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descriptionMy Volcanic Deck EmptyMy Volcanic Deck

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Monsters: 18
V. Doomfire
V. Rocket x2
V. Scattershot x3
V. Shell x2
V. Hammerer x2
V. Blaster x2
UFO Turtle x
Solar Flare Dragon x2
Lava Golem
Cyber Dragon

Spell: 13
Tri-Blaze Accelerator
Blaze Accelerator x3
Swords of Revealing Light
Molten Destruction
Lightning Vortex
Wild Fire x2
Giant Trunade
Mystical Space Typhoon
Monster Reborn
Dark Hole

Traps: 9
Spirit Barrier
Spiritual Fire Art - Kurenai x2
Ceasefire
Volcanic Recarge x2
Magic Cylinder
Wall of Revealing Light
Call of the Haunted

should i put firestorm guards in maybe? I feel like i have too many spells and not enough monsters now...

Last edited by Amphi on Wed Feb 16, 2011 4:55 am; edited 2 times in total

descriptionMy Volcanic Deck EmptyRe: My Volcanic Deck

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Omg that used to be my deck back in the days... anyways looks good.. I'd say

-1 Lava Golemn
-1 Raging Flame sprite
-1 Solar Flame dragon (all you need is 2 to stop attacks, and ufo turtule can help in getting em out).
-2 Volcanic Counter

+2 Volcanic Rocket
+1 Monster Reborn
+1 Dark Hole
+1 Solemn judgment

descriptionMy Volcanic Deck EmptyRe: My Volcanic Deck

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wouldn't dark hole be negative towards my type of deck though?

descriptionMy Volcanic Deck EmptyRe: My Volcanic Deck

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Amphi wrote:
wouldn't dark hole be negative towards my type of deck though?

my answer is simply no.. if you control the duel u won't need darkhole... it stays in hand as a backup plan.. but if the field gets against you it will be there for you. ^^

descriptionMy Volcanic Deck EmptyRe: My Volcanic Deck

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Solymero wrote:
Amphi wrote:
wouldn't dark hole be negative towards my type of deck though?

my answer is simply no.. if you control the duel u won't need darkhole... it stays in hand as a backup plan.. but if the field gets against you it will be there for you. ^^

true, i guess, but why get rid of lava golem? if all goes right he'll be stuck on my opponents side with out being able to attack and damaging their lps everyturn, and that's on top of 2 solar flare dragons.

descriptionMy Volcanic Deck EmptyRe: My Volcanic Deck

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Amphi wrote:
Solymero wrote:
Amphi wrote:
wouldn't dark hole be negative towards my type of deck though?

my answer is simply no.. if you control the duel u won't need darkhole... it stays in hand as a backup plan.. but if the field gets against you it will be there for you. ^^

true, i guess, but why get rid of lava golem? if all goes right he'll be stuck on my opponents side with out being able to attack and damaging their lps everyturn, and that's on top of 2 solar flare dragons.

I understand, but these days there are alot of monarchs in the decks.. and they can easily break your solar flare lock.. so a 3000atk monster can get to be an advantage for them...

descriptionMy Volcanic Deck EmptyRe: My Volcanic Deck

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oh okay, so what would work instead of Solemn judgment, because i don't think i have that card lmao.

edit~~
I was also told that I should get rid of Molten Destruction, should I?

descriptionMy Volcanic Deck EmptyRe: My Volcanic Deck

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Deck List Updated


Monsters: 18
V. Doomfire
V. Rocket x2
V. Scattershot x3
V. Shell x2
V. Hammerer x2
V. Blaster x2
UFO Turtle x3
Solar Flare Dragon x2
Lava Golem

Spell: 13
Tri-Blaze Accelerator
Blaze Accelerator x3
Swords of Revealing Light
Molten Destruction
Lightning Vortex
Wild Fire x2
Giant Trunade
Mystical Space Typhoon
Monster Reborn
Dark Hole

Traps: 9
Spirit Barrier
Spiritual Fire Art - Kurenai x2
Ceasefire
Volcanic Recarge x2
Magic Cylinder
Wall of Revealing Light
Call of the Haunted

descriptionMy Volcanic Deck EmptyRe: My Volcanic Deck

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In general you need to summon monsters fast , not gona fix the deck but suggeste some cards to add like Gorz , Tragedia , Cyber Dragon , Spirit Reaper , BoM ...

descriptionMy Volcanic Deck EmptyRe: My Volcanic Deck

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oh okay, I'll try some different stuff out, I haven't really had any problems with the new build...

descriptionMy Volcanic Deck EmptyRe: My Volcanic Deck

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Deck updated

- UFO Turtle x1
+ Cyber Dragon x1

descriptionMy Volcanic Deck EmptyRe: My Volcanic Deck

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Here is your new decklist.

Monsters [20]:
1 Volcanic Doomfire Since you don't have enough Tri, 1 is enough.
3 Volcanic Rocket Super card for Volcanic arthtype.
3 Volcanic Slicer Good atack point and you can use it at first turns or 'till you get your combo in your hand.
2 Royal Firestorm Guards Very creative monster for FIRE based decks. It's like a Pot of Avarice but for 4 monsters and a 1700 ATK monster on the field.
3 Solar Flare Dragon Always needed in burn decks.
2 UFO Turtle You don't need your Volcanic on your field. So 2 is enough for stable.
3 Volcanic Scattershot You may think I preferred this for it's effect but not really. It's but Blaze Accelerator cards.
3 Volcanic Shell Blaze Accelerator's partner.


Spells [14]:
1 Giant Truande Heavy Storm could be death for this deck since you have a needed Continous card but this doesn't kill and. You may use this for Depth Amulet also. Wink
2 Mystical Space Typhoon I saw you used one but you always need two!
3 Pot of Duality You almost don't have a real summon in this deck. Very nice match.
1 Foolish Burial For sending Shell to graveyard and use it's effect to get one in hand.
2 Wild Fire As you preferred.
3 Blaze Accelerator ...
2 Tri-Blaze Accelerator It's not bad card really. You can use it two. So you can get Doomfire easily on the field.


Traps [6].
1 Mirror Stable
1 Solemn Judgment Stable
2 Solemn Warning Stable
1 Torrential Tribute Stable
1 Depth Amulet For negate attacks.

descriptionMy Volcanic Deck EmptyRe: My Volcanic Deck

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Thanks I'll try that build and see how it goes, if it works out well I'll be searching for most of those cards Smile

descriptionMy Volcanic Deck EmptyRe: My Volcanic Deck

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Not at all. I'm gonna use this deck also. Smile

descriptionMy Volcanic Deck EmptyRe: My Volcanic Deck

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