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descriptionSix Samurai Wind-up-esque hand loop. EmptySix Samurai Wind-up-esque hand loop.

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Something I stumbled upon.





  • Activate Gateway and (no.X) United.
  • Normal summon "Hand of the Six Samurai" (1b United/2b Gateway).
  • Special summon "Six Samurai Kizan (1st)" (2b United/4b Gateway).
  • Search in graveyard or deck for another "Six Samurai Kizan" by removing 4b from your side of the field (0b United/2b Gateway).
  • Special summon "Six Samurai Kizan (2st)" (1b United/4b Gateway).
  • Search in graveyard or deck for another "Six Samurai Kizan" by removing 4b from your side of the field (0b United/2b Gateway).
  • Special summon "Six Samurai Kizan (3rd)" (2b United/4b Gateway).
  • Now that all 3 "Kizan"s are on the field, XYZ summon for Evilswam Ouroboros.
  • If this is your 1st turn, use the discard effect by removing 1 metal (Kizan).
  • Search in graveyard or deck for another "Six Samurai Kizan" by removing 4b from your side of the field (2b United/0b Gateway).
  • Special summon that "Kizan". (2b United/4b Gateway).
  • Use "Hand of the Six Samurai" to destroy Evilswam Ouroboros.
  • Graveyard looks like this: x3 Kizan x1 Evilswam_O.
  • Use Gateway effect to add (1st) Kizan to hand again (2b United/0b Gateway).
  • Special summon that Kizan (2b United/2b Gateway).
  • Repeat process from step 4 but this time your counters will look like this from now on:
    (2b United/2b Gateway).
  • After you have repeated this
    process, your opponent's hand should be empty and you should have 4b on
    your field. Repeat the process but this time XYZ summon Daigusto Emeral instead. He'll then return all of your Evilswam Ouroboros to the extra deck.
  • But remember, on your last Daigusto Emeral, make sure you send back the other 2 Daigusto Emeral in graveyard and a Kizan to deck.
  • Now, since you have Evilswam Ouroboros (x3) and (x2) Daigusto Emeral back
    in the extra deck you're able to banish all of those cards your
    opponent discard to the graveyard and repeat process for infinite loop.

descriptionSix Samurai Wind-up-esque hand loop. EmptyRe: Six Samurai Wind-up-esque hand loop.

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you saw netdecking nubs, this topped in a tournament in japan in the past couple weeks.

descriptionSix Samurai Wind-up-esque hand loop. EmptyRe: Six Samurai Wind-up-esque hand loop.

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Okay?

descriptionSix Samurai Wind-up-esque hand loop. EmptyRe: Six Samurai Wind-up-esque hand loop.

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An impractical four-card combo. Requires Hand, Kizen, Gate, and United. It's a neat combo that can Banish every card in their Hand, Field, and Graveyard, but the chances of getting it right off the bat are less than 1%, while the Wind-Up loop has a more realistic 20%.

descriptionSix Samurai Wind-up-esque hand loop. EmptyRe: Six Samurai Wind-up-esque hand loop.

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At least Six Sams isn't about She En only this time, not mentioning it's a cool combo, trolling your opponent that way makes you awesome lol.

in wind-up to do that similar thing we need like 2-3 cards only, and we can search them easily with Wind-up factory, in Six Sams United and Gates works similar to Factory, Let's say that Hand of the Six Samurai works like Wind-up Rat, and Kizan Works as Zenmainity, and Ourboro works as Hunter. Legit ._.

descriptionSix Samurai Wind-up-esque hand loop. EmptyRe: Six Samurai Wind-up-esque hand loop.

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Looks cool 8D but must be lucky to start with United, Gateway, Hand and 1 SSable Sammy or Kageki Surprised

descriptionSix Samurai Wind-up-esque hand loop. EmptyRe: Six Samurai Wind-up-esque hand loop.

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however if you could achieve that, it will be much better than Winddy loop, going to try some combos to make it possible ... startling ........ now .__.

descriptionSix Samurai Wind-up-esque hand loop. EmptyRe: Six Samurai Wind-up-esque hand loop.

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This play doesn't have to be done first turn, IJS. This is a devastating loop to pull out during any point of the duel.

descriptionSix Samurai Wind-up-esque hand loop. EmptyRe: Six Samurai Wind-up-esque hand loop.

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Go play Hieritua.

descriptionSix Samurai Wind-up-esque hand loop. EmptyRe: Six Samurai Wind-up-esque hand loop.

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