Leaving Replays to Record:Game 1
Game 2
My analysis of the games:
Game 1:
Turn 1, 2 and 3 - Both sides just doing what was possible with the actual cards in their hand, not many difficulty decisions, on turn 3 I expected Messengelato to get hit by Bottomless, the Dimensional Prison was really unexpected, since I didn't expected a dprison from what I thought to be H.A.T.
Turn 4 - You decide to attack Cat with Myrmeleo x2 instead of doing a Abyss Dweller before hitting it, which basically allowed me to get the Cat+Angelly combo on hand due to Chateau and Ticket effects.
Turn 5 - At this turn I really expected Hootcake to get hit by Bottomless, and I would have been left without many options in this case, but you didn't activated it, so I used it to run over Abyss Dweller with it's 2000 attack, I still knew you had Bottomless and Trap Hole Nightmare set, so trying to go for anything else at this point would be just dumb, I was afraid of Chateau or Ticket being hit, so I setted Double Summon as a bluff.
Turn 6 & 7 - I summoned Angelly to Messengelato, expecting it to be hit by bottomless... but no, Messengelato wen't through, at this point I already knew both of your facedowns, since you had them added with Myrmeleo, so I decided to just attack and see what was the facedown monster, turns out it is Ice Hand, and you hit my bluff card with it, I couldn't summon any XYZ as it would be suicide with the Trap Holes on the field, so I just waited for the Madolches to go back to hand and set palooza ot finish it next turn if I could run over everything using the Hands effects.
Turn 8 - Oh boy, at this turn you could have used the hand effects to destroy everything I had, just had to keep crashing the hands on my Hootcake and getting their effects off, would completly blow up my field, but you decided to run over it with Doom Dozer instead, oh well.
Turn 9, 10 & 11 - at turn 11 I finally had everything I needed, except life points, after my set Ice Hand got destroyed bringing Fire Hand out, you had a fire hand in attack position, so I crashed on it, since I didn't had anything else on the field you couldn't use your effect, I used it to destroy Ragnazero which was the thing stoping my plays, then I was good to go, Tiaramisu bounce everything back, then use Ticket special summon effect + Ice Hand to make Diamond Dire Wolf and get ride of the last card on the field, I also managed to get back Cat and Angelly by Tiaramisu's effect, so I could redo all the combo on the next turn, things were looking good.
Turn 12 - You drew into Dionaea, summoned her to get Myrmeleo and then XYZ'd for Crazy Box, at this point it crashed, however you rolled the dice later and the result was two, if it was two in the game, you would get to draw Call of The haunted, even if you set it I would just bounce everything back, and then use the cards in my hand to finish next turn.
Game 2:
Side deck changes:
You - (-1 Forbidden Lance, +1 Traptrix Trap Hole Nightmare, -1 Dimensional Prison, +1 Mirror Force) (-1 Maestroke, +1 Hearland Draco, +1 Cairngorgon, +1 Albverdich, +1 Lavalval Chain).
Me - (-2 Fire Hand, -2 Ice Hand, -1 Dark Hole, -1 Mewfeuille, +2 Gozen Match, +2 MST, +2 Needle Ceiling).
Turn 1, 2, 3, 4 & 5 - .
Turn 6 - You decided to destroy Chateau with Myrmeleo effect, and then go for Exciton Knight, there was no real reason to destroy Chateau before going for Exciton Knight, funny enough even though I hit Exciton Knight with Black Horn of Heavens, Exciton couldn't use his effect anyway, since you had the same amount of cards I had.
Turn 7 - I go for game using the no effect Mewfeuille to summon Invoker and bring another Messengelato, even if I hadn't got Chateau on the draw Phase, I could still attack with Invoker and Both Messengelatos, and then go for Cowboy for game.
Yeah I know, I overanalysed... But that's why I like YGOPro over DN.
Also, this deck isn't a net deck, indeed I am using most monster counts that everyone else is running, because everyone else is running it for a reason, except for Mewfeuille, which I can't help but run 3 instead of 2, 2x each hand is pretty standard, ofc there is no creativity on that, since it's the metagame for it, but there are still options I have to make to fit my play style, as for example, I just don't like running Ragnazero, and want Castel on all my decks ASAP when it hits the TCG, the side and the extra (even though there are not many options to change on the extra) are completly composed of things I wanted to run.Also not sure how is running:2x Maxx "C", 2x D.D. Crow, 2x MST, 1x D Fissure, 2x Needle Ceiling, 2x Vanity's Emptiness, 2x Gozen Match, 2x Light-Imprisioning Mirror is outdated, in a format where Mermails, Lightsworns and Traptrix (mixed with a bunch of stuff), is ruling the TCG, this side deck can have those 3 as target, what should I expect for the TCG? Better Side agains't the Ice Barriers?*sarcasm* Oh well...Well, basically that was the analyze I was expecting, and since it wasn't done and the judgment seemed a bit doubtfull, I did it myself, erhm... End?