Yeah, sorry about this; if I'd just edited the other thread, though, there was no real guarantee that I'd get any more replies.
Anyway, this is to continue the other thread topic my Deck (does mean that the mods could just merge them afterwords); the kind of Dark Magician Deck I want to have is one that can:
1. Bring out the true powers of the Dark Magician and the Dark Magician Girl, along with the Spell Cards that were made support the Dark Magician and his allies/cohorts/whatever you wanna call them
2. Summoning Dark Magician, Dark Magician Girl, and Sorcerer of Dark Magic as quickly as possible and keeping them no matter what my opponent tries. And keeping my Life Points safe as well, if possible
3. Make it as competitive and as powerful as possible.
My main problem, I think, is that I'm not sure how to use a Side Deck even if I did make one. I want to keep Magic Formula and two Black Magic Rituals, along with three Magicians of Black Chaos, but it seems like I'll have to make a Side Deck since it can't all fit in the Main Deck.
I've already ordered Dark Magician of Chaos since I have Dedication through Light and Darkness already (I'll use it and maybe also Magician of Faith and Pot of Greed in Traditional Duels), and I've also ordered Magic Formula, Burial from a Different Dimension, Thousand Knives, Arcanite Magician, and T.G. Hyper Librarian, and the Spellcaster's Command Structure Deck maybe I should get another Magician's Valkyria just in case that Deck only comes with one).
I'm thinking of also getting the Return of the Duelist Booster Box (for the Spellbook Spellcards and the Prophecy monsters so I can put some good Spellbook Spell Cards into my Deck, like Spellbook of Wisdom), the Prophecy Destroyer Tin, and Effect Veiler (x2), Trap Jammer, Trap Stun,
Destruction Jammer, Hidden Spellbook, Dark Bribe, maybe Jinzo and
Amplifier, and also any other cards for negating Monster, Spell, and
Trap effects. I also have Sorcerer of Dark Magic, but he's a bit hard
to summon for me right now so I need to make him easier to summon with my Deck.
Also, what cards from this post at Yahoo! Answers should I get?
I could also get Spell Economics and Dark Magic Curtain to use in a combo for summoning the Dark Magician quickly and also not have to pay any Life Points for activating Dark Magic Curtain.
To be able to summon Arcanite Magician and T.G. Hyper Librarian easily, I should probably get some Level 3 and/or 4 Spellcaster-Type Tuners as well. I also have the Level 1 Effect Veiler I'm going to be ordering, but I want to keep her more for her effect (I'll use her to Tune when I have to, as well).
I live in Saudi Arabia, just to let you guys; I got all of my cards while I was in the US, but then complications came up and we had to leave. And Yu-Gi-Oh! and Pokemon cards aren't allowed here either, so I'm having to put in my sister's address in the Shipping Address area when ordering cards (she's married and is in the US). I'll have to wait until she comes here before I can actually get the cards, and I heard she's coming here in December. I'll try to place the rest of my orders by November.
Anyway, now I'll post my current real life Deck List and also a list of all the other cards I have; please help me out here.
Monsters
Dark Magician x3
Dark Magician Girl
Gemini Elf
Tsukuyomi
Sorcerer of Dark Magic
Old Vindictive Magician
Chaos Command Magician
Magician of Faith
Apprentice Magician x2
Junk Synchron
Sunny Pixie
Skilled Dark Magician x2
Buster Blader
Dark
Eradicator Warlock (in here for his effect; I could take him out to put
in another one my Magicians of Black Chaos instead of putting it into
the Side Deck)
Breaker the Magical Warrior
Spells
Magical Blast
Diffusion Wave-Motion
Mage Power
Dedication through Light and Darkness
Magical Dimension x2
Mystical Space Typhoon
Swords of Revealing Light
Pot of Greed
Dark Magic Attack
Dark Hole
Polymerization
Lightning Vortex
Monster Reborn
Sage's Stone
Monster Reincarnation
Spell Absorption
Traps
Cursed Seal of the Forbidden Spell
Divine Wrath
Negate Attack
Magic Cylinder
Extra Deck
Dark Paladin
Rest of my Cards:
There's one thing I need to ask: how come so many people on here think Prisma trying to masquerade as Buster Blader in a Deck that doesn't have Buster Blader itself in it, considering what the Prisma card itself actually says, will work? I looked at the card on the Yu-Gi-Oh! Wikia and it clearly states that the card you're trying to have Prisma substitute for has to be in your Deck for it to work. If you don't have Buster Blader and you try to do it, it won't work. The best monsters to use as substitutions are the "Hex-Sealed Fusion" cards.
Anyway, this is to continue the other thread topic my Deck (does mean that the mods could just merge them afterwords); the kind of Dark Magician Deck I want to have is one that can:
1. Bring out the true powers of the Dark Magician and the Dark Magician Girl, along with the Spell Cards that were made support the Dark Magician and his allies/cohorts/whatever you wanna call them
2. Summoning Dark Magician, Dark Magician Girl, and Sorcerer of Dark Magic as quickly as possible and keeping them no matter what my opponent tries. And keeping my Life Points safe as well, if possible
3. Make it as competitive and as powerful as possible.
My main problem, I think, is that I'm not sure how to use a Side Deck even if I did make one. I want to keep Magic Formula and two Black Magic Rituals, along with three Magicians of Black Chaos, but it seems like I'll have to make a Side Deck since it can't all fit in the Main Deck.
I've already ordered Dark Magician of Chaos since I have Dedication through Light and Darkness already (I'll use it and maybe also Magician of Faith and Pot of Greed in Traditional Duels), and I've also ordered Magic Formula, Burial from a Different Dimension, Thousand Knives, Arcanite Magician, and T.G. Hyper Librarian, and the Spellcaster's Command Structure Deck maybe I should get another Magician's Valkyria just in case that Deck only comes with one).
I'm thinking of also getting the Return of the Duelist Booster Box (for the Spellbook Spellcards and the Prophecy monsters so I can put some good Spellbook Spell Cards into my Deck, like Spellbook of Wisdom), the Prophecy Destroyer Tin, and Effect Veiler (x2), Trap Jammer, Trap Stun,
Destruction Jammer, Hidden Spellbook, Dark Bribe, maybe Jinzo and
Amplifier, and also any other cards for negating Monster, Spell, and
Trap effects. I also have Sorcerer of Dark Magic, but he's a bit hard
to summon for me right now so I need to make him easier to summon with my Deck.
Also, what cards from this post at Yahoo! Answers should I get?
Spoiler :
Horus the black flame dragon lv8: As long as it's on the field you can choose what spell cards activate and can negate others
Jinzo: Negates all trap cards on the field. This does include your own,
but if you equip him with the equip spell "Amplifier" he will only
negate your opponent's
Ancient Gear Beast: The effects of monsters destroyed by him can't be
activated. He also prevents your opponent from activating spells and
traps when he attacks
Skill Drain: Give up 1000 lp and all effect monster effects are negated
Divine wrath: Discard a card to negate the activation of an effect monster's effect and destroy the card.
Counter Counter: Negate the activation of a counter trap and destroy it
Cursed Seal of the forbidden spell: Discard 1 spell to negate a spell
card's activation and destroy it. Your opponent can't use any spell of
the same name for the rest of the duel
Imperial order: As long as it's out the effects of all spell cards are
negated. You have to pay 700 lp on each of your standby phases to keep it on the field
Jinzo Lord: Same basic effect as Jinzo, only difference is that once per
turn you can destroy all face up trap cards on the field to deal 300
damage to your opponent for each trap destroyed by it's effect
Judgment of anubis: Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.
Magic Jammer: discard 1 card from your hand to negate the activation of a spell card and destroy it.
Mystic Probe: You can only activate this card when a Continuous Spell
Card is activated. Negate all Continuous Spell Cards during the turn
this card is activated.
Pulling the rug: Negate the activation and effect of an Effect Monster
whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.
Royal Command: as long as it's on the field, negate the effects of all flip effect monsters
Royal Decree: Negates the effects of all trap cards but itself
Royal Surrender: Negates the activation of a continuous effect trap and destroys it when it is activated
Seven tools of the bandit: Give up 1000 lp and negate the activation of a trap and destroy it
Silent Insect: This card is changed to Defense Position when it is
Normal Summoned or Flip Summoned. Negate the effects of all Continuous
Spell Cards and Continuous Trap Cards.
Silent Swordsman Lv 7: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent
Swordsman LV5". As long as this card remains face-up on your side of the field, negate the effects of all Spell Cards on the field.
Solemn judgment: Pay half your Life Points. Negate the activation of a
Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and
destroy the Spell Card, Trap Card, or Summoned monster.
Spell Canceller: The Jinzo of spell cards. With the exception of the
fact that this card prevents the activation of spells as well.
Spell Shield - Type 8: Select and activate 1 of the following effects:
- Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
- Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
Spell Vanishing: Discard 2 cards from your hand. Negate the activation
of a Spell Card and destroy it. Also, look at your opponent's hand and
Deck and if you find any Spell Cards of the same name as the destroyed
Spell Card, send all of them to the Graveyard.
Spell Stopping Statute: Negates the activation and effect of a coninuous spell and destroys it
Splendid Venus (Adding this one in just as a way to help you keep from
neagting your own): All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of your Spell and Trap Cards cannot be
negated.
Swallo Flip: Negate the activation of an Effect Monster's effect that
activates when sucessfully Special Summoned and destroy that monster.
The Selection: Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.
Trap Jammer: Activate only when your opponent activates a Trap Card
during the Battle Phase. Negate the activation of the Trap Card and
destroy it.
Trap Stun: Negates all effects of all other traps on the field for the turn it's activated
Wicked Breaking Flamberge - Baou: Send 1 card from your hand to the
Graveyard to equip this card. Increase the ATK of the equipped monster
by 500 points. If a monster equipped with this card destroys a monster
as a result of battle, the effect of that monster is negated.
Jinzo: Negates all trap cards on the field. This does include your own,
but if you equip him with the equip spell "Amplifier" he will only
negate your opponent's
Ancient Gear Beast: The effects of monsters destroyed by him can't be
activated. He also prevents your opponent from activating spells and
traps when he attacks
Skill Drain: Give up 1000 lp and all effect monster effects are negated
Divine wrath: Discard a card to negate the activation of an effect monster's effect and destroy the card.
Counter Counter: Negate the activation of a counter trap and destroy it
Cursed Seal of the forbidden spell: Discard 1 spell to negate a spell
card's activation and destroy it. Your opponent can't use any spell of
the same name for the rest of the duel
Imperial order: As long as it's out the effects of all spell cards are
negated. You have to pay 700 lp on each of your standby phases to keep it on the field
Jinzo Lord: Same basic effect as Jinzo, only difference is that once per
turn you can destroy all face up trap cards on the field to deal 300
damage to your opponent for each trap destroyed by it's effect
Judgment of anubis: Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.
Magic Jammer: discard 1 card from your hand to negate the activation of a spell card and destroy it.
Mystic Probe: You can only activate this card when a Continuous Spell
Card is activated. Negate all Continuous Spell Cards during the turn
this card is activated.
Pulling the rug: Negate the activation and effect of an Effect Monster
whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.
Royal Command: as long as it's on the field, negate the effects of all flip effect monsters
Royal Decree: Negates the effects of all trap cards but itself
Royal Surrender: Negates the activation of a continuous effect trap and destroys it when it is activated
Seven tools of the bandit: Give up 1000 lp and negate the activation of a trap and destroy it
Silent Insect: This card is changed to Defense Position when it is
Normal Summoned or Flip Summoned. Negate the effects of all Continuous
Spell Cards and Continuous Trap Cards.
Silent Swordsman Lv 7: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent
Swordsman LV5". As long as this card remains face-up on your side of the field, negate the effects of all Spell Cards on the field.
Solemn judgment: Pay half your Life Points. Negate the activation of a
Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and
destroy the Spell Card, Trap Card, or Summoned monster.
Spell Canceller: The Jinzo of spell cards. With the exception of the
fact that this card prevents the activation of spells as well.
Spell Shield - Type 8: Select and activate 1 of the following effects:
- Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
- Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
Spell Vanishing: Discard 2 cards from your hand. Negate the activation
of a Spell Card and destroy it. Also, look at your opponent's hand and
Deck and if you find any Spell Cards of the same name as the destroyed
Spell Card, send all of them to the Graveyard.
Spell Stopping Statute: Negates the activation and effect of a coninuous spell and destroys it
Splendid Venus (Adding this one in just as a way to help you keep from
neagting your own): All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of your Spell and Trap Cards cannot be
negated.
Swallo Flip: Negate the activation of an Effect Monster's effect that
activates when sucessfully Special Summoned and destroy that monster.
The Selection: Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.
Trap Jammer: Activate only when your opponent activates a Trap Card
during the Battle Phase. Negate the activation of the Trap Card and
destroy it.
Trap Stun: Negates all effects of all other traps on the field for the turn it's activated
Wicked Breaking Flamberge - Baou: Send 1 card from your hand to the
Graveyard to equip this card. Increase the ATK of the equipped monster
by 500 points. If a monster equipped with this card destroys a monster
as a result of battle, the effect of that monster is negated.
I could also get Spell Economics and Dark Magic Curtain to use in a combo for summoning the Dark Magician quickly and also not have to pay any Life Points for activating Dark Magic Curtain.
To be able to summon Arcanite Magician and T.G. Hyper Librarian easily, I should probably get some Level 3 and/or 4 Spellcaster-Type Tuners as well. I also have the Level 1 Effect Veiler I'm going to be ordering, but I want to keep her more for her effect (I'll use her to Tune when I have to, as well).
I live in Saudi Arabia, just to let you guys; I got all of my cards while I was in the US, but then complications came up and we had to leave. And Yu-Gi-Oh! and Pokemon cards aren't allowed here either, so I'm having to put in my sister's address in the Shipping Address area when ordering cards (she's married and is in the US). I'll have to wait until she comes here before I can actually get the cards, and I heard she's coming here in December. I'll try to place the rest of my orders by November.
Anyway, now I'll post my current real life Deck List and also a list of all the other cards I have; please help me out here.
Monsters
Dark Magician x3
Dark Magician Girl
Gemini Elf
Tsukuyomi
Sorcerer of Dark Magic
Old Vindictive Magician
Chaos Command Magician
Magician of Faith
Apprentice Magician x2
Junk Synchron
Sunny Pixie
Skilled Dark Magician x2
Buster Blader
Dark
Eradicator Warlock (in here for his effect; I could take him out to put
in another one my Magicians of Black Chaos instead of putting it into
the Side Deck)
Breaker the Magical Warrior
Spells
Magical Blast
Diffusion Wave-Motion
Mage Power
Dedication through Light and Darkness
Magical Dimension x2
Mystical Space Typhoon
Swords of Revealing Light
Pot of Greed
Dark Magic Attack
Dark Hole
Polymerization
Lightning Vortex
Monster Reborn
Sage's Stone
Monster Reincarnation
Spell Absorption
Traps
Cursed Seal of the Forbidden Spell
Divine Wrath
Negate Attack
Magic Cylinder
Extra Deck
Dark Paladin
Rest of my Cards:
Spoiler :
Monsters
Hane-Hane x2
Mystic Horseman x2
Blue-Eyes White Dragon x3
Aqua Madoor x2
Skull Dog Marron
Enraged Muka Muka
The All-Seeing White Tiger
Twin-Headed Fire Dragon
Sacred Crane
Mighty Guard
Rapid-Fire Magician
Sunny Pixie
Tsukuyomi
Fox Fire
Pitch-Black Warwolf
Skull Red Bird
Kurama
Gazelle the King of Mythical Beasts
Karate Man
The Portrait's Secret
Battle Steer
Dark Mimic LV1
Wall Shadow
Opticlops
Terra the Terrible
Dark Dust Spirit
Mad-Sword Beast
The Earl of Demise
Tuned Magician
Trap Master
White Magician Pikeru
Trap Eater
Junk Synchron
Jutte Fighter
Blue-Eyes Toon Dragon
Feral Imp
Milus Radiant
Disk Magician
Great White
Mystic Clown
Monster Egg
Space Mambo
Blast Magician
Red Archery Girl
Goblin Calligrapher
Ryu-Kishin Powered
Spirit of the Harp
Cyber Jar
Witch of the Black Forest
Turbo Booster
Pitch-Dark Dragon
Roc from the Valley of Haze
Des Koala
Toon Mermaid
Hysteric Fairy
Lost Guardian
Mechanical Snail
Gravi-Crush Dragon
Manga Ryu-Ran
Zombyra the Dark
7 Colored Fish
Harpie's Brother
Curse of Dragon
Lekunga
Darkfire Soldier #1
Element Doom
Battle Ox
White Magical Hat
Toon Aligator
Burning Beast
The Stern Mystic
Swordsman of Landstar
Stone Ogre Grotto
Warrior Dai Grepher
Elemental Hero Clayman
Kotodama
Armed Samurai - Ben Kei
Ojama Black
Toon Summoned Skull
Celtic Guardian
Ceremonial Bell
Freezing Beast
Invasion of Flames
Flame Ruler
Kojikocy
Eria the Water Charmer
La Jinn the Mystical Genie of the Lamp
Kourmori Dragon
Divine Dragon Ragnarok
Mask of Darkness
Kuriboh
Chaos Sorcerer
Dark Gray
Flying Fish
Flame Manipulator
Horus' Servant
Ryu-Ran
Seismic Crasher
Flame Swordsman
Despair from the Dark
Kaiser Sea Horse
Red-Eyes Darkness Dragon
Mysterious Puppeteer
Island Turtle
Mystic Lamp
Mystic Tomato
Paladin of White Dragon
Red-Eyes B. Chick
Sangan
Dark Blade
Mirage Dragon
Neo the Magic Swordsman
Peacock
Jester Lord
Lord of D.
The Earth - Hex-Sealed Fusion
Masaki the Legendary Swordsman
Armored Lizard
Hiro's Shadow Scout
Beaver Warrior
Armed Ninja
Majestic Dragon
Hyosube
Gora the Turtle of Illusion
Uraby
Sonic Duck
Guardian Kay'est
Gemini Elf x2
Ebon Magician Curran
Lava Golem
Mystical Elf x2
Spirit Reaper
Rogue Doll
Winged Dragon, Guardian of the Fortress #1 x2
Hyozanryu
Luster Dragon #2
Apprentice Magician
Illusionist Faceless Mage x2
Empress Mantis
Royal Magical Library x2
Sonic Bird x2
Big Eye x2
Gaia the Fierce Knight x2
Ameba x2
Man-Eater Bug
Giant Soldier of Stone x3
Bite Shoes x2
Magician of Faith x2
Summoned Skull x4
Nemuriko
Turret Warrior
Octoberser
Gagagigo
The Dragon Dwelling in the Cave
Red-Eyes B. Dragon
Spells
Dian Keto the Cure Master x4
Remove Trap
The Reliable Guardian x2
Chain Energy x2
Monster Reborn x3
Change of Heart x2
De-Spell x3
Fissure x3
Wasteland
Yami x3
Block Attack
Jam-Breeding Machine
Soul Release
Poison of the Old Man
The Cheerful Coffin
Malevolent Nuzzler
Fulfillment of the Contract
Ookazi
Burning Land
Red Medicine
Fairy Meteor Crush
Wild Fire
Tribute to the Doomed x2
Premature Burial x2
Emblem of Dragon Destroyer
Mystical Space Typhoon x2
Ground Collapse x2
Shifting Shadows
Nobleman of Crossout x2
Mystic Plazma Zone
Dragon Treasure
Book of Secret Arts
Mystic Moon
Black Pendant
Ring of Magnetism
The Flute of Summoning Dragon
Reload
Nightmare's Steelcage
Heavy Storm
Pot of Avarice
Doriado's Blessing
Power Bond
Rod of the Mind's Eye
Lightwave Tuning
White Dragon Ritual
Dark Factory of Mass Production
Stop Defense
Ballista of Rampart Smashing
Swords of Revealing Light
Mystic Box
Giant Trunade
Field Barrier
Shield & Sword
Soul Exchange
Card Destruction
Mountain
Jade Insect Whistle
Tornado
The Inexperienced Spy
Last Will
Eternal Rest
Toon World
Dark Hole
Lightning Vortex
Megamorph
Sogen x2
Rush Recklessly x2
Traps
Reinforcements x3
Just Desserts x2
Waboku x4
Magic Jammer x2
Trap Hole x5
Ultimate Offering
Call of the Haunted
Robbin' Goblin
Backup Soldier x2
Burst Breath
Two-Pronged Attack
Light of Intervention
Reverse Trap
Gift of the Mystical Elf
Sakuretsu Armor
Skull Invitation
Solemn Wishes
Negate Attack
Dust Tornado
Shadow Spell
Snake Fang
The Eye of Truth
Infinite Dismissal
Lone Wolf
Gryphon Wing
Remove Brainwashing
Disappear
Last Resort
Fake Trap
Spell Purification
Shift
Introduction to Gallantry
Blasting the Ruins
D. Tribe
Disturbance Strategy
Gamble
Minor Goblin Official
Cemetery Bomb
Ninjutsu Art of Decoy
Riryoku Field
Shadow of Eyes
Jar of Greed
Level Conversion Lab
Castle Walls x3
Seven Tools of the Bandit x3
Extra Deck
Junk Synchron x2
Five-Headed Dragon
Dark Blade the Dragon Knight
Thousand Dragon
Majestic Star Dragon
Gaia Knight, the Force of Earth
Hane-Hane x2
Mystic Horseman x2
Blue-Eyes White Dragon x3
Aqua Madoor x2
Skull Dog Marron
Enraged Muka Muka
The All-Seeing White Tiger
Twin-Headed Fire Dragon
Sacred Crane
Mighty Guard
Rapid-Fire Magician
Sunny Pixie
Tsukuyomi
Fox Fire
Pitch-Black Warwolf
Skull Red Bird
Kurama
Gazelle the King of Mythical Beasts
Karate Man
The Portrait's Secret
Battle Steer
Dark Mimic LV1
Wall Shadow
Opticlops
Terra the Terrible
Dark Dust Spirit
Mad-Sword Beast
The Earl of Demise
Tuned Magician
Trap Master
White Magician Pikeru
Trap Eater
Junk Synchron
Jutte Fighter
Blue-Eyes Toon Dragon
Feral Imp
Milus Radiant
Disk Magician
Great White
Mystic Clown
Monster Egg
Space Mambo
Blast Magician
Red Archery Girl
Goblin Calligrapher
Ryu-Kishin Powered
Spirit of the Harp
Cyber Jar
Witch of the Black Forest
Turbo Booster
Pitch-Dark Dragon
Roc from the Valley of Haze
Des Koala
Toon Mermaid
Hysteric Fairy
Lost Guardian
Mechanical Snail
Gravi-Crush Dragon
Manga Ryu-Ran
Zombyra the Dark
7 Colored Fish
Harpie's Brother
Curse of Dragon
Lekunga
Darkfire Soldier #1
Element Doom
Battle Ox
White Magical Hat
Toon Aligator
Burning Beast
The Stern Mystic
Swordsman of Landstar
Stone Ogre Grotto
Warrior Dai Grepher
Elemental Hero Clayman
Kotodama
Armed Samurai - Ben Kei
Ojama Black
Toon Summoned Skull
Celtic Guardian
Ceremonial Bell
Freezing Beast
Invasion of Flames
Flame Ruler
Kojikocy
Eria the Water Charmer
La Jinn the Mystical Genie of the Lamp
Kourmori Dragon
Divine Dragon Ragnarok
Mask of Darkness
Kuriboh
Chaos Sorcerer
Dark Gray
Flying Fish
Flame Manipulator
Horus' Servant
Ryu-Ran
Seismic Crasher
Flame Swordsman
Despair from the Dark
Kaiser Sea Horse
Red-Eyes Darkness Dragon
Mysterious Puppeteer
Island Turtle
Mystic Lamp
Mystic Tomato
Paladin of White Dragon
Red-Eyes B. Chick
Sangan
Dark Blade
Mirage Dragon
Neo the Magic Swordsman
Peacock
Jester Lord
Lord of D.
The Earth - Hex-Sealed Fusion
Masaki the Legendary Swordsman
Armored Lizard
Hiro's Shadow Scout
Beaver Warrior
Armed Ninja
Majestic Dragon
Hyosube
Gora the Turtle of Illusion
Uraby
Sonic Duck
Guardian Kay'est
Gemini Elf x2
Ebon Magician Curran
Lava Golem
Mystical Elf x2
Spirit Reaper
Rogue Doll
Winged Dragon, Guardian of the Fortress #1 x2
Hyozanryu
Luster Dragon #2
Apprentice Magician
Illusionist Faceless Mage x2
Empress Mantis
Royal Magical Library x2
Sonic Bird x2
Big Eye x2
Gaia the Fierce Knight x2
Ameba x2
Man-Eater Bug
Giant Soldier of Stone x3
Bite Shoes x2
Magician of Faith x2
Summoned Skull x4
Nemuriko
Turret Warrior
Octoberser
Gagagigo
The Dragon Dwelling in the Cave
Red-Eyes B. Dragon
Spells
Dian Keto the Cure Master x4
Remove Trap
The Reliable Guardian x2
Chain Energy x2
Monster Reborn x3
Change of Heart x2
De-Spell x3
Fissure x3
Wasteland
Yami x3
Block Attack
Jam-Breeding Machine
Soul Release
Poison of the Old Man
The Cheerful Coffin
Malevolent Nuzzler
Fulfillment of the Contract
Ookazi
Burning Land
Red Medicine
Fairy Meteor Crush
Wild Fire
Tribute to the Doomed x2
Premature Burial x2
Emblem of Dragon Destroyer
Mystical Space Typhoon x2
Ground Collapse x2
Shifting Shadows
Nobleman of Crossout x2
Mystic Plazma Zone
Dragon Treasure
Book of Secret Arts
Mystic Moon
Black Pendant
Ring of Magnetism
The Flute of Summoning Dragon
Reload
Nightmare's Steelcage
Heavy Storm
Pot of Avarice
Doriado's Blessing
Power Bond
Rod of the Mind's Eye
Lightwave Tuning
White Dragon Ritual
Dark Factory of Mass Production
Stop Defense
Ballista of Rampart Smashing
Swords of Revealing Light
Mystic Box
Giant Trunade
Field Barrier
Shield & Sword
Soul Exchange
Card Destruction
Mountain
Jade Insect Whistle
Tornado
The Inexperienced Spy
Last Will
Eternal Rest
Toon World
Dark Hole
Lightning Vortex
Megamorph
Sogen x2
Rush Recklessly x2
Traps
Reinforcements x3
Just Desserts x2
Waboku x4
Magic Jammer x2
Trap Hole x5
Ultimate Offering
Call of the Haunted
Robbin' Goblin
Backup Soldier x2
Burst Breath
Two-Pronged Attack
Light of Intervention
Reverse Trap
Gift of the Mystical Elf
Sakuretsu Armor
Skull Invitation
Solemn Wishes
Negate Attack
Dust Tornado
Shadow Spell
Snake Fang
The Eye of Truth
Infinite Dismissal
Lone Wolf
Gryphon Wing
Remove Brainwashing
Disappear
Last Resort
Fake Trap
Spell Purification
Shift
Introduction to Gallantry
Blasting the Ruins
D. Tribe
Disturbance Strategy
Gamble
Minor Goblin Official
Cemetery Bomb
Ninjutsu Art of Decoy
Riryoku Field
Shadow of Eyes
Jar of Greed
Level Conversion Lab
Castle Walls x3
Seven Tools of the Bandit x3
Extra Deck
Junk Synchron x2
Five-Headed Dragon
Dark Blade the Dragon Knight
Thousand Dragon
Majestic Star Dragon
Gaia Knight, the Force of Earth
There's one thing I need to ask: how come so many people on here think Prisma trying to masquerade as Buster Blader in a Deck that doesn't have Buster Blader itself in it, considering what the Prisma card itself actually says, will work? I looked at the card on the Yu-Gi-Oh! Wikia and it clearly states that the card you're trying to have Prisma substitute for has to be in your Deck for it to work. If you don't have Buster Blader and you try to do it, it won't work. The best monsters to use as substitutions are the "Hex-Sealed Fusion" cards.