Ojamadness with the Ojamaster
So, you want to know the ins and outs of an archetype that was dead before it was made? Or did you come here to mock this article and the archetype in all of its glory? Either way, this article will tell you all you
Captain Obvious wrote:Ojamas are sh*t.
Why yes, thank you Captain Obvious. But you could argue that they are bad in a good way. The thing with Ojamas is that when you OTK someone with them, it causes a major embarrassment. And they are surprisingly easy to OTK with. Firstly, I shall go over the basics of Ojamas.
Ojama OTK
This is the crucial element of Ojamas; which is the manner in which they win. Given, they can also win by poking your opponent to death with Ojama Blue, but that’s not exactly going to hold up against any monster with more than 1000 Defense or any Spell removal. This OTK is quite versatile, but requires some specific cards and conditions. The most obvious part of the OTK is Ojama Country, which reverses the Attack and Defense of monsters, allowing your Ojamas to deal damage. The next stage in the OTK is getting Ojama Black, Ojama Green and Ojama Yellow onto the field. This is traditionally done by dropping Ojamagic with Ojama Country to Special Summon a different Ojama from your Graveyard, which is usually Ojama Blue. You can then use the search effect from Ojamagic to add one each of the Ojama trio to your hand, and proceed to Summon them all using the effect of Ojama Red. Alternatively, you can use a card like Polymerization to send all of the Ojamas to grave, Summon Ojama King, and then use Tri- Wight to Special Summon the trio from the Graveyard. Then, when you have all of the Ojamas, you begin phase 3 of the OTK: Ojama Delta Hurricane!!! (Note the exclamation marks; the card itself has 2 of them on it.) This card destroys your opponent’s ENTIRE FIELD, leaving them completely exposed to an attack from your semi-nude army. At this point, you either have 4 standard Ojamas and an Ojama King, or all 5 standard Ojamas. In either case, stage 4 is to overlay into 2 Gachi Gachi Gantetsus. Now, if your current attack is OVER 8000, then you may skip stage 4.5. Otherwise, you must have another Ojama and an Ojama Country ready. Play the Ojama Country over your existing one, and use the Special Summon effect with your remaining Ojama to Summon another. Now, stage 5 is pretty simple: ATTACK! If all goes to plan and your opponent has no hand Traps, you should have successfully Ojama OTKed. Here is an example of a particularly well executed Ojama OTK:
Ojama OTK :
Ojama Engine
So how do you get all of these cards for the OTK? Well, the Ojama engine is quite simple stuff. It mostly revolves around the effect of Ojama Blue, which is not just a search for any Ojama card in your deck; it’s a search for two of them! In other words, you get a 2 search whenever your Ojama Blue dies, making your net gain a 1. Ojamas tend to get very good card advantage when played correctly, which also comes from Ojamagic. That card in itself is a 3, and can be used in a variety of different situations. You don’t have to use it in the manner described in the OTK section. One obvious use is as MST bait. You can also use it to bluff; if you set it on its own in the first turn, your opponent will probably think it is a Mirror Force and MST it, or alternatively they may not attack for fear of losing their monster. Another use for Ojamagic is as discard fodder. In fact, it is worth running either Dark World Dealings or Hand Destruction once or twice so that you can get very high amounts of card advantage which could then be cashed in on with a Card Destruction. Ojama Country should be relatively simple to get hold of; while it is possible that for the best chance of pulling off the OTK you will need 2 Ojama Countries, if you run 3 and possibly a Terraforming or 2 then you should be able to get hold of them, as it is usually possible to OTK immediately after a single Ojama Blue search.
Ojama Field Lockdown
This is a far less offensive method of playing the Ojamas. It is a relatively different deck to the OTK, as it requires the summoning of at least 1 Ojama Fusion monster. This deck relies on filling your opponent’s Monster Zones with rubbish they cannot get rid of, and blocking off others with the effects of Ojama Knight and Ojama King. Firstly, in this deck it is a good idea to run 2 Ojama Trios. This is because they stop the opponent summoning in the same manner that blocking off their other Monster Zones does. The only counter for situations as a total Monster Zone Lockdown is Dark Hole or a similar Spell/Trap, and this itself may be countered by Starlight Road. However, since Future Fusion became forbidden a couple of formats ago, this kind of deck has been less consistent, as it has been far less able to Summon its Fusion monsters. It is a good counter for most decks, as most decks require the summoning of monsters to win.
Important cards
Monsters
The original Ojama Trio:
Ojama Green :
Ojama Yellow :
Ojama Black :
Yes, these are crap and can’t do anything except be used for other effects, but they are required for Delta Hurricane and Ojama King, and can be searched by Ojamagic or summoned by Tri-Wight.
Ojama Blue :
Ojama Red :
Junk Synchron :
Spells
Polymerization :
Tri-Wight :
Ojamagic :
Ojama Delta Hurricane :
Ojama Country :
Creature Swap :
Traps
Mirror Force, Bottomless Trap Hole, Solemn Judgment, etc.:
These Traps don’t deserve their own section. They’re essentially staples, and are vital to protecting your Life Points and Ojamas while you are setting up the OTK.
Extra Deck
Ojama King :
Ojama Knight :
Frozen Fitzgerald :
Gachi Gachi Gantetsu :
Number 96 :
Specific Types Of Ojama Build
Projama: (Pure Ojamas)
These are the basic Ojama build. Essentially, it includes the cards I have gone over above and little else. It is generally a versatile build, and can play on the Xyz, Synchro, OTK and Lockdown fronts, depending on the cards you draw. Here is an example build:
Projamas :
Ojamadness: (Chaos Ojamas)
The chaos variant of Ojamas works in a similar fashion to many other chaos builds. It is a good idea to run cards that fill up the grave and interact with it, such as Polymerization and Tri-Wight, but in terms of chaos you have Tour Guide from the Underworld and Junk Synchron as your main Dark Attribute monsters, but also include cards such as Gorz, Emissary of Darkness and Tragoedia. You would also run Black Luster Soldier: Envoy of the Beginning and Chaos Sorcerer, and may consider running some Lightrays. Here is an example build.
Ojamadness :
Synchrojama: (Synchro Ojamas)
Synchrojamas. The name speaks for itself. Essentially, it abuses the swarm effect from Ojama Red as well as using cards like Junk Synchron to Summon Frozen Fitzgerald. There are plenty of important cards in this; Tri-Wight is good for getting a Mist Wurm with Junk Synchron to set up OTKs, and Frozen Fitzgerald is a must. Cards like Effect Veiler can be used more often in this, as this allows for versatile plays. Lightray Daedalus is a good pick in this kind of deck, as it is easily summoned and is Level 7, so you can tune with an Effect Veiler to get a Stardust Dragon or a similar generic Level 8. Instant Fusion is also a good idea, as you can use Ojama Knight as a quick Level 5 monster for a Synchro Summon, and then Summon him back with Ojama Country’s effect. You could also use Quickdraw Synchron and Level Eater and turn it into a sort of Ojama Quasar deck. Here is an example build and a screenshot of the summoning of Shooting Quasar Dragon.
Ojama Quasar :
Synchrojama :
Zojamas: (Zone Lockdown Ojamas)
This deck revolves around the effects of the Fusion Ojamas in order to SPECIFICALLY cause the monster lockdown. While difficult, this can be very effective as it stop a lot of the meta-game dead in its tracks; Fire Fists use monster effects as their main Spell/Trap or monster removal, so they aren’t in a good position to deal with a total lockdown. This kind of deck would need some search for Polymerizations, plenty of Tri-Wights and a good engine to get all of the Ojamas, as well as 2 Ojama Trios to help with the lockdown. You can also use other cards to help with this lockdown, such as Summon Limit and Zone Collapse, both of which limit your opponent’s summoning capability. Here is an example of a Zojama build, and a screenshot of an effective lockdown.
Zojamas :
Effective Zone Lockdown :
Brojamas: (Attack Boost Ojamas)
If you’re wondering why Brojamas have their name, it’s because of how they function. Essentially, it just uses the effects of cards such as Solidarity and The Big March of Animals along with the swarming effects of cards like Ojama Red and Tri-Wight, in order to set up quick OTKs. There are a number of different decks which use cards such as Solidarity, and these are often better in different situations, but let’s face it: the 5 Ojamas are even on the card art for it, and they can actually do some serious damage when you add together the attacks of 5 Ojamas with Ojama Country and a single Big March of the Animals. The Extra Deck should contain some Xyzs for situations where you might be able to win, and there should definitely be a Pot of Avarice in the deck in case you need to remove said Xyzs from your Graveyard. Here is an example of a Brojama build:
Brojama :
So, in conclusion, Ojamas aren't actually as bad as you may think, and you can still play them effectively and consistently with the right build and skill. There are an infinite number of possible different Ojama decks that I haven’t mentioned, some of which are terrible ideas and others may have some potential. You can decide which are which if you experiment with different combinations, and see what works for yourself.
Last edited by jjh927 on Wed Apr 10, 2013 10:15 pm; edited 2 times in total