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descriptionInzektors: Take 'Em Down EmptyInzektors: Take 'Em Down

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With the new pack Order of chaos, we can obviously see how these little bugs are dominating the meta game all over the place. They create advantage out of thin air and are really broken and banlist prone. But there are times where we want or need to duel and cannot sit back and fear these little monsters and for those times, I'm making this to show how that can be somewhat accomplished.

.:Strategize:.
The three main cards which create the dangerous combos are:
Inzektors: Take 'Em Down InzektorDragonfly-ORCS-EN-OP Inzektors: Take 'Em Down InzektorCentipede-ORCS-EN-OP Inzektors: Take 'Em Down InzektorHornet-ORCS-EN-OP

Now obviously these cards must first hit the field to be abused which means that in most decks the most common way to stop this is through Solemns, Torrential Tribute and Bottomless Trap Hole(for centipede). Some decks main Effect veiler, Doomcaliber Knight and Fiendish chains which work equally as well though usually only stun decks use all of these options. That doesn't mean that if you use a deck that isn't stun you're screwed, rather it means you must play wisely.
Fist off Once you know that you're playing these, the key is to not play too many card unless you're going for a big move. Now I know some of you may think, "Well if I have a huge backrow I will be safe from harm." WRONG. These effects pick off your cards one-by-one. That means no Starlight Road to save your ass. From that we can all agree that setting cards such as Dimensional Prison and Mirror Force do not help.
Most inzektor players will only summon their inzektor monsters when there is something on your field to destroy. That being said it is usually good to wait till you are able to get a good set-up in your hand then try to take complete control. In most decks this isn't even possible, so what do we do? We make use of what we got. If your hand is: Doomcaliber Knight, Fiendish Chain, Gorz, Rai-oh, MST Reborn Tengu, against inzektors which usually use their effects right away, we would of course summon doomcaliber. Now the question is asked, what do I set in my backrow? To do this right you must plan out a reasonable course of action. I'm sure their decks run MST's as well as every other deck but that doesn't mean you shouldn't set. Even if Gorz is in your hand your hand, setting
fiendish chain is good for 2 reasons:
1. When you use it, your opponent will assume that you don't have Gorz in your hand, giving you a chance to surprise them.
2. They will try to get rid of the fiendish chain and eventually they will, but by that time you would have hindered them.

After setting your chain, you end. They will normal summon, let's say, Inzektor Dragonfly. When they summon this monster, DO NOT ATTEMPT TO LETDOOMCALIBER NEGATE IT. The reason is, you have a card which will also negate their effects and let you keep doomcaliber. On the other hand if doomcaliber negates it, you are stuck with Rai-oh and Tengu in hand which inzektors can pummel. Even with Gorz in hand all it takes is a normal summon. Now with Dragonly sitting there in attack position let's say they set their own spell or trap and end. Now you have MST in hand already and if you draw a card such Solemn Warning, well then u basically have the duel under wraps.
That was only one scenario but there are many more. Regardless playing smart will always give you round 1. But now it comes to the part where you crush them with
excellent siding.


-Take 'Em Out-

Plain and simple inzektors are DARK-Attribute, so Shadow-Imprisoning Mirror is a must. Most inzektor decks also run Tour Guide as well, and may go for that 1st turn Zenmaines to slow you down, but that's why you side Cyber Dragon and Chimeratech Fortress dragon. Not to mention it forces their traps and gives you an extra monster to put pressure on your opponent. Finally we have Chain disappearance. There are many targets for this card in inzektor decks: Tour Guide, Dragonfly, Hornet; all of which are ruin 3's atm and all of which give u big hits if you manage to use disappearance on them.

Inzektors: Take 'Em Down 300px-ShadowImprisoningMirrorTU02-EN-R-UE Inzektors: Take 'Em Down 300px-CyberDragonLCGX-EN-UR-1E Inzektors: Take 'Em Down 300px-ChimeratechFortressDragonCT07-EN-SR-LE Inzektors: Take 'Em Down 300px-ChainDisappearanceTU06-EN-SR-UE


Those are the plain basic cards that almost everyone uses, but there are others which may be as equally surprising or amazing. We can use the good ol' RFG cards, since they cards can't go to the grave, they can't destroy you cards. The most played ones out of the many options are Banisher of the Light and Dimensional Fissure.

NOTE: Fissure might not be so useful here since they are sent to the grave as equip cards.

For this next card I have to thank Kiryu111 for actually reminding me that this card even existed. Possessed Dark Soul. Great card that basically let's you take any amount of level 3's from your opponent's side of the field, and let's face it, inzektors are all about the level 3's. Meaning if they leave those monsters out in the open, they're all yours. Not to mentions if the monsters your opponent controls out numbers your monster card zones, you choose the monsters you want and destroy the rest.
Another way go toe-to-toe with inzektors is with the favorite of most decks: Skill Drain. Completely stops their way of winning since they cannot equip and therefore cannot do anything. Lastly we have the card that not only stops inzektors but just about every other deck out there: Macro Cosmos. It removes everything and if they don't have a way to destroy that monster they are stuck while you continue to gain options.


Inzektors: Take 'Em Down 300px-MacroCosmosLCGX-EN-UR-1E

Inzektors: Take 'Em Down 300px-BanisheroftheRadianceLCGX-EN-ScR-1EInzektors: Take 'Em Down 300px-PossessedDarkSoulDB2-EN-C-UEInzektors: Take 'Em Down 300px-SkillDrainDT03-EN-DNPR-DT

If you go round 2 vs these suckers I advise you to use 2 Maxx "C" and bring in all the effect stoppers you can(Veiler,Doomcal,Fiendish Chain). Using maxx "C" will get you one draw from an inzktor play usingDragonfly(or if they xyz summon without susing Dragonfly's effect) and usually only 1 draw from a Tour Guide play.

All in all, inzektors are one of the more broken archtypes opening up new ways to abuse DAD, Doom Dozer and many others. But like any broken group of cards they can be beaten if you know how to counter them.

Hope you enjoyed reading, I made this based on some facts and my personal experience. :D

descriptionInzektors: Take 'Em Down EmptyRe: Inzektors: Take 'Em Down

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hehehe cool! cuz of you i beat 2 of the buggers already!! heheheh thanks man! helped a bunch.

descriptionInzektors: Take 'Em Down EmptyRe: Inzektors: Take 'Em Down

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Nice article Smile Good job.

descriptionInzektors: Take 'Em Down EmptyRe: Inzektors: Take 'Em Down

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Not bad but some bad typo in Article.

descriptionInzektors: Take 'Em Down EmptyRe: Inzektors: Take 'Em Down

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Inzektors: Take 'Em Down 286px-EradicatingAerosolGLD4-EN-C-LE

descriptionInzektors: Take 'Em Down EmptyRe: Inzektors: Take 'Em Down

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