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descriptiont.g. stun 3.0 Emptyt.g. stun 3.0

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t.g. stun 3.0 PBKk6



what im considering in trying to put in the deck

reckless greed - with the taking out of POA i need another source of god draw power as POD and horn arnt doing enough for my taste

malefic cyber end dragon - now this isnt to replace BKB but jst to have another good beater in the deck that has mroe atk then BKB and reason why i wont replace BKB with it is becuase well thoug MCED is stronger BKB has some advateges over MCED

so any thoughts? and dont forget to rate plz

descriptiont.g. stun 3.0 EmptyRe: t.g. stun 3.0

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mk for one thing:
you have to look at the long term
POD is a staple in most, if not all, decks this format.
your deck doesn't special that much, so it's good.
Second:
Horn is AMAZING in your deck.
It gives you long-term +800 with rhino, and that will bump him up to 24-2800 attack power, which can get over almost everything you play against.

descriptiont.g. stun 3.0 EmptyRe: t.g. stun 3.0

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Horn is why this deck is competitive....

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-3 necrovalley
-2 bribe
-1 skill drain

+2 mst
+ heavy
+2 tg1-em1

descriptiont.g. stun 3.0 EmptyRe: t.g. stun 3.0

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-1 Barboros
-3 Necrovalley
-1 Skill Drain
-1 Dark Bribe

+1 Book of Moon
+1 Monster Reborn
+1 TG1-EM1
+1 Torrential Tribute
+1 Compulsory

descriptiont.g. stun 3.0 EmptyRe: t.g. stun 3.0

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i am willling to take out necro valley that was just a spur of the moment thing i figured it could add to the stun elemnet against alot of decks but what im not willing to take out is a skill drain and a BKB theese 2 cards have been more of a life saver then horn :/ and TBH im not sure how i feel about taking out a bribe seeing as i need some protection against my opponets traps and spell >_< but yes ill tkae out necro valley and discard the thought of using MCED but i still want to run reckless greed as TBH horn really just survives long enough to destroy 1 monster usually >_< wich is why im ocnsidering reckless to but yeah necro will become trash now

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put reckless in there and you will loose a lot of games

and who said horn survives only one turn ? ... smart ppl know how to make it last more than that ...

and skill to 2 is a good choice becuz u pretty much search out 9 cards with 3 pods ... but we didn't say that it doesn't work at 3 ... so keeping it at 3 or 2 is ur choice ... but horn is good ... reckless is not

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i know horn is good but eh youll be surprised at how often i bring it out it goese away almost the next turn and trust me i know how to use it i usally wait to use when my opponet declares a attack and goese to damage step ._. but eh nex turn mon will either get destroyed or opponet will mst it almost all the time and i didnt plan on replacing horn with reckless i was just thinking of fitting reckless in here as im not really satisfied so far with my draw power but eh w/e on reckless and ive relented to rbinging BKB down to 2 but not sure if ill keep it like that

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