The reason Freed is in the deck is another tutor for Synchron. Speed Warrior is there for synchro material scrap, and Shield Wing is for a defensive option if I get an absolute garbage of a hand. As for the people telling me to throw out over half the deck, really? It isn't quite that bad. It works well as-is, I was looking for ways to make more small improvements, not overhaul the deck. I appreciate that you are trying to help, but you're being narrow-minded if you think all these cards are bad for some reason. Also, while I do run Star Dragon, I didn't ever plan on adding Quasar, because it's still mainly a Junk Synchron deck. All the other Synchros are option picks so I have more star combos to bring out. I would probably take out Draco-Equiste if someone didn't look at this deck and rape it over my face because they think it looks dumb.
Rai, I understand that you think every card being able to summon is a good idea, but if you don't draw the Synchron, you're kinda bumscrewed. So, I have a few tutor options.
General idea of cards I can live without in the deck for increased Synchro power, in the interests of helping you help me:
Necro Linker (I don't really like the effect, it just leaves Synchron exposed for a turn unless I have Urgent Tuning down)
Noble Knight Joan (Don't use it's effect as often as I thought, but it's a recycle option for Synchron)
Draco-Equiste+Polymerization+1 Gaia Knight (I really can't remember my thoughts when I put that in, it's a cool option, but 6 is actually the hardest number to pull off with this deck for some reason. ) (side note, I'd probably throw out one of the Junk Gardna's as well for above reason, I don't hit 6 often enough to keep 2 of them in the deck.)
Sonic Warrior (I hardly ever use it, and it's effect never effects anything when I do use it.)
Shield Worm (It's a random level 4 insect monster, it's effect is practically useless, take one card from their deck.)
Speed Warrior (I guess I see that it's really a dead draw for me. It's only use is grave synchro material with Junk Synchron's effect, and that shouldn't be a problem needing an extra card to deal with.)
The rest, unless I were to completely change directions with the deck, are pretty crucial to me.