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Nekroz Discussion Thread

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Foolist
Alexander_Magos
DDS
Anzo
seanmaguir17
Jv
Galaksii
Etwizzy
12 posters

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First topic message reminder :


Nekroz Discussion  Thread - Page 2 Nekroz_custom_playmat_by_kilerpoyo-d8aap5l

Introduction:

"Nekroz" (Necloth in OCG) is an archetype of WATER monsters that debuted in Booster SP: Tribe Force with further support in Secrets of Eternity.

They're a clan that perfected magical rituals to weave the power of legendary monsters into armors via a magical mirror, and clad themselves into them. This power allows them to even control the power of the "Ice Barrier Dragons".
The archetype is based on Ritual Summoning humanoids that are wearing armor modeled after deceased monsters. The "Nekroz" monsters are based on monsters from Duel Terminal archetypes, such as "Ice Barrier", "Gishki", "Mist Valley", "Ally of Justice", and "Fabled", and have similar effects; also,
the Ritual Monsters are counterparts of existing Synchro monsters from the aforementioned archetypes whose Levels range from 3 to 10.

Archtype Cards :


Cards to consider :


Playing Style

Nekroz is an archetype that relies on Ritual Summoning. Its Ritual Monsters are counterparts of existing Synchro Monsters and feature similar effects. The Effect Monsters serve as conventional ritual support, either fulfilling tribute requirements or fetching key cards to maintain consistency.

Primarily, the "Nekroz" Ritual Monsters bear high ATK or DEF and a strong effect similar to that of their Synchro counterparts. The effects of those ones with Level from 3 to 6 are used to suppress monsters Summoned from the Extra Deck, while the effects of those ones whose Levels range from 7 to 10 give to the player more card advantage, either by destroying and/or banishing other cards or letting the player draw cards. In addition, all of them feature a second ability that can be activated by discarding them; these effects range from protecting and empowering your Nekroz monsters to reviving them and searching for Spell/Trap Cards. This remarkable property alleviates the recurring problem with Ritual monsters becoming dead draws when the player does not have means of Ritual Summoning them. Also, the monsters (with the exception of "Unicore" and "Clausolas") have restrictions on the materials that can be used for their Ritual Summons.

Weaknesses

Despite its versatility, all "Nekroz" Ritual Monsters are primarily vulnerable to effects that shut down on-hand effects, such as "Mind Drain", "Debunk", etc Aswell as cards that stop you from Speical Summoning such as ''Vanity's Emptiness'', '' Vanity's Fiend'' etc.  "Imperial Iron Wall" can lock your Graveyard from the effect of the Ritual Spell Cards and the effects of "The Nekroz Armor of Valkyrus", "Trishula" and "Decisive Armor". The variety of Types also makes them vulnerable to floodgate cards like "Rivalry of Warlords". Because all "Nekroz" Monsters are WATER, the archetype is vulnerable to effects that specifically target single Attributes, such as that of "Vylon Disigma".

Deck Samples :



Last edited by Tequila on Sat Oct 03, 2015 12:21 am; edited 2 times in total

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so did anyone try to use Tidal Ruler of Waterfalls in this deck?

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I have, to be honest it's OK for putting damage on the board put nothing special.

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Copy and Paste from my DNF post


I'm going to post the New skeleton for this out of my playtesting, only putting what is needed to make the deck work, run an extra copy of what you feel like if you do, run Cycle, run Gungnir, whatever you feel like. 
 
 
 
Deck Skeleton

0-3 Denko Sekka 

2-3 Herald of Arc Light

1 Dire Wolf

1 Emeral

1 Nyarla

1 Quasar

other generic stuff w/e

1 Decisive

1 Gungnir

3 Manju
 
2 Shrit
 
3 Brionac
 
1-2 Clausolas
 
1-2 Trishula
 
3 Unicore
 
2-3 Valkyrus
 
2-3 Exomirror
 
2-3 Kaleidomirror
 
3 Preparation of Rites
 
2-3 Reinforcement of the Army

 
3 Senju of the Thousand hands
 
 
 
Now I'm going to talk about techs.
 
Tech Number 1
[Nekroz Discussion  Thread - Page 2 20k6fma  Nekroz Discussion  Thread - Page 2 Ndot1j
Firehand and Icehand are great for core reasons
 

  • Cover for Vanity's Emptiness, Skill Drain and about every other floodgate you can think of

  • Extra MST

  • Xyz material for rank 4 plays such as Emeral or Nyarla

  • Helps you get out Lavalval Chain (We'll talk about that later)


Run 0 or 2 of Each
 
 
 
 
Tech Number 2
Nekroz Discussion  Thread - Page 2 29ditrl


When you Ritual Summon a Ritual Monster, you can remove from playthis card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon


 
This card may not be so good without the rank 4 plays that tap into Lavalval Chain but with it it is supreme. This card increases the ability of your plays if you are going first in your duel. While running hands, Manju and Sekka you can Xyz for Lavalval chain and ritual summon, ruining your opponent's first turn even Nekroz Discussion  Thread - Page 2 Wink
 
You may not want to run this because of bricks but it makes a REALLY powerful play, and these days the kind of plays you have to make are gonna be dirt nasty.
Run 0-1 (unless running TGU build 1-2)


In addition to the TGU variant maybe you want to run Farfa, it's much better than scarm 

I hope this helps you guys out.


Some of this information may be outdated but I thought it still needed to be posted.

Last edited by Foolist on Wed Feb 18, 2015 5:54 am; edited 1 time in total (Reason for editing : Added stuff)

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I fixed your post for you Smile to much extra BBcode which was causing it to show.

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The end is nigh!


http://ygorganization.com/moefiedsophiechan/

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So how are peoples decks shaping up ready for the TCG?

Hands / no hands? Denko / no Denko? you get the idea Wink

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If Hands, No Sekko. If Sekko no Hands xD

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And there also builds that run neither ^

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These guys will have little problems with Backrow Hate in TCG but they keep getting more and more broken stuff...

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Nekroz will be raped

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Mistake + Vanity's = ggnored! O:

 ... well maybe.

There's quite a few things you can do to stop this deck dead in it's tracks but keep in mind people can side in (or even main deck) counters for such things.

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MIND  DRAIN + MASK OF RESTRIC = ggs

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Jv1391 wrote:
MIND  DRAIN + MASK OF RESTRIC = ggs


Now we're getting something...


It's like they banned Super Poly for these guys -.-

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Naw, they banned it so HERO vets couldn't use it to brutally punish the play mistakes of kiddies who just picked up the structure deck.

Also Shaddolls abused it when they were brought into the fold.

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Why hasnt this thread exploded now Nekroz are TCG? Nekroz Discussion  Thread - Page 2 3974120512 @Foolist @psychoturtle

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Because yall said what you had while they were OCG Razz

Also, this deck will be as dominant as Rulers in March 13 format, the difference is a couple of decks could stand up to rulers, what the f beats this? S:

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Qliphort doesn't have the hardest of match ups lol Nekroz Discussion  Thread - Page 2 3974120512

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People main decking floodgates! Nekroz Discussion  Thread - Page 2 3974120512

Also Darklaw.dek can be troublesome if you don't draw your outs to it.

Maybe its just because my luck is terrible with that kind of thing tho.

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Also PSI-Blocker is a cool tech card for Nekroz.

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Dark Duelist Soul wrote:
People main decking floodgates! Nekroz Discussion  Thread - Page 2 3974120512

Also Darklaw.dek can be troublesome if you don't draw your outs to it.

Maybe its just because my luck is terrible with that kind of thing tho.

Maybe if unicore wasn't continuous :v

@psychoturtle I've been losing the most against BA with Nekroz, what about you? Cause you know, Qli are shit vs Nekroz :V

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Unicore, is one of those of those outs I was talking about.. But still its not like you're going to always open up away to summon it against a 1st turn law.. Or the many other main deck ways of dealing with it like Book of Moon/Eclipse and such for that matter.

Maybe I just have no luck when it comes to floodgates and floodgatey monsters...lel

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Dark Duelist Soul wrote:
Unicore, is one of those of those outs I was talking about.. But still its not like you're going to always open up away to summon it against a 1st turn law.. Or the many other main deck ways of dealing with it like Book of Moon/Eclipse and such for that matter.

Maybe I just have no luck when it comes to floodgates and floodgatey monsters...lel

Valkyrus/Brionac/anything that can search it p_p

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The random banish from the hand doe, it always kills meh when I have to search for my out to it D:

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Dark Duelist Soul wrote:
The random banish from the hand doe, it always kills meh when I have to search for my out to it D:

They'd have to be lucky to hit you right on the unicore

and that would feel like eating a bowl of dicks

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Or you could just summon Brionic and shuffle Dark Law back into the extra.

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Foolist wrote:
Dark Duelist Soul wrote:
People main decking floodgates! Nekroz Discussion  Thread - Page 2 3974120512

Also Darklaw.dek can be troublesome if you don't draw your outs to it.

Maybe its just because my luck is terrible with that kind of thing tho.

Maybe if unicore wasn't continuous :v

@psychoturtle I've been losing the most against BA with Nekroz, what about you? Cause you know, Qli are shit vs Nekroz :V


BA is a 60-40 matchup in Nekroz favor, especially with side

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Speaking of the side, what are folks putting in a TCG side when using this deck?

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Considering the FINAL BOSS monster is about to come out.

Nekroz Discussion  Thread - Page 2 10919055_955775191108581_703816108697721960_n
Nekroz of Sophia
Light Spellcaster / Ritual / Effect
LV11 


You can Ritual Summon this card with any “Nekroz” Ritual Spell Card. Must be Ritual Summoned from your hand by using 3 monsters with different Types you control, and cannot be Special Summoned by other ways. 

(1) During either player’s Main Phase 1: You can discard both this card and 1 “Nekroz” Spell Card; during this Phase, your opponent cannot Special Summon from the Extra Deck. 
(2) When this card is Ritual Summoned: You can banish all other cards on the field and in both Graveyards. During the turn you activate this effect, you cannot Normal or Special Summon other monsters.
ATK 3600 / DEF 3400

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CrimzonSlayeRx wrote:
Considering the FINAL BOSS monster is about to come out.

Nekroz Discussion  Thread - Page 2 10919055_955775191108581_703816108697721960_n
Nekroz of Sophia
Light Spellcaster / Ritual / Effect
LV11 


You can Ritual Summon this card with any “Nekroz” Ritual Spell Card. Must be Ritual Summoned from your hand by using 3 monsters with different Types you control, and cannot be Special Summoned by other ways. 

(1) During either player’s Main Phase 1: You can discard both this card and 1 “Nekroz” Spell Card; during this Phase, your opponent cannot Special Summon from the Extra Deck. 
(2) When this card is Ritual Summoned: You can banish all other cards on the field and in both Graveyards. During the turn you activate this effect, you cannot Normal or Special Summon other monsters.
ATK 3600 / DEF 3400


le fake

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Sophia is not fake o.O

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