Time to try and format this right...
Main monster additions/Number: 5
First we have the additions to the
Once per turn, you can Special Summon 1 monster from your hand or GY, whose Attribute matches a monster on the field, and whose ATK/DEF is 1500 (but not both), with it's effects negated. A monster summoned by this effect is destroyed if this card leaves your side of the field, unless it was removed by battle or an opponent's card effect.
With 800 attack and 1500 defense, they fit into the rest, as for their effect, they differ a bit. For Lyna, this gets into her whole lore.As the Cataclysmic charmers currently available each tribute a monster of their type to SS another of that type, I looked at her Familiar-Possessed Forms well as Dharc's. Their effects... aren't exactly carbon copies of each other. Compared to the others, I decided to grant it the SS effect of the others, though since it can summon other Attributes, I decided to have their effects negated. She also has their destroy effect, if modified.
As for Dharc... His name is obviously different from the other Charmers in the Cataclysmic series. the others all have "ing" after a name related to their attribute. This is related to him being the only male in this archetype. as well as the others. Wynn is the sister of Winda, the "Priestess of the Gusto", and now the "Tamer of Spirit Beasts, Winda", after her run-in and eventual escape from the Shadoll. Eria joined the Gishki Tribe, and after the Steelswarm virus, is now among the Nekroz, weavers of cloth and ancient power. These two are mentioned, among the lore of "After The Storm" in which the "Flamvell Deity" Lost to "Trishula, Dragon of the Ice Barrier", who was unleashed by a member of the Ice Barrier Spellcasters, and the Eventual Leader of the Gishki, soon to be Steelswarm virus controlled Noela.
What of "Hiita", and "Aussa"? Well, those come later, but Dharc is set to inherit the power of his teacher, hence his name. Lyna could too, I suppose, but "ing" doesn't really fit Dharc. Darkening sounds Evil after all.
We seem to be missing a few familiar forms... Ah well, couldn't find a proper picture for Wynn's possessed monster.
You can only control 1 "Sky Phantom Dragon". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Sky Phantom Dragon".
Nothing much to say, other than it needs a better picture.
Well, other than the phantom part. Later though.
You can only control 1 "Unnamed Bat". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Unnamed Bat".
Did you know this is a Popobawa?
Probably not, given this is a one-eyed Legend. Recent too.
You can only control 1 "Limited Angel". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Limited Angel".
Quick, what does this remind you of!?
If you guessed Tatarimokke, you've probably watched too much Inuyasha.
That has red eyes though, and this guy isn't playing the flute. Thankfully.
Through that part at least, though many more to go. Those are important a bit later. Like now, Later.
"Lyna, is that you?"
1 card with "Dharc" in it's name + 1 monster
When this card is Link Summoned, Special Summon 1 "Meda Bat" token(Dark/Fiend/Level 2/ATK-800/Def-400). You can Tribute 1 monster this card points to; change one of this card's Link Markers to another direction. Once per turn, if this card's Link Marker points to a monster your opponent controls: you can take control of it, placing it in this card's other Linked Zone but it cannot attack or activate it's effects if it is not a Dark monster.
"Dharc..."
1 card with "Lyna" in it's name + 1 monster
When this card is Link Summoned, Special Summon 1 "Happy Lover" token(Light/Fairy/Level 2/ATK-800/Def-500). You can Tribute 1 Light monster; Special Summon 1 of your banished "Charmer" monsters Face-down. Once per turn, during either players turn, you can flip 1 card that can be set on the field; if it's activation timing(if any) is incorrect, return it to the deck, otherwise, resolve it as if it would activate.
What's the first thing you should notice? Well, you might notice Dharc's pic... Need a better pic.
The first thing you should note, is that Lyna is no Longer a Charmer. She also has 1600 attack, which means that Shining can't Summon her from the GY. The second thing of note is Dharc's Name and 1500 attack, making him viable as Shining's target. As for their effects, first is the one that occurs during their Link Summon. They each Summon a token to the field. Lyna gains access to Hijiri, without the potential negate. She also has a shuffle-able/flip effect, which can be very powerful if used right. Dharc, however, gains access to the ability of all Charmers, and is valid for Unpossessed's effect, as well as other Charmer cards.
As for their ATK, Dharc's attack is 1500 due to him being the Charmer of Magic, while Lyna's 1600 is the combined attack of Shining Lyna and Lover.
These two form the backbone of the deck, but don't think the others will simply sit back.
"The Air we breath is the same, wherever we walk. Whether we Fly in the Sky, or remain on this Earth.
And even beneath the Sea, or across Worlds, we remain connected to each other."
1 card with "Wynn" in it's name + 2 monsters
You can Link Summon this card with 1 less generic monster, but remove a Link Marker from it when you do, and treat it as Link-2 while on the field. When this card is Link Summoned, Special Summon 1 Non-Spellcaster Wind monster with 1500 ATK or DEF from your deck, GY, or banished zone, with it's effects negated, then, if this card is Link-3, you can Special Summon 1 "Petit Dragon" token(Wind/Dragon/Level 2/ATK-600/DEF-700) with the following effect: Once per turn, you can reveal 1 Dragon type monster in your Extra Deck; You can treat this card's Name, Type, and Attribute. as any card name in it's text. Once per turn, you can change 1 monster on the field to Face-up attack position. Once per turn, you can destroy 1 Wind monster you control; return 1 card from the field, either GY, or the banished zones to the hand.
"Who... are you?"
1 card with "Eria" or "Ariel" in it's name + 2 monsters
You can Link Summon this card with 1 less generic monster, but remove a Link Marker from it when you do, and treat it as Link-2 while on the field. When this card is Link Summoned, Special Summon 1 Level 4 Reptile-type Water monster from your Deck, or if this card is a Link-3, you can Special Summon 1 "Gigo" monster from your Extra Deck instead. At the end of DC, when another Water monster, or a "Charmer", battles, boost that monster's ATK and DEF by 1000, until this card leaves the field, or your next Standby Phase.
This card is also treated as a Spellcaster-type while on the field or in the GY.
And so we begin, We are coming together again. Eria seems a bit out of it though...
Here, we see how their names come together, and their ability. The Coming of Age-Charmers require themselves, and other monsters. However, these require exactly 2 to reach Link-3. Any less, and their Link goes down. Of course, these two seem to have a special ability at Link-3. Lets look at them, shall we?
Wynn: World Connected
This card Special Summons 1 Non-Spellcaster Wind monster as long as it has either 1500 ATK or DEF, with that card's effect being negated. Doesn't seem like much, but, given that we now have a Heightened Familiar that fits that condition, it gets summoned. And it's effect can activate if it's destroyed. Given that this card also destroys Wind monsters to activate it's Miyabi, it's suddenly rather useful. As for it's Link-3 effect, it's a continuation of the previous effect. This doesn't seem very dangerous... It's just Petit Dra-Run!
This comes from the Phantom part, doesn't it...
The summoned Petit Dragon's effect allows it to take on the Name, Type, And Attribute of a Dragon from the Extra Deck. Not to mention it can also take on the some of the Data from cards in those Dragon's texts. Doesn't seem so dangerous right now though..
Eria: Returned Melody
So, what's in this card's memory... Well, first it can Summon a level 4 reptile, as long as it's a Water monster. It also doesn't seem to negate it's effect. So that's handy for the few that can use it. It's Heightened Familiar can also be summoned. As for it's Link-3 effect, a replacement rather than a continuation? Summons Beatstick!
huh.. hello Gagagigo, please don't destroy Blue... Wait, this monster only has a measly 2950 attack and 2800 defense.
(Blue-eyes Destroyed by Battle) Well... That happened... Somehow.
Hmm.. this cards effect boosts the Attack of Charmer Monsters, as well as other Water monsters, which Gagagigo is.... well, that's bad news.
Attack explanation time, Wynn is sitting at 2100. This is due to her defense being added to Petit Dragon's attack. it also fits 6x100, for each element, which, given her connectiveness, makes some sense.
Eria is sitting at her possessed attack. Given she didn't remember anything till now, makes some sense. she's also 1100 below her Familiar's attack, so even with a 1000 point boost, she's not as powerful. And she doesn't actually get that effect anyway. can still beat his defense with that though.
And here's something interesting at the bottom... hmm, Wynn is treated as a Dragon? but that's only on the field or GY. Dharc doesn't actually have that text, but Eria and Lyna have a Spellcaster text instead... hmm, Interesting....
It's only a matter of a little more time, Wynn. Just a bit more..."
1 card with "Aussa" in it's name + 3 monsters
You can Link Summon this card with less generic monsters, but remove Link Markers for each material removed when you do, and treat it's Link as it's original Link-(the number of markers removed) while it is on the field. When this card is Link Summoned, you can add a number of Spell/Trap cards with "Spirit Art" in their name from your deck or GY to your hand, up to this cards Link Number. If this card is Link-4, you can place 1 "Spirit Art" card from your hand in your monster zone as (Spirit Art Golem/Earth/Level 4/ATK-0/DEF-1500) with the following effect: This card can be treated as the tribute for a "Spirit Art" Trap card, in which case, that trap's activation and effect cannot be negated. You can activate "Spirit Art" cards the turn they are set.
This card is also treated as a Spellcaster-type while on the field or in the GY.
Just 1, where's the other?
Well, let us look at this one then. Anyway... This card requires itself, like the others so far. but something is different about it... well, lets break it down.
First, it's ?Summoning? hmm... When Link Summoned, add "Spirit Art" cards to your hand, equal to it's Link... It's Link 4.. that's alot. This card also has the effect of Wynn and Eria, but worded a bit differently. So using Aussa + 1 gets me two cards. Seems fine...? Second is, an effect at Link-4? If this card is Link-4, you can place 1 "Spirit Art" from your hand as a "Golem".. huh There isn't... where's the once Per Turn Clause!
Turns around and sees... 4 golems, and Aussa.... "Well," Gets pounded flat...
Uh, painful... if that wasn't enough, those things can be used as the tribute... and Spirit Arts can be activated the turn it's set..
Attack explanation, The Heightened Familiar is eating something, and that something has 1900 attack. well.. Why does Link 4 have less attack anyway, and what's this... Another Spellcaster Clause.. What is this leading up to?
"I'm.. Alive?... Hey! No Peeking!"
1 card with "Hiita" in it's name + 4 monsters
You can Link Summon this card with less generic monsters, but remove Link Markers for each material removed when you do, and treat it's Link as it's original Link-(the number of markers removed) while it is on the field. When this card is Link Summoned, Special Summon a number of "Foxfire" tokens(Fire/Pyro/Level 2/AtK-300/DEF-200) up to it's Link Number. Once per turn, if this card was Link Summoned, you can activate each of the following effects, in order, if it's Link is high enough:
Link-2: Target 1 card on the field, then Tribute 1 monster; Banish it.
Link-3: Target 1 card in either GY; Banish it
Link-4: Target 1 card in any hand; Banish it.
Link-5: If a monster(s) was banished this turn, inflict effect damage equal to the highest original attack.
This card is also treated as a Water-attribute Spellcaster-type while on the field or in the GY.
Burns in flames..
*cough.. well. might as well see this one.. First, this one can be Link Summoned at Itself + 1 as well. Second... When this card is Link Summoned, Special Summon a number of "Foxfire" up to it's Link... that... next is it's effect.... Target 1 card on the field, then tribute 1 monster. Banish it.. That's not Kurenai. Something else? Target 1 card in either GY, banish it... that's not Kurenai either.. Ah maybe, Target 1 card in any hand, banish it..... pretend I didn't see that. is this it? If a monster(s) was banished this turn, inflict effect damage equal to the highest original attack. Ah! Kure..nai? Nani! it's effect is to banish a lot of cards, then deal damage... Burns again, then banished....
*cough cough.. Where am I now.. This text at the bottom huh. another spellcater clau... this make it a water attribute Spellcaster.. Well, that explains the low attack. I should run shoul/-burns again
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Alright, moving on from that.
Why don't we check and see what Spells they have to offer.
First, let's see what Dharc and Lyna have.
If a card with "Familiar-Possessed" in it's name would leave the field through battle or an opponent's card effect, You can Special Summon from your hand, Deck, or GY 1 monster of the same Attribute & Type, with 800 ATK & 1500 DEF. The Summoned Monster cannot be destroyed that turn. If the monster(s) summoned with "Promised Spirit Art - Return 2 U" would leave the field, you can banish this card instead. When this card is banished, add 1 card with "Charmer" in it's name from your deck to your hand.
Huh, just this one then... a Promise?
Based on what we know now, unless you skipped the last part, in which case go read it please.. I get paid per word read; the Cataclysmic Charmers fit the 800 ATK 1500 DEF requirement. While the Familiar-Possessed monsters are already known. None of the new Links fit Either condition. This card also protects the summoned card from destruction, which is useful. As for it's last effect... That wording means you can banish this card instead of sending the summoned monster to the GY for a Link Summon, or monsters as that parenthesis hints at. That's pretty useful. And it also adds a Charmer card at that time.
Next... Wynn.
When you would summon a monster with "Wynn" in it's name, or you control a monster with "Wynn" in it's name, this card can be activated from your hand during either player's turn. When a effect is activated that would negate one of your monster's Summoning or effect, negate that card, then banish 1 monster or the monster whose Summon would be negated; add 1 banished monster to your hand, then, if the added card was a Link Monster, Special Summon it. You can banish this card from your GY; Normal Summon 1 Level 3 or 4 monster from your hand, that monster cannot be tributed. When a card with "Wynn" in it's name is banished while this card is banished, you can add this card to your hand or deck.
It's a Trap. Whats that on the bottom of it? Sakai... World?
Well, first thing is that its a Counter trap to the last one's quick-play. So many words though.. Activation requirement is, when a effect activates that would negate 1 of your monsters summons, or effect, negate the card, then banish? banish requirement is either the monster whose summon would have been negated or 1 of your monsters already on the field. And if Wynn is involved it can be activated from the hand. Nice, and a banish effect as well, banish this card to normal summon a level 3 or 4. So this card can help start a link summon, something else too, when Wynn is banished while this card is, add to hand or deck? The hand bit is good, but the deck.. why would you need to.
Aussa Next. heres to Hope,
Target any number of cards in your GY and banished zone, then if none of them have the same name, send the banished cards targeted to the GY, and banish the targeted cards in the GY; Special Summon 1 "Cyrstal Pillar" token(Dark/Rock/Level ?/ATK 0/DEF 0) if the banished cards were sent to the GY succesfully, also Special Summon 1 "Earth Elemental" token(Light/Rock/Level ?/ATK 0/DEF 0) if the cards in the GY were banished sucessfully. Each monster's Level is equal to the Number of cards sent. If both tokens were summoned sucessfully, you can place this card in your Main Monster Zone as a monster. (Earth-Spell/Rock/Level 1/Tuner/Effect/ATK ?/ DEF ?)This cards ATK is equal to "Earth Elemental"'s Level x 300. This card's DEF is equal to "Cyrstal Pillar"'s Level x 300. While this card is face-up on the field, Rock type monsters cannot be used as material to Summon monsters from the Extra Deck, but can be used to Tune a Synchro Monster below Level 9. While this card is on the field, "Cystal Pillar"'s ATK is equal to this card's ATK, and "Earth Elemental"'s DEF is equal to this card's DEF. This card, and other Rock monsters on your field, cannot be Tributed. You can banish this card; add 1 card with "Aussa" in it's name from your Deck, GY, or banished zone to your hand. When this card is banished, you can add it to your hand; Negate the effects of your cards with this card's name for the rest of the Duel.
Alright, now this is a lot. Time to break down, hopefully not me tho/BOOM....
not a good sign... Activation, target cards in the GY and banished zone, then check if none of them have the same name. then, they switch places. A recycling? next is Tokens, a pillar? and an Elemental,hides behind the Pillar. Boom-gets blasted by the Pillar.
ow... Sees Aussa/Boom-blasting off again!
*dusts self off so, those tokens' levels depend on how many cards are targeted. Pillar is summoned if the banished cards go to the GY successfully, and... Elemental's is vice versa. and if both are summoned, this spell is treated as another monster, a level 1 tuner at that. hmm. They all need to go to the other area to summon though, so returning 1 of those cards will fix that quick, and keep me from getting blasted again.. hmm.. That card also prevents other rock monsters from being used to summon Extra deck, which is rather nasty. hmm, the banish effect.. well.. Banish it from the GY, then add 1 Aussa to your hand. Yuo can also add the card itself to your hand as well, at the cost of preventing it's effect from triggering again that duel. Aussa: Earth Architect can use it at Link-4 still, so there's that.
hmm, let's hope Eria is kinder.... Did I just jinx myself?
Reveal this card in your hand; until the end of this turn, your opponent cannot activate cards or their effects, then, activate this card. While this card is face-up on the field, a "Charmer" monster's effect to return control of a monster when it leaves the field does not activate. This card, and cards that have been gained through a "Charmer" effect, cannot be destroyed by a card effect whilst there is a "Charmer" on your field. You can banish this card; return 1 Extra Deck monster from your GV to your Extra Deck. If this card is banished: Special Summon one card with "Eria" in it's name from your hand, Deck, GY, or Banished Zone, then return this card to your deck.
.. This card is not kind, at least nothing van go wrong here though. First is its activation, Reveal, after that is an effect which protects it as it activates on the field. It's continuous effects mean you don't need to give control of cards back when a Charmer leaves the field. It also prevents destruction... Huh, so with this out, Cataclysmic Charmers' effects that destroy when they leave the field, don't actually destroy those cards. And it protects itself as well, as long as you have a charmer. Finally... Hmm. this card isn't a banish from GY like the rest, instead it banishes from the field, then returns to the deck. So, overall, it prevents your opponent activating cards, then you can summon Eria. That's pretty good, and scary as well, all that needs is a Extra Deck monster in the GY. hmm.. actually, the Link monsters can't be used to summon each other, since when you use a Link-3 and Aussa, that makes it a Link-3, too low for a Link-3 to be used. And they don't have any Link-1s.
Well, onto Hiita.
When a card with "Hiita" in it's name is sent to the GY or banished, and there are no Fire monsters on the field, you can activate this card from your hand. When this card is first Activated, use the following effects once , in any order, based upon what Attributes are on the field at each step of resolution:
Fire: Destroy this card; Special Summon 1 card with "Hiita" in it's name from the deck, GY, or banished zone.
Water: Equip this card to 1 monster on the field, that monster cannot attack or be used for a summon.
Wind: Destroy 1 card equipped to this card, then you can Special Summon 1 token with the destroyed card's Data to your field.
Earth: Add 1 Water or Wind monster from your deck, GY, or banished zone to your hand.
Light: Return 1 Extra Deck monster in the GY to the Extra Deck, then Special Summon 1 banished Link monster to it's owner's field.
Dark: Each player can Banish 1 card from their GY, then, if they did, draw 1 card. If both player's used this effect, Both player's banish 1 card on their field.
If this card is banished, return 1 banished Fire monster to it's owner's hand, then add this card to the Deck.
Oh look, an Attribute effect... didn't this come up before? Seems like Hiita is the heavy hitter.
okay, First is activation requirement, When Hiita is sent to the GY or banished, and no Fire monsters are on the field. So, this means it can't activate from the Hand with Hiita on the field. Then effects activate depending on what attributes are on the field. Why is Fire on here then? ... Each step of resolution? so, it re-accesses what effects are available after each effect. It's a continuous trap, so it remains on the field, next is the effects then. Fire's effect destroys the card, then summons Hiita. No other requirements other than the name... Wait a minute. The last one can summon her Link form as well. But they only gain their effect when Link Summoned. Hiita doesn't even get an effect... So why this?
Next is, Water, which equips this card to a monster. That monster then can't attack or be used to summon a card. Wind next.. That destroys an equipped card. It also summons a token with it's Data. so... That means you actually get the monster without taking control of it. Earth is, adding a Water or Wind monster to the hand. these two seem to revolve around each other.
Light is, a Hijiri variant. Banish a monster from the GY, then Summon a banished Link Monster. and you can summon 1 of your opponent's to their field instead.
Dark appears a Greed variant. Banish a card from the GY to draw a card. and both players can activate it, in which case each has to banish a card from their field. And this card can work off that banish to add a banished Fire monster to the hand, before this card goes to the deck.
This isn't a straight sequence though so... Light can summon a Fire monster, in this case Hiita's Link, then another Hiita is summoned? Wierd...
Need to see if I can dig up something else...
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Right, this should work.
"Aussa: Earth Architect" + "Eria: Returned Melody"
This card must first be Link Summoned. When this card is Link Summoned, or during your Standby Phase, you can target 1 card in your GY; attach it to this card as an Equip Spell. This card gains the ATK of monsters equipped to it, also, those monsters can be used for a Link Summon. If a"Spirit Art" is equipped to this card, once per turn, you can pay it's cost(if any), activate it's effect as this cards effect. If the equipped card is a Trap, this monster's effect becomes a Quick Effect. Cards equipped to this card cannot be destroyed, If this card is banished: Add 2 cards with "Spirit Art" in their name from your deck or banished zone to your hand.
A Link 7 Monster Appears!?
No wonder this didn't show up... Alchemist Possessed: Eria Aussa-Ariel. A monster that can only be Link Summoned by using Aussa: Earth Architect & Eria: Returned Melody. It also can't be Special Summoned unless it's Link Summoned first. And, an effect that Equips cards.. 1500 Attack and a Relinquished effect. And you can use those cards as material for more Link Summons. Wait... you can only targtet cards in your GY... That's almost worse... The ability to activate a Spirit art. take the attack Beater or reuse a spirit art. And your next SP let's you choose again. Anti-destruction for equips as well as a banish effect to add two spirit arts. Checking... None of the Spirit arts revealed seem to be hugely powerful, due to it treating the card effect as its own. So there's that. Need to see the next.
"Wynn: World Connected" + "Eria: Returned Melody"
This card must first be Link Summoned. When this card is Link Summoned, Take control of one monster this card points to, until the next Standby Phase; switch that monster to attack position, then this card gains ATK equal to that monster's ATK or DEF(Whichever is higher) until it leaves the field. Once per turn, you can Fusion Summon a monster from your deck, with it's materials, regardless of it requiring a specific card to Fusion Summon. You can also use a monster your opponent originally controlled as a replacement for 1 of it's material.
Ariel Eria again?
Sky Possessed: Eria Wynn-Ariel.. What is with these, combination? This card requires Specific Link monster's as well, and this card... Checking.... A.. Perfect Diagonal! This card, when in the Main monster zone can serve to redirect the Extra Zone in an Extra Link. And the previous card can serve as one of the Extra Monsters...
Anyway, this card must first be Link Summoned, and like the previous ones in the series, has an effect. Take control of one monster this card points to. Well... Run mayb-/Gets rained on..(looks up at the cloud above my head) Okay, guess that would happen eventually. Is this the jinx fro-/Lightning Bolted/*cough. -Well, effects then. rest of it is, an until the next Standby Phase clause, and an ATK bonus from the monster's highest stat, and it switches it to attack position too. Only lasts until it's off the field, but it can take set monsters as well. Other effect, isn't a banish effect surprisingly, it a Fusion effect. ... Right, Sky Phantom Dragon is above me, isn't he/she/it.. Braces & waits a minute. Well... this card also gets to replace 1 of the materials as the controlled monster. And neither has a 1 replacement limit. Not that it matters when petit takes on all of the important data. So this is a free Fusion Summon of a Dragon. Great.. This can even summon a Timeous Dragon due to this card not caring about specific Fusion Spells. ... These two are both combinations of two Link Monsters at full Link. So.. the chance a a Link-5 Extra Linker may be, eminent.
1 tuner + 2 or more non tuner monsters
During either player's turn, when a card or effect is activated that would remove a card(s) on the field: You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this card was Tributed this turn, You can Special Summon this card from your GY in defense position. This card's battle position cannat be changed, except by a card effect.
This card's name is always treated as "Stardust Dragon", and is treated as a Dragon-type monster, in addition to it's original name & type.
An Error in the search, but a new Lyna card. A Synchro... Well, at the bottom, this card seems to be a replacement fro Stardust Dragon... And a target for Petit Dragon. That means that Petit with its Phantom Form can be used to Link Summon Lyna. As for its Data, same ATK/DEF, but differing text. When a card or effect activates that would remove a card(s) on the field, tribute this monster, negate the activation and destroy it. So this card can even negate the use of a cost. And it's tributed instead of destroyed. It's SS effect differs as well, since it simply requires it's tribute. On the other hand, this card's position can't be changed, and it SSes itself from the GY in Defense position. On top of requiring two materials on top of the tuner.
Why did this come up in the search though... Need to try something different.
I'll check something else.
Fusion Summon 1 Fusion Monster from your Extra Deck, using at least 1 Link Monster from your field, and/or banishing monsters from your GY, as Fusion Materials. You can banish this card and 1 card with "Spirit Art" in it's name from your GY that has "Wynn", "Eria", "Aussa", or "Hiita" in it's text; Special Summon 2 monsters from your GY or banished zone with "Lyna", "Dharc", "Wynn", "Eria", "Aussa", or "Hiita" in it's name. This card's activation cannot be Negated.
A new Magic unlocked:
A Fusion Spell! And one that requires Link monsters as well. And this card also comes with a GY effect. Banish it and 1 Spirit art with 1 of the four named, then SS one of the charmers. And it's activation can't be negated either. Doesn't actually do anything to the hand, but I guess a card that requires Links wouldn't need that anyway. Now, what cards come into this.
Dharc: Charmer of Magic + Lyna: Guardian of Heaven
This card can only be Fusion Summoned through "Spirit Art's Inheritance : Charmer's Bond".This card gains the Attributes of any monsters in your GY, and gains 100 ATK/DEF for each Atribute gained this way. Once per turn, you can banish 1 monster in your GY; if the banished monster shares an Attribute with this card, Special Summon it. If this card is destroyed, and there are 4 or more Attributes among the GYs, you can return this card to the Extra Deck; add 1 "Charmer card from your field, GY or banished zone to your hand.
And right away we get Dharc. Though, his Attribute has Changed to Water? He also seems to have Dark Magician's ATK/DEF, and gains 100 for each Attribute in your GY, as well as those Attributes. And he also has a SS effect, dependent on his Attributes. So as long as there are two of an Attribute in your GY, or it's a Water Monster, you can banish a monster you're about to summon. And finally, if it's destroyed, and their are at least 4 Attributes in the GYs, you can return it to the Extra Deck, then add a Charmer card to your hand. So it can search the spell needed to Summon it. .. Of course, this card can only be fusion summoned with that spell anyway.
"Dharc: Charmer of Magic" + "Hiita: Unleashed Flame"
This card can only be Special Summoned through "Spirit Art's Inheritance : Charmer's Bond". Once per turn, you can target 1 Dragon type monster on your field or in either GY, Equip it to this card as an Equip Spell. Once per turn, during either player's turn, this card gains the ATK and DEF, as well as the effects, of 1 monster equipped to it, until the next Standby Phase. Monsters equipped to this card by this card's effect can be used as Link materials in a Link Summon. If this card is Tributed, and there is at least 1 Dragon type monster among the GYs, you can return this card to the Extra Deck; add 1 "Charmer card from your field, GY or banished zone to your hand.
Hmm, Hiita's hair is black. Well, other than that, this card can only be Special Summoned With that spell. Unlike Charmer of Magic which only limits it to it's Fusion Summon. Second is the fact that this card equips Dragons to it, as long as it's on the field or in your or your opponent's GY. Third, and something I should have noticed... this card is Fire. Yeah.. joking on that, but it's ATK is equal to the new Link, though it's DEF is the standard 1500. Still, it's own text prevents it's SS by Lyna. Last is an 'either' effect, specifically the ability to gain the ATK, DEF and effects of a card equipped to it. And it can use those card's equipped as Link materials.. Last is a Tribute effect, and like the last fusion, it adds a charmer card. Wonder if they all have a variant of that..
"Dharc: Charmer of Magic" + "Wynn: World Connected"
This card can only be Special Summoned through "Spirit Art's Inheritance : Charmer's Bond". When this card is Special Summoned, you can add 1 monster of Dark, Light, Water, Wind, and Earth each from your GY to your hand. You can send 1 card from your hand to your GY, Normal Summon 1 monster of that type from your hand. (Quick Effect) If there is a Divine monster in either Player's GY or banished zone, you can shuffle that card into the deck; Negate the Activation of a card effect. This card cannot be destroyed while there is a Field Spell on the field. If this card is sent to the GY: add 1 card with "Charmer" in it's name from your Deck to your hand.
And it's Wynn! Her hair is black as well. And Like Hiita, Only Summon-able by that spell. This card also has a effect on summon it seems.. *blinks add a Dark, Light, Water, Wind, AND Earth monster to your hand, each.... That seems so OP, if it weren't for the fact that you need 1 of each in the GY. Though it still is with the sheer variety of attributes in this deck. And an effect to Normal Summon a monster from your hand by sending a monster with that Type from your hand to the GY. Plus it being a...(braces) this card doesn't have a limit on that effect, on top of it being a Quick effect. (Wind picks up) Alright... next is, if their is a DIVINE monster in the either GY or banished zones, shuffle it to negate the activation of a card effect.... And the last is, anti-destruction, as long as there is a field spell on the field.ah/-Blown Away
*Picks self up, Hahh, rest is a sent effect, more specifically, if it's sent to the GY, add a Charmer card from the Deck to the hand. This card also has 2100 ATK, on top of a 2000 DEF, outside the norm for Charmers. (Checks something out) Just noticed, The Sky Possessed Link doesn't care about that first bit of text, and can replace 1 of the materials... That's, not good. And that mention of a Divine,
"Dharc: Charmer of Magic" + "Aussa: Earth Architect"
This card can only be Special Summoned through "Spirit Art's Inheritance : Charmer's Bond". Once per turn, you can target any number of Spell or Trap card's with "Spirit Art" in their name in the GY or banished zones, up to the number of monsters you or your opponent controls; Place those card's in your Main Monster Zone, in attack position as Level 1 monsters with 0 ATK/DEF. If this card is used in a Synchro Summon of a Spellcaster monster, return those cards summoned by this effect still on the Field to the hand, Once per turn, you can return this card from your GY or banished zone to your Extra Deck; return 1 card in the GYs or banished zones to the deck.
Another fusion, and this one is the sam... this one is, a tuner... Effects: Once per turn, Spirit Art cards can be placed in the Main Monster Zone as level 1 monsters. And after this card is used to Sync a Spellcaster, those cards return to the hand. And last is a return effect.
You know, these three each have 100 less DEF than ATK, and their ATK is their Link forms ATK. This card also has her Familiar in it. Well, next card i/-error
"Dharc: Charmer of Magic" + "Lyna: Guardian of Heaven"
This card must first be Link Summoned. When this card is Link Summoned: Tribute 1 monster you control, otherwise, return this card to the Extra Deck. This card cannot be Tributed, and it's Summon and effects cannot be negated. Once per turn, You can return 2 monsters on the Field, either player's GY, or the banished zones into the Extra Deck; each player draws 1 card for each card returned this way. Once per turn, during your opponent's turn, before the End Phase, you can shuffle 2 banished cards into their owner's Main Deck, each player draws 1 card for each card returned to the Main Deck. This card cannot attack the turn it is Summoned. During your End Phase, Tribute 1 Monster or return this card to the Extra Deck; Draw 1 card.
The Link Between:
A Divine Link.. And this card has 2 Diagonal pointers as well, which means an Extra Link can occur with them. And 3100 for it's Attack, that's the combined might of it's materials..
This card requires a tribute to stay on the field after it's Link Summon, and it cannot be Tributed. It's Summon and effects can't be negated either. As for those effects, a return effect placed upon two monsters, then a draw effect for each returned that way. That one requires them to be from the Extra Deck though. And it's effect on the opponent's turn shuffles banished cards into the Main Deck, and then another draw effect. Hmm... this card cannot attack on the turn it's summoned, and you tribute 1 monster during each of your End Phases to keep this card on your field. Either way, you then draw a card.
This card has an immense draw power, and if it goes to the GY, it can be summoned from there, since it only needs to be Link Summoned first. It's name also seems to be linked to that Synchro...
With this information...
You can activate this card at the start of Main Phase 1. Until your next Standby Phase, neither player can Special Summon Monsters from the Extra Deck, and monsters Summoned from the Extra Deck cannot activate their effects, except by this card's effect. During the Standby Phase, the turn player returns 1 monster in their Extra Zone(if any) to the Extra Deck; then they Special Summon 1 Monster from their Extra Deck, and if it is a Link monster, it is treated as being Link Summoned.(The controller of this card cannot Special Summon a monster with more ATK/DEF than an Extra Zone monster's ATK with this effect) Monsters Summoned by this effect can only leave that Zone through battle, and their Summon cannot be negated. At the Start of the Battle Phase, if a monster is in both player's Extra Zones, and there are still 2 monsters in the Extra Zone at the end of that Battle Phase, Those monsters must Attack each other, if able, and cannot activate their effects in that battle, also, those monsters may attack each other once more at the end of the Battle Phase. If 1 monster summoned by this effect leaves the field, send this card to the GY. This card can only leave the field through this way, and cannot have it's effect negated. This card can be treated as a card with "Charmer in it's name once per Duel. You can only activate this card once per Duel, and it's activation cannot be Negated.
This is not classed as a charmer card:
That's a lot of text, Alot a lot. It seems to be focused on the Extra Zone, your opponent summons a monster during their turn, then you summon one during yours with less ATK. And monsters summoned with this card can only leave that zone through battle. Plus the potential to battle twice in the BP. No way to negate it either, or remove it. And until your next SP, no effects from Extra Deck monsters, nor summons from the Extra deck.. And this card is treated as a Charmer card once per duel. A once per duel spell, and since it treats the monsters as Link Summoned, and your SP is when you summon, the low attack of most of their Links works in favor of this card. Just summoning Hiita nets you 5 Firefox tokens, not to mention the others.
Hmm..
"Hiita: Unleashed Flame" + "Eria: Returned Melody" + 1 Fusion, Synchro, or XYZ monster
This card can only be Link Summoned. When this card is Link Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (Quick Effect)Up to thrice per turn, you can move this card to a Linked Zone; negate the activation of an effect that would remove this card from the field. You can move this card to your Spell/Trap Zone with this effect, in which case, that zone is treated as a Monster Zone as long as this card remains in it. If this card would leave your field, you can banish it; Special Summon "Hiita: Unleashed Flame" & "Eria: Returned Melody" to it's previously Linked Zones. Those Zones are treated as Linked Zones as long as this card remains banished.
This card is always treated as a Dragon type monster, in addition to it's type.
Divine 9:
Link-9... not even 8, but 9. What.. Hah... no wonder the 1-8 search didn't pick it up. This card seems to use Hiita, Eria, and another monster, being either a Fusion, Synchro, or XYZ. it also, has Trishula's effect, in addition to being a Water monster. This next bit seems to fit the Divine trait of OPness: up to three times per turn, you can move this card to a linked zone, negate activation of an effect that would remove this card from the field. And this includes S/T zones, and makes them a monster zone while it's there. And to top it off, it can banish itself instead of leaving the field like any normal card, then summon Hiita and Eria to 2 zones it points to, treating those zones as linked zones while it's removed. And... that effect has no limit on where those two monsters have to be at the time.
This card finally determines Why Hiita has hat banish effect, I guess.
Target 1 "Charmer" or "Familiar-Possessed" monster you control; Special Summon 1 Charmer" or "Familiar-Possessed" monster from your hand or Deck in face-up or face-down Defense Position. If a "Charmer" or "Familiar-Possessed" monster would be destroyed by battle or a card effect while this card is in your GY, you can banish this card instead. If an effect activates that would banish a "Charmer" or "Familiar-Possessed" monster while this card is banished, you can negate that effect, then return this card to your hand or Deck.
Found another. This card boosts the ability to get them to the field. It also protects them from destruction. And while banished, it can negate an effect that would banish them, then add this card back to the hand or deck. I kinda feel I should have spotted this one already. Oh well,
All Spellcaster monsters you control not Summoned from the Extra Deck gain 100 ATK and DEF x the number of monsters with different names in your GY, up to the number of different types in your GY + the number of different Attributes in your GY. Once per turn, you can Tribute 1 monster from your hand or field; add 1 monster of a different Type and Attribute from your Deck or GY to your hand. You can banish 1 "Charmer" monster from your GY; add this card from your GY to your hand.
Another, this is a Field Spell, and... that's Doriando. This card boosts the Stats of Spellcasters, depending on the number of monsters, types, and attributes. That's a huge bonus late game, particularly of Possessed monsters. And that's not counting it's search effect. And it returns to the hand by banishing a Charmer. Given the focus on the relation between the various places in a Duel, this card won't be gone forever. Still, though it's not what I was looking for, it fills another Blank Space at least.
During the end of a turn, as the last action, you can reveal this card in your hand; place this card on top of your deck. When you draw this card for your normal draw in your Draw Phase, you can reveal it, then draw cards equal to the number of cards on the field. This card remains revealed after this effect. During the End Phase, discard as many cards as you drew, and banish from the GY however many remain in that number.
Starting to see why these don't show up. They aren't directly related to the Attribute search term.
This card, seems to focus on something else. Place it on the deck, then draw it to activate it. Depending on the number of cards on the field, you draw cards. and in the EP, discard and banish cards. Wynn and Aussa huh.. I'm starting to see, what the aftermath was.
From your hand or field, you can equip this card to "Lyna the Light Charmer" or "Dharc the Dark Charmer" as an Equip Spell. Cards equipped with this card gain this effect: (Quick Effect) Tribute 2 Light or Dark monsters, including this card; Special Summon 1 monster with "Lyna" or "Dharc" in it's name(as long as this card's original name includes the chosen name), then Requip all cards equipped to this card to it. If this card leaves the field, return it to the bottom of the deck. If a card with "Lyna" or "Dharc" in it's name is Tributed, you can add this card to your hand from your deck.
So, this is a thing. an effect that adds itself to the hand from the Deck whenever Lyna or Dharc is Tributed. This card, and all cards equiped to it stay on the Summoned monster by this effect. And as a quick effect, this card is impressive for a spot dodge. And, this card can summon Twilight. And Twilight regularly Tributes cards. That would mark the end of the chain, but this card always returns to the Deck.
Final Card Found: Redirecting
1 Fusion monster Tuner + "Stardust Dragon"
During either player's turn, when your opponent activates a card or effect: You can banish this card until your next Standby Phase; negate the activation, and if you do, choose 1 Attribute: destroy all cards of that Attribute your opponent controls, as well as all set cards on the field. Once per turn: You can banish 1 monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During either player's End Phase: Target 1 "Stardust Dragon" in your GY, banished zone, or Extra Deck; return this card from the field to the Extra Deck, then Special Summon that target.
The Divine Guardian, Reborn:
So, this is the last card. It requires Aussa, as well as Lyna. Though in some ways, it can be said to Personify All Charmers.
Effects, Strong ones too. Negate the activation of an Opponent's card or effect by banishing this card till your next SP. Then you can choose an Attribute, and destroy all cards with that Attribute on their field, as well as any set cards on both sides of the field. As for it's effect while on the field, Banish 1 monster your opponent controls; negate it's effect until the End Phase, and this card can use it's effects as it's own, once this turn. Given that the banish is the activation cost.. not much can stop it. It's last bit SSes Stardust Dragon during each End Phase. The only time this won't happen is if it's on the field at the time. And as the target starts it's return to the Extra Deck, it will return before the SS.
....Extra data..
If the card names "Lyna" and "Dharc" are in your hand, GY, or banished zone together, you can reveal them; if their ATK and DEF match each other, or they are both Link monsters, you can add 2 cards with "Lyna", "Dharc", "Wynn", "Eria", "Aussa", or "Hiita" in their name from your Deck, GY, or Banished Zone to your hand. If this card is in your GY or banished zone with a "Wynn", "Eria", "Aussa", and "Hiita", you can reveal them; if their ATK and DEF match, or they are all Link monsters, add this card to your hand. You can only use each effect of this card once per turn, unless a "Lyna", "Dharc", "Wynn", "Eria", "Aussa", and "Hiita" are in your Hand, GY, or Banished Zone together, in which case you can activate this card's 2 effects once more per turn, by revealing them, if their ATK and DEF match each other, or they are all Link monsters.
If you've reached this far, good for you, you've earned a rest. this took a lot of time to type up, and I hope you enjoyed it. If these cards seem OP, keep in mind that there are really only one in each deck. As for the Links, they each come from a very different deck. Well, Here they are.
Lyna and the Dharc: A deck focused on Chaos cards, Xyz Summons, and effects. Base deck of a character should you be interested in using them for your fanfiction.(That's you Bladecharge)
Wynn - Connected to the World: A deck focus on summoning Fusion Monsters with minimal materials, through Wynn's effect.
Eria - Ariel of Nekroz: This deck is focused on rituals, specifically, Nekroz. Her effect can give them a boost.
Aussa - Creator of Art: Focused on the baseline Spirit Arts, as well as Gem-Stone Knights.
Hiita - Banisher of Flamvel: Focus is on the old Flamvel Archetype, as well as Water and Ice Synchro monsters.
Ned to edit those decks in at some point. Posting now!
16:54:40 / 08.30.2017
Main monster additions/Number: 5
First we have the additions to the
Cataclysmic Charmers. :
Your opponent cannot activate cards or effects in response to one of your monster's Summoning or Activation of it's effects, as long as you control this card and a monster of that Attribute is on the Field. Once per turn, you can Tribute 1 Level 3 or 4 monster; Special Summon 1 Level 3 or 4 monster from your hand or GY whose Original Attribute matches the Attribute of a monster on the Field in Attack Position or face-down Defense Position.
Once per turn, you can Special Summon 1 monster from your hand or GY, whose Attribute matches a monster on the field, and whose ATK/DEF is 1500 (but not both), with it's effects negated. A monster summoned by this effect is destroyed if this card leaves your side of the field, unless it was removed by battle or an opponent's card effect.
With 800 attack and 1500 defense, they fit into the rest, as for their effect, they differ a bit. For Lyna, this gets into her whole lore.As the Cataclysmic charmers currently available each tribute a monster of their type to SS another of that type, I looked at her Familiar-Possessed Forms well as Dharc's. Their effects... aren't exactly carbon copies of each other. Compared to the others, I decided to grant it the SS effect of the others, though since it can summon other Attributes, I decided to have their effects negated. She also has their destroy effect, if modified.
As for Dharc... His name is obviously different from the other Charmers in the Cataclysmic series. the others all have "ing" after a name related to their attribute. This is related to him being the only male in this archetype. as well as the others. Wynn is the sister of Winda, the "Priestess of the Gusto", and now the "Tamer of Spirit Beasts, Winda", after her run-in and eventual escape from the Shadoll. Eria joined the Gishki Tribe, and after the Steelswarm virus, is now among the Nekroz, weavers of cloth and ancient power. These two are mentioned, among the lore of "After The Storm" in which the "Flamvell Deity" Lost to "Trishula, Dragon of the Ice Barrier", who was unleashed by a member of the Ice Barrier Spellcasters, and the Eventual Leader of the Gishki, soon to be Steelswarm virus controlled Noela.
What of "Hiita", and "Aussa"? Well, those come later, but Dharc is set to inherit the power of his teacher, hence his name. Lyna could too, I suppose, but "ing" doesn't really fit Dharc. Darkening sounds Evil after all.
We seem to be missing a few familiar forms... Ah well, couldn't find a proper picture for Wynn's possessed monster.
Charmer, just that in the wiki? Heightened Forms, :
You can only control 1 "Sky Phantom Dragon". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Sky Phantom Dragon".
Nothing much to say, other than it needs a better picture.
Well, other than the phantom part. Later though.
You can only control 1 "Unnamed Bat". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Unnamed Bat".
Did you know this is a Popobawa?
Probably not, given this is a one-eyed Legend. Recent too.
You can only control 1 "Limited Angel". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Limited Angel".
Quick, what does this remind you of!?
If you guessed Tatarimokke, you've probably watched too much Inuyasha.
That has red eyes though, and this guy isn't playing the flute. Thankfully.
Through that part at least, though many more to go. Those are important a bit later. Like now, Later.
Coming of Age Charmers :
Link-1 :
What Link-1? Charmers are two, with their Familiar.
Link-2 :
Darkness of Magic & The Light of Heaven :
"Lyna, is that you?"
1 card with "Dharc" in it's name + 1 monster
When this card is Link Summoned, Special Summon 1 "Meda Bat" token(Dark/Fiend/Level 2/ATK-800/Def-400). You can Tribute 1 monster this card points to; change one of this card's Link Markers to another direction. Once per turn, if this card's Link Marker points to a monster your opponent controls: you can take control of it, placing it in this card's other Linked Zone but it cannot attack or activate it's effects if it is not a Dark monster.
"Dharc..."
1 card with "Lyna" in it's name + 1 monster
When this card is Link Summoned, Special Summon 1 "Happy Lover" token(Light/Fairy/Level 2/ATK-800/Def-500). You can Tribute 1 Light monster; Special Summon 1 of your banished "Charmer" monsters Face-down. Once per turn, during either players turn, you can flip 1 card that can be set on the field; if it's activation timing(if any) is incorrect, return it to the deck, otherwise, resolve it as if it would activate.
What's the first thing you should notice? Well, you might notice Dharc's pic... Need a better pic.
The first thing you should note, is that Lyna is no Longer a Charmer. She also has 1600 attack, which means that Shining can't Summon her from the GY. The second thing of note is Dharc's Name and 1500 attack, making him viable as Shining's target. As for their effects, first is the one that occurs during their Link Summon. They each Summon a token to the field. Lyna gains access to Hijiri, without the potential negate. She also has a shuffle-able/flip effect, which can be very powerful if used right. Dharc, however, gains access to the ability of all Charmers, and is valid for Unpossessed's effect, as well as other Charmer cards.
As for their ATK, Dharc's attack is 1500 due to him being the Charmer of Magic, while Lyna's 1600 is the combined attack of Shining Lyna and Lover.
These two form the backbone of the deck, but don't think the others will simply sit back.
Link-3 :
The Understanding Girl & The Forgotten Memory :
"The Air we breath is the same, wherever we walk. Whether we Fly in the Sky, or remain on this Earth.
And even beneath the Sea, or across Worlds, we remain connected to each other."
1 card with "Wynn" in it's name + 2 monsters
You can Link Summon this card with 1 less generic monster, but remove a Link Marker from it when you do, and treat it as Link-2 while on the field. When this card is Link Summoned, Special Summon 1 Non-Spellcaster Wind monster with 1500 ATK or DEF from your deck, GY, or banished zone, with it's effects negated, then, if this card is Link-3, you can Special Summon 1 "Petit Dragon" token(Wind/Dragon/Level 2/ATK-600/DEF-700) with the following effect: Once per turn, you can reveal 1 Dragon type monster in your Extra Deck; You can treat this card's Name, Type, and Attribute. as any card name in it's text. Once per turn, you can change 1 monster on the field to Face-up attack position. Once per turn, you can destroy 1 Wind monster you control; return 1 card from the field, either GY, or the banished zones to the hand.
"Who... are you?"
1 card with "Eria" or "Ariel" in it's name + 2 monsters
You can Link Summon this card with 1 less generic monster, but remove a Link Marker from it when you do, and treat it as Link-2 while on the field. When this card is Link Summoned, Special Summon 1 Level 4 Reptile-type Water monster from your Deck, or if this card is a Link-3, you can Special Summon 1 "Gigo" monster from your Extra Deck instead. At the end of DC, when another Water monster, or a "Charmer", battles, boost that monster's ATK and DEF by 1000, until this card leaves the field, or your next Standby Phase.
This card is also treated as a Spellcaster-type while on the field or in the GY.
And so we begin, We are coming together again. Eria seems a bit out of it though...
Here, we see how their names come together, and their ability. The Coming of Age-Charmers require themselves, and other monsters. However, these require exactly 2 to reach Link-3. Any less, and their Link goes down. Of course, these two seem to have a special ability at Link-3. Lets look at them, shall we?
Wynn: World Connected
This card Special Summons 1 Non-Spellcaster Wind monster as long as it has either 1500 ATK or DEF, with that card's effect being negated. Doesn't seem like much, but, given that we now have a Heightened Familiar that fits that condition, it gets summoned. And it's effect can activate if it's destroyed. Given that this card also destroys Wind monsters to activate it's Miyabi, it's suddenly rather useful. As for it's Link-3 effect, it's a continuation of the previous effect. This doesn't seem very dangerous... It's just Petit Dra-Run!
This comes from the Phantom part, doesn't it...
The summoned Petit Dragon's effect allows it to take on the Name, Type, And Attribute of a Dragon from the Extra Deck. Not to mention it can also take on the some of the Data from cards in those Dragon's texts. Doesn't seem so dangerous right now though..
Eria: Returned Melody
So, what's in this card's memory... Well, first it can Summon a level 4 reptile, as long as it's a Water monster. It also doesn't seem to negate it's effect. So that's handy for the few that can use it. It's Heightened Familiar can also be summoned. As for it's Link-3 effect, a replacement rather than a continuation? Summons Beatstick!
huh.. hello Gagagigo, please don't destroy Blue... Wait, this monster only has a measly 2950 attack and 2800 defense.
(Blue-eyes Destroyed by Battle) Well... That happened... Somehow.
Hmm.. this cards effect boosts the Attack of Charmer Monsters, as well as other Water monsters, which Gagagigo is.... well, that's bad news.
Attack explanation time, Wynn is sitting at 2100. This is due to her defense being added to Petit Dragon's attack. it also fits 6x100, for each element, which, given her connectiveness, makes some sense.
Eria is sitting at her possessed attack. Given she didn't remember anything till now, makes some sense. she's also 1100 below her Familiar's attack, so even with a 1000 point boost, she's not as powerful. And she doesn't actually get that effect anyway. can still beat his defense with that though.
And here's something interesting at the bottom... hmm, Wynn is treated as a Dragon? but that's only on the field or GY. Dharc doesn't actually have that text, but Eria and Lyna have a Spellcaster text instead... hmm, Interesting....
Link-4 :
The Archaeologist :
It's only a matter of a little more time, Wynn. Just a bit more..."
1 card with "Aussa" in it's name + 3 monsters
You can Link Summon this card with less generic monsters, but remove Link Markers for each material removed when you do, and treat it's Link as it's original Link-(the number of markers removed) while it is on the field. When this card is Link Summoned, you can add a number of Spell/Trap cards with "Spirit Art" in their name from your deck or GY to your hand, up to this cards Link Number. If this card is Link-4, you can place 1 "Spirit Art" card from your hand in your monster zone as (Spirit Art Golem/Earth/Level 4/ATK-0/DEF-1500) with the following effect: This card can be treated as the tribute for a "Spirit Art" Trap card, in which case, that trap's activation and effect cannot be negated. You can activate "Spirit Art" cards the turn they are set.
This card is also treated as a Spellcaster-type while on the field or in the GY.
Just 1, where's the other?
Well, let us look at this one then. Anyway... This card requires itself, like the others so far. but something is different about it... well, lets break it down.
First, it's ?Summoning? hmm... When Link Summoned, add "Spirit Art" cards to your hand, equal to it's Link... It's Link 4.. that's alot. This card also has the effect of Wynn and Eria, but worded a bit differently. So using Aussa + 1 gets me two cards. Seems fine...? Second is, an effect at Link-4? If this card is Link-4, you can place 1 "Spirit Art" from your hand as a "Golem".. huh There isn't... where's the once Per Turn Clause!
Turns around and sees... 4 golems, and Aussa.... "Well," Gets pounded flat...
Uh, painful... if that wasn't enough, those things can be used as the tribute... and Spirit Arts can be activated the turn it's set..
Attack explanation, The Heightened Familiar is eating something, and that something has 1900 attack. well.. Why does Link 4 have less attack anyway, and what's this... Another Spellcaster Clause.. What is this leading up to?
Link-5 :
Of Conclusions, Rebirth, and Comedic Burning :
"I'm.. Alive?... Hey! No Peeking!"
1 card with "Hiita" in it's name + 4 monsters
You can Link Summon this card with less generic monsters, but remove Link Markers for each material removed when you do, and treat it's Link as it's original Link-(the number of markers removed) while it is on the field. When this card is Link Summoned, Special Summon a number of "Foxfire" tokens(Fire/Pyro/Level 2/AtK-300/DEF-200) up to it's Link Number. Once per turn, if this card was Link Summoned, you can activate each of the following effects, in order, if it's Link is high enough:
Link-2: Target 1 card on the field, then Tribute 1 monster; Banish it.
Link-3: Target 1 card in either GY; Banish it
Link-4: Target 1 card in any hand; Banish it.
Link-5: If a monster(s) was banished this turn, inflict effect damage equal to the highest original attack.
This card is also treated as a Water-attribute Spellcaster-type while on the field or in the GY.
Burns in flames..
*cough.. well. might as well see this one.. First, this one can be Link Summoned at Itself + 1 as well. Second... When this card is Link Summoned, Special Summon a number of "Foxfire" up to it's Link... that... next is it's effect.... Target 1 card on the field, then tribute 1 monster. Banish it.. That's not Kurenai. Something else? Target 1 card in either GY, banish it... that's not Kurenai either.. Ah maybe, Target 1 card in any hand, banish it..... pretend I didn't see that. is this it? If a monster(s) was banished this turn, inflict effect damage equal to the highest original attack. Ah! Kure..nai? Nani! it's effect is to banish a lot of cards, then deal damage... Burns again, then banished....
*cough cough.. Where am I now.. This text at the bottom huh. another spellcater clau... this make it a water attribute Spellcaster.. Well, that explains the low attack. I should run shoul/-burns again
Due to technical difficulties, we have to find a new narrator. Please enjoy this Video in the mean time.
Amazingly, our Narrator survived. We now return you to your Regular Scheduled Forum.
Alright, moving on from that.
Why don't we check and see what Spells they have to offer.
Coming of Age: Spells of the Charmers :
First, let's see what Dharc and Lyna have.
Promise Beneath the Sakura :
If a card with "Familiar-Possessed" in it's name would leave the field through battle or an opponent's card effect, You can Special Summon from your hand, Deck, or GY 1 monster of the same Attribute & Type, with 800 ATK & 1500 DEF. The Summoned Monster cannot be destroyed that turn. If the monster(s) summoned with "Promised Spirit Art - Return 2 U" would leave the field, you can banish this card instead. When this card is banished, add 1 card with "Charmer" in it's name from your deck to your hand.
Huh, just this one then... a Promise?
Based on what we know now, unless you skipped the last part, in which case go read it please.. I get paid per word read; the Cataclysmic Charmers fit the 800 ATK 1500 DEF requirement. While the Familiar-Possessed monsters are already known. None of the new Links fit Either condition. This card also protects the summoned card from destruction, which is useful. As for it's last effect... That wording means you can banish this card instead of sending the summoned monster to the GY for a Link Summon, or monsters as that parenthesis hints at. That's pretty useful. And it also adds a Charmer card at that time.
Next... Wynn.
Stories told by the Wind :
When you would summon a monster with "Wynn" in it's name, or you control a monster with "Wynn" in it's name, this card can be activated from your hand during either player's turn. When a effect is activated that would negate one of your monster's Summoning or effect, negate that card, then banish 1 monster or the monster whose Summon would be negated; add 1 banished monster to your hand, then, if the added card was a Link Monster, Special Summon it. You can banish this card from your GY; Normal Summon 1 Level 3 or 4 monster from your hand, that monster cannot be tributed. When a card with "Wynn" in it's name is banished while this card is banished, you can add this card to your hand or deck.
It's a Trap. Whats that on the bottom of it? Sakai... World?
Well, first thing is that its a Counter trap to the last one's quick-play. So many words though.. Activation requirement is, when a effect activates that would negate 1 of your monsters summons, or effect, negate the card, then banish? banish requirement is either the monster whose summon would have been negated or 1 of your monsters already on the field. And if Wynn is involved it can be activated from the hand. Nice, and a banish effect as well, banish this card to normal summon a level 3 or 4. So this card can help start a link summon, something else too, when Wynn is banished while this card is, add to hand or deck? The hand bit is good, but the deck.. why would you need to.
Aussa Next. heres to Hope,
Trap within History :
Target any number of cards in your GY and banished zone, then if none of them have the same name, send the banished cards targeted to the GY, and banish the targeted cards in the GY; Special Summon 1 "Cyrstal Pillar" token(Dark/Rock/Level ?/ATK 0/DEF 0) if the banished cards were sent to the GY succesfully, also Special Summon 1 "Earth Elemental" token(Light/Rock/Level ?/ATK 0/DEF 0) if the cards in the GY were banished sucessfully. Each monster's Level is equal to the Number of cards sent. If both tokens were summoned sucessfully, you can place this card in your Main Monster Zone as a monster. (Earth-Spell/Rock/Level 1/Tuner/Effect/ATK ?/ DEF ?)This cards ATK is equal to "Earth Elemental"'s Level x 300. This card's DEF is equal to "Cyrstal Pillar"'s Level x 300. While this card is face-up on the field, Rock type monsters cannot be used as material to Summon monsters from the Extra Deck, but can be used to Tune a Synchro Monster below Level 9. While this card is on the field, "Cystal Pillar"'s ATK is equal to this card's ATK, and "Earth Elemental"'s DEF is equal to this card's DEF. This card, and other Rock monsters on your field, cannot be Tributed. You can banish this card; add 1 card with "Aussa" in it's name from your Deck, GY, or banished zone to your hand. When this card is banished, you can add it to your hand; Negate the effects of your cards with this card's name for the rest of the Duel.
Alright, now this is a lot. Time to break down, hopefully not me tho/BOOM....
not a good sign... Activation, target cards in the GY and banished zone, then check if none of them have the same name. then, they switch places. A recycling? next is Tokens, a pillar? and an Elemental,hides behind the Pillar. Boom-gets blasted by the Pillar.
ow... Sees Aussa/Boom-blasting off again!
*dusts self off so, those tokens' levels depend on how many cards are targeted. Pillar is summoned if the banished cards go to the GY successfully, and... Elemental's is vice versa. and if both are summoned, this spell is treated as another monster, a level 1 tuner at that. hmm. They all need to go to the other area to summon though, so returning 1 of those cards will fix that quick, and keep me from getting blasted again.. hmm.. That card also prevents other rock monsters from being used to summon Extra deck, which is rather nasty. hmm, the banish effect.. well.. Banish it from the GY, then add 1 Aussa to your hand. Yuo can also add the card itself to your hand as well, at the cost of preventing it's effect from triggering again that duel. Aussa: Earth Architect can use it at Link-4 still, so there's that.
hmm, let's hope Eria is kinder.... Did I just jinx myself?
Rhapsody of the Blue Sky :
Reveal this card in your hand; until the end of this turn, your opponent cannot activate cards or their effects, then, activate this card. While this card is face-up on the field, a "Charmer" monster's effect to return control of a monster when it leaves the field does not activate. This card, and cards that have been gained through a "Charmer" effect, cannot be destroyed by a card effect whilst there is a "Charmer" on your field. You can banish this card; return 1 Extra Deck monster from your GV to your Extra Deck. If this card is banished: Special Summon one card with "Eria" in it's name from your hand, Deck, GY, or Banished Zone, then return this card to your deck.
.. This card is not kind, at least nothing van go wrong here though. First is its activation, Reveal, after that is an effect which protects it as it activates on the field. It's continuous effects mean you don't need to give control of cards back when a Charmer leaves the field. It also prevents destruction... Huh, so with this out, Cataclysmic Charmers' effects that destroy when they leave the field, don't actually destroy those cards. And it protects itself as well, as long as you have a charmer. Finally... Hmm. this card isn't a banish from GY like the rest, instead it banishes from the field, then returns to the deck. So, overall, it prevents your opponent activating cards, then you can summon Eria. That's pretty good, and scary as well, all that needs is a Extra Deck monster in the GY. hmm.. actually, the Link monsters can't be used to summon each other, since when you use a Link-3 and Aussa, that makes it a Link-3, too low for a Link-3 to be used. And they don't have any Link-1s.
Well, onto Hiita.
The Burning Hydrogen, Sequential-Series Effect? :
When a card with "Hiita" in it's name is sent to the GY or banished, and there are no Fire monsters on the field, you can activate this card from your hand. When this card is first Activated, use the following effects once , in any order, based upon what Attributes are on the field at each step of resolution:
Fire: Destroy this card; Special Summon 1 card with "Hiita" in it's name from the deck, GY, or banished zone.
Water: Equip this card to 1 monster on the field, that monster cannot attack or be used for a summon.
Wind: Destroy 1 card equipped to this card, then you can Special Summon 1 token with the destroyed card's Data to your field.
Earth: Add 1 Water or Wind monster from your deck, GY, or banished zone to your hand.
Light: Return 1 Extra Deck monster in the GY to the Extra Deck, then Special Summon 1 banished Link monster to it's owner's field.
Dark: Each player can Banish 1 card from their GY, then, if they did, draw 1 card. If both player's used this effect, Both player's banish 1 card on their field.
If this card is banished, return 1 banished Fire monster to it's owner's hand, then add this card to the Deck.
Oh look, an Attribute effect... didn't this come up before? Seems like Hiita is the heavy hitter.
okay, First is activation requirement, When Hiita is sent to the GY or banished, and no Fire monsters are on the field. So, this means it can't activate from the Hand with Hiita on the field. Then effects activate depending on what attributes are on the field. Why is Fire on here then? ... Each step of resolution? so, it re-accesses what effects are available after each effect. It's a continuous trap, so it remains on the field, next is the effects then. Fire's effect destroys the card, then summons Hiita. No other requirements other than the name... Wait a minute. The last one can summon her Link form as well. But they only gain their effect when Link Summoned. Hiita doesn't even get an effect... So why this?
Next is, Water, which equips this card to a monster. That monster then can't attack or be used to summon a card. Wind next.. That destroys an equipped card. It also summons a token with it's Data. so... That means you actually get the monster without taking control of it. Earth is, adding a Water or Wind monster to the hand. these two seem to revolve around each other.
Light is, a Hijiri variant. Banish a monster from the GY, then Summon a banished Link Monster. and you can summon 1 of your opponent's to their field instead.
Dark appears a Greed variant. Banish a card from the GY to draw a card. and both players can activate it, in which case each has to banish a card from their field. And this card can work off that banish to add a banished Fire monster to the hand, before this card goes to the deck.
This isn't a straight sequence though so... Light can summon a Fire monster, in this case Hiita's Link, then another Hiita is summoned? Wierd...
Need to see if I can dig up something else...
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Right, this should work.
Linked-IN :
First Result :
Link-7?! :
"Aussa: Earth Architect" + "Eria: Returned Melody"
This card must first be Link Summoned. When this card is Link Summoned, or during your Standby Phase, you can target 1 card in your GY; attach it to this card as an Equip Spell. This card gains the ATK of monsters equipped to it, also, those monsters can be used for a Link Summon. If a"Spirit Art" is equipped to this card, once per turn, you can pay it's cost(if any), activate it's effect as this cards effect. If the equipped card is a Trap, this monster's effect becomes a Quick Effect. Cards equipped to this card cannot be destroyed, If this card is banished: Add 2 cards with "Spirit Art" in their name from your deck or banished zone to your hand.
A Link 7 Monster Appears!?
No wonder this didn't show up... Alchemist Possessed: Eria Aussa-Ariel. A monster that can only be Link Summoned by using Aussa: Earth Architect & Eria: Returned Melody. It also can't be Special Summoned unless it's Link Summoned first. And, an effect that Equips cards.. 1500 Attack and a Relinquished effect. And you can use those cards as material for more Link Summons. Wait... you can only targtet cards in your GY... That's almost worse... The ability to activate a Spirit art. take the attack Beater or reuse a spirit art. And your next SP let's you choose again. Anti-destruction for equips as well as a banish effect to add two spirit arts. Checking... None of the Spirit arts revealed seem to be hugely powerful, due to it treating the card effect as its own. So there's that. Need to see the next.
Second Result :
A Link-6:Who? :
"Wynn: World Connected" + "Eria: Returned Melody"
This card must first be Link Summoned. When this card is Link Summoned, Take control of one monster this card points to, until the next Standby Phase; switch that monster to attack position, then this card gains ATK equal to that monster's ATK or DEF(Whichever is higher) until it leaves the field. Once per turn, you can Fusion Summon a monster from your deck, with it's materials, regardless of it requiring a specific card to Fusion Summon. You can also use a monster your opponent originally controlled as a replacement for 1 of it's material.
Ariel Eria again?
Sky Possessed: Eria Wynn-Ariel.. What is with these, combination? This card requires Specific Link monster's as well, and this card... Checking.... A.. Perfect Diagonal! This card, when in the Main monster zone can serve to redirect the Extra Zone in an Extra Link. And the previous card can serve as one of the Extra Monsters...
Anyway, this card must first be Link Summoned, and like the previous ones in the series, has an effect. Take control of one monster this card points to. Well... Run mayb-/Gets rained on..(looks up at the cloud above my head) Okay, guess that would happen eventually. Is this the jinx fro-/Lightning Bolted/*cough. -Well, effects then. rest of it is, an until the next Standby Phase clause, and an ATK bonus from the monster's highest stat, and it switches it to attack position too. Only lasts until it's off the field, but it can take set monsters as well. Other effect, isn't a banish effect surprisingly, it a Fusion effect. ... Right, Sky Phantom Dragon is above me, isn't he/she/it.. Braces & waits a minute. Well... this card also gets to replace 1 of the materials as the controlled monster. And neither has a 1 replacement limit. Not that it matters when petit takes on all of the important data. So this is a free Fusion Summon of a Dragon. Great.. This can even summon a Timeous Dragon due to this card not caring about specific Fusion Spells. ... These two are both combinations of two Link Monsters at full Link. So.. the chance a a Link-5 Extra Linker may be, eminent.
Third Res%91834\52? :
Corrupted Data/Redirect :
?The/ R.iver of Sta\exe.\rs... :
1 tuner + 2 or more non tuner monsters
During either player's turn, when a card or effect is activated that would remove a card(s) on the field: You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this card was Tributed this turn, You can Special Summon this card from your GY in defense position. This card's battle position cannat be changed, except by a card effect.
This card's name is always treated as "Stardust Dragon", and is treated as a Dragon-type monster, in addition to it's original name & type.
An Error in the search, but a new Lyna card. A Synchro... Well, at the bottom, this card seems to be a replacement fro Stardust Dragon... And a target for Petit Dragon. That means that Petit with its Phantom Form can be used to Link Summon Lyna. As for its Data, same ATK/DEF, but differing text. When a card or effect activates that would remove a card(s) on the field, tribute this monster, negate the activation and destroy it. So this card can even negate the use of a cost. And it's tributed instead of destroyed. It's SS effect differs as well, since it simply requires it's tribute. On the other hand, this card's position can't be changed, and it SSes itself from the GY in Defense position. On top of requiring two materials on top of the tuner.
Why did this come up in the search though... Need to try something different.
I'll check something else.
Final Magic: Reincarnation :
Fusion Summon 1 Fusion Monster from your Extra Deck, using at least 1 Link Monster from your field, and/or banishing monsters from your GY, as Fusion Materials. You can banish this card and 1 card with "Spirit Art" in it's name from your GY that has "Wynn", "Eria", "Aussa", or "Hiita" in it's text; Special Summon 2 monsters from your GY or banished zone with "Lyna", "Dharc", "Wynn", "Eria", "Aussa", or "Hiita" in it's name. This card's activation cannot be Negated.
A new Magic unlocked:
A Fusion Spell! And one that requires Link monsters as well. And this card also comes with a GY effect. Banish it and 1 Spirit art with 1 of the four named, then SS one of the charmers. And it's activation can't be negated either. Doesn't actually do anything to the hand, but I guess a card that requires Links wouldn't need that anyway. Now, what cards come into this.
Reincarnate :
One of Nature :
Dharc: Charmer of Magic + Lyna: Guardian of Heaven
This card can only be Fusion Summoned through "Spirit Art's Inheritance : Charmer's Bond".This card gains the Attributes of any monsters in your GY, and gains 100 ATK/DEF for each Atribute gained this way. Once per turn, you can banish 1 monster in your GY; if the banished monster shares an Attribute with this card, Special Summon it. If this card is destroyed, and there are 4 or more Attributes among the GYs, you can return this card to the Extra Deck; add 1 "Charmer card from your field, GY or banished zone to your hand.
And right away we get Dharc. Though, his Attribute has Changed to Water? He also seems to have Dark Magician's ATK/DEF, and gains 100 for each Attribute in your GY, as well as those Attributes. And he also has a SS effect, dependent on his Attributes. So as long as there are two of an Attribute in your GY, or it's a Water Monster, you can banish a monster you're about to summon. And finally, if it's destroyed, and their are at least 4 Attributes in the GYs, you can return it to the Extra Deck, then add a Charmer card to your hand. So it can search the spell needed to Summon it. .. Of course, this card can only be fusion summoned with that spell anyway.
The Dragon-Will :
"Dharc: Charmer of Magic" + "Hiita: Unleashed Flame"
This card can only be Special Summoned through "Spirit Art's Inheritance : Charmer's Bond". Once per turn, you can target 1 Dragon type monster on your field or in either GY, Equip it to this card as an Equip Spell. Once per turn, during either player's turn, this card gains the ATK and DEF, as well as the effects, of 1 monster equipped to it, until the next Standby Phase. Monsters equipped to this card by this card's effect can be used as Link materials in a Link Summon. If this card is Tributed, and there is at least 1 Dragon type monster among the GYs, you can return this card to the Extra Deck; add 1 "Charmer card from your field, GY or banished zone to your hand.
Hmm, Hiita's hair is black. Well, other than that, this card can only be Special Summoned With that spell. Unlike Charmer of Magic which only limits it to it's Fusion Summon. Second is the fact that this card equips Dragons to it, as long as it's on the field or in your or your opponent's GY. Third, and something I should have noticed... this card is Fire. Yeah.. joking on that, but it's ATK is equal to the new Link, though it's DEF is the standard 1500. Still, it's own text prevents it's SS by Lyna. Last is an 'either' effect, specifically the ability to gain the ATK, DEF and effects of a card equipped to it. And it can use those card's equipped as Link materials.. Last is a Tribute effect, and like the last fusion, it adds a charmer card. Wonder if they all have a variant of that..
Beneath the Sakura across Time :
"Dharc: Charmer of Magic" + "Wynn: World Connected"
This card can only be Special Summoned through "Spirit Art's Inheritance : Charmer's Bond". When this card is Special Summoned, you can add 1 monster of Dark, Light, Water, Wind, and Earth each from your GY to your hand. You can send 1 card from your hand to your GY, Normal Summon 1 monster of that type from your hand. (Quick Effect) If there is a Divine monster in either Player's GY or banished zone, you can shuffle that card into the deck; Negate the Activation of a card effect. This card cannot be destroyed while there is a Field Spell on the field. If this card is sent to the GY: add 1 card with "Charmer" in it's name from your Deck to your hand.
And it's Wynn! Her hair is black as well. And Like Hiita, Only Summon-able by that spell. This card also has a effect on summon it seems.. *blinks add a Dark, Light, Water, Wind, AND Earth monster to your hand, each.... That seems so OP, if it weren't for the fact that you need 1 of each in the GY. Though it still is with the sheer variety of attributes in this deck. And an effect to Normal Summon a monster from your hand by sending a monster with that Type from your hand to the GY. Plus it being a...(braces) this card doesn't have a limit on that effect, on top of it being a Quick effect. (Wind picks up) Alright... next is, if their is a DIVINE monster in the either GY or banished zones, shuffle it to negate the activation of a card effect.... And the last is, anti-destruction, as long as there is a field spell on the field.ah/-Blown Away
*Picks self up, Hahh, rest is a sent effect, more specifically, if it's sent to the GY, add a Charmer card from the Deck to the hand. This card also has 2100 ATK, on top of a 2000 DEF, outside the norm for Charmers. (Checks something out) Just noticed, The Sky Possessed Link doesn't care about that first bit of text, and can replace 1 of the materials... That's, not good. And that mention of a Divine,
The KNight of Celestial Light :
"Dharc: Charmer of Magic" + "Aussa: Earth Architect"
This card can only be Special Summoned through "Spirit Art's Inheritance : Charmer's Bond". Once per turn, you can target any number of Spell or Trap card's with "Spirit Art" in their name in the GY or banished zones, up to the number of monsters you or your opponent controls; Place those card's in your Main Monster Zone, in attack position as Level 1 monsters with 0 ATK/DEF. If this card is used in a Synchro Summon of a Spellcaster monster, return those cards summoned by this effect still on the Field to the hand, Once per turn, you can return this card from your GY or banished zone to your Extra Deck; return 1 card in the GYs or banished zones to the deck.
Another fusion, and this one is the sam... this one is, a tuner... Effects: Once per turn, Spirit Art cards can be placed in the Main Monster Zone as level 1 monsters. And after this card is used to Sync a Spellcaster, those cards return to the hand. And last is a return effect.
You know, these three each have 100 less DEF than ATK, and their ATK is their Link forms ATK. This card also has her Familiar in it. Well, next card i/-error
The Divine River of the Twilight :
"Dharc: Charmer of Magic" + "Lyna: Guardian of Heaven"
This card must first be Link Summoned. When this card is Link Summoned: Tribute 1 monster you control, otherwise, return this card to the Extra Deck. This card cannot be Tributed, and it's Summon and effects cannot be negated. Once per turn, You can return 2 monsters on the Field, either player's GY, or the banished zones into the Extra Deck; each player draws 1 card for each card returned this way. Once per turn, during your opponent's turn, before the End Phase, you can shuffle 2 banished cards into their owner's Main Deck, each player draws 1 card for each card returned to the Main Deck. This card cannot attack the turn it is Summoned. During your End Phase, Tribute 1 Monster or return this card to the Extra Deck; Draw 1 card.
The Link Between:
A Divine Link.. And this card has 2 Diagonal pointers as well, which means an Extra Link can occur with them. And 3100 for it's Attack, that's the combined might of it's materials..
This card requires a tribute to stay on the field after it's Link Summon, and it cannot be Tributed. It's Summon and effects can't be negated either. As for those effects, a return effect placed upon two monsters, then a draw effect for each returned that way. That one requires them to be from the Extra Deck though. And it's effect on the opponent's turn shuffles banished cards into the Main Deck, and then another draw effect. Hmm... this card cannot attack on the turn it's summoned, and you tribute 1 monster during each of your End Phases to keep this card on your field. Either way, you then draw a card.
This card has an immense draw power, and if it goes to the GY, it can be summoned from there, since it only needs to be Link Summoned first. It's name also seems to be linked to that Synchro...
With this information...
Searching :
Error/redirect-exe. :
You can activate this card at the start of Main Phase 1. Until your next Standby Phase, neither player can Special Summon Monsters from the Extra Deck, and monsters Summoned from the Extra Deck cannot activate their effects, except by this card's effect. During the Standby Phase, the turn player returns 1 monster in their Extra Zone(if any) to the Extra Deck; then they Special Summon 1 Monster from their Extra Deck, and if it is a Link monster, it is treated as being Link Summoned.(The controller of this card cannot Special Summon a monster with more ATK/DEF than an Extra Zone monster's ATK with this effect) Monsters Summoned by this effect can only leave that Zone through battle, and their Summon cannot be negated. At the Start of the Battle Phase, if a monster is in both player's Extra Zones, and there are still 2 monsters in the Extra Zone at the end of that Battle Phase, Those monsters must Attack each other, if able, and cannot activate their effects in that battle, also, those monsters may attack each other once more at the end of the Battle Phase. If 1 monster summoned by this effect leaves the field, send this card to the GY. This card can only leave the field through this way, and cannot have it's effect negated. This card can be treated as a card with "Charmer in it's name once per Duel. You can only activate this card once per Duel, and it's activation cannot be Negated.
This is not classed as a charmer card:
That's a lot of text, Alot a lot. It seems to be focused on the Extra Zone, your opponent summons a monster during their turn, then you summon one during yours with less ATK. And monsters summoned with this card can only leave that zone through battle. Plus the potential to battle twice in the BP. No way to negate it either, or remove it. And until your next SP, no effects from Extra Deck monsters, nor summons from the Extra deck.. And this card is treated as a Charmer card once per duel. A once per duel spell, and since it treats the monsters as Link Summoned, and your SP is when you summon, the low attack of most of their Links works in favor of this card. Just summoning Hiita nets you 5 Firefox tokens, not to mention the others.
Hmm..
Search "Memory Before The Storm" :
Energy Woven by Spirit :
"Hiita: Unleashed Flame" + "Eria: Returned Melody" + 1 Fusion, Synchro, or XYZ monster
This card can only be Link Summoned. When this card is Link Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (Quick Effect)Up to thrice per turn, you can move this card to a Linked Zone; negate the activation of an effect that would remove this card from the field. You can move this card to your Spell/Trap Zone with this effect, in which case, that zone is treated as a Monster Zone as long as this card remains in it. If this card would leave your field, you can banish it; Special Summon "Hiita: Unleashed Flame" & "Eria: Returned Melody" to it's previously Linked Zones. Those Zones are treated as Linked Zones as long as this card remains banished.
This card is always treated as a Dragon type monster, in addition to it's type.
Divine 9:
Link-9... not even 8, but 9. What.. Hah... no wonder the 1-8 search didn't pick it up. This card seems to use Hiita, Eria, and another monster, being either a Fusion, Synchro, or XYZ. it also, has Trishula's effect, in addition to being a Water monster. This next bit seems to fit the Divine trait of OPness: up to three times per turn, you can move this card to a linked zone, negate activation of an effect that would remove this card from the field. And this includes S/T zones, and makes them a monster zone while it's there. And to top it off, it can banish itself instead of leaving the field like any normal card, then summon Hiita and Eria to 2 zones it points to, treating those zones as linked zones while it's removed. And... that effect has no limit on where those two monsters have to be at the time.
This card finally determines Why Hiita has hat banish effect, I guess.
Search Error/redirect./exe. :
Target 1 "Charmer" or "Familiar-Possessed" monster you control; Special Summon 1 Charmer" or "Familiar-Possessed" monster from your hand or Deck in face-up or face-down Defense Position. If a "Charmer" or "Familiar-Possessed" monster would be destroyed by battle or a card effect while this card is in your GY, you can banish this card instead. If an effect activates that would banish a "Charmer" or "Familiar-Possessed" monster while this card is banished, you can negate that effect, then return this card to your hand or Deck.
Found another. This card boosts the ability to get them to the field. It also protects them from destruction. And while banished, it can negate an effect that would banish them, then add this card back to the hand or deck. I kinda feel I should have spotted this one already. Oh well,
Memories :
All Spellcaster monsters you control not Summoned from the Extra Deck gain 100 ATK and DEF x the number of monsters with different names in your GY, up to the number of different types in your GY + the number of different Attributes in your GY. Once per turn, you can Tribute 1 monster from your hand or field; add 1 monster of a different Type and Attribute from your Deck or GY to your hand. You can banish 1 "Charmer" monster from your GY; add this card from your GY to your hand.
Another, this is a Field Spell, and... that's Doriando. This card boosts the Stats of Spellcasters, depending on the number of monsters, types, and attributes. That's a huge bonus late game, particularly of Possessed monsters. And that's not counting it's search effect. And it returns to the hand by banishing a Charmer. Given the focus on the relation between the various places in a Duel, this card won't be gone forever. Still, though it's not what I was looking for, it fills another Blank Space at least.
Though the Years :
During the end of a turn, as the last action, you can reveal this card in your hand; place this card on top of your deck. When you draw this card for your normal draw in your Draw Phase, you can reveal it, then draw cards equal to the number of cards on the field. This card remains revealed after this effect. During the End Phase, discard as many cards as you drew, and banish from the GY however many remain in that number.
Starting to see why these don't show up. They aren't directly related to the Attribute search term.
This card, seems to focus on something else. Place it on the deck, then draw it to activate it. Depending on the number of cards on the field, you draw cards. and in the EP, discard and banish cards. Wynn and Aussa huh.. I'm starting to see, what the aftermath was.
The Final Key :
From your hand or field, you can equip this card to "Lyna the Light Charmer" or "Dharc the Dark Charmer" as an Equip Spell. Cards equipped with this card gain this effect: (Quick Effect) Tribute 2 Light or Dark monsters, including this card; Special Summon 1 monster with "Lyna" or "Dharc" in it's name(as long as this card's original name includes the chosen name), then Requip all cards equipped to this card to it. If this card leaves the field, return it to the bottom of the deck. If a card with "Lyna" or "Dharc" in it's name is Tributed, you can add this card to your hand from your deck.
So, this is a thing. an effect that adds itself to the hand from the Deck whenever Lyna or Dharc is Tributed. This card, and all cards equiped to it stay on the Summoned monster by this effect. And as a quick effect, this card is impressive for a spot dodge. And, this card can summon Twilight. And Twilight regularly Tributes cards. That would mark the end of the chain, but this card always returns to the Deck.
Final Card Found: Redirecting
The River of Stars :
1 Fusion monster Tuner + "Stardust Dragon"
During either player's turn, when your opponent activates a card or effect: You can banish this card until your next Standby Phase; negate the activation, and if you do, choose 1 Attribute: destroy all cards of that Attribute your opponent controls, as well as all set cards on the field. Once per turn: You can banish 1 monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During either player's End Phase: Target 1 "Stardust Dragon" in your GY, banished zone, or Extra Deck; return this card from the field to the Extra Deck, then Special Summon that target.
The Divine Guardian, Reborn:
So, this is the last card. It requires Aussa, as well as Lyna. Though in some ways, it can be said to Personify All Charmers.
Effects, Strong ones too. Negate the activation of an Opponent's card or effect by banishing this card till your next SP. Then you can choose an Attribute, and destroy all cards with that Attribute on their field, as well as any set cards on both sides of the field. As for it's effect while on the field, Banish 1 monster your opponent controls; negate it's effect until the End Phase, and this card can use it's effects as it's own, once this turn. Given that the banish is the activation cost.. not much can stop it. It's last bit SSes Stardust Dragon during each End Phase. The only time this won't happen is if it's on the field at the time. And as the target starts it's return to the Extra Deck, it will return before the SS.
....Extra data..
Divine Record :
If the card names "Lyna" and "Dharc" are in your hand, GY, or banished zone together, you can reveal them; if their ATK and DEF match each other, or they are both Link monsters, you can add 2 cards with "Lyna", "Dharc", "Wynn", "Eria", "Aussa", or "Hiita" in their name from your Deck, GY, or Banished Zone to your hand. If this card is in your GY or banished zone with a "Wynn", "Eria", "Aussa", and "Hiita", you can reveal them; if their ATK and DEF match, or they are all Link monsters, add this card to your hand. You can only use each effect of this card once per turn, unless a "Lyna", "Dharc", "Wynn", "Eria", "Aussa", and "Hiita" are in your Hand, GY, or Banished Zone together, in which case you can activate this card's 2 effects once more per turn, by revealing them, if their ATK and DEF match each other, or they are all Link monsters.
If you've reached this far, good for you, you've earned a rest. this took a lot of time to type up, and I hope you enjoyed it. If these cards seem OP, keep in mind that there are really only one in each deck. As for the Links, they each come from a very different deck. Well, Here they are.
Lyna and the Dharc: A deck focused on Chaos cards, Xyz Summons, and effects. Base deck of a character should you be interested in using them for your fanfiction.(That's you Bladecharge)
Wynn - Connected to the World: A deck focus on summoning Fusion Monsters with minimal materials, through Wynn's effect.
Eria - Ariel of Nekroz: This deck is focused on rituals, specifically, Nekroz. Her effect can give them a boost.
Aussa - Creator of Art: Focused on the baseline Spirit Arts, as well as Gem-Stone Knights.
Hiita - Banisher of Flamvel: Focus is on the old Flamvel Archetype, as well as Water and Ice Synchro monsters.
Ned to edit those decks in at some point. Posting now!
16:54:40 / 08.30.2017