Duel Academy
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Duel Academy Log in

Get your game on!


descriptionGravekeeper's Anti-Eff EmptyGravekeeper's Anti-Eff

more_horiz
This deck is quiet good :3 I mean, i love to play with it and win many times, but i don't think its completed yet. I don't want to make it like Malefic Gravekeper's.

Any ideas on what should i change? Because if i change even one wrong card, the entire deck will lose its purpose : Negating everything on the field and out of it.


EDIT :

Because of few ideas i  changed some cards and added more... But i still need ideas.

Gravekeeper's Anti-Eff IelX1xj

Last edited by Xxerox on Sun Jul 14, 2013 1:22 pm; edited 2 times in total

descriptionGravekeeper's Anti-Eff EmptyRe: Gravekeeper's Anti-Eff

more_horiz
Why Skill Drain in general?  
-1 Fiendish
-1 BoM
-2 TGU

So many cards.  I'll leave it up to other people. ._.

descriptionGravekeeper's Anti-Eff EmptyRe: Gravekeeper's Anti-Eff

more_horiz
I actually changed my deck a little before the comment.  Skill drain is very usefull but worthless for me, so i replaced it with Soul Drain.

Now the problem is with the Breathrough Skill. It blocks skills, yes, but... I dont know.. If Necrovaley is on, i cant banish it.. So i dont really know what to do with it - to stay or to remove.

BTW what TGU means?

descriptionGravekeeper's Anti-Eff EmptyRe: Gravekeeper's Anti-Eff

more_horiz
-1 TT;
-2 SLR - I don't see the point in playing SLR + Dark Bribe;
-2 TGU;
-2 BTS;
-1 Fiendish;
-2 Descendant; I've always played this card at 1 in the deck. You never what to draw it, the idea is to SS it from Spy.
-1 Dark Hole.

That's pretty much it. Now, as for what to add... 
TKR - Good card against Spellbooks; If you plan on playing it you should run 2.
Veiler - overall good hand trap; 3 is a good number, but you have Fiendish so... idk, you can switch the 2 remaining Fiendish Chains for 2 Veilers even 3.
2nd Duality, that's a must;
3rd Compulse.
Good tech cards are Mind Crush, Debunk, Magic Wand (simply cause you need to be fast this format).

descriptionGravekeeper's Anti-Eff EmptyRe: Gravekeeper's Anti-Eff

more_horiz
Not very sure for the Torential Tribute :/

I dont know what SLR is :/  But if you mean starlight road, It works fine with effects that clear the field. Starlight road is great with  Dark Bribe.

The tour guide is perfect when i need to do extra dmg. My deck is not based on dealing dmg and the various effects of lvl 3 xyz hel allot.

As i sayed i am not sure about the Breakthrough skill so maybe i will remove it :/

The fiendish chains.. I need them. They are one of my most usefull cards >.<

The idea of descendant is that its always destroyed too much. If i have only one this means i cant use it again, and most of the time it gets banished because people find it dangerous >.< I cant make it 1 if my entire deck is based on its eff to destroy other cards.

The dark Hole.... What else to use? You just removed all my Field Clearing cards .. WTF ? I mean, If the opponent has 6 monsters how i am going to stop them without dark hole or torential tribute...


TKR ? You mean thunder king, right? Have you noticed what my deck is ? Gravekeepers? I draw half of the cards from my deck. Maybe it will be strong for spellbooks, but ruins my deck.

I tryed with veiler... maybe i should replace the breakthrough skill... But the problem is they can be activated only from hand. If the enemy destroys my necrovalley, and aktivates a skill monster, i can use veiler, but that is only once, while the breakthrough skill, i can use it 2 times.. But the spell speed of veiler is faster i think.. OK , someone to explain this please? Which of the 2 cards have faster speed, to block effects.


Pot of Duallity is good but makes my deck bigger, and forbids me to special summon. I a mnot sure if i should add another one or not :/

Debunk sounds like a nice cards. Mostly because negates from hand, so it can block few cards.
I cant find that Magic wand :/

DONT NAME THE CARDS MST OR TT OR SOMETHING >.< I CANT UNDERSTAND A WORD.

Second, dont give advice of deck if you want to make it like yours.

descriptionGravekeeper's Anti-Eff EmptyRe: Gravekeeper's Anti-Eff

more_horiz
TGU means Tour Guide from the Underworld.  
Breakthrough Skill should be removed.
I believe Lawliet might be referring to Wonder Wand when he says Magic Wand.  Lets you draw cards.  Best with recruiter.

descriptionGravekeeper's Anti-Eff EmptyRe: Gravekeeper's Anti-Eff

more_horiz
Ok removed the Breakthrough skill and added one debunk.

Now, about the  Wonder wand :

i need Recruiter because it is a material for Descendant, and Xyz

descriptionGravekeeper's Anti-Eff EmptyRe: Gravekeeper's Anti-Eff

more_horiz
privacy_tip Permissions in this forum:
You cannot reply to topics in this forum
power_settings_newLogin to reply