When i think about an "Academy," i think of a place of learning, after all an Academy is a form of schooling, normally one with an advanced curriculum that might or might not prove more advanced than normal public schooling.
That being said Duel Academy should have 3 functions in mind
1: Socializing with other players, fans, so on so forth
2:Setting up duels so that way its gathered members can duel each other in a fun,stress free, interactive and entertaining environment rather it be on Dueling Network or in real life
(who knows maybe some of you people live down the street from each other and ya just don't know it XD)
3:Helping its students shape their craft into a gem that they are happy with and that it makes them at a level of playing that they can say "Yeah, i had the best teachers ever" after all, the only way one person can get ANYWHERE is together with others.
Even if you are a prodigy you had to learn how everything works first. so someone had to show you how to do it
i present a curriculum plan for DuelAcademy.net in hopes that IF accepted and intergraded into Dueling Academy. everyone who comes too and from Duel Academy, can go on to enjoy this game to the max of their abilities.
if they wish to go "Professional" which at one point we've all wanted too. i mean this game was a golden egg not too long ago. and i still think it is. just a less shiny gold. they will have all the tools to do so and would of got it from DuelAcademy
even if they DON'T want to go professional, with it. at least if they decide to take the classes, its A: something that is making you think and use your head B: Something to have fun with. and C: A chance to become better at something you enjoy.
In the long run, i think IF this idea is accepted, and integrated into the core functions of Duel Academy it should be up to the Admins, and a handful of top ranked cream of the crop Duelists to decide the Curriculum, however. i am offering mine. for "Food For thought"
Class 1: introduction to duel monsters:
Class 2: Deck Construction and Deck Formula.
Class 3: Ruling & Timing
Class 4: Deck comboing
Class 5: Exploiting Meta
Now, to explain what i mean by each of these
Class 1: Introduction to Duel Monsters.
This class would be to learn the very basic of duel monsters pretty much covering everything that is in the player's handbook when you buy a starter/structure deck.
Class 2: Deck Construction and Deck Formula:
this would be both an advanced and rookie level class. explaining how to build the deck type that a player wants to play as well as a build type, X Monsters X Spell X Trap.
Class 3: Ruling & Timing
Likely the most IMPORTANT Class DA could offer. Either for self use in duels, or becoming a judge for DuelingNetwork or at an Official Konami Duel Monsters Tournament.this class would be a must.
Class 4: Deck comboing
A great class for people who want to see what their deck can DO in its current or later state. this class would be a Mirror match duel between Student and Teacher.. showing the Teacher where the student stands, and offering help in chaining cards the PROPER WAY in order to get the result the student is looking for
Class 5: Exploiting Meta
Again, i think this is another class where i personally feel i can't stress importance Meta Decks are something everyone is bound to run into. Dueling Network, Real Life, Underground or Official Duel Monster Tournaments. They're everywhere.
and Knowing is half the battle, and thats what this class would be about. showing the Current and future Meta decks. and saying
"Okay class, this Deck wants to do this, and this, and they play this card. then its game over..but the weakness in these cards are This,This aaannnddd This"
pretty much taking the edge off dueling them and helping players play smarter when dueling Meta decks. at the end of the day, no Deck is perfect and no duelist is without flaw.
so, there you have it. a 5 course Curriculum, DA could make any changes to the classes they feel they would need, but i feel that this would be an amazing direction for DuelAcademy and would help it further more live up to its name.
That being said Duel Academy should have 3 functions in mind
1: Socializing with other players, fans, so on so forth
2:Setting up duels so that way its gathered members can duel each other in a fun,stress free, interactive and entertaining environment rather it be on Dueling Network or in real life
(who knows maybe some of you people live down the street from each other and ya just don't know it XD)
3:Helping its students shape their craft into a gem that they are happy with and that it makes them at a level of playing that they can say "Yeah, i had the best teachers ever" after all, the only way one person can get ANYWHERE is together with others.
Even if you are a prodigy you had to learn how everything works first. so someone had to show you how to do it
i present a curriculum plan for DuelAcademy.net in hopes that IF accepted and intergraded into Dueling Academy. everyone who comes too and from Duel Academy, can go on to enjoy this game to the max of their abilities.
if they wish to go "Professional" which at one point we've all wanted too. i mean this game was a golden egg not too long ago. and i still think it is. just a less shiny gold. they will have all the tools to do so and would of got it from DuelAcademy
even if they DON'T want to go professional, with it. at least if they decide to take the classes, its A: something that is making you think and use your head B: Something to have fun with. and C: A chance to become better at something you enjoy.
In the long run, i think IF this idea is accepted, and integrated into the core functions of Duel Academy it should be up to the Admins, and a handful of top ranked cream of the crop Duelists to decide the Curriculum, however. i am offering mine. for "Food For thought"
Class 1: introduction to duel monsters:
Class 2: Deck Construction and Deck Formula.
Class 3: Ruling & Timing
Class 4: Deck comboing
Class 5: Exploiting Meta
Now, to explain what i mean by each of these
Class 1: Introduction to Duel Monsters.
This class would be to learn the very basic of duel monsters pretty much covering everything that is in the player's handbook when you buy a starter/structure deck.
Class 2: Deck Construction and Deck Formula:
this would be both an advanced and rookie level class. explaining how to build the deck type that a player wants to play as well as a build type, X Monsters X Spell X Trap.
Class 3: Ruling & Timing
Likely the most IMPORTANT Class DA could offer. Either for self use in duels, or becoming a judge for DuelingNetwork or at an Official Konami Duel Monsters Tournament.this class would be a must.
Class 4: Deck comboing
A great class for people who want to see what their deck can DO in its current or later state. this class would be a Mirror match duel between Student and Teacher.. showing the Teacher where the student stands, and offering help in chaining cards the PROPER WAY in order to get the result the student is looking for
Class 5: Exploiting Meta
Again, i think this is another class where i personally feel i can't stress importance Meta Decks are something everyone is bound to run into. Dueling Network, Real Life, Underground or Official Duel Monster Tournaments. They're everywhere.
and Knowing is half the battle, and thats what this class would be about. showing the Current and future Meta decks. and saying
"Okay class, this Deck wants to do this, and this, and they play this card. then its game over..but the weakness in these cards are This,This aaannnddd This"
pretty much taking the edge off dueling them and helping players play smarter when dueling Meta decks. at the end of the day, no Deck is perfect and no duelist is without flaw.
so, there you have it. a 5 course Curriculum, DA could make any changes to the classes they feel they would need, but i feel that this would be an amazing direction for DuelAcademy and would help it further more live up to its name.