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descriptionShaddoll Hands EmptyShaddoll Hands

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Quick note before I go into the deck is that this is a fusion heavy shaddoll deck and rarely goes into xyz but its easy to alter if need be.
M-24
Fire Hand°°°
Ice Hand°°
Mathematician°°°
Card Trooper°°
Veiler°°°
Beast°°°
Dragon°
Squa°°
Falco°°
Hedge°°
Shock Troops°°°

S-13
Shaddoll Fusion°°°
El Shaddoll°°
Nephew Shaddoll°°
Upstart°°°
Raigeki°
Mask Change II°°

T-3
Sinister°°
Core°

SD-15
Denko°°
Maxx C°°
Swift S.°
Flying C°°
Obama trio°°
Mind Crush°°
Ice Barrier Mirror°°
Fairy Wind°°

ED-15
Construct°
Shekinaga°°
Grysta°°
Winda°°°
Armyllo(the water one)°°
Dark Law°°
Exciton°
Castel°

This deck is overall fun to use and can handle most situations with little effort. So far I have a good matchup against most meta decks(I lost to qlis because I didn't run fairy wind at the time so I added it afterwards and since then no qli matches and no yosenju matches) because of versitality with plays and how powerful Grysta and Winda can be against SKnights and Burning Abyss. Shock Troops help deal with djinn lock and summon the water fusion. Also quick tip: never side in maxx c without swift scarecrow because if your opponent is giving you draws they can probably game you or they wouldn't give you the advantage.

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-1 winda +1 cons and the monsters count is 26 not 24 so it is a 42 cards deck
And the extra deck count is 14 ?_?

descriptionShaddoll Hands EmptyRe: Shaddoll Hands

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My bad thought I put the second con up there

descriptionShaddoll Hands EmptyRe: Shaddoll Hands

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Shock Troops, nice find well done! What I do not like is that you are only runing 2 Ice Hand. Also 2 Trooper is pretty lame in Shaddolls especially when you add Hands.

descriptionShaddoll Hands EmptyRe: Shaddoll Hands

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I run 2 ice hands because of the matchups I've had, and so far fire hand has been live far more than ice hand so I don't run the 3rd one. Trooper is a filler spot until I figure out what to run to take its place, maybe crush card or ring of destruction or both, suggestions?

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i think you should -3 shock troops(since it only works against Nekroz and mirror matchs when they summon the water fusion) and add 1 ice hand(as you dont have MST in main nor in side) so the deck count will become 40
I dont know why you run card trooper as its milling effect is a cost so it doesnt trigger shaddolls effects so you only getting a 1900 beater with a draw, I think you can main Denkko instead as you dont have S/T removal and more targets for construct

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I didn't realize I was over the 40 card Lol. Shocktroop is probably going into side(I am going to swap for denko) dropping trooper and a shock troop adding the last ice hand and I want to run the third mind crush but idk what to drop

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My updated version: i.imgur.com/o2HNQb.png

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