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Ojamadness with the Ojamaster

Ojamadness with the Ojamaster! Ojama_Yellow_puts_Aster_in_his_place


So, you want to know the ins and outs of an archetype that was dead before it was made? Or did you come here to mock this article and the archetype in all of its glory? Either way, this article will tell you all you don’t need to know about Ojamas!

Captain Obvious wrote:
Ojamas are sh*t.

Why yes, thank you Captain Obvious. But you could argue that they are bad in a good way. The thing with Ojamas is that when you OTK someone with them, it causes a major embarrassment. And they are surprisingly easy to OTK with. Firstly, I shall go over the basics of Ojamas.

Ojama OTK

This is the crucial element of Ojamas; which is the manner in which they win. Given, they can also win by poking your opponent to death with Ojama Blue, but that’s not exactly going to hold up against any monster with more than 1000 Defense or any Spell removal. This OTK is quite versatile, but requires some specific cards and conditions. The most obvious part of the OTK is Ojama Country, which reverses the Attack and Defense of monsters, allowing your Ojamas to deal damage. The next stage in the OTK is getting Ojama Black, Ojama Green and Ojama Yellow onto the field. This is traditionally done by dropping Ojamagic with Ojama Country to Special Summon a different Ojama from your Graveyard, which is usually Ojama Blue. You can then use the search effect from Ojamagic to add one each of the Ojama trio to your hand, and proceed to Summon them all using the effect of Ojama Red. Alternatively, you can use a card like Polymerization to send all of the Ojamas to grave, Summon Ojama King, and then use Tri- Wight to Special Summon the trio from the Graveyard. Then, when you have all of the Ojamas, you begin phase 3 of the OTK: Ojama Delta Hurricane!!! (Note the exclamation marks; the card itself has 2 of them on it.) This card destroys your opponent’s ENTIRE FIELD, leaving them completely exposed to an attack from your semi-nude army. At this point, you either have 4 standard Ojamas and an Ojama King, or all 5 standard Ojamas. In either case, stage 4 is to overlay into 2 Gachi Gachi Gantetsus. Now, if your current attack is OVER 8000, then you may skip stage 4.5. Otherwise, you must have another Ojama and an Ojama Country ready. Play the Ojama Country over your existing one, and use the Special Summon effect with your remaining Ojama to Summon another. Now, stage 5 is pretty simple: ATTACK! If all goes to plan and your opponent has no hand Traps, you should have successfully Ojama OTKed. Here is an example of a particularly well executed Ojama OTK:
Ojama OTK :



Ojama Engine

So how do you get all of these cards for the OTK? Well, the Ojama engine is quite simple stuff. It mostly revolves around the effect of Ojama Blue, which is not just a search for any Ojama card in your deck; it’s a search for two of them! In other words, you get a 2 search whenever your Ojama Blue dies, making your net gain a 1. Ojamas tend to get very good card advantage when played correctly, which also comes from Ojamagic. That card in itself is a 3, and can be used in a variety of different situations. You don’t have to use it in the manner described in the OTK section. One obvious use is as MST bait. You can also use it to bluff; if you set it on its own in the first turn, your opponent will probably think it is a Mirror Force and MST it, or alternatively they may not attack for fear of losing their monster. Another use for Ojamagic is as discard fodder. In fact, it is worth running either Dark World Dealings or Hand Destruction once or twice so that you can get very high amounts of card advantage which could then be cashed in on with a Card Destruction. Ojama Country should be relatively simple to get hold of; while it is possible that for the best chance of pulling off the OTK you will need 2 Ojama Countries, if you run 3 and possibly a Terraforming or 2 then you should be able to get hold of them, as it is usually possible to OTK immediately after a single Ojama Blue search.

Ojama Field Lockdown

This is a far less offensive method of playing the Ojamas. It is a relatively different deck to the OTK, as it requires the summoning of at least 1 Ojama Fusion monster. This deck relies on filling your opponent’s Monster Zones with rubbish they cannot get rid of, and blocking off others with the effects of Ojama Knight and Ojama King. Firstly, in this deck it is a good idea to run 2 Ojama Trios. This is because they stop the opponent summoning in the same manner that blocking off their other Monster Zones does. The only counter for situations as a total Monster Zone Lockdown is Dark Hole or a similar Spell/Trap, and this itself may be countered by Starlight Road. However, since Future Fusion became forbidden a couple of formats ago, this kind of deck has been less consistent, as it has been far less able to Summon its Fusion monsters. It is a good counter for most decks, as most decks require the summoning of monsters to win.


Important cards


Monsters

The original Ojama Trio:


Ojama Green :
Ojama Yellow :
Ojama Black :


Yes, these are crap and can’t do anything except be used for other effects, but they are required for Delta Hurricane and Ojama King, and can be searched by Ojamagic or summoned by Tri-Wight.




Ojama Blue :

This is arguably the best card in the whole of the Ojama Archetype. The double search is crucial for setting up the OTK, and can turn games from any state with an Ojama Country and Ojamagic search.




Ojama Red :

He’s not on par with Ojama Blue as an Effect Monster, but he’s still got a good effect as it adds that much-needed swarm element to the Ojamas and allows you to get the full trio onto the field.




Junk Synchron :

Yes, he is surprisingly good in Ojamas. He’s a DARK attribute, which allows you to delve a little into the chaos side of the deck, and he can also Summon an Ojama from the grave to finish your trio, before you nuke your opponent’s field and then Synchro Summon. If you already have an Ojama on the field, you can go into Black Rose, or if not you can Summon a Frozen Fitzgerald.



Spells


Polymerization :

It’s a classic. 1 or 2 of these is fine, and the main reason that it should be there is because of how much it helps with setting up alternate OTKs and getting cards in the Graveyard. Also, since it is required for the Fusion monsters, it is an absolute necessity in Lockdown decks.




Tri-Wight :

This card influences games so heavily it is unreal. Special Summoning the whole Ojama trio instantly is not only a 2, but can lead to an Ojama Delta Hurricane, an Ojama King, an addition to the OTK, or even just a Dark Mist. Regardless, if it can be used it is always able to change the game state.




Ojamagic :

This card is essential for getting all of the Ojamas. Like many Ojama cards, it gives a high positive CA, this one being a 3. This can be used with Hand Destruction, Card destruction, or Dark World Dealings for some good combos. It is usually best to run 2 of said cards, however, because there are often cards you don’t want to get rid of.




Ojama Delta Hurricane :

There is little to say about this card, other than “I’MMA FIRIN’ MAH LAZER!” Destroying your opponent’s whole field is a very powerful effect, and there are plenty of ways in which to Summon the 3 Ojamas necessary. It’s perfect for setting up an OTK without worrying about Mirror Force, or having to get around your opponent’s monsters.




Ojama Country :

This is an absolute necessity. Without it, all you can do is hopelessly wall and possibly get some non-Ojamas out of the Extra Deck. You can also play around with the Attack and Defense switch by removing your Ojamas from the field by using them for different things, such as XYZs, in order to overcome Monsters which have adjusted to the switch from the previous turn.




Creature Swap :

You remember that quote from Captain Obvious at the start? It’s true. And if you give your opponent an Attack-Position Ojama Blue, then you essentially get a direct attack with your opponent’s monster that lets you search for 2 Ojama cards.


Traps
Mirror Force, Bottomless Trap Hole, Solemn Judgment, etc.:
These Traps don’t deserve their own section. They’re essentially staples, and are vital to protecting your Life Points and Ojamas while you are setting up the OTK.



Extra Deck





Ojama King :

Good for his Monster Zone lockdown effect, and should always have a space in the Extra Deck. Most people don’t think fusing Ojamas is a good idea, but it’s a very effective way to get Ojamas into the grave after an Ojamagic which you can then Tri-Wight.




Ojama Knight :

Good for the same reasons as Ojama King, but he’s easier to Summon. A 2500 stat is always appreciated, whether he’s a wall or a beater.




Frozen Fitzgerald :

As you would expect of a Synchro with specific summoning requirements, it has a good effect and a high Attack/Defense. Notably, both stats are 2500, meaning it is quite happy with or without Ojama Country, and its effect means you’ve got that guaranteed attack without any problems from Spells or Traps. Considering you get this pretty much instantly with a Junk Synchron, it’s a must-have in the Extra Deck.




Gachi Gachi Gantetsu :

You need all 3 of these in the Extra Deck. This card is great for pretty much all situations in Ojamas; it is necessary to the Ojama OTK and it can also be useful as a quick, easily summoned wall.




Number 96 :

Usually running 1 or 2 of these is fine, as you aren’t likely to Summon a third. However, they are brilliant when you can get them, as they can essentially get over any monster you need, and then their attack keeps on growing. If your opponent can’t get rid of it with Spells or Traps, then you’ve pretty much won.



Specific Types Of Ojama Build


Projama: (Pure Ojamas)

These are the basic Ojama build. Essentially, it includes the cards I have gone over above and little else. It is generally a versatile build, and can play on the Xyz, Synchro, OTK and Lockdown fronts, depending on the cards you draw. Here is an example build:
Projamas :


Ojamadness: (Chaos Ojamas)

The chaos variant of Ojamas works in a similar fashion to many other chaos builds. It is a good idea to run cards that fill up the grave and interact with it, such as Polymerization and Tri-Wight, but in terms of chaos you have Tour Guide from the Underworld and Junk Synchron as your main Dark Attribute monsters, but also include cards such as Gorz, Emissary of Darkness and Tragoedia. You would also run Black Luster Soldier: Envoy of the Beginning and Chaos Sorcerer, and may consider running some Lightrays. Here is an example build.
Ojamadness :


Synchrojama: (Synchro Ojamas)

Synchrojamas. The name speaks for itself. Essentially, it abuses the swarm effect from Ojama Red as well as using cards like Junk Synchron to Summon Frozen Fitzgerald. There are plenty of important cards in this; Tri-Wight is good for getting a Mist Wurm with Junk Synchron to set up OTKs, and Frozen Fitzgerald is a must. Cards like Effect Veiler can be used more often in this, as this allows for versatile plays. Lightray Daedalus is a good pick in this kind of deck, as it is easily summoned and is Level 7, so you can tune with an Effect Veiler to get a Stardust Dragon or a similar generic Level 8. Instant Fusion is also a good idea, as you can use Ojama Knight as a quick Level 5 monster for a Synchro Summon, and then Summon him back with Ojama Country’s effect. You could also use Quickdraw Synchron and Level Eater and turn it into a sort of Ojama Quasar deck. Here is an example build and a screenshot of the summoning of Shooting Quasar Dragon.
Ojama Quasar :

Synchrojama :


Zojamas: (Zone Lockdown Ojamas)

This deck revolves around the effects of the Fusion Ojamas in order to SPECIFICALLY cause the monster lockdown. While difficult, this can be very effective as it stop a lot of the meta-game dead in its tracks; Fire Fists use monster effects as their main Spell/Trap or monster removal, so they aren’t in a good position to deal with a total lockdown. This kind of deck would need some search for Polymerizations, plenty of Tri-Wights and a good engine to get all of the Ojamas, as well as 2 Ojama Trios to help with the lockdown. You can also use other cards to help with this lockdown, such as Summon Limit and Zone Collapse, both of which limit your opponent’s summoning capability. Here is an example of a Zojama build, and a screenshot of an effective lockdown.
Zojamas :

Effective Zone Lockdown :



Brojamas: (Attack Boost Ojamas)
If you’re wondering why Brojamas have their name, it’s because of how they function. Essentially, it just uses the effects of cards such as Solidarity and The Big March of Animals along with the swarming effects of cards like Ojama Red and Tri-Wight, in order to set up quick OTKs. There are a number of different decks which use cards such as Solidarity, and these are often better in different situations, but let’s face it: the 5 Ojamas are even on the card art for it, and they can actually do some serious damage when you add together the attacks of 5 Ojamas with Ojama Country and a single Big March of the Animals. The Extra Deck should contain some Xyzs for situations where you might be able to win, and there should definitely be a Pot of Avarice in the deck in case you need to remove said Xyzs from your Graveyard. Here is an example of a Brojama build:
Brojama :


So, in conclusion, Ojamas aren't actually as bad as you may think, and you can still play them effectively and consistently with the right build and skill. There are an infinite number of possible different Ojama decks that I haven’t mentioned, some of which are terrible ideas and others may have some potential. You can decide which are which if you experiment with different combinations, and see what works for yourself.


Last edited by jjh927 on Wed Apr 10, 2013 10:15 pm; edited 2 times in total

descriptionOjamadness with the Ojamaster! EmptyRe: Ojamadness with the Ojamaster!

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I agree with Captain Obvious Smile

descriptionOjamadness with the Ojamaster! EmptyRe: Ojamadness with the Ojamaster!

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He stated what was obvious. But you can still play them well lol

descriptionOjamadness with the Ojamaster! EmptyRe: Ojamadness with the Ojamaster!

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Ojamagic is 2 not a 3.

Your losing one card then gaining 3, 3-1 = 2.

Other then that though, really good article. Very good job man.

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Mimgrim, Ojamagic is a +3.

The discarding comes from a completely different effect. I shall explain with maths.

Let X equal the card advantage that Ojamagic gives.

Ojama country's CA gain is a net 0. With Ojamagic, you get a +3 out of it. So:

0+X=3

Dark World Dealing's effect is a net -1. With Ojamagic, you get a net +2 out of it. So:

-1+X=2

Your opponent using MST on your Spell/Trap is a net 0. With Ojamagic, you get a net +3 out of it. So:

0+X=3 (once again)


Now, it is quite obvious that X will ALWAYS equal 3. The card is a +3, and in the case that you do not gain then there has also been some negative CA effects involved, such as that of DWD.

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Ojamagic will usually end up as a +2 tho.

Seeing as you have to discard it and whatnot to get it a -1 then gain 3 meaning 3-1 = 2 making it a +2 card ._.

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THe card ITSELF is a +3, but it is reduced by other cards. Will you understand this, or bluntly and stubbornly refuse to? It seems as thoguh you prefer the latter.

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The card itself is a +2 because it has to be sent to the grave for its effect to activate which makes a -1 in CA and then getting you 3 cards making it a +2.

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Mimgrim, just stop commenting. Look at the freaking maths, OK? The effect is a +3 and any minuses come specifically from the card that sent it to grave, not the card itself.

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YOU look at the maths.

Ojamagic has to be sent to the grave first for it effect to even activate, that makes a -1, then searches out 3 cards. 3-1= what? 3? no. 2.

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For heaven's sake, I showed you the maths earlier, if you actually bothered to read my post. This argument ends now. You shall not post any more.

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Funni how jj dont understand that the card itself is +2 and in most of the situations its +2 but ofc that advantage can be increased with some cards.

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in technicality, ojamagic is a +2 since losing the card itself is a -1. but in sense jj is also right, seeing as you must dump the card in the grave for its effect, essentially making it a +3 since you would not get anything if the card isn't sent. but anyways, great job jj. i know first hand that you know what these bare-naked monsters can do.

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So... When did they offer math in Duel Academies?

descriptionOjamadness with the Ojamaster! EmptyRe: Ojamadness with the Ojamaster!

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i just beat a dark world deck with an ojama deck O.O i bow to you ojamaster.

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Fear wrote:
So... When did they offer math in Duel Academies?

Asians everywhere.

+1 for JJ.

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So I hear you like necroposts?

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Articles section is one of those sections where there is no such thing as "necro-post" since articles no matter how old they are, they'll always be read-able.

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Well...suck that, JJ.

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