Well, trap reactor doesn't NEGATE the activation of the trap, he just destroys it, and all Trap cards go to the graveyard after the activation except the continuous ones. So :
-2 Trap reactor.
Remove all gadgets.
-1 Fusilier dragon.
-1 D.D. scout plane
-1 metalmorph
-1 rare metalmorph
-1 Ancient Gear Knight
+2 Cyber valley
+1 Dekoichi
+2 Black Salvo
+1 Sangan
+1 DNA Surgery (optional)
+1 Heavy storm
As Seeker said, when you make a deck you need to focus on it's theme, don't add random cards.