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Nekroz Discussion Thread

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Foolist
Alexander_Magos
DDS
Anzo
seanmaguir17
Jv
Galaksii
Etwizzy
12 posters

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First topic message reminder :


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Introduction:

"Nekroz" (Necloth in OCG) is an archetype of WATER monsters that debuted in Booster SP: Tribe Force with further support in Secrets of Eternity.

They're a clan that perfected magical rituals to weave the power of legendary monsters into armors via a magical mirror, and clad themselves into them. This power allows them to even control the power of the "Ice Barrier Dragons".
The archetype is based on Ritual Summoning humanoids that are wearing armor modeled after deceased monsters. The "Nekroz" monsters are based on monsters from Duel Terminal archetypes, such as "Ice Barrier", "Gishki", "Mist Valley", "Ally of Justice", and "Fabled", and have similar effects; also,
the Ritual Monsters are counterparts of existing Synchro monsters from the aforementioned archetypes whose Levels range from 3 to 10.

Archtype Cards :


Cards to consider :


Playing Style

Nekroz is an archetype that relies on Ritual Summoning. Its Ritual Monsters are counterparts of existing Synchro Monsters and feature similar effects. The Effect Monsters serve as conventional ritual support, either fulfilling tribute requirements or fetching key cards to maintain consistency.

Primarily, the "Nekroz" Ritual Monsters bear high ATK or DEF and a strong effect similar to that of their Synchro counterparts. The effects of those ones with Level from 3 to 6 are used to suppress monsters Summoned from the Extra Deck, while the effects of those ones whose Levels range from 7 to 10 give to the player more card advantage, either by destroying and/or banishing other cards or letting the player draw cards. In addition, all of them feature a second ability that can be activated by discarding them; these effects range from protecting and empowering your Nekroz monsters to reviving them and searching for Spell/Trap Cards. This remarkable property alleviates the recurring problem with Ritual monsters becoming dead draws when the player does not have means of Ritual Summoning them. Also, the monsters (with the exception of "Unicore" and "Clausolas") have restrictions on the materials that can be used for their Ritual Summons.

Weaknesses

Despite its versatility, all "Nekroz" Ritual Monsters are primarily vulnerable to effects that shut down on-hand effects, such as "Mind Drain", "Debunk", etc Aswell as cards that stop you from Speical Summoning such as ''Vanity's Emptiness'', '' Vanity's Fiend'' etc.  "Imperial Iron Wall" can lock your Graveyard from the effect of the Ritual Spell Cards and the effects of "The Nekroz Armor of Valkyrus", "Trishula" and "Decisive Armor". The variety of Types also makes them vulnerable to floodgate cards like "Rivalry of Warlords". Because all "Nekroz" Monsters are WATER, the archetype is vulnerable to effects that specifically target single Attributes, such as that of "Vylon Disigma".

Deck Samples :



Last edited by Tequila on Sat Oct 03, 2015 12:21 am; edited 2 times in total

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psychoturtle wrote:
CrimzonSlayeRx wrote:
Considering the FINAL BOSS monster is about to come out.

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Nekroz of Sophia
Light Spellcaster / Ritual / Effect
LV11 


You can Ritual Summon this card with any “Nekroz” Ritual Spell Card. Must be Ritual Summoned from your hand by using 3 monsters with different Types you control, and cannot be Special Summoned by other ways. 

(1) During either player’s Main Phase 1: You can discard both this card and 1 “Nekroz” Spell Card; during this Phase, your opponent cannot Special Summon from the Extra Deck. 
(2) When this card is Ritual Summoned: You can banish all other cards on the field and in both Graveyards. During the turn you activate this effect, you cannot Normal or Special Summon other monsters.
ATK 3600 / DEF 3400


le fake

Shit card tbh, adds little advantage but adds lots of bricks

Hate the restriction too, why sofia?

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Serios question time:

Who is running more then 40 cards? It seems the done thing to be running between 42 - 46 cards in Nekroz.

I'm running 40 cards and that includes 3 hard outs to a Djinn lock aswell. I don't see the need for all these extra cards.

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Roach wrote:
Serios question time:

Who is running more then 40 cards? 



Bad people.

Even when you're maining outs to things like Djinns and other other soft locks, there's no need to lower the consistency by running the extra cards.

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Sounds about right ^

lmao

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psychoturtle wrote:



We won't see them in BiH anytime soon...

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Guys, why are the spoilers not working until now ?

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Nekroz of Spoiler.

Spoiler :

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the white knight wrote:
Guys, why are the spoilers not working until now ?


They are working Neutral
After Checking them tho I need to update them all to english cards lol I will do this over the next few days.

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Anyone been maining the Quasar Bettle combo? Its not a bad combo all in all but it uses up alot of resources and extra deck space.

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I liked the combo, because style points!

I doubt competitive builds would actually that play tho.. Because reasons you stated.

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Yeah you use up 2 Brio's (which is 2 of any card in your deck), A ritual spell, Also you need Shooting Star, Bettle & Gaia Thunder charger in your extra.

The combo is abit more useable aganst BA, Sats & Shads tho because you can use Brio's effect to bounce back 2 XYZ / Fusions monsters inbetween the combo.

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Okay so into actual discussion. Deck is busted, upsettingly so. I found a deck that can beat it consistently but I need to wait for next set to use it (unless the Crossed Souls BA support is really OP in which case I'll just stick with that).

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Plenty of decks beat Nekroz, my satellarknight can beat nekroz relatively easy. What deck are you waiting to use?

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