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description[Pro Decklist] Super Quantum Empty[Pro Decklist] Super Quantum

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Winner of the November Pro Decklist Tournament. BY @nightbot

Simpler Than Quantum Physics

The "Super Quantum" archetype is based on the Super Sentai/Power Rangers series. The Main Deck monsters are based on the Rangers, while the Xyz Monsters are based on the Zords, the giant robots they pilot.

(November 2015 Pro Decklist winning build)
[Pro Decklist] Super Quantum M2XM7b5


Archetype Cards


Super Quantum Mecha Pilot Red layer :
FIRE
Warrior/Effect
Level 5
2000/800 ATK/DEF
Effect:
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of these effects of "Super Quantum Mecha Pilot Red Layer" once per turn.
● When this card is Normal or Special Summoned: You can target 1 "Super Quantum" card in your Graveyard; add it to your hand.
● If this card is sent to the Graveyard: You can target 1 "Super Quantum" monster in your Graveyard, except "Super Quantum Mecha Pilot Red Layer"; Special Summon it, but its effects cannot be activated.

Super Quantum Mecha Pilot Green Layer :
WIND
Spellcaster/Effect
Level 4
1600/1400 ATK/DEF
Effect:
When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quantum" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quantum" card; draw 1 card. You can only use each effect of "Super Quantum Mecha Pilot Green Layer" once per turn.

Super Quantum Mecha Pilot Blue Layer :
WATER
Psychic/Effect
Level 3
1200/2000 ATK/DEF
Effect:
When this card is Normal or Special Summoned: You can add 1 "Super Quantum" card from your Deck to your hand, except "Super Quantum Mecha Pilot Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quantum" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Mecha Pilot Blue Layer" once per turn.

Super Quantum Fairy Alphan :
LIGHT
Fairy/Effect
Level 1
0/0 ATK/DEF
Effect:
Once per turn: You can target 1 "Super Quantum" monster you control; all face-up monsters you currently control become that target's current Level. You can Tribute this card; reveal 3 "Super Quantum" monsters with different names from your Deck, have your opponent randomly choose 1 of them, Special Summon that 1 monster, also send the rest to the Graveyard. You can only use this effect of "Super Quantum Fairy Alphan" once per turn.

Super Quantum Mecha Ship Magnacarrier :
Field Spell
Effect:
You can discard 1 card, then target 1 "Super Quantum Mecha Pilot" monster you control; Special Summon from your Extra Deck, 1 "Super Quantum Mecha Beast" Xyz Monster with the same Attribute as that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantum Mecha Beast" Xyz Monsters with different names in your Graveyard and/or you control; Special Summon 1 "Super Quantum Mecha Overlord Great Magnas" from your Extra Deck, and if you do, attach those monsters and the Xyz Materials attached to them to the Summoned monster as Xyz Materials.

Super Quantum Mecha Oversword Magnaslayer :
Normal Trap
Effect:
Target 1 "Super Quantum" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster this card was equipped to can make 3 attacks during each Battle Phase this turn.

Super Quantum Mecha Beast Overlord Great Magnas :
LIGHT
Machine/XYZ/Effect
Rank 12
3600/3200 ATk/DEF
Effect:
3 Level 12 monsters
This card gains effects based on the number of Xyz Materials with different names attached to it.
● 2 or more: Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; shuffle 1 card on the field into the Deck.
● 4 or more: Unaffected by card effects, except by the effects of "Super Quantum" cards.
● 6 or more: Your opponent cannot add cards from their Deck to their hand by card effects.
If this card is sent to the Graveyard: You can Special Summon 3 "Super Quantum Mecha Beast" Xyz Monsters with different names from your Graveyard.

Super Quantum Mecha Beast Magnaliger :
FIRE
Machine/XYZ/Effect
Rank 5
2600/2000 ATK/DEF
Effect:
2 Level 5 monsters
Cannot attack while it has no Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field; destroy it. If this card has "Super Quantum Mecha Pilot Red Layer" as Xyz Material, this effect can be activated during either player's turn. Once per turn: You can attach 1 "Super Quantum Mecha Pilot" monster from your hand or field to this card as an Xyz Material.

Super Quantum Mecha Beast Aeroboros :
WIND
Machine/XYZ/Effect
Rank 4
2200/2400 ATK/DEF
Effect:
2 Level 4 monsters
Cannot attack while it has no Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. If this card has "Super Quantum Mecha Pilot Green Layer" as Xyz Material, this effect can be activated during either player's turn. Once per turn: You can attach 1 "Super Quantum Mecha Pilot" monster from your hand or field to this card as an Xyz Material.

Super Quantum Mecha Beast Granpulse :
WATER
Machine/XYZ/Effect
Rank 3
1800/2800 ATK/DEF
Effect:
2 Level 3 monsters
Cannot attack while it has no Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. If this card has "Super Quantum Mecha Pilot Blue Layer" as Xyz Material, this effect can be activated during either player's turn. Once per turn: You can attach 1 "Super Quantum Mecha Pilot" monster from your hand or field to this card as an Xyz Material.


Playing Style
Their playstyle is based around enabling quick Xyz Summons of "Super Quantum Mecha Beast" Xyz Monsters without needing to have two monsters already on-field beforehand. Instead, the Field Spell Card "Super Quantum Mecha Ship Magnacarrier" lets the player Xyz Summon a "Mecha Beast" using just one "Super Quantum Mecha Pilot" monster on-field as Xyz Material. "Magnacarrier" is also essential in Xyz Summoning the archetype's strongest monster, "Super Quantum Mecha Lord Great Magnus", by using three different "Mecha Beasts"—on the field or in the Graveyard—as its Xyz Materials.
Beyond this, each of the Main Deck "Super Quantum" monsters have effects to fetch out other "Super Quantum" cards from the Deck or Graveyard, thus maintaining card advantage and making quick, repeated Xyz Summons easily.

Combos
Soul Charge+Super Quantum Fairy Alphan, with these two, you can make Super Quantum Mecha Overlord Great Magnas on your first turn without fail.
Use Super Quantum Fairy Alphan's effect (use whatever effect of the monster you summoned, also it doesn't matter what you end up summoning), then use Soul Charge bringing back all your Super Quantum Mecha Pilots in your graveyard (use whatever effects you can), and make sure you add Super Quantum Mecha Ship Magnacarrier with Super Quantum Mecha Pilot Blue Layer. Then discard a card for each of the Pilots summoning their XYZ counterpart, then use Super Quantum Mecha Ship Magnacarrier's 2nd effect to overlay all of them for Super Quantum Mecha Overlord Great Magnas.

Blue Layer+Green Layer+Red Layer+Instant Fusion
Special summon Red Layer via it's effect, then normal summon Blue Layer and add Super Quantum Mecha Ship Magnacarrier (assuming you don't already have it in hand), then activate the added Field Spell and discard Green Layer to XYZ summon Magnaliger or Granpulse (doesn't matter which), then discard another card to XYZ the other, then use Instant Fusion to summon Elder Entity Norden and use it's effect to bring back Green Layer, then XYZ summon Aeroboros using Norden and Green Layer as XYZ material, then use the Field Spell's 2nd effect to bring out Magnas

Engines


Performages
This engine focuses on discarding Performage Damage Juggler for Magnacarrier's effect, then using Juggler's in-grave effect to add a Performage Trick Clown for another discard off the Field Spell's effect, then special summoning Trick Clown via it's effect to be used as XYZ material.

Volcanics
This engine focuses on discarding Volcanic Shell for Magnacarrier's effect, then using Shell's in-grave effect to add another Shell from your deck, to repeat once more. It also uses the other Volcanics to gain advantage, like Volcanic Rocket to add Blaze Accelerator Rocket from your deck to your hand and Volcanic Scattershot to use a ammo for Blaze Accelerator Rocket to draw a card, then using Scattershot's effect to send 2 other Scattershots from your deck to your graveyard, allowing you to deal 1500 points of damage to your opponent and destroying all their monsters.

description[Pro Decklist] Super Quantum EmptyRe: [Pro Decklist] Super Quantum

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Superquantoms won!!??.
lmao I guess I'm the one who sucks at using them....

description[Pro Decklist] Super Quantum EmptyRe: [Pro Decklist] Super Quantum

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KILL IT WITH FIRE!!!!

Still a cool deck, but the trauma never goes away.

description[Pro Decklist] Super Quantum EmptyRe: [Pro Decklist] Super Quantum

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