Monsters: 16
3x Karakuri Strategist MDL 248 "Nishipachi"
2x Karakuri Merchant MDL 177 "Inashichi"
3x Karakuri Komachi MDL 224 "Ninishi"
3x Karakuri Soldier MDL 236 "Nisamu"
1x Karakuri Ninja MDL 919 "Kuick"
1x Karakuri Ninja MDL 7749 "Nanashick"
3x Solar Wind Jammer
Spells: 22
3x Mystical Space Typhoon
3x Instant Fusion
3x Iron Call
3x De-Synchro
3x Machine Manipulation
2x Karakuri Anatomy
2x Karakuri Cash Cache
1x Limiter Removal
1x Book of Moon
1x Dark Hole
Traps: 2
2x Vanity Emptiness
Extra Deck: 15
2x Panzer Dragon
1x Ally of Justice Catastor
1x Naturia Beast
1x T.g. Hyper Librarian
1x Naturia Landoise
1x Black Rose Dragon
3x Karakuri Shogun MDL 00 "Burei"
1x Stardust Dragon
3x Karakuri Steel Shogun MDL 00X "Bureido"
1x Scarp Dragon
Alright well this is my new deck that I am going to main this format and probably for now on. Its very fun, but at times can dead draw. I think the one thing I would take out is Machine Duplication, even though it was came in handy a few times just 3 seems too much. For those who are going to recommend the Tele-Karakuri build, I have already made it and it gets a lot worse hands then this deck. For those who are curious here is my Tele-Karakuri Build: https://i.imgur.com/e7BwMQI.png . I really would like to start using this in tournaments that I have at my academy and at others. Any side deck suggestions? All help is appreciated, if I take your advice I will be updating this original post. Thanks everyone!