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Shaddoll Discussion Thread

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+14
DeathStalker
~Infernoid Ruler~
Anzo
Gremlin
gaddster030198
wh0_ar3_y0u
Alex401k
L.Lawliet
psychoturtle
Etwizzy
DDS
Galaksii
Skitoritto
Jv
18 posters

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First topic message reminder :

Shaddoll Discussion Thread - Page 5 6lJ87w0

Introduction

In the abyss of this world, there is a certain something called the "Shaddoll Core" (The Primordial "Core" of Shadow-Possession) which gives birth to shadows that absorb light, the "Shaddoll".
"El Shaddoll Construct" uses these shadow strings to control the manifested shadows, and with this to extend its influence and power...

''Shaddoll'' is an archetype that debuted in Duelist Alliance. Their focus is the Fusion Summon of the more powerful "El Shaddoll" monsters, which restrict or punish Special Summons.
The Main Deck "Shaddoll" monsters all have Flip Effects that focus on searching and field advantage, as well as secondary effects that focus on regaining advantage whenever they are sent to the Graveyard by a card effect.

Archtype Cards :


Most commonly used Non-Archtype Cards :




Playing style


Although the main strategy of the Deck is the Fusion Summon of "El Shaddoll" monsters, the "Shaddoll" monsters themselves are rather disruptive, such as "Shaddoll Dragon", who bounces cards when flipped face-up or "Shaddoll Squamata", who destroys monsters when flipped. In the other hand, they also have effects that activate when they are sent to the Graveyard, such as "Dragon", which destroys one of your opponent's Spell/Trap cards; "Shaddoll Falco" Special Summons itself in face-down Defense Position, while "Shaddoll Hedgehog" searches for a "Shaddoll" monster. These effects give the player advantage and set ups for future plays, while punishing the opponent. Because "Falco" is also a Tuner, the player also can have Synchro Summoning options.

However all "Shaddoll" monsters can only use one of their effects and only once that turn so while the players are advised discretion, they can also plan ahead. Cards like "Sinister Shadow Games" can be very effective since they can send a "Shaddoll" monster from the Deck to the Graveyard and then flip any possible Set "Shaddoll" monsters to use many effects in combination during the opponent's turn.

One can also take profit of their effects by using them as Fusion Material for the ace cards of the Deck: the "El Shaddoll" Fusion monsters. Since using "Shaddoll Fusion" or "El Shaddoll Fusion" involves sending "Shaddoll" monsters to the Graveyard by a card effect, their effects can be activated as soon as one attempts to Fusion Summon them, creating even more advantage. One can also use "Curse of the Shadow Prison" to not only weaken the opponent's monsters but also use their monsters as Fusion Materials.

The aforementioned "El Shaddoll" monsters rely on anti-supporting Special Summons, either by restricting them, negating them, destroying Special Summoned monsters in battle or destroying those ones who dare to activate their effects; also, some of them sends 1 "Shaddoll" card from your hand to the Graveyard at its effect's resolution, which can trigger the effect of the sent monster. Finally, they can recycle the "Shaddoll" Spell/Trap cards as long as they are sent to the Graveyard, so even if their are destroyed during or after their Summoning they can still re-add cards like "Shaddoll Fusion" to set up a Fusion Summon the next turn.

So far, the "El Shaddoll" monsters follow a pattern of requiring "1 "Shaddoll" monster + 1 [corresponding Attribute] monster" as Fusion Materials, and their effects go more aggressive as their Level increase:



Weaknesses

Since the Deck basically relies on sending the "Shaddoll" monsters to the Graveyard in order to trigger their effects, or flipping them face-up, cards like "Soul Drain" and "Abyss Dweller" or "Armades, Keeper of Boundaries", "Majesty's Fiend", "Gem-Knight Citrine" can be simple and effective. One can also use cards that banish or return the Fusion Monsters to the extra deck to avoid the retriever effect. Due to cards like "El Shaddoll Winda", cards that can do this without the need to special summon, such as "Compulsory Evacuation Device", "Phoenix Wing Wind Blast," and "Karma Cut," are recommended. The variety of Types and Attributes also makes the Fusion monsters vulnerable to floodgate cards like "Rivalry of Warlords" and "Gozen Match". "Skill Drain" is also a viable solution as it counters the anti-Special Summoning effects of the "El Shaddoll" monsters. This makes certain Decks that can use "Skill Drain" able to effectively bypass the "Shaddoll" Deck's threats.  Finally, being that most of the monsters are DARK Attribute, "Shadow-Imprisoning Mirror" and "Constellarknight Diamond" can stop them from activating their Flip and Graveyard effects.

Deck Samples :




Last edited by Tequila on Sat Oct 03, 2015 12:12 am; edited 5 times in total

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Dont under estimate the artifacts bro Shaddoll Discussion Thread - Page 5 3974120512

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#freemyniggastratos

#freemyniggamoral

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I love the Shaddoll Control Archtype! It works very well :D

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Yeah Shaddolls are my favourite deck to use but sadly there getting pushed out by power creep.
There new fusion is good but sadly not good enough to keep up.

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Shaddoll Died. Since Nephilim was killed this sed (Rising void artwork) no more shaddoll support.

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Galaksii wrote:
Roach wrote:
Ive stopped playing my beloved shaddolls as recent so I thought I would throw up the deck ive been having success with recently for anyone who cares

http://prntscr.com/65zl45



Artifacts? Really?


It's not that, Scythe Control can downright cripple certain decks, what really bothers me is using denko in an artifact variant..

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The 2 Denko are there for when your opponent sets back row to allow you to make the final push for game safely.

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I suppose, might be something that works in practice but sounds terrible on paper.

I'd rather main Mal Cat in an Artifact variant if you really want an out to people going set 5 pass.

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why dark rebellion and no skyblaster?

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Roach wrote:
Yeah Shaddolls are my favourite deck to use but sadly there getting pushed out by power creep.
There new fusion is good but sadly not good enough to keep up.


They're still doing well in OCG format, when the new cards come out on dev I'll cobble something together. 

There's still hope!
Unless OCG goes crazy with the banhammer, of course.

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Jv1391 wrote:
why dark rebellion and no skyblaster?


Dark Reb is cool Shaddoll Discussion Thread - Page 5 3974120512 But seriously he makes a good beater.

Yeah when the the new fusion comes to Dev I will conjure a new deck with the likes of Star Seprahs, Noden & and the new fusion.

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Seraph Shaddolls are  pretty old news. They where the reason the Seraph Sovereign (and Winda/Construct) are limited in OCG format. Granted anything that used level 4s could put in Star seraphs and make +2 shock lock fairly consistently.

But the + 2 shock locks and  shaddoll fusions were a  particularly scary mix.

Or do you intend to make one for tcg x ocg Imaginary format?

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Well since Noden will be no TCG until new divine miracle, and just the Seraph will be tcg I mean i wanna a tcg+ocg deck :v

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Behold my masterpiece; Hand Shaddolls!

http://www.mediafire.com/view/dynycne722h4iu4/Screenshot%202015-02-24%2011.11.31.png

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Dark Duelist Soul wrote:
Behold my masterpiece; Hand Shaddolls!

http://www.mediafire.com/view/dynycne722h4iu4/Screenshot%202015-02-24%2011.11.31.png


          Shaddoll hands will eventually be the key to playing Anomalith, and will have a chance at messing up nekroz, (you'll have to play the shaddoll spell card that changes attributes.) if you really are desperate at playing Anomalith.

Quick Question: u gonna play mask change?

Other than that, Nice build, can i has?

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CrimzonSlayeRx wrote:
Dark Duelist Soul wrote:
Behold my masterpiece; Hand Shaddolls!

http://www.mediafire.com/view/dynycne722h4iu4/Screenshot%202015-02-24%2011.11.31.png


          Shaddoll hands will eventually be the key to playing Anomalith, and will have a chance at messing up nekroz, (you'll have to play the shaddoll spell card that changes attributes.) if you really are desperate at playing Anomalith.

Quick Question: u gonna play mask change?

Other than that, Nice build, can i has?


Mask Change or any kind of HERO adding would be backfire and a half like gg...
It would only slow and mess things up

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Galaksii wrote:
CrimzonSlayeRx wrote:
Dark Duelist Soul wrote:
Behold my masterpiece; Hand Shaddolls!

http://www.mediafire.com/view/dynycne722h4iu4/Screenshot%202015-02-24%2011.11.31.png


          Shaddoll hands will eventually be the key to playing Anomalith, and will have a chance at messing up nekroz, (you'll have to play the shaddoll spell card that changes attributes.) if you really are desperate at playing Anomalith.

Quick Question: u gonna play mask change?

Other than that, Nice build, can i has?


Mask Change or any kind of HERO adding would be backfire and a half like gg...
It would only slow and mess things up



Basically that ^

Both being fusion archetypes would make you think they have some synergy in theory, in practice you'd get enough bricks to build yourself a Skyscraper.

Feel free to try out the deck :3

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Pero Pero Cerberus too strong.

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Nice looking deck DDS, but I dont like the idea of using hands for fusion because you dont get there effects.

Currently I've been testing Kycoo + Secret Village of the Spellcasters + Mistake mained (In TCG)
Those 3 cards do a great job of shutting down Nekroz and still lets you fusion unlike ASF / VF.
also Secret Village + Mistake do a great job against Qli but you need to get a big beater on the board quickly to prevent getting run over.

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Roach wrote:
Nice looking deck DDS, but I dont like the idea of using hands for fusion because you dont get there effects.


While that is true, but if  I am in a position  where I want to summon Gysta or Amonolilith I probably won't get any mileage out of the hands anyway.

Also the multiple copies of Core and the ability to avarice things back makes that much less of a problem than you'd think.

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I've been messing around with a new build which uses a small traptrix engine (2/3 myrm, 1 dion & 3Trap holes) and glow-up bulb (for nature beast + star eater) in TCG format with limited success. It's great at controlling the game but as soon as your opponent makes a big push you left with nothing to fall back on.

Anyone else came up with any decent ideas for shaddolls of recent? The other idea I have though of but not put into practice yet is Satellar Dolls.

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Traprtrix dollies might work since you're getting a bunch of free defence using the Traptrix engine and the ability to use shek as a centerpiece.

Not sure how well a satellar hybrid would work since the 4 axis shenanigans don't do much to the top TCG decks.. Not to mention you won't really get to use the tellar xys effectively.

After making my little masterpiece earlier I haven't had inspiration to make anything new with dollies lately sadly.

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Anomalilith Atlantean\Mermail. Yeah OCG have that.

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Time to bring the shaddoll discussion back to life with the question which has everybody talking.

Star Seraph Vs Clowns (Dolls)

IMO Seraph are more powerfull but Clowns are more consistant and have more utility because of being able to float, stop damage aswell as easier to get the engine going.

As always I thought I would share my deck for the sake of discussion:
http://prntscr.com/8n31vh

I decide to run Raiden + CoTLB to get my Clown engine running as soon as possible and the fact he is lvl 4 so it plays nicely alongside clowns and the fact its a tuner which gives easy access to Stardust dragon (Which has won me games, Jv will confirm Shaddoll Discussion Thread - Page 5 3974120512 ). Also to compisate for Raidens milling I replaced Veiler for BTS for obvious reasons.

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Shaddolls have survived alot of hits over there period of time in the TCG but is there a way for to comeback from the November banlist? I can't see it personally, Unless you go for some Winda lock deck. but even then in order for it to be effective you would need to play against a XYZ focused deck (which there isn't other than Satellar) to get the most out of shaddoll fusion.

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atlantean/Mermail shaddolls could work with prince released and the water shaddoll fusion .

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There was a shaddoll Mermail floating around before from a WCQ maybe it will get a remake, Be intresting to see. But now Nekroz are gone Anonmililth is pretty useless :/

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Rip.

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^ forgot to put 'to competitive Dolls' because the deck is still playable. Just not 'good' in a competitive sense.

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Yea agreed scotty

Without their queen shaddolls are sadly trash

just like they were once originally..... just dolls.... plain ol dollls.....

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