Roles in the Game of Mafia
This will be the possible roles you will find in a game of mafia! There will be Five Major Categories: A. Standard Roles. These roles can be any alignment. B. Town only roles. These roles can ONLY be apart of the town. C. Mafia ONLY roles. These roles can only be apart of the Mafia. D. Third Party Roles. If there is a third party role, they'll most likely be indicated here. F. Modifiers. Sometimes roles will need to be balanced with modifiers. These modifiers help insure balance.
This is for custom setups. Linda's "Mini Mafia" and "Wolf Mafia" are different and thus uneffected. Feel free to research roles and to impliment them in your games if you like :D
There will also be tips on how to balance said role for moderators who want to create and host set ups. I AM NOT A PROFESSIONAL WHEN IT COMES TO BALANCING! I CAN ONLY OFFER ADVICE! Oh yeah, if you find a role that's not on this list and you want to impliment it in your game, feel free to do so. This was provided by Alisae! |
Legend and other information β - Bastard. Roles marked by this label will only appear if the game is known as a bastard game. * - Non-Normal. meaning it's not bastard, but it's also not normal. |
Roles for Any Alignment Lovers At the start of the game, the lovers are told who each other are and will be of the same alignment. If one of the lovers is killed, the other lover immediately kills themself. -- Tips to the Moderator: When implimenting the Lovers, you can do so in a really small game (This would be the same as giving scum a "White Flag" condition) and make the game nightless (that is, if you are designing mafia lovers). Mafia lovers are NOT recomended in 9 to 13 player games. Large themes with a big playerlist you can get away with designing mafia lovers. As for Town Lovers, those are only really recomended if the game has a big playerlist. Sometimes you can give town lovers a Private Topic to discuss what they will. Note that Lovers of opposite alignments is possible, but sadly I cannot offer any tips to balancing that. Sorry ;~;
Beloved Princess If the Beloved Princess is lynched, the next day phase is skipped. -- Tips to the Moderator: Don't bother with this being a town role. If the set up is themed based (off of some sort of source material) then maybe, but you're just adding to the theme at this point. As a mafia role this could be interesting, but I haven't really tried it myself.
Doctor A Doctor is a role that targets a player at Night to protect that player from a single kill made during that Night. They are not told if their protection was successful. They may not heal themselves. -- Tips to the Moderator: Yes, doctors can be both alignments. Let's talk about town doctors first, those are going to be the most common. The scumteam should also be balanced so they have something to deal with the protective roles. The doc, if needed, should be balanced to make sure the set up isn't too townsided. But usually, a normal doctor is fine for the town. Maybe X-Shot. As for the scumteam, usually the scumteam can be given a doctor if the town has a vigilante or a PGO. It's mostly there to deal with town killing roles.
Jailerkeeper They can protect someone during the night but upon doing so they roleblock them. -- Tips to the Moderator: Jailkeepers are considered to be negative utility due to their roleblocking nature. It's a double edged sword. If the Jailkeeper prevents a kill, they won't know if the person they targetted was roleblocked and thus couldn't do the kill, or was targetted for the kill but was protected by you. They usually are not modified for the town, however as scum they can be modified. Jailkeeper is also good balance for if you want to give the scumteam a roleblocker, but not be able to have the scumteam roleblock and kill the person they're roleblocking at the same night.
Vigilante During the night phase, they may choose to shoot one other person in the game. Providing they are not protected in any way, the shot will kill that person. -- Tips to the Moderator: VIGILANTES ARE SWINGY! Some mods don't even bother to put them in set ups due to their swingy nature. If you are giving the town a vigilante, it is recomended to modify it in games under 13 players. That way the game will not end on D3. If you are giving SCUM a vigilante, long story short: Don't. Unless it is heavily conditioned. And 1-shot. And even then, the set up will still be scumsided JUST BECAUSE YOU GAVE SCUM AN EXTRA NIGHTKILL. If the game has a higher playerlist then 15, okay, maybe it's okay to make it 1-shot if you really want to. Better if you made it night specific, so that way scum can't save the shot going into LyLo and suddenly win.
Roleblocker A Roleblocker chooses one player per Night to block from performing his or her night action. The target's night action will not be performed. -- Tips to the Moderator: If this is a town roleblocker let it be, modify it if you have to. If this is a scum roleblocker, in a Micro (9 or less players) it's better to make it one shot. A Roleblocker with infinite shots can make a Micro setup scumsided. If a Cop is roleblocked, they should get "No Result." If a Tracker or Watcher is roleblocked, they should get "Your target didn't go anywhere." or "Your target wasn't visited by anyone." The target shouldn't know that they were roleblocked.
Tracker The Tracker may choose someone alive to follow at night other than them self. They will be notified of every person their target visited, if any, but not what actions were taken. -- Tips to the Moderator: Surprisingly I have none. Balance as needed.
Watcher The Watcher may choose someone alive to watch at night other than them self. They will be notified of every person who visited their target, if any, but not actions taken. -- Tips to the Moderator: Some people feel like Watchers make the game rather easy. So some people modify it, otherwise just leave it be.
Daytime Vigilante During the day, the Daytime Vigilante may shoot one person before the lynch has been made. After the daykill, the game goes by as normal, and the votecount resets. His kill must be declared publicly. -- Tips to the Moderator: Not recomended for Micro level games (9 Players or less) Minis (10-13 players) Okay, maybe make it 1-shot and Novice if you want. That's for a town dayvig. A scum dayvig just don't do it. If you really do want to, listen to the feedback given for a normal Vigilante, since this is a vigilante variant.
Neighborizer During the night, you may target one person and invite them to a neighborhood, a private topic where you can talk about the game! -- Tips to the Moderator: None. Neighborhoods don't really have a strong impact on the game. So if you chose to impliment neighborhoods, feel free to do so. Neighborizers really, it depends on who is using it.
Bodyguard Picks one target alive at night other than themselves. If that person is attacked by any role, the Bodyguard will die instead of their target. -- Tips to the Moderator: Fairly useless role tbh. There is the variant where you make it kill the attacker and it dies in the process, but there are stronger protective roles. Scum Bodyguards, ehh, there really isn't a point tbh? Idunno never tried one. Scum doesn't usually have them. But they can.
Politician * The Politician can buy a player's vote during the night. He then controls that person's vote during the day. -- Tips to the Moderator: Never tried it, can't offer good adivce.
Bus Driver * The Bus Driver can choose two living people to swap at night other than them self. All night actions performed after the busing will instead be performed on the other target. The people who are bused do not have their own night actions redirected unless they target someone else who was bused. -- Tips to the Moderator: Ya know what, I'm just going to leave this here: https://wiki.mafiascum.net/index.php?title=Bus_Driver and you figure it out and balance it yourself.
Jack-of-all-Trades You will be given multiple (usually 3) 1-shot abilities by the moderator that you can use during the night. -- Tips to the Moderator: Have fun! Balancing JOATs are hard and I can't offer strong advice, it really depends on your setups.
Nexus * Any ability targeting the Nexus will target a random player instead. If they are allowed to toggle their ability on and off, they can only do it two times (3 if the game consists of 12+ players) per game, and during those times they are unkillable. If they are not allowed to toggle their ability on or off, they will not redirect kills. -- Tips to the Moderator: Um...Can't really help here? Sorry ;~;
Ascetic You are uneffected by all night actions during the night except killing actions. -- Tips to the Moderator: This is moreso as a standalone role, this is what most ascetics will look like, and there are a unique amount of modifications that can happen to an Ascetic. But it's okay as either alignment.
Lightningrod * All night actions will be redirected to the Lightningrod instead. -- Tips to the Moderator: If a LR is in a setup, usually they'll be protectives in that same setup as well. This could theoreticly make the game nightless. But it's much more fun to make it active and make it 1-shot or something. Scum could have one as well if they want? Unsure here.
Rolecop During the night, you may target one person and learn their role. You will not learn their alignment with learning their role. -- Tips to the Moderator: This is a fairly good role for both town and scum. Follow the Cop should still not be a valid strategy if countered correctly (See Tips to the Moderator for Cop) but Follow the Cop won't be as strong with a Rolecop because you aren't getting their alignment.
Commuter During the night, the commuter can chose to leave the town. -- Tip to the Moderator: Good to modify it. Also a fairly strong town or scum role.
Bomb If you are killed, you will kill your attacker. (If you were lynched, you'll kill the person who hammered you). -- Tips to the Moderator: Decent role I guess. No Words here.
Rolestopper During the night, you may target one person other then yourself. That person will be immune to all night actions during the night. -- Tips to the Moderator: Fairly strong protective role. Balancing wise I wouldn't know how to approach it, but as scum it's good for making sure your buddies don't get invested, and other ~reasons~
Follower During the night, you may target one person. You will find out if they used an action, and if so, what type action they used. -- Tips to the Moderator: See Tracker.
Gunsmith During the night, you may target one person. You will find out if they have a gun or not. -- Tips to the Moderator: As a town role it's good to put in when vigilantes are a thing if any. Scum not so sure but it's good to find vigilantes I guess. Oh yeah, multiball can be a thing and you can use it to find the other scumteam.
Motion Detector During the night, you may target one person. You will know if any actions were preformed on said player, but not what type of actions. -- Tips to the Moderator: Meh.
Neapolitan During the night, you may target one person. You will find out if they are a VT or not. -- Tips to the Moderator: This is a fairly strong investigative as either alignment, just saying.
Universal Backup You will inherit the first PR to die's role. If that PR was 1-shot and DID however use their shot, you will not inherit their role. -- Tips to the Moderator: Replace "Universal" with whatever backup you want and you're good. Not going to talk about balancing that but this is a fairly decent town role. If this is a scumsided role, the game can get rather swingy.
Vanilla Cop During the night, you may target one person. You will either get the result "Vanilla" or "Not Vanilla." A "Vanilla" result will dictate either PR, Mafia Goon, or Serial Killer. Anything else will recieve a "Non-Vanilla" Result. -- Tips to the Moderator: Fairly weak role but good for checking to see if a scum PR is lieing about being a VT.
Voyeur During the night, you may target one person. You will learn what actions were used on your target but not who used those actions. -- Tips to Moderator: Decentish? Global is a great modifier for a scum Voyeur in a Role Madness game just sayin.
X Inventor During the day, you may target one person. During twilight, they'll recieve one 1-shot item, which depends on what one-shot item you give. You cannot give yourself said item. -- Tips to the Moderator: Depends on what you're giving.
Redirector During the night, you may target one player to go to another player. Your first target will then be forced to go to the person you redirected them too. -- Tips to the Moderator: Make sure you work out what feedback the person redirected will get if any. But as a town role this could make the setup swingy. As a scumrole it is very powerful.
Fisherman During the night (And night 0!) You may fish for an item (Your moderator will usually give you a bunch of items you can fish for. The default is a doc, a cop, a vig, a bulletproof vest, a tracker, and a watcher) You can only fish for a particular item once per game, and the items you will recieve is 1-shot. -- Tips to the Moderator: Here, read the wiki: https://wiki.mafiascum.net/index.php?title=Fisherman Have fun. If you're going to give scum a fisherman, you should change what they can fish for.
Messanger During the night, you may send a message to someone. -- Tips to the Moderator: Doesn't impact balance much.
Governor * During twilight phase, you may pardon someone from getting lynched. -- Tips to the Moderator: Never played with it or tried to balance it so wouldn't know, but please do modify this and balance it.
Private Topic Cop During the night, you may target one player and you will learn if they are apart of any Private Topics -- Tips to the Moderator: Okay I guess. Decent for mason hunting and neighbor hunting. |
Towns Only Roles Vanilla Townie You don't have any special abilities. Tips to the Moderator: Your bread and butter town role.
Cop The Cop picks one target per night and chooses to investigate them. They will get a result of Town, Mafia, or Anti-Town (Third Party). Tips to the Moderator: This is a role that can sometimes be modified. Most modifiers should work actually. But you should balance it so that Follow-The-Cop is not a possible strategy. There are multiple ways to do this. You can either give the cop modifiers, take out the doctor (adding in a Jailkeeper prevents the strategy), or balance the scumteam by giving them a roleblocker or strongmen. Manipulating the result via godfathers and framers is considered non-normal (Framers are considered bastard I believe).
Mason You may have up to two to three mason buddies. You are confirmed town to all of your buddies, and your buddies are confirmed town to you. You may talk about the game in a masonry Private Topic. Tips to the Moderator: 2-3 mason buddies only. Usually 2 in Micros. If you want to give them daytalk or nightalk only, that's fine. All up to you.
Innocent Child You may reveal yourself at any moment by sending a message to the moderator. The moderator will announce you as confirmed innocent. Tips to the Moderator: There is also a variant where you force reveal the IC D1.
Friendly Neighbor During the night, you may target one person. You will reveal to them your alignment. You will learn their alignment upon visiting them. Tips to the Moderator: Meh.
Daycop Like a normal cop, except they are allowed to investigate one person during the day. They will get their results at the end of the day. Tips to the Moderator: A slightly more powerful Cop. Modify it since it could get to be a bit too pwoerful.
Hider During the night, you may target one person. You will be immune to all night actions, but if the person you targetted is not the same alignment as you, or is targetted for the nightkill, you will die. Tips to the Moderator: Meh.
Desperado During the day, you may shoot one person. If they are town, you will die. If they are not the same alignment as you, they will die. The shot has to be made publicly. Tips to the Moderator: Honestly, a better dayvig in smaller games.
Paranoid Gun Owner If anyone visits you, you will kill them. Tips to the Moderator: Meh you can make it 1-shot and make it an active instead of a passive if you want. But how you balance it is up to you. |
Mafia Only Roles Mafia Goon You don't have any special abilities. All you do is Kill. Tips to the Moderator: Your bread and butter scum role. Daytalk is a cool thing to give scum, but sometimes you may need to balance out the setup by adding a "A mafia cannot act and do the kill at the same time" clause. This will mean mafia PRs will not be able to preform their PR and do the kill, unless they are the only one alive.
Godfather * Like a goon except Investigation Immune. Tips to the Moderator: This is a non-normal role. Usually it's normal to be able to trust innocent results on people. Depending on the setup, the GF can pick between Investigation Immune and Bulletproof.
Traitor The traitor knows who is Mafia but the Mafia do not know who the traitor is. They will not see the Mafia Private Topic. The Mafia will know that they have a traitor but not who it is. If they are the only mafia member remaining, they will be endgamed. Tips to the Moderator: Meh Role.
Strongman During the night, you may apply a strongman modifier to your kill. This kill cannot be redirected nor roleblocked and will go through all protections. Tips to the Moderator: Default Bread and Butter for dealing with a bunch of protective roles. In Micros make this 1-shot.
Ninja During the night, you may apply a ninja modifier to your kill. This kill will not be seen by anyone. Tips to the Moderator: Default Bread and Butter for dealing with Watchers and Trackers and Action Investigative Roles.
Vanilizier * During the night, you may target one person. That person will become a VT. Tips to the Moderator: This can be a very powerful role that should be modified accordingly. Also you're going to have to work out the feedback to the target. Also it's up to you to flip the vanilized person as a VT or as their full role PM.
Janitor * If someone were to die (Lynch or nightkill) you may prevent the flip. If this is used during the day, you are given the a small window of time in the twilight phase to decide if you want to use your janitor or not. Tips to the Moderator: Make it 1-shot for Micro level games if it's used. Otherwise it can be a bit powerful. Feel free to modify it too.
Framer * During the night, you may target one person. If any investgative roles were to visit that person, they will get a mafia result. Tips to the Moderator: Meh, be careful and make sure it's balanced with the whole setup and stuff.
Encrypter While you are alive, the mafia may talk during the day. Tips to the Moderator: Decent role I guess. |
Third Party Serial Killer During the night, you may kill someone. You win when you control 50% of the votes and there is nothing stopping that from happening. Tips to the Moderator: You can make this a Strongman or a Ninja if you want, but usually the SK will be given the choice to have a 1-shot bulletproof or to be investigation immune. Consider the following Ratios. In a 9 player game: 1 mafia, 1 serial killer. In a 13 player game: 2 mafia lovers, 1 serial killer. 14 or higher go figure those out, but tbh in a 13 player game, the game can end at D3 and that's usually not fun.
Yeah fuck your other Third Party Roles. Fuck Cults, Cults should never be on DA they are OP and they are bastard. Fuck Executioners and Lynchers. Bastard. Fuck Jesters, Bastard. DA's Amensiac is a Universal Backup. Witches are complicated. Spree Killer is OP. They can easily just invite people to do mass killings. No one likes fucking being a survivor. Students are just backups.
If you're going to create a Third Party Role, get it reviewed for balance. /rant |
Modifiers Suicidal Townie You are told by the moderator that you will kill yourself on X night, and there is nothing you can do to stop it. Tips to the Moderator: Lol don't.
Nexus Any ability targeting the Nexus will target a random player instead. Sometimes the Nexus will not be told that he is a Nexus. Tips to the Moderator: Could be an interesting SK modifier but besides that lol don't.
Doublevoter During the day, your vote will count twice. Tips to the Moderator: This could also be a standalone role for either alignment.
Hated You take one less vote to lynch Tips to the Moderator: Decent Modifier.
Actor You're a townie that may only vote if it would cause someone to get lynched. The Actor can only vote for someone if they are 1 vote away from getting lynched. Tips to the Moderator: This can be a standalone role for either alignment.
Priest You're a townie that cannot vote for someone if that vote would cause them to get lynched. Cannot cast the lynching vote. Tips to the Moderator: This can be a standalone role for either alignment.
Naive Cop β You're a shitty cop, so everything you investigate is innocent. The cop will not be told his sanity level. Paranoid Cop β You're a corrupt cop that finds the most tinest detail and uses his conspiracy theories to come up with why everyone is evil. The cop will not be told his sanity level. Insane Cop You're a wierd cop. You get an innocent result for someone who's guilty and a guilty result for anyone who's innocent. The Third Party rule still applies. The cop will not be told his sanity level. Tips to the Moderator: Note that they're bastard but besides that insane is decent for balancing cops I guess.
X-Shot A role with this modifier will be notified on how many times they can use their ability. It's usually up to 3 max. Tips to the Moderator: Your bread and butter for balancing!
Macho Prevents the player from being protected in any way. Tips to the Moderator: Great for balancing!
Weak Will die upon visiting a mafia. Tips to the Moderator: Redundant in Micros (9 or less players). Minis is decent (10-13). Larges is prefered.
Non-Consecutive Night Prevents the user from using their night ability 2 nights in a row. Tips to the Moderator: Great for balancing!
Night Specific The user can only used their ability on the specific nights told by the mod. Tips to the Moderator: Not as great for balancing, but still useful!
Ascetic The player is immune to all night roles except night kills. Tips to the Moderator: Your bread and butter for balancing!
Enabler They have no specific abilities, however if they die, the ability in which they were told enabled will not be allowed to be used. The primary role does not have to be present. Tips to the Moderator: This is a decent way to balance things.
Bulletproof They will be immune to a single nightkill during the nights. However if multiple people were to target that player, they die. Tips to Moderator: ALWAYS MAKE THIS 1-SHOT. If your modifying a VT with it ALWAYS MAKE IT 1-SHOT. As a mafia role you can make it odd or even night or 1-shot.
Even/Odd Night A modifier that makes your role only interact on Even or Odd nights. Which ever one is specified. Tips to the Moderator: Great for balancing!
Backup If the role they backup dies, they will become that role. The primary role does not have to be present. Tips to the Moderator: Decentish I guess.
Neighbor You are apart of a neighborhood, where you may talk about the game! Tips to the Moderator: See neighborizer. Also neighborizers do not have to exist for neighborhoods to exist.
Global Your action will effect or target everyone. Tips to the Moderator: Wierd one. Thought it can work for like a Voyeur, it depends on balance.
Loyal Your action will only effect your faction. If you target a faction that is not yours, you will get a result that is similar to a roleblocked result. Tips to the Moderator: Great for balancing!
Amnesiac The result of your action will be sent to someone else instead of you. Tips to the Moderator: It's wierd, it could work? Meh. |
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