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descriptionMy...*sigh*...Lightsworn Deck EmptyMy...*sigh*...Lightsworn Deck

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Well, after being epic-pwned in my WC games during my KCVDS break by many annoying decks (STALL AND BURN USERS MUST DIE), I decided to try a meta deck. I've used Blackwings before, but they aren't nearly as high up there as Lightsworns and Gladiator Beasts, so, I picked Lightsworns, and made this deck (it's my first LS deck, so please fix it):

Monsters x22

Ryko, Lightsworn Hunter x2
Wulf, Lightsworn Beast x3
Jain, Lightsworn Paladin x2
Aurkus, Lightsworn Druid x1
Lumina, Lightsworn Summoner x1
Celestia, Lightsworn Angel x2
Garoth, Lightsworn Warrior x2
Lyla, Lightsworn Sorceress x1
Gorz The Emissary of Darkness x1
Tragoedia x1
Plaguespreader Zombie x1
Honest x2
Chaos Sorcerer x1
Judgment Dragon x2

Spells x13

Charge of the Light Brigade x1
Solar Recharge x3
Foolish Burial x1
Realm of Light x2
Spell Absorption x2
Pot of Avarice x1
Monster Reincarnation x2
Lightsworn Rapier x1

Traps x5

Royal Decree x2
Mirror Force x1
Magic Cylinder x1
Lightsworn Barrier x1

descriptionMy...*sigh*...Lightsworn Deck EmptyRe: My...*sigh*...Lightsworn Deck

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-2 Realm Of Light
-2 Spell absorption
-1 Pot of Avarice(Hinders Some Stuff Here)
-1 Lightsworn Rapier
-2 Royal Decree
-1 Magic Cylinder
-1 Lightsworn Barrier
-1 Chaos Sorcerer(I Honestly Don't Thnk You can Pull This Off That Much, You only have 3 others dark and your suppose to Remove plague from play leaving you 2 as fodders)
-1 Jain

Total = -11

+2 Beckoning Light
+2 Gold Sarcophagus
+1 Necro Gardna(Protection)
+1 Shield Warrior(Some Protection)
+1 Lyla(Spell/Trap Destruction > Jain's Beatstick)
+1 Torrential Tribute
+2 Bottomless Trap Hole
+1 Solemn Judgment

Ever Since LS Got hit on the Ban List, It needs to go more on the control Side of dueling instead of offensive power. So Staple Traps Should be in(Which is in my fixes). anyways GL with the deck.

descriptionMy...*sigh*...Lightsworn Deck EmptyRe: My...*sigh*...Lightsworn Deck

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Go with Ray's fixes. But also find room for a pair of Thunder King Rai-Oh. I tested those in Lightsworns, and they rock. The only thing they should hinder is Charge of the Light Brigade. But if you play them right, you should be able to avoid this setback.

Along with Ray's fixes, do the following:

-1 Wulf (Not enough milling to be worth using 3)
-1 Garoth (1 is enough here)
-2 Royal Decree (they hinder your Beckonings and Bottomless and stuff)


+2 Thunder King Rai-Oh
+1 Celestia (I've always liked 3 in Standard LS)
+1 Blackwing - Gale the Whirlwind

descriptionMy...*sigh*...Lightsworn Deck EmptyRe: My...*sigh*...Lightsworn Deck

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