Other works by nekofjung:
1. Armybots
2. Berserkers
3. Chickens
4. Fish
5. Ghosts
6. Glimmer
7. Jungle Lords
8. Limiters
9. Mythix
10. Scientists
11. Spiders
12. Spies
13. Twilight
14. Zodiac
Well here is my new work and 15th set of cards I've created. These are the Junkyard set and their effects primarily deal with creating card advantage by being able to pick up the bottom card of your grave and add it to your hand. Many of them also have some negative effects as well such as damage to your LP since card advantage should never be too simple. ;D Here's the set, please enjoy and feel free to comment/rate. If you have suggestions for improvements I am always willing to listen, but you must provide a reason for why something needs to be improved, i.e. "that card is broken" is not a reason. You must say why you think the card is broken.
When this card is Special Summoned you can discard 1 card to destroy all face-down spell and trap cards your opponent controls. When this card is used to Synchro Summon an Earth attribute monster, that monster is unaffected by spell, trap, and monster effects until the end of this turn. During your End Phase pay 1000 Life Points or destroy this card.
If this card would be destroyed by a card effect, discard 1 card from your hand to negate that effect. During your End Phase if you have 3 or more cards in your hand, discard cards until you have only 2 cards in your hand. If you have 1 or less cards in your hand, pick up cards from the bottom of your graveyard and add them to your hand until you have 2 cards in your hand (or until there are no more cards in your graveyard).
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 3 monsters, including at least 1 "Junkyard" monster. The effects of monsters your opponent controls are negated. Once per turn, search your deck for any card and add it to the bottom of your graveyard.
"Junkyard Witch" + 1 or more non-tuner monsters
Once per turn, you may discard all cards in your hand, then pick up cards from the bottom of your graveyard equal to the number of cards discarded and add them to your hand. If this card destroys a monster by battle, add the bottom card of your graveyard to your hand. When this card is destroyed you may arrange the cards in your graveyard in any order desired.
Once per turn, during your Standby Phase if you control a "Junkyard" monster, roll a six-sided dice. If the dice result is a 1 destroy this card and reduce your Life Points by 1000. If the result is a 2 reduce your Life Points by 700. If the result is a 3, 4, or 5 destroy 1 monster your opponent controls and inflict 400 damage to your opponent's Life Points. If the result is a 6, destroy all monsters your opponent controls and inflict 400 damage per monster destroyed. Then pick up the bottom card of your graveyard and add it to your hand.
1. Armybots
2. Berserkers
3. Chickens
4. Fish
5. Ghosts
6. Glimmer
7. Jungle Lords
8. Limiters
9. Mythix
10. Scientists
11. Spiders
12. Spies
13. Twilight
14. Zodiac
Well here is my new work and 15th set of cards I've created. These are the Junkyard set and their effects primarily deal with creating card advantage by being able to pick up the bottom card of your grave and add it to your hand. Many of them also have some negative effects as well such as damage to your LP since card advantage should never be too simple. ;D Here's the set, please enjoy and feel free to comment/rate. If you have suggestions for improvements I am always willing to listen, but you must provide a reason for why something needs to be improved, i.e. "that card is broken" is not a reason. You must say why you think the card is broken.
When this card is Special Summoned you can discard 1 card to destroy all face-down spell and trap cards your opponent controls. When this card is used to Synchro Summon an Earth attribute monster, that monster is unaffected by spell, trap, and monster effects until the end of this turn. During your End Phase pay 1000 Life Points or destroy this card.
If this card would be destroyed by a card effect, discard 1 card from your hand to negate that effect. During your End Phase if you have 3 or more cards in your hand, discard cards until you have only 2 cards in your hand. If you have 1 or less cards in your hand, pick up cards from the bottom of your graveyard and add them to your hand until you have 2 cards in your hand (or until there are no more cards in your graveyard).
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 3 monsters, including at least 1 "Junkyard" monster. The effects of monsters your opponent controls are negated. Once per turn, search your deck for any card and add it to the bottom of your graveyard.
"Junkyard Witch" + 1 or more non-tuner monsters
Once per turn, you may discard all cards in your hand, then pick up cards from the bottom of your graveyard equal to the number of cards discarded and add them to your hand. If this card destroys a monster by battle, add the bottom card of your graveyard to your hand. When this card is destroyed you may arrange the cards in your graveyard in any order desired.
Once per turn, during your Standby Phase if you control a "Junkyard" monster, roll a six-sided dice. If the dice result is a 1 destroy this card and reduce your Life Points by 1000. If the result is a 2 reduce your Life Points by 700. If the result is a 3, 4, or 5 destroy 1 monster your opponent controls and inflict 400 damage to your opponent's Life Points. If the result is a 6, destroy all monsters your opponent controls and inflict 400 damage per monster destroyed. Then pick up the bottom card of your graveyard and add it to your hand.