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descriptionSuperheavy Samurai TCG EmptySuperheavy Samurai TCG

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Superheavy Samurai TCG 1weoEHT

Big Benkei (2) - main monster of the deck
Blue Brawler (3) - indestructible in battle
Scales (3) - Special Summonable, if the opponent controls 2 or more monsters; revives a Level 4 or lower Superheavy Samurai for Synchro or Xyz
Trumpeter (2) - Special Summonable, if you have no S/T in Graveyard; a Tuner for Syncho Summon (especially for Shutendoji we dont' have currently in TCG); if you tribute him for Benkei he can revive itself from the Graveyard
Flutist (3) - can tribute itself to Special Summon a Superheavy Samurai from the hand (→ Benkei); when a card or effect targets a Superheavy Samurai you can banish him from the Graveyard to negate the activation and to destroy that card
Gigagloves (3) - the Sylvan monster of the deck: if he is sent to the Graveyard you can look at the top 5 cards of your deck and place them on the top of the Deck in any order; can be banished from the Graveyard when the opponent declares a direct attack, excavate the top card of your Deck, and if it is a Superheavy Samurai you can add it to your hand and the attacking monster's ATK becomes 0
Soulpiercer (3) - the searcher of the deck when sent from the field to the Graveyard; can be equipped from hand (or field) to a Superheavy Samurai
Soulbang Cannon (1)- can be equipped from hand (or field) to a Superheavy Samurai and gives it 1000 DEF; can be banished from the Graveyard to negate the activation of an opponent's card effect during Battle Phase and acts then as a Dark Hole
Soulfire Suit (2) - can be equipped from hand (or field) to a Superheavy Samurai and its level becomes 5; can be discarded (during either player's turn) to protect a Superheavy Samurai from being destroyed by battle or by card effects
Soulbeads (2) - can be equipped from hand (or field) to a Superheavy Samurai and the equipped monster can't be destroyed by a card effect once per turn (each turn); can be sent from the hand to Graveyard when a Defense Position monster is destroyed by battle to revive that monster in Attack Position
Construction Train Signal Red (2) - battle hand trap; Synchro fodder
Giant Rat (2) - floater and can Special Summon Benkei
Lyla, Lightsworn Sorceress (2) - kills some S/T; to mill here is no problem → Gigagloves!
Neo-Spcian Grand Mole (1) - the deck has no CED
Genex Ally Birdman (1) - Special Summonable tuner
T.G. Striker (3) - easy Special Summonable; easy access to the Naturia Synchros
Effect Veiler (3) - effect negation is always good; tuner if needed
Gorz the Emissary of Darkness (2) - battle hand trap; token is useful for Synchros

Extra Deck:
no explenation nedded; i would replace the 2nd Goyo for Shutendoji



Any suggestions to improve the deck?

descriptionSuperheavy Samurai TCG EmptyRe: Superheavy Samurai TCG

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Any suggestions to improve the deck?


Uh yea. Add spells and traps. Pretty much every deck in existence will wreck you with how yours is now.

descriptionSuperheavy Samurai TCG EmptyRe: Superheavy Samurai TCG

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Try it! You don't need S/Ts.

descriptionSuperheavy Samurai TCG EmptyRe: Superheavy Samurai TCG

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RagadaBlaze wrote:


Any suggestions to improve the deck?


Uh yea. Add spells and traps. Pretty much every deck in existence will wreck you with how yours is now.


Do you know what SHS deck is about? ..

descriptionSuperheavy Samurai TCG EmptyRe: Superheavy Samurai TCG

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never seen the deck before tbh

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Superheavy Samurai TCG 500px-Well-excuse-me-princess

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3 benkei is a must for me you can summon him really easy and if you dont have him your monsters cant attack from def.Brawler x2 maybe since you are not playing machine duplication this card is good for waiting for your combo pieces.Instead of gorz I play tragodia since you will have ton of cards in hand and you can synchro/steal monsters.Maxx c is probably the best hand trap to stop your meta deck opponent to go off also you might want to add yuki usagi instead of lyla who will waste a normal summon.In the spell/trapless version the go to card is susanoo so you might wanna play 3 trump if you are not drawing them consistently or add the genex machine tuner searcher(genex neutron).Some players add machina fortress but since redox is banned I wouldnt recommend that.Cards like macro cosmos,ophion,winda and d-fissure can really wreck the deck so in the side you might wanna add royal decree (hoping that it wont get destroyed) or breakthrough skill (which you can banish so it doesnt hurt that much).Other idea is to add some spells like msts and spell strikers to get rid of them.3 gloves seems like a lot too. Well that are some random thoughts hope that you gained new ideas.

descriptionSuperheavy Samurai TCG EmptyRe: Superheavy Samurai TCG

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The Deck needs to run no S/Ts, that's why i have added Lyla.
Searcher of the Deck is Soulpiercer, no need for Neutron or any other.

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