Hey guys, welcome to my room. Careful where you step, it's not the cleanest place ever. Visit whenever you like, just be sure not to blow anything up.
Last edited by Lyoko386 on Sun Feb 26, 2012 9:50 am; edited 3 times in total
Dueling Info
I won't be able to duel on the weekends much, but if I'm on, PM me on DN to duel.
'Troll-Tactics' Cards
This is a continually edited list of cards, effects, etc. that are considered to be painfully annoying and/or helpful when they are played. Feel free to leave a comment about any card(s) you feel should belong in this list.
Dandylion
This card's effect allows you to Special Summon 2 Tokens when it is sent to the graveyard. They can't be used as tribute on the turn they're summoned, meaning that if this card were to be destroyed by your opponent during battle on their turn, if they stick around till your turn, you have some free tributes. It also means that, unless your opponent has 'D.D. Warrior' or something, it takes three times as long to breach your defenses.
Marshmallon
This monster cannot be destroyed by battle. Period. This alone doesn't seem like that much of a problem if you have a card such as 'Fissure' or 'Smashing Ground', but if you attack it while it's Set, you instantly lose 1000 LP.
Satellite Cannon
This card requires a tribute, but that's a small price to pay for it's effect. Unless you have some really powerful monsters, it's impossible to kill in combat since it can't be destroyed by a 7 star or lower. And while it says it has 0 ATK, it actually gains 1000 ATK during each of your End Phases until you attack with it. After that it resets and it starts going up again.
Scrap-Iron Scarecrow
Like any other canceler, this card is activated when your opponent attacks and negates the attack. However, unlike most others, this card is then returned to Set position. It is not removed for the field, sent to the graveyard, nothing. Also, unlike other cards that continuously cancel attacks, this card doesn't automatically activate. Which means you could allow your opponent to activate your Dandylion's effect and then prevent them for destroying the tokens, allowing for guaranteed tribute's for your next turn.
More cards to come. Feel free to post suggestions.
I won't be able to duel on the weekends much, but if I'm on, PM me on DN to duel.
'Troll-Tactics' Cards
This is a continually edited list of cards, effects, etc. that are considered to be painfully annoying and/or helpful when they are played. Feel free to leave a comment about any card(s) you feel should belong in this list.
Dandylion
This card's effect allows you to Special Summon 2 Tokens when it is sent to the graveyard. They can't be used as tribute on the turn they're summoned, meaning that if this card were to be destroyed by your opponent during battle on their turn, if they stick around till your turn, you have some free tributes. It also means that, unless your opponent has 'D.D. Warrior' or something, it takes three times as long to breach your defenses.
Marshmallon
This monster cannot be destroyed by battle. Period. This alone doesn't seem like that much of a problem if you have a card such as 'Fissure' or 'Smashing Ground', but if you attack it while it's Set, you instantly lose 1000 LP.
Satellite Cannon
This card requires a tribute, but that's a small price to pay for it's effect. Unless you have some really powerful monsters, it's impossible to kill in combat since it can't be destroyed by a 7 star or lower. And while it says it has 0 ATK, it actually gains 1000 ATK during each of your End Phases until you attack with it. After that it resets and it starts going up again.
Scrap-Iron Scarecrow
Like any other canceler, this card is activated when your opponent attacks and negates the attack. However, unlike most others, this card is then returned to Set position. It is not removed for the field, sent to the graveyard, nothing. Also, unlike other cards that continuously cancel attacks, this card doesn't automatically activate. Which means you could allow your opponent to activate your Dandylion's effect and then prevent them for destroying the tokens, allowing for guaranteed tribute's for your next turn.
More cards to come. Feel free to post suggestions.
Last edited by Lyoko386 on Sun Feb 26, 2012 9:50 am; edited 3 times in total