A Cyber Dragon's Talk
Just like Lightsworn's, the new Cyber's was just released too. This makes Cyber's stronger than before a lot and also they now can attract all the duelists to play them. Well, let's take a look!
How will you use them properly? What are your new strategies and moves for these cards? Commence.
Just like Lightsworn's, the new Cyber's was just released too. This makes Cyber's stronger than before a lot and also they now can attract all the duelists to play them. Well, let's take a look!
Cyber Dragon Core :
When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand.
If your opponent controls a monster and you control no monsters: You can banish this card from the Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn.
This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
If your opponent controls a monster and you control no monsters: You can banish this card from the Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn.
This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
Cyber Dragon Drei :
When this card is Normal Summoned: You can make all "Cyber Dragon" monsters you currently control become Level 5. You cannot Special Summon monsters the turn you activate this effect, except Machine-Type monsters.
If this card is banished: You can target 1 "Cyber Dragon" you control; this turn, it cannot be destroyed by battle or by card effects.
This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
If this card is banished: You can target 1 "Cyber Dragon" you control; this turn, it cannot be destroyed by battle or by card effects.
This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
Cyber Dragon Nova :
2 Level 5 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target.
Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or side of the field; this card gains 2100 ATK, until the End Phase.
If this card in your possession is sent to the Graveyard by an opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target.
Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or side of the field; this card gains 2100 ATK, until the End Phase.
If this card in your possession is sent to the Graveyard by an opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.
Cyber Network :
Destroy this card during your 3rd Standby Phase after activation.
Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine-Type monster from your Deck.
When this card is sent from the field to the Graveyard: Special Summon as many of your banished LIGHT Machine-Type monsters as possible and destroy all Spell/Trap Cards you control. Those monsters cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine-Type monster from your Deck.
When this card is sent from the field to the Graveyard: Special Summon as many of your banished LIGHT Machine-Type monsters as possible and destroy all Spell/Trap Cards you control. Those monsters cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
Cyber Repair Plant :
If "Cyber Dragon" is in your Graveyard: Activate 1 of these effects.
● Add 1 LIGHT Machine-Type monster from your Deck to your hand.
● Target 1 LIGHT Machine-Type monster in your Graveyard; shuffle that target into the Deck.
If 3 or more "Cyber Dragons" are in your Graveyard, you can activate both of those effects. You can only activate 1 "Cyber Repair Plant" per turn.
● Add 1 LIGHT Machine-Type monster from your Deck to your hand.
● Target 1 LIGHT Machine-Type monster in your Graveyard; shuffle that target into the Deck.
If 3 or more "Cyber Dragons" are in your Graveyard, you can activate both of those effects. You can only activate 1 "Cyber Repair Plant" per turn.
How will you use them properly? What are your new strategies and moves for these cards? Commence.