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Anzo
Pepchoninga
TheSupremeKing™
7 posters

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Another Tag JqijZc2

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Yeah it is an improvement.

I don't think that the render is very well blended tho.

Also flow is a bit off. That is the things you should work on imo. 

It's good tho Wink

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Don't listen to Pep, Dazo.
It looks amazing!

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Lol I just pointed out some thing that he could work on just from a watchers eye...no need to be rude lol Another Tag 3974120512

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I have more respect for Peter then I do for you SK.

Tho Peter I don't think you completely see the flow, because it does exist. And the reason why I used vectors instead of C4Ds is because the render has a lot more colors (the planets are apart of the render). Tho mostly black and red stands out so red c4ds could have worked.

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Yeah I see what you're saying. Tho mostly what I meant is the transition between the background and the vectors.

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The shadows are killing it imho, also the little moon doesn't fit with the rest of your effects.

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Anzo wrote:
The shadows are killing it imho, also the little moon doesn't fit with the rest of your effects.
True about the moon and the fact the shadows could be a lot less. The moon is part of the render that my friend rendered (you can find that here) and I could have easily cut that out. I might do that later actually.

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Stock is oversharpened and vectors are kind of talk for themselves. 
Composition could be better imo

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What do you mean by the vectors talk for themselves.

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They seem to be a bit off. There's a big difference in quality between background and stock you used.

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Ya think they were blured a bit too much?

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I think it's because of the girl. If she was more like vectors (less sharpened) then it would be nicer

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I think you used the dodge and burn too a bit too much. personally, I don't use it, unless it's on a photograph. I find the soft brushe works better. Less sharp for sure, but also I'd play around with the contrast and color intensity levels. maybe make a light source out of all those shaped vectors? like the stars and shit.

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looks too sharp IMO and the colors of the vectors and the render dont match.

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