools becomes a ridiculous out, which you should be maining 1-2. Against good players, delta crow severs best as one for one, and nothing else. Especially now when it is even harder to maintain tempo, Personally I feel its going to have a little use for the first month or so but thats it. Side it.

Extra Deck: You dont even have Cydra in the side, so Chimeratech serves no purpose because no good player is going to leave their field open for you to summon it. Vortex is bleh now because like I said shura isnt very live anymore. Not to mention Kalut is at 1 so no quick plays with Blizzard. And 3 armed wing and 2 master is too much. 1/2-1 is better. Silverwind should be in there for vayu, Colossal is staple, Decisive armor is good option because going for lvl 10 is still easy. To make up for Goyo, play Gaia Knight so at least theres an easy beatstick to access to ger rid of things like stardust and/or put 1-2 Cybers in the side and keep Chimeratech in the extra. Also im gonna assume this is for DMG because of the way the deck is listed so, no Librarian because?

Side deck: Skill drain is garbage we dont benefit from it much anymore. Magic Cylinder will hardly get out, Mind cotnrol is random. You might as well main Mind Crush because plays will be so easy to read this format.

Atlus wrote:
^I tested this deck once and I made magnificent combos =3
Like Shura --> Vayu --> Vortex --> Get Shura
or Blizzard + Kalut --> Vortex --> Kalut --> Zephyros


I assure you, if you test extensively against all the matchups that are sure to be a threat this format, these combos wont happen often for the reasons I've already stated: its harder to maintain advantage with shura, vayu and vortex are now less useful control based, Blixzard into kalut will only happen once in a blue moon.

And this is a list of stuff you should be testing
Effect Veiler
Thunder King Rai-Oh
Gorz
Sangan
Greenkappa
Ally Genex Crusher
Giant Trunade
Forbidden Lance
Enemy Controller
Smashing Ground
Dust Tornado








description(March 1st) Blackwings 1st Attempt EmptyRe: (March 1st) Blackwings 1st Attempt

more_horiz
Alright,
Blackwing - Blizzard the Far North
Blackwing - Blizzard the Far North
Blackwing - Blizzard the Far North
Blackwing - Bora the Spear
Blackwing - Bora the Spear
Blackwing - Bora the Spear
Blackwing - Gale the Whirlwind
Blackwing - Kalut the Moon Shadow
Blackwing - Shura the Blue Flame
Blackwing - Shura the Blue Flame
Blackwing - Shura the Blue Flame
Blackwing - Sirocco the Dawn
Blackwing - Sirocco the Dawn
Blackwing - Vayu the Emblem of Honor
Blackwing - Zephyros the Elite
Dark Armed Dragon
Spirit Reaper
Allure of Darkness
Black Whirlwind
Book of Moon
Dark Hole
Giant Trunade
Monster Reborn
Mystical Space Typhoon
Pot of Duality
Pot of Duality
Pot of Duality
Anti-Spell Fragrance
Bottomless Trap Hole
Delta Crow - Anti Reverse
Delta Crow - Anti Reverse
Dimensional Prison
Icarus Attack
Icarus Attack
Mirror Force
Royal Oppression
Solemn Judgment
Solemn Warning
Solemn Warning
Torrential Tribute

Extra Deck

Chimeratech Fortress Dragon
Ally of Justice Catastor
Black Rose Dragon
Blackwing Armed Wing
Blackwing Armed Wing
Blackwing Armor Master
Brionac, Dragon of the Ice Barrier
Colossal Fighter
Dark End Dragon
Magical Android
Scrap Dragon
Stardust Dragon
T.G. Hyper Librarian
Trishula, Dragon of the Ice Barrier
Vortex the Whirlwind

Side Deck

Banisher of the Radiance
Banisher of the Radiance
Blackwing - Sirocco the Dawn
Proto-Cyber Dragon
Proto-Cyber Dragon
Thunder King Rai-Oh
Thunder King Rai-Oh
Chain Disappearance
Chain Disappearance
Deck Devastation Virus
Deck Devastation Virus
Mind Crush
Skill Drain
Skill Drain
Trap Dustshoot

I thew CFBF and Gold Sarco. 1 MST and 1 Reaper is enough, I dont have a place for a 2nd copy plus I dont want to focus on that, Reaper is cool but it can get scrwed easily. For MST, Trunade and Delta Crow are enough backrow removals.

Removed 1 Vayu, and 1 Sirocco aswell. Thinking about removing the 2nd Sirocco copy tbh.

BTH and Prison 1-1'd. Or should I run 2-0?

Well, I found a pro tech, which is Anti-Spell, this + delta-crow = op *****, not just one for one.
Not really focusing on maining a 7tools .-.

Sided Proto which is > CyDra, oppression cant stop it, same for BTH.
3rd Sirocco in side for Blackwings match-ups, obviously. Btw Mind Crush wasnt random I side it vs Scraps .-. kills dragons.

I only benefited Giant Trunade from ur list =P
Effect Veiler < Skill Drain
Thunder King = Already have it
Gorz conflicts
Greenkappa < Delta - Crow
Crusher wtf I dont want a bw mix deck .-.
Trunade added it
Lance = tested. failed.
Enemy Controller = still thinking
Smashing Ground and Dust Tornado fail

^Thanks anyway

description(March 1st) Blackwings 1st Attempt EmptyRe: (March 1st) Blackwings 1st Attempt

more_horiz
1 Mst is not enough anymore. Remember Icarus is at 2, and Trap Stun and Royal Decree are going to be running wild. Not to mention Delta crow is only at its best against bad players. This format you need the quick 1 for 1 removal.

The whole point of Cyber Dragon was to make your opponent waste their Bth/Solemn Warning so you are free to summon your main monsters. Its not about keeping Cydra or summoning chimeratech. And proto defeats the purpose.

Atlus wrote:
I only benefited Giant Trunade from ur list =P
Effect Veiler < Skill Drain
Thunder King = Already have it
Gorz conflicts
Greenkappa < Delta - Crow
Crusher wtf I dont want a bw mix deck .-.
Trunade added it
Lance = tested. failed.
Enemy Controller = still thinking
Smashing Ground and Dust Tornado fail



Veiler is better, because Skill Drain wont stay up often, we dont bennifit anymore, Trap Stun and Royal Decree will be running crazy. Basically skill drain will only be good against bad players

I meant Try thunder King in the main to make up for the control lose.

Gorz does not conflict if you play well in this format. We dont have a lot of backrows to deal with nor do we have a lot of thing to set.

Against good players Greenkappa is better. Delta crow is a 1 for 1 as of late, which will only benniit against bad players

For crusher, if you dont try mixing up your monster lineups to go with the current format, you're gonna lose a lot to players who know what they are doing.

Smashing ground is easy removal when it is much harder to maintain tempo. And dust tornado focuses on more back row hate, in addition there will be more gravekeeper decks. This shouldnt fail in anyway.


Overall, majority of the reasons you had, are basically good against players who dont know what they are doing.players. And to truely get some extensive testing done you have to test like 20 times against each matchup against good players. once or twice doesnt cut it. Your results will end up being invalid


description(March 1st) Blackwings 1st Attempt EmptyBlackwings March 1st 1st Attempt

more_horiz
Blackwing - Blizzard the Far North
Blackwing - Blizzard the Far North
Blackwing - Blizzard the Far North
Blackwing - Bora the Spear
Blackwing - Bora the Spear
Blackwing - Bora the Spear
Blackwing - Gale the Whirlwind
Blackwing - Kalut the Moon Shadow
Blackwing - Shura the Blue Flame
Blackwing - Shura the Blue Flame
Blackwing - Shura the Blue Flame
Blackwing - Sirocco the Dawn
Blackwing - Vayu the Emblem of Honor
Dark Armed Dragon
Spirit Reaper
Thunder King Rai-Oh
Allure of Darkness
Black Whirlwind
Book of Moon
Dark Hole
Enemy Controller
Giant Trunade
Monster Reborn
Smashing Ground
Mystical Space Typhoon
Mystical Space Typhoon
Pot of Duality
Pot of Duality
Pot of Duality
Bottomless Trap Hole
Delta Crow - Anti Reverse
Dimensional Prison
Icarus Attack
Icarus Attack
Mirror Force
Royal Oppression
Solemn Judgment
Solemn Warning
Solemn Warning
Torrential Tribute

Extra Deck

Chimeratech Fortress Dragon
Ally of Justice Catastor
Black Rose Dragon
Blackwing - Silverwind the Ascendant
Blackwing Armed Wing
Blackwing Armed Wing
Blackwing Armor Master
Brionac, Dragon of the Ice Barrier
Colossal Fighter
Dark End Dragon
Scrap Dragon
Stardust Dragon
T.G. Hyper Librarian
Trishula, Dragon of the Ice Barrier
Vortex the Whirlwind

Side Deck

Delta Crow - Anti Reverse
Blackwing - Sirocco the Dawn
Blackwing - Sirocco the Dawn
Cyber Dragon
Cyber Dragon
Effect Veiler
Thunder King Rai-Oh
Anti-Spell Fragrance
Chain Disappearance
Chain Disappearance
Deck Devastation Virus
Deck Devastation Virus
Mind Crush
Skill Drain
Trap Dustshoot

I tried gorz and it failed for me same for the 2nd Sirocco and Greenkappa.
Sided 1 Veiler and 1 Skill Drain, its nuff D:, b/c they mostl do blinded mst or use it on Royal Oppression/Black Whirlwind
Enemy Controller is pro especially with shura and vayu =3
Any other fixes?

Last edited by Atlus on Tue Apr 26, 2011 6:30 pm; edited 1 time in total

description(March 1st) Blackwings 1st Attempt EmptyRe: (March 1st) Blackwings 1st Attempt

more_horiz
-1/2 shura (kalut is limited and there is no sense of 3 shura)
-1 smashing ground (too random)
-1 enemy controller (need space :D)
+2 sirroco (sirrocco has such a powerful effect and in combination with vayu
u can summon 3-4 synchros at 1 turn)
+1 vayu(1 is not enough)

description(March 1st) Blackwings 1st Attempt EmptyRe: (March 1st) Blackwings 1st Attempt

more_horiz
This is why I don't run full Blackwings, I run Spywings.

description(March 1st) Blackwings 1st Attempt EmptyRe: (March 1st) Blackwings 1st Attempt

more_horiz
RockLee wrote:
-1/2 shura (kalut is limited and there is no sense of 3 shura)
-1 smashing ground (too random)
-1 enemy controller (need space :D)
+2 sirroco (sirrocco has such a powerful effect and in combination with vayu
u can summon 3-4 synchros at 1 turn)
+1 vayu(1 is not enough)


Bad suggestions: What a lot of people dont realize is that Shura is still a versitile beatstick and there is no reason not to run 3. one for one generic monster removal is essential at the beginning of a format, so Smashing ground is good, not random. i.e tech, which is good in a lot of matchups and would not waste space in the main and/or side. The chances of you getting off that many synchro summons in this format in a turn is not possible. Too many people like yourself seem to think this is still old style blackwings and/or herp durp summon sirocco, special bora, pump, pitch kalut for game. No. Theres more to it than that. The amount of Siroccos you play is dependent on how well you draw: You want to always maintain field advantage, so multiple siroccos will be dead draws. Making 1-2 the optimal number. Vayu isnt live anymore, once you draw it, you have no real way of getting rid of it because of icarus options being less consistent. Making 1 enough.

SpyWings64 wrote:
This is why I don't run full Blackwings, I run Spywings.


There is no real difference, other than you've sacrificed consistency and speed for stalling.

description(March 1st) Blackwings 1st Attempt EmptyRe: (March 1st) Blackwings 1st Attempt

more_horiz
Alright let's take a look at your main deck

- Thunder King
+ Spirit Reaper

Spirit Reaper is an incredibly good card in this deck and in this format because most decks like six samurai focus on getting an OTK as soon as possible. With blackwings losing Kalut you can't really go for the element of surprise anymore when you get attacked by beat sticks so stalling with reaper will buy you time to set up your plays and prevent the OTK. The sooner you get it the better so it's best to run it at two imo.

- 1 Enemy Controller
+ 1 Smashing Ground

Enemy Controller isn't exactly the best card unless you can plus off of it like Sabers, and frogs do so don't run it in blackwings. If you want to run something to stop your opponent from attacking you're better off adding something like Dimensional Prison or even a Scrap-Iron Scare Crow. I see you're running Smashing Ground at one, and I personally think this card is pretty good this format. A lot of Dragunity players like to get Thought Ruler Archfiend first turn because it's become a really good card this format and since Smashing doesn't target you can easily take it out. It's also good for taking out cards like Absolute Zero without giving up much field advantage. Not a lot of players use stardust dragon these days so your smashing should be able to take out things you need out of the way every time you draw it so if you're going to run one you might as well run two and get rid of the econ because it doesn't really help you.

-1 Bottomless Trap Hole
-1 Delta Crow - Anti Reverse
+1 Trap Dustshoot/+1 Deck Devastation Virus
+1 Seven Tools of the Bandit

Bottomless Trap Hole is a bad card this format. It's becoming really useless because most of the top decks get around it easily. Gravekeepers usually try to lure you into attacking their spy to summon their recruiters or descendants during the damage step when you can't activate bottomless. Six samurai, and dragunity tuning material both have low atk points making it easy for them to get around bottomless, and by the time they tune they will be able to negate your card with cards like Shi-en. If you try to bottomless a neos alius your opponent could chain a spark and they will plus on you so overall bottomless has become a card you could look over in this format.

Delta Crow - Anti Reverse is one of those cards that are only good if you open with it first turn and catch your opponent off guard, but if you get it late in the game it can become a dead draw and with blackwings being slowed down as much as they have been the last thing you want is a dead draw. It also can't get rid of big threats such as Six Smurai United, Gateway of the Six or the Field Spell cards for Dragunities and Gravekeepers because it only destroys face down cards. If you're looking for some spell hate you're better off with Dust Tornado.

Trap Dustshoot has become a good card again because when you OTK you usually wait some turns to set up your big push, but if you're able to take away one of the cards needed for that push plus look at your opp's hand then you gain a huge advantage. More than Bth could ever get you. The only downside is that you need to get your opponent with four cards in hand and with a trap heavy format your opp is very likely to set a lot of cards leaving them with a small hand making this card a dead draw sometimes.

Deck Devastation Virus is a boss card and one of the reasons I think Blackwings can still be competitive, but without Kalut it's a lot harder to meet the requirements for it. However, if you can activate it you will pretty much wreck any deck because most of the competitive decks work with cards that have 1500 atk or less (GK, Sams, Dragunity, Fish, and Plants) and it also lets you check your opponent's hand for three turns. You run three blizzards so it'd be easy for you to bring out an armed wing and if it gets bottomlessed, dprissed, or something you can chain your DDV and potentially plus off of it. You may also want to consider adding a second sirocco since it's a perfect target for DDV.

As I said just now a second sirocco would be nice, but there are also some other cards you can consider to add to either your main or side deck that are pretty good techs, and not many people give them too much attention.

Blackwing - Elphin the Raven can be a really nice tech if you know how to use it properly. Elphin can allow you to switch the battle position of one monster your opponent controls which means you could summon Elphin and force a spy into attack mode making them summon a GK when they don't want to. It can also force Shi-en into defense mode and with 2200 attack you can run over it without having to waste a spell or trap to get it to negate once. In a mirror match it can also be helpful against a reaper you can't get rid of by blowing it up. It's also a good target for DDV and mixes well with Vayu, but the only problem is that you need another bw on the field to normal summon it so a sirocco is probably a better option.

Breaker the Magical Warrior has always been one of my favorite cards because of its 1900 attack and sick effect, and with decks getting advantage by using field and continous spells breaker becomes a pretty nice card to draw when you're in a tough spot. If you have a blizzard but your opponent has necrovalley active Breaker is a nice solution to your problem. It's kind of like a third MST with 1600 atk points so why not run it? It's also a DARK monster so you can always allure it without losing your precious blackwings. You could try it in the side deck. This is one of those cards that is rarely useless.

description(March 1st) Blackwings 1st Attempt EmptyRe: (March 1st) Blackwings 1st Attempt

more_horiz
2 Blizzard
3 Bora
1 D.D. Crow
1 Gale
3 Shura
2 Sirocco
2 Vayu
1 Dark Armed Dragon
1 Moprhing Jar

1 Black Whirlwind
1 Allure
1 Book of Moon
1 Dark Hole
1 Giant Trunade
1 Mystical Space Typhoon
3 Pot of Duality
1 Monster Reborn

2 Solemn Warning
1 Solemn Judgment
2 Dimensional Prison
1 Torrential Tribute
1 Mirror Force
1 Royal Oppression
2 Icarus Attack
1 Trap Dustshoot
1 Seven Tools of the Bandit
1 Delta Crow - Anti Reverse

I removed 2 Spirit Reapers for 1 D.D. Crow and 1 Morphing Jar :d
D.D. Crow is abusable with Allure, Icarus Attack and also a level 1 to combine with vayu. oO
Morphing Jar is OMG very good card, b/c I have so many s/ts and jar gives me 5 new cards to work with.
I tested Spirit Reaper alot and it just ended up failing me. Its destroyed sooner or later. Not abusable like Crow nor fast like Jar.

2 Cyber Dragon
2 Magic Drain
1 Skill Drain
1 Breaker the Magical Warrior
2 Thunder King Rai-oh
1 Chimeratech Fortress Dragon
1 Sirocco
2 Fossil Dyna
2 Snowman Eater
1 Mind Crush

Cyber Dragon and Chimeratech for Gadgets and Karakuri.
Magic Drain for Dragunity, Gravekeeper's and Light Beat.
Skill Drain mainly for Plants and karakuri, but sometimes I side in for Glads.
Breaker is too good to be true, gets rid of Gateway/Ravine/Necrovalley and gives me arcanite 8D, also Allure target.
Fossil Dyna and Thunder Kings for X-Sabers/Six Samurai, Thunder King for Glads also.
Sirocco obviously for mirror match.
Snowman Eater for Light Beat.
Mind Crush I just put it in side cause I have no place in main. =S

Last edited by Atlus on Wed Apr 27, 2011 8:30 pm; edited 1 time in total

description(March 1st) Blackwings 1st Attempt EmptyRe: (March 1st) Blackwings 1st Attempt

more_horiz
bumping

description(March 1st) Blackwings 1st Attempt EmptyRe: (March 1st) Blackwings 1st Attempt

more_horiz
privacy_tip Permissions in this forum:
You cannot reply to topics in this forum
power_settings_newLogin to reply