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descriptionClear world Malefics EmptyClear world Malefics

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Clear world Malefics RQLeG
My goal with this deck is to easily stop your opponent with the field Clear World and in this deck, there is only earths and dark monsters which is very easy to get around clear world, besides the Reborn Tengu that is used to have an easier time getting out Beast Machine King Barbaros. with the 3 Skill Drain it makes it easy to win with Beast Machine King Barbaros because you can then do damage. i have been trying to work Seal of Orichalcos in this deck but i'm not sure how well it would work as far as usefulness goes. if someone wants to help with this deck i would greatly appreciate it.

descriptionClear world Malefics EmptyRe: Clear world Malefics

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Beast Machine King can be taken out. Way to hard to get out onto the field. Get rid of at least one terraforming or else it clogs your hand

One Skill Drain and a Dark Bribe can be replaced with Solemn Warning or other staple traps.

Also, Malefic Truth, Gear Town, and Gear Dragon can be taken out. Two kinds of field spells are cloggy, and the Gear Dragon won't help if you're not going for Gear Town Malefics.

-1 of both forms of Stardust and Cyber End. Since no more than one Malefic can be on the field at one time, it becomes cloggy, even if with Skill Drain. Better to play safe.

Chalice can be switched around for Lance, though that's optional. Also, Gem-Knight Pearl should be switched out for a few different XYZ monsters.

Unsure of what to add in though. I'd have to give it some more thought

descriptionClear world Malefics EmptyRe: Clear world Malefics

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Isn't Clear world like the a**hole of yugioh cards?

descriptionClear world Malefics EmptyRe: Clear world Malefics

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Clear World is a field spell which hammers players with effects depending on what monster attribute they have on the field

Light = Hand must be revealed at all times

Dark = If you control two or more monsters, you cannot attack

Earth = During your standby phase you must target 1 face-up defense position monster you control and destroy it

Water = During your End Phase you must discard one card

Fire = During your End Phase you take 1000 points of damage

Wind = You must pay 500 LP to activate spells

descriptionClear world Malefics EmptyRe: Clear world Malefics

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Yeah exactly. Who uses that?

descriptionClear world Malefics EmptyRe: Clear world Malefics

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I do. It's actually pretty good if you can work your way around the effects.

descriptionClear world Malefics EmptyRe: Clear world Malefics

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Only way I know is clear vice dragon. But again, who uses that?

descriptionClear world Malefics EmptyRe: Clear world Malefics

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Clear Vice Dragon isn't used because of it's attack being 0 unless it's attacked

I use Clear World in a Ninja deck, and it actually compliments it nicely. The hand being revealed doesn't do much for me, and the toll on life points because of Wind monsters and Clear World's other effect doesn't really effect the deck much. It's much more of a pain in the ass for the opponent.

descriptionClear world Malefics EmptyRe: Clear world Malefics

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Still is dumb. XD

descriptionClear world Malefics EmptyRe: Clear world Malefics

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It's good for pissing people off.

I go for the troll factor of the card along with the usefulness

descriptionClear world Malefics EmptyRe: Clear world Malefics

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Nah, I'll stick with gates for my DW's.

descriptionClear world Malefics EmptyRe: Clear world Malefics

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