Finally the TCG, as always, corrects a lot of cards text to follow the OCG Rulings and procedures.
Because we all know TCG Judges sucks.
Anyway I'll post here a lot of ERRATA that are important somehow, or just old old cards the finally got a PSCT.
The topic will be updated often, since for now we have not a clear image of all the cards.
Magical Hats
During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster you control. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
This is for noobs, since they never got that the cards are actually Special Summoned, as the OCG Rulings and a little of common sense says.
Soul Rope
When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck.
Double Spell
Discard 1 Spell Card, then target 1 Spell Card in your opponent's Graveyard; place that target in the appropriate Zone on your side of the field, and as this card's resolution, follow its card text as if you had used it yourself.
Monster Recovery
Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.)
Dark Magician of Chaos
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.