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Monsters (22)
Warrior of Atlantis x3
Codarus x2
Panther Shark x3
Eagle Shark x3
Metabo-Shark x2
Saber Shark x3
Double-Fin Shark x3
Silent Angler x2
Shark Stickers x1

Spell Cards (13)
Dark Hole x1
Salvage x2
A Legendary Ocean x3
Moray of Greed x1
Rank-Up Magic - Numeron Force x2
Rank-Up Magic The Seventh One x1
Amulet of the Water Diety x3

Trap Cards (5)
Solemn Warning x1
Bottomless Trap Hole x1
Mirror Force x1
Dimensional Prison x2

Extra (15)
Number 47: Nightmare Shark x3
Full Armored Black Ray Lancer x3
Bahamut Shark x3
Number 32: Shark Drake x1
Number 101: Silent Honor Ark x1
Number C101: Silent Honor Dark x1
Number 103: Ragna Zero x1
Number 94: Ice Princess Crystal Zero x1
Full Armored - Crystal Zero Lancer x1

Side
Number C103: Ragna Infinity x1
Number C101: Silent Honor Dark x1
Gagagigo the Risen x1
Number C32: Shark Drake Veiss x1
Evigishki Merrowgeist x1
Number 101: Silent Honor Ark x1
Abyss Dweller x1
Number 30: Acid Golem of Destruction x2
Creature Swap x2
Rank-Up Magic - Numeron Force x1
Prohibition x2
Gozen Match x1

Picture :


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This deck is being built in real life and is considered my third deck. It will be used in competitive play as with all my decks(US TCG Advanced). The decks used at my local range widely.

(EDIT: Note the deck is no longer TCG. It is OCG+TCG until Primal origin and duelist pack Kastle siblings comes out)

This deck relies on my sea serpents for field control and my sharks to xyz and call out the decks ace card Bahamut Shark. Using his skill I can call on Number 47 (or in the current TCG number 17) to clear the way for him to attack my opponent directly each turn since he can both use his ability and attack so long as he attacks first.

My favorite strategy for this deck is calling out Number 47, Bahamut Shark, and Shark Fortress. This allows me to attack for 5600 direct damage regardless of what defensive monsters they have. A second strategy I use if I'm pushed to the wall is calling Number 30 with Bahamut Shark and Creature Swapping. Ensuring they cannot attack (with him), special summon, and take 2000 damage in addition to most likely losing a powerful creature.

EDIT:
With Prime Origin and the Kastle Siblings Duelist pack list being available this deck has received a complete overhaul from me. It is now a ton more consistent. A lot more powerful and does not rely on gimmicky strategy that may be hard to pull off. The decks ace monster still remains Bahamut Shark however it now has support in the Full Armor Black Ray Lancer. The deck now has a boss monster though in Number C101: Silent Honor Dark. It has all but taken over as my primary deck, and most likely will when the two packs mentioned are released to TCG.

The deck plays somewhat similar with a bigger focus on the XYZ plays instead of the control of it's former form. Normally the play is to XYZ for Bahamut Shark and attack if they have no back row. If they do immediately use it's effect forgoing its attack to call out Number 47 then overlay Full Armor Black Ray lancer onto it and then attack to also pop their face down when you destroy their monster. Besides these 3 XYZ that are normally used the deck runs Number 101, 103, 32, and 94 in the main extra deck.

Number 101s purpose is very obvious. Besides being what is needed for the boss monster of the deck to use its full effects it is removal of anything that cannot be gotten rid of by other means. Number 103s purpose is removal of buffed monsters as well as draw power. Number 32s purpose is a little late game punch and extra damage to finish a game off. Number 94 is probably what I've got commented the most on why are you not running number 73 instead of this it is a much better choice(especially coming from those who know me as real life. and now see me as shark because of this deck). My reasons are very simple. While both their effects basically leads the same out come number 73 can be stopped much easier then number 94 in my opinion. Since as simple removal of number 73 cancels out it's effect and essentially your purpose for using it. While on the other hand removal of number 94 does not stop it's purpose assuming you have another monster on your field to attack with or can get one out to attack with. In addition number 73 has a bigger weakness to a cards like Magic Cylinder or Draining Shield resulting in 4800 damage dealt to you or healed for them. Not to mention she is the original form of the final XYZ in the main deck Full Armored - Crystal Zero Lance who is a huge beater for the deck as well as a negation for all your opponents monsters.

Codarus is still run in the deck as a means of control as a way to reliable remove option for A legendary ocean as it is required at times to play it as well as to remove it. I've attempted to run something like Umiiruka and run more shark/fish options but it didn't work out all that well and hurt consistency a bit.

The side deck serves the same purpose as before. To provide me with options as oppose to provide cards to use against decks I am weak to. Only thing I feel I might want to do with it is remove something in it so that I can put one of the Rank-Up Magic - Numeron Force into the side deck allowing me to place another card in the main deck.

Last edited by Kurogano on Fri Mar 07, 2014 5:29 am; edited 2 times in total

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bump for complete remake of the deck.

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I'd add a rage of the deep or 2. Huge beatstick if you send a lot of monsters to the gy.

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Can you take a pic of the deck it helps me make changes xP

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rage of the deep


The match shouldn't be lasting that long to make proper use of that card. Not to mention it would clog the deck and take away from it's actual focus. It has no other purpose the being a beat stick which the deck is strong enough on that front as is.

Mr.Kandy wrote:
Can you take a pic of the deck it helps me make changes xP


Picture added for you

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Well, this deck looks fun, and I doubt there's much that needs changed at the moment from what I can tell.
I think I'll give it a go myself a few times and see what I would suggest. Unusual combos that work quite well are something I'm skilled at creating, so if I see/find/discover something that works that would be considered as such, I'll let you know about it/them if you want. An element of surprise and the other side going: "How the heck-" is always fun if you ask me.

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Tristan Tsunami wrote:
the other side going: "How the heck-" is always fun if you ask me.


Yes, yes it is. I always love doing unexpected things so bring it on. I'd love to hear your ideas.

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Kurogano wrote:
Tristan Tsunami wrote:
the other side going: "How the heck-" is always fun if you ask me.


Yes, yes it is. I always love doing unexpected things so bring it on. I'd love to hear your ideas.

Okay then, I might start on this tomorrow then.

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Wellp I'm here to pimp this deck as usual. I should really become an assistant in this section. But shall we start this? This will be part one and it will be very I'm not in a mood to do a whole deck section for this. BUT if you want a whole deck 'pimp' just respond to his and I'll get working on this deck right away.

Okay I only need to ask why are you running A legendary Ocean and the other card that support it. This deck's purpose is to get out XYZ rank ups. There is no need for A Legendary Ocean and the support monsters of it. Legendary Ocean reduces the level of your monster(s) this deck idea is built around getting out Bahamut Shark then into Full Armoured Black Ray Lancer. Legendary Ocean reduce the level of the water monster(s) so this makes it more challenging to get out these plays.

Remember guys! +1 this if you found it useful ;D It helps mme keep going with these 'Pimp my decks'

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Well the reason is quite simple. Level variation as well as field control.

1. Making panther shark and eagle shark level 4 when I need them to be level 4.
2. Keeping full control of the field with Codarus
3. Removal of an opponents field card that would benefit me

This is not to mention I can still form Number 47: Nightmare shark and use it's effect with what I already have on the field.

The attack and defense increase have little to do with the card being in the deck, and if it is in my hand it isn't always played immediately. If I did due away with this card I would probably replace it with Umiriika, but what would replace the two Codarus and three Warrior of Atlantis I'm not sure. Maybe a third Metabo Sharka and Silent Angler..

Also been thinking about running magical mallet instead of moray of greed. They would serve the same purpose, but allow me to also cycle the seventh one back into my deck incase I draw into it.

Last edited by Kurogano on Thu Mar 13, 2014 11:04 pm; edited 1 time in total

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To start with, no. You really don't need A Legendary Ocean or cards associate with it; it is just bad. Any mention of Umi is seriously not something you should ever care about.

Next, there are some really good fish support cards you're missing out on. Oh F!sh and Splash Capture are both incredibly powerful cards that fit in well in any fish decks. I could give more examples if you're having difficulty finding em.

Finally, your side deck is terrible. The side deck is absolutely not an extended extra deck. It is a place to put cards to deal with your worst matchups and counter the meta. Abyss dweller should just be mained, and none of the other Xyzs have a real place considering you already have enough of them. Try shifting things around a bit, but seriously- very few extra deck cards deserve a place in the side deck.

Overall, I'm not sure you've grasped the ideas of a competitive deck whatsoever. Moray of greed does add consistency, and there is a strategy, but the idea is to maximise consistency. You need a clear strategy that you can repeat easily, consistently and cheaply in terms of CA. Basically, not one that uses umi. You also need to consider what cards are dead weights you can never really use, especially with your extra deck. Weigh up what the best option is and you will manage 90% of the time, but if you leave things as they are I don't think you'll ever learn. Lastly, acknowledge what your opponent is likely to do. You have no MSTs. MST is one of the most useful cards in the game at the moment. You need 3 of them, preferably in main deck but 1 could slip into side if you have trouble fitting it in. Basically, you need to look into the key aspects of what a competitive deck actually does, because I can tell the understanding just isn't there.

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To start with, no. You really don't need A Legendary Ocean or cards associate with it; it is just bad. Any mention of Umi is seriously not something you should ever care about.


I never said I needed A Legendary Ocean or any of the cards associated with it. I said it was required to be played and removed in the decks current form, and I explained it's purpose for being in the deck which does work nicely. It isn't bad just because it isn't your play style and you don't like it. Opinions like this doesn't help anyone.

Next, there are some really good fish support cards you're missing out on. Oh F!sh and Splash Capture are both incredibly powerful cards that fit in well in any fish decks. I could give more examples if you're having difficulty finding em.


Now this. This is helpful. I did test those cards as well as other fish support that I could find. The others I found either ended up being dead draws because my opponent didn't play XYZ or I hadn't drawn splash capture. I was thinking about running Poseidon wave; unfortunately Full Armor Black Ray Lancer is a beast warrior and wouldn't effect this card.

Finally, your side deck is terrible. The side deck is absolutely not an extended extra deck. It is a place to put cards to deal with your worst matchups and counter the meta. Abyss dweller should just be mained, and none of the other Xyzs have a real place considering you already have enough of them. Try shifting things around a bit, but seriously- very few extra deck cards deserve a place in the side deck.


The side deck isn't an extended extra deck? Funny because my side deck wasn't that way for that reason. The side deck is for two things one to hold counters to decks you have a ban match up against (which I have not ran into one with this deck) and to hold cards you wouldn't always play in your main deck, but want the option too. Abyss Dweller isn't something I would main deck because its effects aren't always needed as not every deck has something that activates in the graveyard but some do. Yes somethings can go from my side deck, but everything in a side deck is for situational use and may not always be used or wanted.

Overall, I'm not sure you've grasped the ideas of a competitive deck whatsoever. Moray of greed does add consistency, and there is a strategy, but the idea is to maximise consistency. You need a clear strategy that you can repeat easily, consistently and cheaply in terms of CA. Basically, not one that uses umi.


This entire thing is useless. I'm sorry to say it but it is. One I do have a very good grasps of the idea of competitive deck. Sorry that my style is not the same as yours. Moray does add consistency, but it is essentially serve the same purpose as an upstart goblin (in the sense that it lowers the number of cards in your deck), but with recycling monsters you do not want right now. Magical Mallet serves that exact same purpose but also allows you to include spells and traps into that, and can be far less of a dead draw then Moray of Greed.

Either way the deck was already plenty consistent to begin with. I have never had a problem with consistency in the current posted form. I simple wanted the deck to be stronger, and I wanted to see if anyone could see weaknesses in the deck that I could not. The mention of the deck not having a clear and repeatable strategy just leads me to believe you never read the original post in its entirety in the first place and just preceded to write comments after looking at the build and reading a little.

You also need to consider what cards are dead weights you can never really use, especially with your extra deck. Weigh up what the best option is and you will manage 90% of the time, but if you leave things as they are I don't think you'll ever learn.


Learn what exactly? How to be a clone with no originality, no innovation, and no variation that everyone knows how to beat because they are all the same? Sorry I'm my own duelist and that is how it will stay. None of the cards in the deck were dead weight. Could the deck be optimized? yes it could it doesn't have an 80%+ win rate of decks that are nerfed into the ground for being broken. That is why it was posted here.

Lastly, acknowledge what your opponent is likely to do.


I don't see what this statement has to do with the deck at all. That is on a duelist level and has nothing to do with the deck he or she is playing.

You have no MSTs. MST is one of the most useful cards in the game at the moment. You need 3 of them, preferably in main deck but 1 could slip into side if you have trouble fitting it in.


MST is not needed. Is it a useful card? Yes. Is it require? No. That statement leads me to believe you don't know what a few cards in this deck even does. The deck has so much back row removal, removal in general, and protection that MST would be useless and overkill in the deck. Lets see how much that MST is really "needed".

1. Full Armor Black Ray Lancer: When it kills an enemy monster it pops 1 spell/trap card. It also protects itself from destruction via the back row or hand traps that would normally result in its own destruction (minus effect vieler). Full Armor Black Ray Lancer is a monster that is on the field every duel without exception

2. Amulet of the Water Diety: Protects all Water monsters from being destroyed due to card effects

3. Codarus: Pop A Legendary Ocean (6/40 cards in the deck) destroy two cards on the field.

MST is not need so please don't make blanket statements that are no true. All MST would do is add increased removal where it is not need and could result in dead draws for the deck against certain decks.

Basically, you need to look into the key aspects of what a competitive deck actually does, because I can tell the understanding just isn't there.


This is nothing more then you insulting me and thinking that you are better. It has no value and should have never be written in the first place. Especially since this section of the forums is a place where people post to ask for help in the first place. A lot of people wouldn't have your so called "understanding". There are no key aspect of what a competitive deck actually does; because all competitive decks are different. Just to prove that statement true A traptrix/Artifact deck placed first in the OCG that did not run your so called needed card Mystical Space Typhoon. What you would call a key card of a competitive deck. Instead he ran other cards that remove back row just like this deck does.

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Just a little stubborn not a bad thing, not at all. I like how you defend your ideas. But really you're a bit narrow minded. Open up to other ideas. Take into consideration other's ideas. We are not here to ruin your deck we are here to fix it. jj is correct at most points he made, we don't care about how you play your deck. You can however you want. But what we do care about is the card choices. the card choices indeed need to be fixed and changed a little bit. I would listen to jj's changes, he is almost correct if not perfectly. But if you're going to ignore this or add a reply saying you don't care about how I play and it's different from your's I don't need to hear it, just ignore this and move on. But keep in my we are here to help not ruin the deck.

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Speaking from my experience and the testing I did with this deck yesterday on DN, it is a good deck in theory BUT a few things might need changed and cards added or swapped.

One problem I had almost consistently while testing it was, dead drawing. Granted that was most likely (and by that I mean I am 99.9999999% sure) that was just DN's shuffler being a troll again, but I still drew cards that can't be utulized most of time when they were drawn.

Here's one thing I insist on: Swap Moray of Greed for Magical Mallet. It can do alot of good.

Also, I feel you should at most run 2 each of Eagle Shark and Panther Shark. In place of the of the third ones, I recommend you run Tidal, as it would be great in this deck, as well Moullinglacia the Elemental Lord.

Also nothing more than a suggestion: Try a couple of the higher level Mermails, a few are Fish types and can be summoned quite easily. Take those into consideration please.

In your side deck, if you run Number 30, instead of Creature Swap, go with Mystic Box, it will destroy your opponent's monster and then give them Acid Golem.

Also Tornado Wall is something I highly insist on, just because on the off chance you lack any monsters you're a bit safer by virtue of it's effect.

And since you run The Seventh One:

At the very least Side BOTH: Tachyon and Neo Tachyon, and let the fun begin.

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If your side deck isn't being treated as an extended extra deck, then explain the presence of 9 Xyzs? Creature swaps shouldn't be there either, and neither should the rank up magic. If you're unable to take criticism in any form don't bother posting the deck here; if you want to know what to add then expect to be told what to take out as well. Believe me, you just don't know how to make a side deck, and I'd be willing to help you with that (even though I'm not a teacher here any more) if you'd ask. Example of why it needs help? Gagagigo the risen. What the hell is that there for? Coming up against a deck which mostly uses monsters with 2900 attack that will still give you time to summon 3 level 4s? Never going to happen, because there will ALWAYS be a better card for those situations, Silent Honor ARK is pretty much the best rank 4 around for disposal of your opponent's monsters. Main more of those instead, because they're valid in almost any situation. Comparitively, so many of your Xyzs in there will just never be used. Look at it; don't just deny problems. Where you say that the side deck is for cards you wouldn't always hold in your main deck, you're completely wrong. If the card does not belong in the main deck you don't run it. That's how you make a good deck. Cards that don't work in the matchup are sided out of main. Nothing else to say there. Oh, and just so you know, splash capture is a side card.

Now, in terms of strategy, let me just say I can't see you doing that more than once. Maybe twice at best. What happens if it fails? What happens if you can't set stuff up? Plenty of common cards can block it off.

Next, MST. You need it, Some decks don't, but you do here. You have no immediate disruption of your opponent's plays; a field spell or a continuous spell/trap will get its effect off easily. You can be disrupted well before you get through any of your anti-spell/trap stuff, and that is a serious problem. MST is reliable and will basically kill off a spell/trap without fail, meaning you can be that bit safer. Other cards can and will let you down. Do not talk to me about dead draws- if MST is a dead draw you've won because your opponent is using no spells and traps, and you should absolutely slaughter them. MST is ALWAYS a good choice.



Learn what exactly? How to be a clone with no originality, no innovation, and no variation that everyone knows how to beat because they are all the same?


If that was directed at me then just forget it. I'm the guy who makes ojamas playable competitively. Properly, consistently playable. And I don't do it by having the same strategy as everyone else; heck, changing from attacking to defending while my opponent doesn't even know which I was doing to begin with is probably pretty scary. But the difference here is that it actually works. What you are doing is not the best way to achieve that kind of deck's purpose, and being worse for the sake of being "different" is pointless. I think it's worth pointing out that a deck doesn't have to be "original" because if you've made it then it probably is. Similarity to other decks is a good sign you're moving in the right direction. Other people's honest opinions are the best way to work out how good your deck is; don't think you're a better source of knowledge just because it's your deck.


Lastly, don't run magical mallet. It's a -1 to CA. If a spell or trap isn't useful 90% of the time you don't run it- there are huge numbers of cards available. Running cards solely for use in conjunction with other cards is a bad idea as well, because you begin to end up with really low chances for ever being able to pull off the combos you intended and then they become dead draws. Moray of Greed is a really good card, and if you think magical mallet is better in a deck like this, I'm gonna be blunt. Your opinion is wrong. If magical mallet is actually better than moray then your deck isn't functioning correctly and you need to sort that out.

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Mr.Kandy wrote:
Just a little stubborn not a bad thing, not at all. I like how you defend your ideas. But really you're a bit narrow minded. Open up to other ideas. Take into consideration other's ideas. We are not here to ruin your deck we are here to fix it. jj is correct at most points he made, we don't care about how you play your deck. You can however you want. But what we do care about is the card choices. the card choices indeed need to be fixed and changed a little bit. I would listen to jj's changes, he is almost correct if not perfectly. But if you're going to ignore this or add a reply saying you don't care about how I play and it's different from your's I don't need to hear it, just ignore this and move on. But keep in my we are here to help not ruin the deck.


Except for the fact that the only suggestion he made in his long post of opinion and insulting my skill as a competitive duelist I did take in consideration and said I was testing? I would like to note that was a very small part of his post. That was suppose to be about the deck in question and not me as a duelist.

I did not ignore any suggestion he had with improving the deck. Nor was I being stubborn with my own idea as I specifically said I knew that the deck could be optimized and I posted it here to do just that. Specifically to see if people could spot weaknesses in the deck that I could not.

Tristan Tsunami wrote:

Here's one thing I insist on: Swap Moray of Greed for Magical Mallet. It can do alot of good.
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Also, I feel you should at most run 2 each of Eagle Shark and Panther Shark. In place of the of the third ones, I recommend you run Tidal, as it would be great in this deck, as well Moullinglacia the Elemental Lord.
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Also nothing more than a suggestion: Try a couple of the higher level Mermails, a few are Fish types and can be summoned quite easily. Take those into consideration please.
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In your side deck, if you run Number 30, instead of Creature Swap, go with Mystic Box, it will destroy your opponent's monster and then give them Acid Golem.
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Also Tornado Wall is something I highly insist on, just because on the off chance you lack any monsters you're a bit safer by virtue of it's effect.
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And since you run The Seventh One:

At the very least Side BOTH: Tachyon and Neo Tachyon, and let the fun begin.


Thank you for enforcing my thoughts of switching to that card
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I'll give these cards a test. Tidal at the very least will allow me a more reliable way of getting certain cards banished.
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I will look into the mermails. I never really liked the Arch-Type, but if something meshes well it will go in.
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I'm somewhat confused on why you would run magic box instead of creature swap. I mean unless you are thinking for when they have multiple monsters on the field, but then you'd still be leaving your field with one less monster.
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I thought at one point of using this. I just never figured out how to fit it into the deck without clogging it, and with the current way test are going it wouldn't fit at all.
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Removing the Seventh One. Once again it was put in to be a comeback mechanic (I don't know that the card could have any other use), but with other cards needing to be put into the deck it got cut.

jjh927 wrote:
Next, MST. You need it, Some decks don't, but you do here. You have no immediate disruption of your opponent's plays; a field spell or a continuous spell/trap will get its effect off easily. You can be disrupted well before you get through any of your anti-spell/trap stuff, and that is a serious problem. MST is reliable and will basically kill off a spell/trap without fail, meaning you can be that bit safer. Other cards can and will let you down. Do not talk to me about dead draws- if MST is a dead draw you've won because your opponent is using no spells and traps, and you should absolutely slaughter them. MST is ALWAYS a good choice.


I posted before that it wasn't needed and provided fact as to why it wasn't. Yes MST is always a good choice, but it is not always the best choice. Simply to prove my point on this I will run the deck with and without MST and see which wins more.

jjh927 wrote:
Lastly, don't run magical mallet. It's a -1 to CA. If a spell or trap isn't useful 90% of the time you don't run it- there are huge numbers of cards available. Running cards solely for use in conjunction with other cards is a bad idea as well, because you begin to end up with really low chances for ever being able to pull off the combos you intended and then they become dead draws. Moray of Greed is a really good card, and if you think magical mallet is better in a deck like this, I'm gonna be blunt. Your opinion is wrong. If magical mallet is actually better than moray then your deck isn't functioning correctly and you need to sort that out.


This again does not help. At saying someone opinion is wrong is not helpful as well. No persons opinion is right or wrong. That is a fact. Secondly saying CA isn't telling me what card you are even talking about as I can pick out at least 5 cards that CA could be the acronym for. It is also against the forms rules I believe. Secondly the case in with Magical Mallet is better then Moray of Greed is when the spell/trap to monster ratio favors spell and trap. Especially with a deck that you play the monster you draw immediately and don't actually keep them in your hand.

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I use Mystic Box for Acid AFTER all his Overlay units are gone. Then even if I have one less Monster, they get stuck with one that can't attack, they can't Special Summon UNLESS they get rid of it, and they get burned 200 until they do on their every stand by phase. I use this in my Water Deck in fact.

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Tristan Tsunami wrote:
Speaking from my experience and the testing I did with this deck yesterday on DN, it is a good deck in theory BUT a few things might need changed and cards added or swapped.

One problem I had almost consistently while testing it was, dead drawing. Granted that was most likely (and by that I mean I am 99.9999999% sure) that was just DN's shuffler being a troll again, but I still drew cards that can't be utulized most of time when they were drawn.

Here's one thing I insist on: Swap Moray of Greed for Magical Mallet. It can do alot of good.

Also, I feel you should at most run 2 each of Eagle Shark and Panther Shark. In place of the of the third ones, I recommend you run Tidal, as it would be great in this deck, as well Moullinglacia the Elemental Lord.

Also nothing more than a suggestion: Try a couple of the higher level Mermails, a few are Fish types and can be summoned quite easily. Take those into consideration please.

In your side deck, if you run Number 30, instead of Creature Swap, go with Mystic Box, it will destroy your opponent's monster and then give them Acid Golem.

Also Tornado Wall is something I highly insist on, just because on the off chance you lack any monsters you're a bit safer by virtue of it's effect.

And since you run The Seventh One:

At the very least Side BOTH: Tachyon and Neo Tachyon, and let the fun begin.


You too work on your side deck. Don't go thrownig in extra deck cards into your side keep them out as jjh had said and you are choosing Mystic Box over Creature Swap? Damn. How could you even choose that over creature swap sure it DESTROYS there monster. But have you even thought about creature swap switch monsters AND take theirs. Mystic over Swap that hurts my head.

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You too work on your side deck. Don't go thrownig in extra deck cards into your side keep them out as jjh had said and you are choosing Mystic Box over Creature Swap? Damn. How could you even choose that over creature swap sure it DESTROYS there monster. But have you even thought about creature swap switch monsters AND take theirs. Mystic over Swap that hurts my head.

One I explained my reasoning for it above. Two ethics are somewhat involved. As a Duelist there some things I just refuse to do on a matter of principle mainly because it irrates me to have it done to me.

And one of those things is:

I don't use an oppent's monster against them. As far as I'll go is taking it and then instantly tributing it to summon a high level monster, OR using it for a Synchro/XYZ summon. It's nothing more than a matter of principle, so I'd much sooner give my opponent a 3000 ATK monster they can't attack with that burns them 2000 points of damage on each of their turns. I can usually burn an opponent 4000 with this trick anyway, and lose no advantage what so ever.

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Tristan Tsunami wrote:
You too work on your side deck. Don't go thrownig in extra deck cards into your side keep them out as jjh had said and you are choosing Mystic Box over Creature Swap? Damn. How could you even choose that over creature swap sure it DESTROYS there monster. But have you even thought about creature swap switch monsters AND take theirs. Mystic over Swap that hurts my head.

One I explained my reasoning for it above. Two ethics are somewhat involved. As a Duelist there some things I just refuse to do on a matter of principle mainly because it irrates me to have it done to me.

And one of those things is:

I don't use an oppent's monster against them. As far as I'll go is taking it and then instantly tributing it to summon a high level monster, OR using it for a Synchro/XYZ summon. It's nothing more than a matter of principle, so I'd much sooner give my opponent a 3000 ATK monster they can't attack with that burns them 2000 points of damage on each of their turns. I can usually burn an opponent 4000 with this trick anyway, and lose no advantage what so ever.


So your principles are so important to you that you don't have the courage to take an opponent's monster and use it. Buddy it's a strategy game you need some thought put into this. Having these 'ethics' of yours are no where found in either the game manual nor tournament structure. Just play the game and do it well take their monster and use it against them. Cause you have your own ethics don't apply it on someone else's deck when there's obviously a WAY better card at your disposal.
But that's just my 2 cents on it

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I want to point one thing here and only one.

From a purely logical stand point, it takes more "courage" as you put it, to stick to your own principles and ideas of sportsmanship and be in a situation in which you can easily lose unless you come up with something out of the box on the spot, which I must admit, I am pretty dang good at.

And I'll explain the reasoning behind my personal rule. Do you how many times I have been trolled by people who do that? I would go through all this trouble to get a strong monster out and be prepared to win after a lot of effort in a really close game just for someone to take my monster and kill me with it. It got to the point where it is beyond irratating and just adds insult to injury, because they then usually gloat about it afterwords. So, due to these factors, I decided I wouldn't do it to another person ever.

But this isn't about me, it's about his deck. I just gave my opinion on it.

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Guys this is not a place to discuss ethics please stay on topic of the deck.

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Sure, I'll get into an argument about this.

Firstly, CA stands for "Card Advantage" and is a very commonly used acronym in competitive play. Read these helpful articles for a better summary:

http://www.duelacademy.net/t10712-tactics-to-rise-above-the-competition
http://www.duelacademy.net/t26324-theoretical-card-advantage

Next, yes, an opinion can be wrong if you view things more mathematically. Magical mallet is never going to be better than moray of greed for the reasons I outlined. Yes, I'm being blunt, and possibly rude, but if you'd accept what I'm saying enough to actually understand and follow instructions you would improve. I'm not telling you exactly what to run, because you wouldn't want me to do that. What I AM doing is telling you where your mistakes are. Accept those mistakes or you aren't going to improve, and for crying out loud don't post your deck here if you won't listen to people who disagree with you.

The matter of MST? Why don't you run the deck with MST and compare how often it's a dead draw to who often those umi-related cards are. That's the real test; not winrate, because you actually need to sort out the base of the deck before winrate becomes something you can test usefulness on. The deck needs a lot of work before finetuning can begin, much like using different types of file when smoothing a surface. I could show you the maths relating to the probability of being able to use codarus if you think you can follow it. But seriously, using 6 csrds for umi and 2 for codarus uses 8 cards in an obviously poor way when you coulc be using other cards in their place.

Lastly, you never addressed my points about the side. Seriously, sort it out. I will help you if you want, or link you to an article I wrote on a similar subject.

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