As the name implies this is my Silent Psychic deck, it runs pretty
smoothly and can beat a variety of decks, although overall it dies
against skill drain, suggestions needed
Monsters: 17
1 Grandsoil the Elemental Lord
2 Overdrive Teleporter
2 Silent Psychic Wizard
2 Serene Psychic Witch
2 Psychic Commander
2 Card Trooper
2 Hushed Psychic Cleric
2 Esper Girl
1 Psychic Jumper
1 D.D. Telepon
Spells: 12
2 Psychic Feel Zone
1 Heavy Storm
2 Miracle Synchro Fusion
1 Dark Hole
1 Monster Reborn
1 Night Beam
2 Mystical Space Typhoon
2 Emergency Teleport
Traps: 13
2 Bottomless Trap Hole
2 Torrential Tribute
1 Psychic Trigger
2 Psychic Overload
2 Compulsory Evacuation Device
2 Safe Zone
2 Fiendish Chain
Extra: 15
2 Ultimate Axon Kicker
1 Hyper Psychic Blaster
1 Crimson Blader
1 Thought Ruler Archfiend
1 Stardust Dragon
1 Psychic Lifetrancer
1 Black Rose Dragon
1 Naturia Barkion
1 Psychic Nightmare
1 Sirius the Blue Dog Star
1 Psychonductor Behemoth
1 Magical Android
1 Catastor
1 Naturia Beast
Also side deck options would be nice i just cant think of anything that wouldn't ruin the way the deck is played
smoothly and can beat a variety of decks, although overall it dies
against skill drain, suggestions needed
Monsters: 17
1 Grandsoil the Elemental Lord
2 Overdrive Teleporter
2 Silent Psychic Wizard
2 Serene Psychic Witch
2 Psychic Commander
2 Card Trooper
2 Hushed Psychic Cleric
2 Esper Girl
1 Psychic Jumper
1 D.D. Telepon
Spells: 12
2 Psychic Feel Zone
1 Heavy Storm
2 Miracle Synchro Fusion
1 Dark Hole
1 Monster Reborn
1 Night Beam
2 Mystical Space Typhoon
2 Emergency Teleport
Traps: 13
2 Bottomless Trap Hole
2 Torrential Tribute
1 Psychic Trigger
2 Psychic Overload
2 Compulsory Evacuation Device
2 Safe Zone
2 Fiendish Chain
Extra: 15
2 Ultimate Axon Kicker
1 Hyper Psychic Blaster
1 Crimson Blader
1 Thought Ruler Archfiend
1 Stardust Dragon
1 Psychic Lifetrancer
1 Black Rose Dragon
1 Naturia Barkion
1 Psychic Nightmare
1 Sirius the Blue Dog Star
1 Psychonductor Behemoth
1 Magical Android
1 Catastor
1 Naturia Beast
Also side deck options would be nice i just cant think of anything that wouldn't ruin the way the deck is played