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Deadend

+6
BlackWarGreymon
LòKóS
mimgrim
Frisky Badger
TDS
Anzo
10 posters

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Deadend 1Rpu0i2

Long time since I had time to use PS.

CnC plz

(Avoid wrong use of language please, not feeling like banning people today Deadend 1151057309)

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Eh 7/10

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No numbers please, It's not an accurate method. I'd prefer the ordinary post.

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seven out of ten Deadend 4144076462

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Ehh.... even when trolling, you fail .-.

That's why i stopped posting in this section a long time ago. People don't give their ideas nor present any valid possible fixes or opinions that could improve the designer skills or the signature, all they do is is give a number out of ten to someone's artwork and call it a day.

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Bg blends way to much with the render imo aka I dun really like how you make the render look like it is getting smudge itself e_e

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It feels good when Smudging the render into the back ground, couldn't stop myself ._.

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Are you using same render pack as me? I have seen same renders like I had ._. Also Idk mim is right it blends too much.

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I found it online, didn't download it a pack or anything.

As for the smudge. Technically, it's how the smudge should looks like. Since you're not using any C4Ds or advanced effects, you have few options of how to blend your render properly into your background giving it the best look possible. With this render, and if you have it, you can notice it has 90% white edges appears on both of arms. That is preventing me from using different method of blending the render into the background, leaving me with this method, over blending it. However, there is nothing such as "over-blending" while using Smudging effects. Considering the nature of the render and the background uses, It's the best possible out-come.

Also as a side note: For the past five years I've used any effect you can think of, any C4D you might seen or have, any filter you've experienced before. However, the only thing I haven't used, for the whole 5 years during my experience of using PS, was the Smudge effects. Until a week ago, I didn't know how to smudge, how smudging works, or how to smudge properly without ruining the out-come. It's my third work with smudge effect, so basically I'm a beginner in this sort of effects.

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Too empty for me. I'ts nice but you had better signatures Razz

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Making a hit wasn't my intention, thanks for your input tho.

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I like how you smudged ^^ what brush did you use?
I also really like you light source!
The tag has good flow and i like how you blended the render with the smudge
but that's imo

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Dude looks blended in with background. Personally don't like that.
Quite blank on the right end. Maybe a mirror? Surprised
The light in the middle draws my focal sight. Was that the purpose?

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@Cody: Thanks ^_^. Also I used Round Curve Low Bristle Percent brush, small size, opacity 85%, can be increased up to 93%.

@XraishionX: Didn't get you exactly there. If you're talking about the light near his head, It was for two reasons, firs tof all there is only one focal point in smudge signature and most likely it's the render itself. The light source is there to cover the white edge on his helmet, beside, there has to be a light source considering the render's nature. It has some natural light, natural light requires a light source. You can say the light source is the secondary focal point, the the primary focal point is the render. As for the empty right side, It's because adding another render there would ruin the first render's look. And a Mirror? Didn't get that one, elaborate more.

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you got a shop? o.o best smudging i've seen

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Yea, I do. Current closed tho, since i don't have enough time to take requests like i used to once. However, I want to practice smudging more, so perhaps I'll reopen it and this time only do smudging in requests.

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Anzo, what is this?
(Didn't read anything above)

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Food.

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