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descriptionBlue/Azure Macro deck EmptyBlue/Azure Macro deck

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Deck screenshot: https://i.imgur.com/PDjblTZ.png

Okay, before i get started with all this i REALLY want to stress a few things out. because i've got a bit of this already from a few members who i'ved asked for help 

PLEASE DO NOT TELL ME ABOUT HOW WRONG IT IS TO WANT TO USE THIS AS A PROFESSIONAL DECK.. I HAVE MY REASONS! 

now then.. I've been a Blue Eyes Duelist since day one. my DA and DN usernames show that. being "HighPriestSeto" and "BlueEyesWhiteKnight"  when i saw the new "Saga Of Blue Eyes White Dragon" deck i was amazingly thrilled and for GREAT REASON.  Dragon Shrine, Maiden With Eyes Of Blue And Azure Eyes were EXACTLY what Dragon and more importantly Blue Eyes needed to become useable. (in my point of view.) 

So, with that, i've taken everything i've obtained from TWA.  during the time when i spent a LOT OF TIME learning from someone named "Kobra" people used to make the joke that his name was "Arbok" 
and put it into this new deck idea. 

he told me "Never try to play the blue eyes white dragon freely, it will never work. instead. do things to force it out." and so i made all kind of decks.

things wherei  was doing stuff like Future Fusion, Into Dragons Mirror, Into  into Return From The Other Dimension.  to get 2 Blue Eyes Ultimate Dragons and 3 Blue eyes White Dragons.. simple but effective combos for back during that time.

which, brings me to now. i have personally hit a wall. in what i am able to do on my own, part of the reason is because i've never had a chance to play "The Big Game" if you will.. and now.. i am about to play "The Big Game" on the 7th. and i know what kind of deck i want to build (hence the name of the title.) but.. i do not know HOW TO DO IT. 

So i am going to show everyone my deck.. which honestly is something i deem Taboo.  and i am going to explain what i want the deck TO DO, and SHOULD BE DOING.. and hopefully the lot of you can sit down with me and help me build this before my first "Simi-Pro" Duel.


Here is the current project. Normally i would of gone with a 21-9-10 formula, but someone told me that No one really uses much Counter Play now so its better to go with Spell Speed for that reason they asked me to try a 21-12-7 Formula, but it really isnt giving me what i want either..

so now i will break down the deck, the deck works with a 3 step 

Step one: All copies of "Blue Eyes White Dragon" Must be removed from the deck, placing it in to the grave yard, but Hand works two. 

Step 2: Special summoning Red Eyes Darkness Metal Dragon, and Azure Eyes. 

Step 3: Macro Summoning Blue Eyes white Dragon and other Dragon cards While using card effects that repeatedly Send Azure Eyes to and from the grave so that way its effect is ALWAYS ACTIVE EVERY TURN. 

a minor weak example of that would be, Azure eyes comes into play, I tribute it and 1 other card to summon blue eyes from the hand, Now i use Red Eyes to Bring Azure back. now everythings protected all over again. 

so i need things that continue to Move Azure eyes every turn.  and thats the idea for this deck.

descriptionBlue/Azure Macro deck EmptyDefault Title

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https://i.imgur.com/O7Ioj1j.png

This is my version of the blue eyes azure combo deck.I know that you might not have some of the cards irl so I can replace some extra deck cards with others if you want.

descriptionBlue/Azure Macro deck EmptyRe: Blue/Azure Macro deck

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Dragon Ruler variant with Maiden was my favorite thing back in a day.
It was toping locals and regionals in my place like nutss

descriptionBlue/Azure Macro deck EmptyRe: Blue/Azure Macro deck

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Er, are you asking for help on the deck or just showing it? In any case, I can see a lot of consistency problems regarding amount of card copies and "effective normal summons".

Effective Normal Summons (ENS) is a term I recently made up when building decks and it's worked for me thus far. A deck that has a good ENS value is a deck that doesn't have too many monsters that require a normal summon in order to be used. Why is it bad? Because you can only normal summon so many monsters per turn and it's not good to have monsters in your hand you can't even use fast enough.

How I calculate it is: :


No idea what you'll be playing against in the tournament so I'm not sure on what deck advice to give.

descriptionBlue/Azure Macro deck EmptyDefault Title

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i thought i explained this >,< I am showing the CURRENT DECK, Explained WHAT the Deck SHOULD be doing, BUT IS NOT DOING. so i can get help MAKING IT DO the 3 steps i spoke about 

and @WondeRy, please understand i am not at all trying to be rude to you. but i REALLY don't like how that looks, the spell count is WAY too high and your monster count is WAY too low. i don't see it lasting well at all.

descriptionBlue/Azure Macro deck EmptyDefault Title

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The main problem, as I already mentioned above, is consistency. Besides the fact that the right cards aren't even being used as well as the fact that you need to abandon old traditions of "20-10-10 is the perfect deck" and such. Looking at the decklist you've provided, it feels like I'm looking at a deck from 2011 or something.

But, since you're asking:

-1 Blue Eyes. You don't need 3 in a deck like this, reason being it causes dead draws and that fact that a Blue Eyes deck can actually work completely fine with 1 Blue Eyes if you manage your cards well enough. And, yes, you can repeatedly bring out the same 1 copy of Blue Eyes every turn with Azure; it's still possible.

-2 Axe Dragonute. Yeah, this card has long since lost its charm.

-2 Blizzard Dragon. Not consistent enough and is way too slow + serves no use in what you're attempting to do. If you have a way of quickly spamming this card out with little to no effort, run 1 copy for its stalling effect, otherwise ditch it.

-2 Delta Flyer. Err... what? You could just use a better level 4 if you wanted a Tuner. I get it has a targeting effect and you could use it to set off Maiden, but then you won't be able to use it to summon your Lv8 Synchros during the same turn...

-3 Dodger Dragon. Again, too slow. Following the logic of my previous post, you have way too many monsters that rely on your normal summon. If you want to block out Trap cards, just use Trap Stun. Or even better, Wing Beat of Giant Dragon.

-2 Mirage Dragon. Same thing as Dodger Dragon. Not to mention you should probably be getting rid of the opponent's Spell and Traps before you even attempt to do anything risky anyway.

-1 White Stone. There's honestly no reason to be running more than 1 copy of this in this deck. Dragon Shrine will send 1 Blue Eyes and 1 White Stone. Already, that's all 3 cards you don't want to draw out of your deck (2x Blue Eyes and 1x Stone). Talk about great synergy.

-2 Bright Star Dragon. This card is even more wtf than that Delta Flyer.

-1 Cards of Consonance. In this build I'm giving you, you're only running 1 Stone which you need to get rid of with Shrine as fast as possible, so Consonance will see little to no play.

-1 D Prison. This card used to be great. Not anymore. With 3x MST and even Night Beam along with the fact that every new archetype having their own form of S/T removal, your D Prisons will most likely leave the field before the opponent even enters the battle phase. That's just the type of game this has become.

-2 Dragon Queen Djinn. No. Never in your life will you be summoning all 3 copies of this in a duel with this deck. Your extra deck requires flexibility and variety in order for your deck to be able to handle more situations. Having multiples doesn't help in that area.

-1 #101. No.

-1 Utopia. No.


Now, with the cards that you should add:

+1 Maiden. It's your main engine and this is the card you want to have on your first turn. Dunno why you're only playing 2.

+1 Wing Beat of Giant Dragon. This is a Heavy Storm for dragons. I swear, had some of those Dragon Ruler players back in the 2013/14 tournaments or whatever even bothered to tech this card into the deck, they would've had no problem beating some of those other decks they were up against. Run 2 if you're feeling daring.

+1 Trade-In. This is to fill in for Cards of Consonance, since you'll now find yourself with more Blue Eyes at hand over Stone. Then again, that should be a normal occurrence anyway so I question your reasoning behind not running Trade In.

+1 Dragon Shrine.

+1 Eclipse Wyvern. Searches Red Eyes. You need Red Eyes.

+1 Black Dragon Collapserpent. Banishes your Wyvern, or any other Light monster. Makes for easy and fast Rank 4 plays.

+1 or +2 Honest. Your Dragons may be immune to card effects but they're still open to being destroyed by battle.

+2 Summoner Monk. Rank 4 plays.

+1 Magical Exemplar. Free reborn for Maiden or any other Spellcaster. Provided you can stick counters on her.

+1 Star Drawing. Purely for the purpose of making Rank 4 Xyz. Spellcaster type.

+3 Call of the Haunted. Kind of self explanatory. Since you want to Special Summon Azure and everything.

+2 Fiendish Chain. Monster negation + attack stopper, unless you're willing to run Veiler.

+1 or 2 Trap Stun. Because you dislike Traps, apparently. Although, Wingbeat, 2x MST and Eradicator should be enough, in my opinion.

+1 or 2 Magic Planter. Get rid of those Call of the Haunteds that are left on the field for more draws. Play 2 if you plan to run Fiendish.

Now you have a choice:
1. +2 Gagaga Shield

OR

2. +2 Safe Zone.

Both have their pros. Gagaga Shield is more utility based and doesn't have any downsides. Safe Zone kills your monster if Safe Zone dies. However, should your opponent happens to use something like MST on your set Safe Zone, you can chain it and equip Safe Zone to an opponent's monster so that their monster dies once Safe Zone goes.

In short, Safe Zone is good MST bait and keeps Maiden around for longer, but has the downside of instantly killing Maiden once it dies. Whereas Gagaga Shield is the safe option.

+1 Eradicator Epidemic Virus
+1 Downerd Magician. Downerd Magician with 2 materials becomes an instant target for Epidemic Virus. Use it to kill off Spell or Trap reliant decks as well as take a look into your opponent's hand.

+1 Daigusto Emeral. Because monster recycle or Blue Eyes revival doesn't make this card good enough.

Fill out the rest of the deck with cards you think you need, especially cards which either accentuate the deck or disrupts your opponent.

Or you could not take my advice and simply ignore this post.

EDIT: Also, the first part to making a certain combo work is by making the actual deck better, faster and more consistent. This coming from a person who's Youtube channel is practically built around weird combo decks. I probably have over 1000 failed decks in my history. If your decklist hasn't been remade, criticised, smashed to bits and completely remade again, then it's not a good decklist.

Start by cooperating with us who are trying to help by being more specific with what you're asking for.

So far, we only know that you want your combo to work and that you don't like anything too out of the "20-10-10" range (which seriously hinders what we deck builders are able to do, believe it or not, since it's hard enough trying to fit cards into what I assume you want to be a 40 card deck without all these additional restrictions you're adding).

descriptionBlue/Azure Macro deck EmptyDefault Title

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Ali you dont know the background story of this deck.

He is trying to attend a regional tournament with his IRL deck and has like 4 days to build the deck.I suggested this build because :

1st.The cards in it are really cheap.Assuming that you have 3x the blue eyes structure deck you should have most of those cards except for the dragon rulers which are 1$ each or something. Ofc the extra deck is a problem and I knew that you couldnt probably access cards such as Felgrand or Draccosack but they got reprinted and because you had 101 in your build maybe you can get hold of those in my decklist.
2nd.Your build is too slow Seto.As Ali stated in the previous post all the monsters that you have added that are level 4 just take up your normal summon and give you nothing in return vs most of the modern decks.
3rd.The deck recepy is deceptive.You are thinking like oh my god so many spells but if you draw into them they are actually all drawpower which fuels your grave for big plays.

Basic pluses with this deck -> Shrine into blue eyes + white stone -> blue eyes to hand -> trade in -> 3 dragons in grave same card count in hand. And for this thing you only need the 2 spells.
With white stone and cards of cons in hand + trade in you can go -> draw 4 from the deck 2 dragons in grave.
Gold sarc + cards of con in hand -> gold sarc for blaster or tempest -> get debris or flamvell guard -> draw 2 one dragon in grave blaster coming to you in 2 turns.

There are like 20 more combos with spells alone you need to see how the deck is played I guess for you to believe that the high spell count is worth it and that it gives you consistency.

Other pros of this deck -> OTK power.With blue eyes high attack and cards like silvers cry,castle of dragon souls,darkness metal dragon and the 4 dragon rulers you can otk anytime at a clear field.You have plenty of expendable monsters such as blue-eyes which can be summoned each turn and with the azure eyes - darkness metal combo your success against traps will be certain.

The only monsters that are worthy of wasting a normal summon in this deck are :

the level 1 tuners which synch with dragon rulers for lvl 8 synchros like scrap dragon,stardust,colossal fighter,crimson blader or whatever good 8 you got and ofc the focus of the deck 1lvl tuner + blue eyes =azure eyes.

Mythic tree dragon which allows you to SS mytic water dragon and go for rank 8

Card trooper which can mill 3 cards which can send dragons for dragon ruler fuel or cards like eclipse wyvern and stone of legend for awesome effects.

Debris dragon to pick up card trooper mill 3 more and go for black rose , pick up tree dragon and go for rank 4 , pick one of the level ones from grave and go for synchro with them + other monster,synch for star eater with dragon ruler,summon -> get monster from grave -> use as darkness metal dragon tribute.

Maiden with the eyes of blue which is a really slow card and can be dodged by cards that dont target like dark hole or raigeki which every deck runs now.You can use one for one to summon her then target her with the castle of dragon souls triggering her effect.If you banish a dragon ruler you get to search a dragon too.If you want to push for game you can synch her with another dragon ruler for scrap dragon then you can destroy your castle + 1 card the opponent controls triggering castle to summon the dragon that you banished for its effect and yeah you get the point.

Blaaa basicly I can type like forever about the combos in this deck but the most important thing is to understand the whole gamestyle of the deck.To do this you need to practice again and again.There are tricky ways to get over cards that shut down your special summons like ophion or vanity.You said that your regionals will have around 20 ppl tops so I bet that atleast 10 of the decks there wont have expensive cards like vanity.

If you think that your version of the deck is better I can prove you wrong on DN if we cross our paths.If you dont have access to the dragon ruler cards this build wont work and you should try something like 3x maiden with cards that trigger her effect(wonder wand) to have a higher chance of summoning azure eyes.

descriptionBlue/Azure Macro deck EmptyDefault Title

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Alikaey wrote:
Er, are you asking for help on the deck or just showing it? In any case, I can see a lot of consistency problems regarding amount of card copies and "effective normal summons".

Effective Normal Summons (ENS) is a term I recently made up when building decks and it's worked for me thus far. A deck that has a good ENS value is a deck that doesn't have too many monsters that require a normal summon in order to be used. Why is it bad? Because you can only normal summon so many monsters per turn and it's not good to have monsters in your hand you can't even use fast enough.

How I calculate it is :


No idea what you'll be playing against in the tournament so I'm not sure on what deck advice to give.


I'll call you Dr.Ali from now on O:

descriptionBlue/Azure Macro deck EmptyRe: Blue/Azure Macro deck

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Eh, practically all cards I suggested were either Common or Super Rare at most in rarity, so I didn't think it would be that difficult to obtain them all in under 4 days ._.

descriptionBlue/Azure Macro deck EmptyRe: Blue/Azure Macro deck

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Could i ask that you can give visual deck lists?

descriptionBlue/Azure Macro deck EmptyDefault Title

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also what do you mean by Macro deck? Macro management or something?

descriptionBlue/Azure Macro deck EmptyDefault Title

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WondeRy wrote:
also what do you mean by Macro deck? Macro management or something?


@WondeRY 

Macro as in "Macro Summoning." "macro" is a common term in "World Of Warcraft" and other Computer RPGS in short, a "Macro" is making a Button that does more than one thing.  

So a Macro Summon is more or less "Play Monster A, to get Monster B, Monster B Gets out Monster C, Monster C, Brings out Card D, Card D Brings out Monster E, All in this same turn."

pretty much its most of the reason why Meta is scarry.  because then you get Cards that say "when i come out, you can do this. oh and i search out and macro another one of the monsters that have Insert Name here."

descriptionBlue/Azure Macro deck EmptyDefault Title

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Well I get your point but there is no such thing as " Macro summoning " in yu gi oh. Actually the closest thing to Macro summoning in yu gi oh is to special summon cards with the effect of macro cosmos (D.D. Survivor for instance).

The thing you are doing is considered to be a "loop" and every deck has its own loop which brings certain field/hand.

Hope we helped you with your deck in this topic good luck on the regional.

descriptionBlue/Azure Macro deck EmptyDefault Title

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WondeRy wrote:
Well I get your point but there is no such thing as " Macro summoning " in yu gi oh. Actually the closest thing to Macro summoning in yu gi oh is to special summon cards with the effect of macro cosmos (D.D. Survivor for instance).

The thing you are doing is considered to be a "loop" and every deck has its own loop which brings certain field/hand.

Hope we helped you with your deck in this topic good luck on the regional.

well, sadly it more or less confused me more. and i now won't be able to go because of it >,< but its whatever i'll figure this out one way or another. but i WILL disagree on your view on Macro Summoning. as i've seen it myself many many times with Six Samurai. but as said. these are just my point of views.

descriptionBlue/Azure Macro deck EmptyDefault Title

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Well you can google the term " macro summoning " it doesnt exist.
Too bad that you decided not to go.The experience was going to be pleasant no matter if you had won or not.

descriptionBlue/Azure Macro deck EmptyRe: Blue/Azure Macro deck

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