Clouds that Shoot Quasar!?
Welcome to the article that will let you have access to a competitive fun deck like no other. This article will make sure to give you all the insight you need to learn how to use this deck, but it will also teach you how to defend yourself against it. The deck or rather idea is still a proto-type, since a lot of other idea’s could be added to the mix, some of these idea’s will be mentioned further down the article as tools for you to create your very own awesome deck that lets Clouds shoot Quasar.
By now you must have had a few idea’s on the deck I have been referring to up till now, but to break that moment of suspense you are in. This deck article is based on the fearsome; Cloudian Water Synchro deck. Before I start explaining the ultimate move and why you should want to do it, let me first introduce some old pals that makes this deck work.
Genex Undine:
“ When this card is Normal Summoned, you can send 1 WATER monster from your Deck to your Graveyard to add 1 "Genex Controller" from your Deck to your hand.”
“ When this card is Normal Summoned, you can send 1 WATER monster from your Deck to your Graveyard to add 1 "Genex Controller" from your Deck to your hand.”
Undine makes the first turn look like child’s play, due to I’m not even losing card advantage in fact I plus off of it. How do I do that is as followed, as soon as Undine’s normal summon has been successful I get to dump a water attributed monster from my deck to my graveyard as a cost I might add, and then add a Genex controller to my hand. This means, not only do I get to thin my deck by 2 cards, and do I get to start of my strategy right away. I also get a bonus card from Undine because he is always nice to its owner to be able to say; “ Look mommy, I didn’t lose any card advantage, all because of Undine”. But this is not the only reason why I prefer Undine over cards like Swap Frog, it is also a level 3. So in the case I dump Fishborg Blaster into my grave ( which usually is the case ) I can immediately synchro into Armory Arm, if there is a need to. Or later on go into Formula Synchron when I have a level 1 water monster and then into any level 5 Synchro monster with Formula Synchron and Genex Undine. So basically Undine opens a lot of plays, without the user to lose advantage. So it is safe to say Undine is of greave importance to get started with the moves.
I mentioned the part of dumping a water monster from my deck to my grave as a cost. Yes, this does mean if I summon Undine and its summon if successful but my opponent chooses to use effect Veiler on it, I still get to dump Fishborg Blaster. I only do not get to add a Genex Controller to my hand. This same thing counts for Thunder King Raioh. Since I cannot add a Genex Controller from my deck t my hand because of Thunder King Raioh, I still dump a water monster from my deck to my graveyard. Which means; Undine is almost bulletproof. This is why 3 copies of this good old pal.
But Genex Undine isn’t even the most important card in the main deck, and knowing this may sound odd at first but the most important card in this deck would be Cloudian-Turbulence.
Cloudian-Turbulence:
This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.
This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.
Why would be Turbulence the most important card of the main deck you ask? Well that is rather simple actually; it starts of the first step of the big move you wish to go for. The big move of which this deck owns his own article made by me and its name. Of course Turbulence alone cannot do that, but then again Turbulence does the following. When its normal summon is declared to be successful he gains a Fog Counter right away ( just like breaker the Magical Warrior does ). With that counter you can special summon a Cloudian Smoke Ball to your side of the field. So basically it also creates more field presence for you without having to do anything complex. With that being said it is obvious that you are going to special summon a Smoke Ball from your deck most of the time, and thus thinning your deck by one again. Thinning the deck is essential later on to draw into your key cards, for the ability to keep the move alive and eventually win the duel or match. Apart from this Turbulence is a level 4 and if you have paid attention earlier we also run Fishborg Blaster. Which means I once again can make any level 5 synchro monster I wish to make, mainly T.G. Hyper Librarian though. But when you run Turbulence his older brother arrives faster than you can say; “ Cloudians go for the win!”.
Cloudian-Storm Dragon:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field.
With Storm Dragon out and having all the above which means; Fishborg Blaster in the graveyard. Turbulence on the field along with a Smoke Ball. Make you ready to go. But why is Storm Dragon needed you ask. It is basically are recycle engine for Turbulence to keep on summoning Smoke Balls and to go into a level 5 with Fishborg Blaster. Besides that it is nearly a free summon if you think about it. You remove a Smoke ball from your graveyard to summon Dragon and get a new smoke Ball from Turbulence, until you run out of Smoke Balls in your deck or graveyard though. Also the swarming capability with Storm Dragon and Turbulence combined you can make a hell lot of different synchro’s if you also have the ability to use Fishborg Blaster. For example you have the option of going into; Trishula, Dragon of the ice Barrier and Mist Wurm. Which are the most preferable 2 level 9 monsters for this deck in my humble opinion. So all in all Storm Dragon opens up plays. But 1 play in particular I wish to address, which is the following:
Keep in mind, that this move is based on the fact you already have a Fishborg blaster in your graveyard and a Turbulence and Storm Dragon in hand, while also having at least 2 summonable Smoke Balls.
Step 1: Normal Summon Turbulence, and activate its effect. Special summon Smoke Ball.
Step 2: Discard 1 card for Fishborg Blaster and special summon it.
Step 3: Synchro into Formula Synchron using Smoke Ball and Fishborg Blaster. Draw 1 card.
Step 4: Special Summon by removing Smoke Ball from your graveyard from play.
Step 5: Activate Storm Dragon’s effect to place 1 Fog Counter onto Turbulence.
Step 6: Activate Turbulence’s effect to special summon yet another Smoke Ball ( from your deck or grave ).
Step 7: Activate Fishborg Blaster’s effect by discarding one card and special summon it.
Step 8: Synchro into T.G. Hyper Librarian using Fishborg Blaster and Storm Dragon as your materials. Special summon T.G. Hyper Librarian.
Step 9: Activate Fishborg Blaster’s effect once again by discarding one card from your hand. And special summon Fishborg.
Step 10: Synchro Summon yet another T.G. Hyper Librarian by using Fishborg and Turbulence as your materials. Special Summon your 2nd Librarian and draw 1 card for the 1st Librarian.
Step 11: Claim you are going to Delta Accel Synchro by using Formula Synchron and your 2 copies of T.G. Hyper Librarian. Special summon Shooting Quasar dragon from your extra deck and smile.
• Note that you can also do this with different level 5 synchro monsters.
Shooting Quasar Dragon:
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
This card cannot be Special Summoned except by Synchro Summon. This card can attack a number of times during the Battle Phase equal to the number of non-Tuner monsters used as Synchro Material Monsters. Once per turn, you can negate the activation of a Spell, Trap or Effect Monster's effect and destroy it. When this card is removed from the field, you can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.
Shooting Quasar Dragon:
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
This card cannot be Special Summoned except by Synchro Summon. This card can attack a number of times during the Battle Phase equal to the number of non-Tuner monsters used as Synchro Material Monsters. Once per turn, you can negate the activation of a Spell, Trap or Effect Monster's effect and destroy it. When this card is removed from the field, you can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.
This the part where are all your steps pay off. But ironically enough it usually also means the deal is over. The game finishing ability from Quasar’s 2nd effect is just simple putting 8000 damage on the board. If that wasn’t enough for you it also has the traditional Stardust Dragon look-a-like effect of being able to negate the activation of a Spell, Trap of Effect Monster’s effect and destroy it. Apart from these effects it has just one more effect installed in itself, which is nothing to sneeze at. As soon as he leave the field Shooting Star Dragon greets you with a devastating 3300 attack height. So all in all it is all worth it.
Now on to the fun part, it being the deck build I prepared for you guys:
Monsters: 22
1x Gorz, Emissary of Darkness
3x Genex Undine
3x Cloudian-Storm Dragon
3x Genex Controller
3x Cloudian-Turbulence
3x Cloudian-Smoke Ball
2x Fishborg Blaster
2x Treeborn Frog
2x Battle Fader
Spells: 18
1x Dark Hole
1x Giant Trunade
1x Monster Reborn
1x Foolish Burial
1x Mind Control
1x Card Destruction
2x Mystical Space Typhoon
2x Enemy Controller
2x Pot of Avarice
3x Hand Destruction
3x Nobleman of Extermination
1x Dark Hole
1x Giant Trunade
1x Monster Reborn
1x Foolish Burial
1x Mind Control
1x Card Destruction
2x Mystical Space Typhoon
2x Enemy Controller
2x Pot of Avarice
3x Hand Destruction
3x Nobleman of Extermination
Extra deck: 15
3x Formula Synchron
1x Armory Arm
2x T.G. Hyper Librarian
1x Ally of Justice-Catastor
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x Stardust Dragon
1x Colossal Fighter
1x Mist Wurm
1x Trishula, Dragon of the Ice Barrier
1x Shooting Star Dragon
1x Shooting Quasar Dragon
3x Formula Synchron
1x Armory Arm
2x T.G. Hyper Librarian
1x Ally of Justice-Catastor
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x Stardust Dragon
1x Colossal Fighter
1x Mist Wurm
1x Trishula, Dragon of the Ice Barrier
1x Shooting Star Dragon
1x Shooting Quasar Dragon
As you can see I run no traps in this builds, simply because of the maxed out copies of Nobleman of Extermination and the Treeborn Frog copies. Trap Stun however is a valid option, but I have taken this approach due to the following reason. Trap Stun is a card people consider a lot in all sort of decks and therefore a lot of people tend to run Seven Tools of the Bandit as a counter measure. Of course a pre-mature activated Trap Stun might cause my opponent to negate it with Seven Tools but then again I am in the same position as I was before. You could view that as positive since you basically did a one for one while your opponent paid 1000 lifepoints. I view it differently, I was unable to perform my move and would have to wait for another copy of Trap Stun, set it again and hope for the best in the meanwhile, or wait for a Giant Trunade and hoping not to run into Solemn Judgment or in some cases Dark Bribe.
By using these Nobleman of Extermination copies I force their backrow to either be chained right on the spot ( cards like Compulsory Evacuation Device ) or they lose all their copies of it ( Solemn Warning, Bottomless Trap Hole, Dimensional Prison etc. ) which would be the best case for me. Nobleman of Extermination actually pays of a lot in the 2nd and 3rd round of the match as well, due to the commonly known weakness of running Fishborg and Treeborn, it being the removed from play zone. People will often side in Chain Disappearance or Debunk. Both awesome targets for Nobleman of Extermination and will create more leverage for you over your opponent in the end. Since you will force your opponent to keep up with the tempo you have set, and if they cannot do just that it is likely your win with Quasar again. But your opponents are not new to this game either I expect so they will also side in Effect Veiler if they don’t already have them main decked.
Effect Veiler is your worst enemy here. It negate Turbulence from getting his counter or just the special summon ability while you have removed the counter. It negates the ability of Storm Dragon to put a counter back on Turbulence and thereby leaving you wide open, although the best option for your opponent is to respond with Veiler at the declaration of removing the fog counter off of Turbulence to special summon a Smoke Ball. Since if they do it on the Storm Dragon you are still able to go into level 9 synchro’s such as Mist Wurm and Trishula, Dragon of the ice Barrier which on themselves can turn a game around or bend it more into the right direction. So you should definitely fear those Effect Veilers.
Something to toy around with is the fairy part within this deck. Since all the Cloudian monsters are Fairy-Type Monsters you could consider running Archlord Kristiya to avoid getting hit by a Tragoedia, Gorz or even Battle Faders. Besides that fearsome ability of stopping both players to special summon monsters it also is a 2800 beater with a recycle effect, making it a nice addition to the mix. Apart from going with the fairy part, you could also consider to make it more Cloudian, with cards like Acid Cloud, Summon Cloud and Cloudian- Sheep Cloud to make the deck more controlling. Along with the above you could also just simply splash in The Sanctuary in the Sky to ensure you won’t take any battle damage when you are left open with a Cloudian monster on you field. I guess those are enough small idea’s for you to toy around with the deck concept this article was based on, with that also lies the curiosity with what you will come up. So let’s make sure those Clouds shoot away at your opponents.
Kind Regards,
The_Dutch_Prince