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description[SCD] Imperial Custom Empty[SCD] Imperial Custom

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[SCD] Imperial Custom 300px-ImperialCustomANPR-EN-C-1E

Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom". You can control only 1 face-up "Imperial Custom".



Imperial Custom: One of my favorite cards that is secretly OP as hell. Not many or any of you have known me this long but in 2010-2011 (mightve been up to 2012? Idk been years.) I was murdering DNF wars with Tiki's, but alas, the deck is too slow to do anything in the current tcg meta.
So when I returned very late in Jan format of 2015 I built Qliphort due to them maining two floodgates and put in Imperial Custom. Turned out freaking amazing. You see, if you chain Imperial Custom to mst or such targetting your floodgate, you can just chain Imperial Custom to it, making the mst null and void. Then they'll have to sack into another to get rid of the custom and THEN yet another to get rid of the floodgate itself. So the card basically makes the opponent need 3 MST instead of one to kill a floodgate. In other words, it wins the game itself.
But sadly Skill Drain and Vanity are both at 1 now so this is dead and now I'm looking for another way to abuse the hell out of this card.


With new Tiki's coming out in just a few days, I'm thinking I'll rebuild them along with using mained GK Commandant and Necrovalley since it stops many plays of pretty much everything atm.


What do you people think of this card?

description[SCD] Imperial Custom EmptyRe: [SCD] Imperial Custom

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I think its worth a shot to remake your tiki deck. When earthen spider statue was announced i immediately made a trap monster deck on devpro. It actually had a very impressive win rate. Spider statue was amazing to open up with. Its destruction eff can be used multiple times per turn so as long as you have a few set trap monster cards you can disrupt all your opponents plays. And of course getting to the point of the discussion, imperial custom provides excellent protection. Only thing that really sucks is trap stun / decree.

description[SCD] Imperial Custom EmptyRe: [SCD] Imperial Custom

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Cicada Supremacy wrote:
 if you chain Imperial Custom to mst or such targeting your floodgate, you can just chain Imperial Custom to it, making the mst null and void. Then they'll have to sack into another to get rid of the custom and THEN yet another to get rid of the floodgate itself. So the card basically makes the opponent need 3 MST instead of one to kill a floodgate. In other words, it wins the game itself.
But sadly Skill Drain and Vanity are both at 1 now so this is dead and now.


I loved this card for that very reason. 

Early in january I took a similar approach and used this card in combination with other floodgates to create near unbreakable lockdown.

Side note: Rise is the best P4 girl <3

description[SCD] Imperial Custom EmptyRe: [SCD] Imperial Custom

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Undeadpharaoh wrote:
I think its worth a shot to remake your tiki deck. When earthen spider statue was announced i immediately made a trap monster deck on devpro. It actually had a very impressive win rate. Spider statue was amazing to open up with. Its destruction eff can be used multiple times per turn so as long as you have a few set trap monster cards you can disrupt all your opponents plays. And of course getting to the point of the discussion, imperial custom provides excellent protection. Only thing that really sucks is trap stun / decree.

And Denko Sekka. Cards like Denko simply existing demotivate me from playing this game. Also Galaxy Cyclone is going to be a huge threat to floodgates.

description[SCD] Imperial Custom EmptyRe: [SCD] Imperial Custom

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