Monsters (22)
Warrior of Atlantis x3
Codarus x2
Panther Shark x3
Eagle Shark x3
Metabo-Shark x2
Saber Shark x3
Double-Fin Shark x3
Silent Angler x2
Shark Stickers x1
Spell Cards (13)
Dark Hole x1
Salvage x2
A Legendary Ocean x3
Moray of Greed x1
Rank-Up Magic - Numeron Force x2
Rank-Up Magic The Seventh One x1
Amulet of the Water Diety x3
Trap Cards (5)
Solemn Warning x1
Bottomless Trap Hole x1
Mirror Force x1
Dimensional Prison x2
Extra (15)
Number 47: Nightmare Shark x3
Full Armored Black Ray Lancer x3
Bahamut Shark x3
Number 32: Shark Drake x1
Number 101: Silent Honor Ark x1
Number C101: Silent Honor Dark x1
Number 103: Ragna Zero x1
Number 94: Ice Princess Crystal Zero x1
Full Armored - Crystal Zero Lancer x1
Side
Number C103: Ragna Infinity x1
Number C101: Silent Honor Dark x1
Gagagigo the Risen x1
Number C32: Shark Drake Veiss x1
Evigishki Merrowgeist x1
Number 101: Silent Honor Ark x1
Abyss Dweller x1
Number 30: Acid Golem of Destruction x2
Creature Swap x2
Rank-Up Magic - Numeron Force x1
Prohibition x2
Gozen Match x1
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This deck is being built in real life and is considered my third deck. It will be used in competitive play as with all my decks(US TCG Advanced). The decks used at my local range widely.
(EDIT: Note the deck is no longer TCG. It is OCG+TCG until Primal origin and duelist pack Kastle siblings comes out)
This deck relies on my sea serpents for field control and my sharks to xyz and call out the decks ace card Bahamut Shark. Using his skill I can call on Number 47 (or in the current TCG number 17) to clear the way for him to attack my opponent directly each turn since he can both use his ability and attack so long as he attacks first.
My favorite strategy for this deck is calling out Number 47, Bahamut Shark, and Shark Fortress. This allows me to attack for 5600 direct damage regardless of what defensive monsters they have. A second strategy I use if I'm pushed to the wall is calling Number 30 with Bahamut Shark and Creature Swapping. Ensuring they cannot attack (with him), special summon, and take 2000 damage in addition to most likely losing a powerful creature.
EDIT:
With Prime Origin and the Kastle Siblings Duelist pack list being available this deck has received a complete overhaul from me. It is now a ton more consistent. A lot more powerful and does not rely on gimmicky strategy that may be hard to pull off. The decks ace monster still remains Bahamut Shark however it now has support in the Full Armor Black Ray Lancer. The deck now has a boss monster though in Number C101: Silent Honor Dark. It has all but taken over as my primary deck, and most likely will when the two packs mentioned are released to TCG.
The deck plays somewhat similar with a bigger focus on the XYZ plays instead of the control of it's former form. Normally the play is to XYZ for Bahamut Shark and attack if they have no back row. If they do immediately use it's effect forgoing its attack to call out Number 47 then overlay Full Armor Black Ray lancer onto it and then attack to also pop their face down when you destroy their monster. Besides these 3 XYZ that are normally used the deck runs Number 101, 103, 32, and 94 in the main extra deck.
Number 101s purpose is very obvious. Besides being what is needed for the boss monster of the deck to use its full effects it is removal of anything that cannot be gotten rid of by other means. Number 103s purpose is removal of buffed monsters as well as draw power. Number 32s purpose is a little late game punch and extra damage to finish a game off. Number 94 is probably what I've got commented the most on why are you not running number 73 instead of this it is a much better choice(especially coming from those who know me as real life. and now see me as shark because of this deck). My reasons are very simple. While both their effects basically leads the same out come number 73 can be stopped much easier then number 94 in my opinion. Since as simple removal of number 73 cancels out it's effect and essentially your purpose for using it. While on the other hand removal of number 94 does not stop it's purpose assuming you have another monster on your field to attack with or can get one out to attack with. In addition number 73 has a bigger weakness to a cards like Magic Cylinder or Draining Shield resulting in 4800 damage dealt to you or healed for them. Not to mention she is the original form of the final XYZ in the main deck Full Armored - Crystal Zero Lance who is a huge beater for the deck as well as a negation for all your opponents monsters.
Codarus is still run in the deck as a means of control as a way to reliable remove option for A legendary ocean as it is required at times to play it as well as to remove it. I've attempted to run something like Umiiruka and run more shark/fish options but it didn't work out all that well and hurt consistency a bit.
The side deck serves the same purpose as before. To provide me with options as oppose to provide cards to use against decks I am weak to. Only thing I feel I might want to do with it is remove something in it so that I can put one of the Rank-Up Magic - Numeron Force into the side deck allowing me to place another card in the main deck.
Last edited by Kurogano on Fri Mar 07, 2014 5:29 am; edited 2 times in total
Warrior of Atlantis x3
Codarus x2
Panther Shark x3
Eagle Shark x3
Metabo-Shark x2
Saber Shark x3
Double-Fin Shark x3
Silent Angler x2
Shark Stickers x1
Spell Cards (13)
Dark Hole x1
Salvage x2
A Legendary Ocean x3
Moray of Greed x1
Rank-Up Magic - Numeron Force x2
Rank-Up Magic The Seventh One x1
Amulet of the Water Diety x3
Trap Cards (5)
Solemn Warning x1
Bottomless Trap Hole x1
Mirror Force x1
Dimensional Prison x2
Extra (15)
Number 47: Nightmare Shark x3
Full Armored Black Ray Lancer x3
Bahamut Shark x3
Number 32: Shark Drake x1
Number 101: Silent Honor Ark x1
Number C101: Silent Honor Dark x1
Number 103: Ragna Zero x1
Number 94: Ice Princess Crystal Zero x1
Full Armored - Crystal Zero Lancer x1
Side
Number C103: Ragna Infinity x1
Number C101: Silent Honor Dark x1
Gagagigo the Risen x1
Number C32: Shark Drake Veiss x1
Evigishki Merrowgeist x1
Number 101: Silent Honor Ark x1
Abyss Dweller x1
Number 30: Acid Golem of Destruction x2
Creature Swap x2
Rank-Up Magic - Numeron Force x1
Prohibition x2
Gozen Match x1
Picture :
======
This deck is being built in real life and is considered my third deck. It will be used in competitive play as with all my decks(US TCG Advanced). The decks used at my local range widely.
(EDIT: Note the deck is no longer TCG. It is OCG+TCG until Primal origin and duelist pack Kastle siblings comes out)
This deck relies on my sea serpents for field control and my sharks to xyz and call out the decks ace card Bahamut Shark. Using his skill I can call on Number 47 (or in the current TCG number 17) to clear the way for him to attack my opponent directly each turn since he can both use his ability and attack so long as he attacks first.
My favorite strategy for this deck is calling out Number 47, Bahamut Shark, and Shark Fortress. This allows me to attack for 5600 direct damage regardless of what defensive monsters they have. A second strategy I use if I'm pushed to the wall is calling Number 30 with Bahamut Shark and Creature Swapping. Ensuring they cannot attack (with him), special summon, and take 2000 damage in addition to most likely losing a powerful creature.
EDIT:
With Prime Origin and the Kastle Siblings Duelist pack list being available this deck has received a complete overhaul from me. It is now a ton more consistent. A lot more powerful and does not rely on gimmicky strategy that may be hard to pull off. The decks ace monster still remains Bahamut Shark however it now has support in the Full Armor Black Ray Lancer. The deck now has a boss monster though in Number C101: Silent Honor Dark. It has all but taken over as my primary deck, and most likely will when the two packs mentioned are released to TCG.
The deck plays somewhat similar with a bigger focus on the XYZ plays instead of the control of it's former form. Normally the play is to XYZ for Bahamut Shark and attack if they have no back row. If they do immediately use it's effect forgoing its attack to call out Number 47 then overlay Full Armor Black Ray lancer onto it and then attack to also pop their face down when you destroy their monster. Besides these 3 XYZ that are normally used the deck runs Number 101, 103, 32, and 94 in the main extra deck.
Number 101s purpose is very obvious. Besides being what is needed for the boss monster of the deck to use its full effects it is removal of anything that cannot be gotten rid of by other means. Number 103s purpose is removal of buffed monsters as well as draw power. Number 32s purpose is a little late game punch and extra damage to finish a game off. Number 94 is probably what I've got commented the most on why are you not running number 73 instead of this it is a much better choice(especially coming from those who know me as real life. and now see me as shark because of this deck). My reasons are very simple. While both their effects basically leads the same out come number 73 can be stopped much easier then number 94 in my opinion. Since as simple removal of number 73 cancels out it's effect and essentially your purpose for using it. While on the other hand removal of number 94 does not stop it's purpose assuming you have another monster on your field to attack with or can get one out to attack with. In addition number 73 has a bigger weakness to a cards like Magic Cylinder or Draining Shield resulting in 4800 damage dealt to you or healed for them. Not to mention she is the original form of the final XYZ in the main deck Full Armored - Crystal Zero Lance who is a huge beater for the deck as well as a negation for all your opponents monsters.
Codarus is still run in the deck as a means of control as a way to reliable remove option for A legendary ocean as it is required at times to play it as well as to remove it. I've attempted to run something like Umiiruka and run more shark/fish options but it didn't work out all that well and hurt consistency a bit.
The side deck serves the same purpose as before. To provide me with options as oppose to provide cards to use against decks I am weak to. Only thing I feel I might want to do with it is remove something in it so that I can put one of the Rank-Up Magic - Numeron Force into the side deck allowing me to place another card in the main deck.
Last edited by Kurogano on Fri Mar 07, 2014 5:29 am; edited 2 times in total