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descriptionX-Sabers EmptyX-Sabers

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X-Sabers M1Cc9Ak

descriptionX-Sabers EmptyRe: X-Sabers

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If you want a rating, 6/10

More monsters. Less traps

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MORE GARDESTRIKE

less traps

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Gardestrike sucks.

Gorz should be played in this deck

Ragirura is okay. Should be sided.

Marauding Captain is amazingly good in this deck.

Take out the Compulses

One Torrential.

Take out the D-Prisons and replace with a Mirror Force.

Take out both Huge Revolutions and replace one with Starlight.

Bottomless is bleh

Gozen Match is a good idea to main or side

Saber Vault. Play Saber Vault

Take out Chimeratech, Gaia Knight, Armory Arm, and Gravity Warrior

Replace with another Souza, along with a Leviathan Dragon and a M-X-Saber Invoker

One more Fuhelmknight is a really good idea

Also, the Solemns are crap in Main Deck. Side them out or don't run them.

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You sir are nab, Gardestrike are the decks cyber dragons, you can never go wrong with them, trust me I dominate with my build

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Naito Raizu wrote:
Gardestrike sucks.

Gorz should be played in this deck

Ragirura is okay. Should be sided.

Marauding Captain is amazingly good in this deck.

Take out the Compulses

One Torrential.

Take out the D-Prisons and replace with a Mirror Force.

Take out both Huge Revolutions and replace one with Starlight.

Bottomless is bleh

Gozen Match is a good idea to main or side

Saber Vault. Play Saber Vault

Take out Chimeratech, Gaia Knight, Armory Arm, and Gravity Warrior

Replace with another Souza, along with a Leviathan Dragon and a M-X-Saber Invoker

One more Fuhelmknight is a really good idea

Also, the Solemns are crap in Main Deck. Side them out or don't run them.


Why Maurading captain when Boggart Knight exists? D Prison>Mirror Force due to banishing, thus getting around stuff that activates in the grave, and destruction negation like stardust, and SLR. The Huge Revolution Is Over>SLR, because Garunix exists, and THRIO can not be negated by solemn warning. I don't see why I should take out compuls. Armory is summoned by Fuhelm+Ragigura, which can end games. Gravity is a powerful level 6 synchro. Not much better than it. Chimera is pro against machine decks. And I don't understand how the solemn brigade is bad.

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Solemn isnt bad lol

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I played X-Sabers before anything else. Gardestrike kills the deck's speed. Don't question me.

Also, Double Summon is pretty good spell to play in this deck. Keeps up the swarming

And like with Traps in Dragunities, traps in X-Sabers slows the deck down. I just don't like the Solemn Brigade in the main deck

And Marauding gets instant Rank 3 XYZ or instant Gaia Knight or Naturia Barkion.

And I'm not saying to run it instead of Boggart Knight. I run it with Boggart Knight

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Naito Raizu wrote:
I played X-Sabers before anything else. Gardestrike kills the deck's speed. Don't question me.

Also, Double Summon is pretty good spell to play in this deck. Keeps up the swarming

And like with Traps in Dragunities, traps in X-Sabers slows the deck down. I just don't like the Solemn Brigade in the main deck

And Marauding gets instant Rank 3 XYZ or instant Gaia Knight or Naturia Barkion.

And I'm not saying to run it instead of Boggart Knight. I run it with Boggart Knight


Double Summon sounds like an awful -1. Boggart already puts another Saber from hand to field. Rank 3 XYZ are completely pointless in this deck.

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I only ran two XYZ monsters, Leviathan Dragon and M-X-Saber Invoker

Leviathan Dragon when you need attack

M-X-Saber brings out Boggart from deck with the detach of an X-Saber, usually a tuner like Airbellum and Fuhelmknight. Then Faultroll brings himself out and specials the tuner from grave for a Souza.

Other combos can be pulled. They're not completely pointless.

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Tour Guide would bring out rank 3 xyz better.

And Leviathan is no better of a beater than my synchros.

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Whatever. I just suggest trying it, because it worked for me. I beat Inzektors in a tournament with a build that used what I suggested.

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lol PK (Vonoglia)....Gardestrike is bad..

You can run tour guide as mentioned by Naito, but probs only if you want to go the X-Saber invoker path. I personally haven't tried that way so have no clue about it

- x1 Saber Slash
- x2 Huge Revolution
- x1 Gottoms E-Call (meh..i find two works better than one....)
- x1 Mind Control (never really been a fan of this in Sabers, but thats just me)
- x2 Dimensional Prison (couldn't see anything else to get rid off for bottomless and mst)

+ x1 Starlight Road
+ x1 Gorz
+ x2 Pot of Duality
+ x1 Reinforcement of the Army ( you have like 7 targets 3 of them being faulttroll)
+ x1 Bottomless Trap Hole (runs in twos)
+ x1 Mystical Space Typhoon

For your extra i would - Gravity warrior for a useful rank 3 xyz monster like Zenamines or something.

That's what i would do, take what you want


Last edited by Liyana on Sun Jan 27, 2013 5:38 am; edited 1 time in total

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I might drop saber slash and a gottoms call, but prison huge revoltuion stay

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But why huge revolution over Starlight Road?

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Liyana wrote:
But why huge revolution over Starlight Road?


Huge Revolution is Over banishes Fire King High Avatar Garunix, while Garunix would just come back next turn after starlight. And huge revolution can not be negated by Solemn Warning.

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So one card to stop one card, over 1 card that can stop alot of others

Re think that and just side it

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speaking from a personal bias, I really like super-nimble hamster + a LS engine because LS sabers are fast as hell..

I would say

-1 ragi
-2 emmers
-that lone BTH
-1 revolution
-1 pashaul
-1 torrential
-2 boggart

+2 Ryko
+3 lyla
+2 solar recharge
+1 light birgade
+1 super nimble

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