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descriptionT.G. Stunnin' EmptyT.G. Stunnin'

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Monsters (16):
3 T.G. Rhino
3 T.G. Warwolf
3 Hazy Flame Cerbereus
2 Reborn Tengu
2 T.G. Striker
2 Beast King Barbaros
1 Thunder King Rai-Oh


Spells (9):
3 Pot of Duality
2 Kaiser Colliseum
2 Forbidden Lance
1 Dark Hole
1 Book of Moon


Traps (15):
3 Skill Drain
2 Horn of the Phantom Beast
2 TG1-EM1
2 Call of the Haunted
2 Dimensional Prison
1 Mirror Force
1 Solemn Warning
1 Bottomless Trap Hole
1 Torrential Tribute


Side Deck:
3 Mystical Space Typhoon
2 Necrovalley
2 Fencing Ferret
2 Twister
1 Overworked
1 System Down
1 Curse of Darkness
1 Light-Imprisoning Mirror
1 Shadow-Imprisoning Mirror
1 Malevolent Catastrophe


Extra Deck (15):
1 Ally of Justice Catastor
1 Crimson Blader
1 Gaia Knight, The Force of Earth
1 Naturia Barkion
1 Scrap Dragon
1 Star Eater
1 Stardust Dragon
1 T.G. Wonder Magician
1 Constellar Ptolemy M7
1 Diamond Dire Wolf
1 Gagaga Cowboy
1 Hieratic Dragon Sun Overlord of Heliopolis
1 Number 30: Acid Golem of Destruction
1 Number 50: Blackship of Corn
1 Photon Striker Bounzer


Looking to make this a little stronger, so give me some suggestions peeps. I'd post a pic, but it ain't working on DA.


Last edited by PowerNova on Sun Dec 15, 2013 3:41 am; edited 2 times in total

descriptionT.G. Stunnin' EmptyRe: T.G. Stunnin'

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Let's start with monsters

-2 Fencing Ferret (If you like it its a better side deck card)
+2 T.G. Striker (Best T.G. monster you run, or you should be running)

The rest looks fine.

Onto spells. While these are mostly preference there are some things you can do which I think would make your deck better.

-2 or 3 MST (Spell and Trap destruction isn't really needed in T.G., all your monsters are floaters with the exception of BKB and TKR, so if they are wasting resources on your monsters its good for you)

+2 Forbidden Lance (Better than MST in TG IMO because it allows you to still protect the BKB or TKR like a MST would but it is also more versatile in that it can prevent the direct removal rather than just being a blind shot and hope you hit the bottomless or compulse, also it helps you get over 3000 attack that TG normally can't deal with outside of traps)

+1 Pot of Duality (Just because, its TG so you run 3, no question)

As for traps, the only thing I would suggest is taking out a mirror force if you decide to keep 1 MST to deal with the Factory/Whirlwind/Ravine etc...

descriptionT.G. Stunnin' EmptyRe: T.G. Stunnin'

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I must have been tired/drunk or something. Striker is def in the main deck  T.G. Stunnin' 3974120512 

I've updated this for the upcoming format, and have taken your edits into account bro.

descriptionT.G. Stunnin' EmptyRe: T.G. Stunnin'

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