Duel Academy
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Duel Academy Log in

Get your game on!


descriptionMagiknights EmptyMagiknights

more_horiz
Magiknight
The Magiknights are a new archetype that I've been working on for a while now. Blazing onto the scene with versatile Warrior-type Tuners, tricky Spellcaster-type monsters, and powerful Synchro monsters, they mainly focus on spell counter manipulation to control the field with powerful effects. However, without spell counters, they are worthless, so great care needs to be taken to make sure the placing of spell counters cannot be prevented.
Magiknights 001stelltaMagiknights 002noriko
Magiknights 003shiniMagiknights 004kimo
Magiknights 005xenoMagiknights 006patne
Magiknights 007serenaMagiknights 011fyiria
Magiknights 008omegaMagiknights 012book
Magiknights 009forestMagiknights 010starry
Magiknights 013seti Magiknights 014chetya
Magiknights 015hayateMagiknights 016chiruno
Magiknights 017youkiMagiknights 018stone
Magiknights 019valleyMagiknights 020intercept

descriptionMagiknights EmptyRe: Magiknights

more_horiz
I apologize, but I'm gonna have to bump this...I worked hard on these, please comment if you have the time ;_;

descriptionMagiknights EmptyRe: Magiknights

more_horiz
very good i have to say. and very realistic effects. i like chiruno the best.

descriptionMagiknights EmptyRe: Magiknights

more_horiz
Yea, We all know how I feel about these.

I still think the only problem is that there is not enough counter support, for putting counters on.

descriptionMagiknights EmptyRe: Magiknights

more_horiz
These are great

descriptionMagiknights EmptyRe: Magiknights

more_horiz
privacy_tip Permissions in this forum:
You cannot reply to topics in this forum
power_settings_newLogin to reply