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descriptionA Guide To Crystal Beasts. EmptyA Guide To Crystal Beasts.

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A Guide To Crystal Beasts
A Guide To Crystal Beasts. Aguide

Index:
Chapter 1: Intro
Chapter 2: The monsters
Chapter 3: The support
Chapter 4: The decks
Chapter 5: The weaknesses
Chapter 6: The combos.

Chapter 1: Intro

Hello to you, the reader of this article. You're about to read an article on one of the most underestimated decks in all of Yu-Gi-Oh history. This article is about the deck that has been around since the GX days. I welcome you to read on to learn all you want to know about... Crystal Beasts.

What the deck does:
Crystals Beats are an archetype based on getting monster cards into the backrow via the effects of the monsters, the spells, the traps and just getting straight up destroyed thanks to your opponent.

Random duelist 1: How does this help the deck? You're not going to be able to use staples like reborn or heavy storm. It sounds stupid to me.

Well my very close minded friend, what if I tell you crystal beasts don't need reborn. That's right, they focus on having Crystal Beasts in their spell zone so do you think they wouldn't have something to make up for not being able to use staples such as Monster Reborn?

Random duelist 2: Oh? explain more please.

Well it's pretty simple really. The archetype "Crystal Beast" uses the Crystal Beasts in the backrow to give you the edge. (P.S. This edge is usually spamming a lot of Crystal Beast monsters and other monsters, we'll get to that later)

Anyway, without dragging on, (Probably too late...), I'll move swiftly onto the actual article.
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Chapter 2: The monsters

The Crystal Beasts :


Crystal Beast Sapphire Pegasus:
Spoiler :


This is the main searcher for the Crystal Beast deck. It's effect speaks for itself really, not to mention the decent stats. This is just as important to "Crystal Beasts" as Rescue Rabbit is to "Dino Rabbit". Always run at 3, no exceptions. Ever.

Crystal Beast Ruby Carbuncle:
Spoiler :


This is the main spammer of Crystal Beasts. I know it seems really weak and small, but trust me, this little thing packs a punch that will send you flying further than a punch from Mike Tyson. Whenever it's special summoned it summons all the Crystal Beasts currently in your backrow. Crystal Beasts usually have 3-5 Crystal Beasts in the backrow, meaning you will more often than not gain a lot of advantage with Carbuncle. Merge with Pegasus and you get a lot of search and summoning power. Run at 2-3, it can be a dead draw too don't forget.

Crystal Beast Topaz Tiger:
Spoiler :


The muscle of the Crystal Beasts, this kitty will rip you limb from limb if you're not careful. 1600 isn't much but 2000 after it's boost is more than frightening for a level 4 monster. Run at 3.

Crystal Beast Amber Mammoth:
Spoiler :

It's really just a possible save for your Crystal Beasts and a search for Pegasus. Run at 1-2. Not much to say about it.

Crystal Beast Amethyst Cat:
Spoiler :


Bad effect and stats, not really anything special. Run 0 for normal builds. Run 1 if you're running Rainbow Dragon.

Crystal Beast Cobalt Eagle:
Spoiler :


Same as Cat.

Crystal Beast Emerald Tortoise:
Spoiler :


This is really just a wall of high defense if you need it, but you really don't because it's really slow, not something that Crystal Beasts need at all. Run 0 in normal builds. Run 1 if using Rainbow Dragon.
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Chapter 3: The support.

Support cards:


Now to move on. We've seen the monsters, but now it's time to see the cards that make the deck run so good when used properly. These are the Crystal Beasts own support cards.


Rare Value :
Spoiler :

ditch some Crystals in your spell zone you don't need, draw 2 cards to get some playable cards into your hand, not a bad effect, good card. run at 2 I'd say.
Crystal Promise:
Spoiler :


This card isn't that bad but it's not really awesome. It gives you a nice 2 card draw to help speed up the deck a little, but you have to get rid of a Crystal Beast which isn't really a great thing. Run at 1-2.

Crystal Beacon:
Spoiler :


Great card and can make great plays with Carbuncle and Pegasus, it speeds to deck up a lot and is really never dead. Run at 3 always.

Crystal Abundance:

Spoiler :


Abundance can be really OP if you're a skilled Crystal Beast player and set up properly. It can't be stopped by Stardust, Starlight Road or any card like that. It "sends to the grave", meaning it DOESN'T destroy. Thanks to this nice little wording it means abundance can take care of some of the most annoying cards you've ever known. Don't forget it gives you Crystal Beasts back also! This can be a great plus machine when used correctly. Run at 1-2, it can be a dead draw remember.

Ancient city - Rainbow ruins.
Spoiler :

This card is really awesome. With just one (1) Crystal Beast card in your backrow it saves itself from cards like MST. With two (2) you can save your ass from taking mass amounts of damage. With three (3) you can stop yourself getting screwed by Dark Hole, Monster Reborn, Torrential Tribute, ETC. With four (4) you can draw one (1) time from your deck for nothing at all. With five (5) you can get any Crystal Beast back to your monster zone... Carbuncle spam!

Crystal Release:
Spoiler :


This is an mediocre card. It makes beaters if Crystal Beasts need to run something over, and it gains a search. But it's slow, really slow. Run 1-2.

Crystal Blessing:
Spoiler :


This is a staple in Crystal Beasts. There's many backrow hate cards everywhere in mostly every format, you need something to get back those lost Crystal Beasts. This is the perfect card. Run at 2.

Crystal Tree:
Spoiler :


It's a good draw when you have combo's waiting, but it's not something you want late game when you're losing hand fast. It can be really dead. Run 1.

Dragon Queen Of Tragic Ending
Spoiler :


The only exception to not wanting to lose Crystal Beasts, this is a very good card with alright stats and a good effect. Not to mention it can revive itself. Run at 2.

Summoner Monk
Spoiler :


It's a good card and can ditch dead cards like Crystal Tree, Abundance, Blessing, ETC. Then it can summon Pegasus and search or Tiger and beat or Mammoth and overlay. Run at 2.

Hamon, Lord Of Striking Thunder
Spoiler :


Big stats which can deal huge amounts of damage. It can also stall a little as long as your opponent doesn't draw one of many cards that can easily destroy it... Yea... Run at 0-1.

Rainbow Dragon
Spoiler :


It's a really dead card that isn't consistent what so ever. The effect aren't worth it at all. Run at 0 unless you're using a fun build, then run at 1.

Destiny HERO Diamond Dude
Spoiler :


This is a really good card since Crystal Beasts use a lot of spell cards. Also you don't pay costs with Diamond Dude so Abundance is going to make your opponent really mad with Diamond Dude. Run 2

Horn Of The Phantom Beast
Spoiler :


You can equip it to Pegasus, Tiger, Mammoth or Cat and give them a 800 attack boost and the possibility to give you a lot of draws if kept on the field long enough.

XYZ cards:

The Crystal Beasts main support is all the rank 4 XYZ cards, with the amount of spam these guys can pull off XYZ's are a must in the deck to give you the advantage. You can even pull off some rank 3 XYZ's.
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Chapter 4: The decks

Different variants of decks:

Rainbow Dragon Crystal Beasts:
This deck is really bad and isn't at all consistant. It's made for fun play, not ever to be used as a competitive deck. If you must play it, here's some cards you better think about using to help:

Rainbow Gravity- http://yugioh.wikia.com/wiki/Rainbow_Gravity
Rainbow Path- http://yugioh.wikia.com/wiki/Rainbow_Path
Here's a deck list for you to use as a base for your own. Extra and side aren't included.
https://i.imgur.com/t5BEo.jpg

XYZ Crystal Beasts:
This deck focuses on using all you have to get Crystal Beasts into your backrow so you can special summon Carbuncle, spam, and XYZ like mad. Simple yet really effective. Here's a base for you to use:

https://i.imgur.com/htmMD.jpg


Advanced Dark Crystal Beasts:

The newest deck in the Crystal Beast archtype. It focuses really on Rainbow Dragons cousin, who is much more consistent:

Rainbow Dark Dragon:
http://yugioh.wikia.com/wiki/Rainbow_Dark_Dragon

This is quite easy to summon compared to it's cousin and it can be a really good card, you should run it in this deck as a test. Run 1.

Dark Armed Dragon:
http://yugioh.wikia.com/wiki/Dark_Armed_Dragon

We all know and love/hate this guy, but Advanced Dark Crystal Beasts just give it another easy way to be summoned. Run it.

Malefic Stardust and Cyber End Dragon-
http://yugioh.wikia.com/wiki/Malefic_Stardust_Dragon
http://yugioh.wikia.com/wiki/Malefic_Cyber_End_Dragon

Really good cards since they're easy to summon with the deck, both beat sticks. Stardust also saves your Advanced Dark if you need it.
Run 2 Stardust, 1 Malefic Cyber End.

The Dark Creator-
http://yugioh.wikia.com/wiki/The_Dark_Creator
It's an alright card that can make good plays if you get it at the right moment, but it can be a dead draw. Run 0-1.

it's a new but nice deck in the Crystal beast archtype, I'd suggest testing it out to see if you like it.
Here's how it looks - https://i.imgur.com/G09S0iX.png
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Chapter 5: The weaknesses.

Your worst enemies:


Crystal Beasts aren't big in the meta because they have too many cards in the meta game that screw them over so easily. Because of this Crystal Beasts will forever be a low tier deck unless something changes big time. Here's some of the cards:

Skill Drain - http://yugioh.wikia.com/wiki/Skill_Drain
Konami has said Crystal Beasts activate on the field, meaning skill drain will negate their effect and stop them from ever being put in the backrow... Not something you'd like.

Bottomless Trap Hole-
http://yugioh.wikia.com/wiki/Bottomless_Trap_Hole

Bottomless Trap Hole removes the Crystal Beasts from play, meaning not ever blessing can help them. This sucks for us Crystal Beast players because we don't want to lose our limited resources to spam.

Cards that take Crystal Beast cards away from your field.
Mind Control or Enemy controller screw with Crystal Beasts because the player who has the Crystal Beast at time of destruction gets to choose if they're sent to the grave, or the backrow. If they choose backrow it goes to their own also, not yours.

Book Of Moon- http://yugioh.wikia.com/wiki/Book_of_Moon

Crystal Beasts won't work facedown, their effect to put themselves in the backrow won't work meaning you really are helpless when your opponent plays Book Of Moon.

Heavy Storm-
http://yugioh.wikia.com/wiki/Heavy_Storm
Guess this yourself, come on, it's pretty simple.

Mystical Space Typhoon-
http://yugioh.wikia.com/wiki/Mystical_Space_Typhoon
You don't want to be losing Crystal Beasts even if you do have Blessing, it's just annoying.

Dust Tornado-
http://yugioh.wikia.com/wiki/Dust_Tornado
Read the above.
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Chapter 6: The combo's and Rulings.


Here's the rulings that you need to know before you ever start playing a Crystal Beast deck. Please, take your time to read through the page and get to know the decks rulings inside and out.

http://yugioh.wikia.com/wiki/Card_Rulings:Crystal_Beast


Here's a few combo's you should always know when you play a Crystal Beast deck.

Combo's:


Combo one: Pegasus in a Tree.
Play Crystal Tree, play Pegasus, search out a Crystal Beast, (Carbuncle usually), 1 counter on tree. Now do what you want for a turn. Pegasus will most likely get destroyed giving you 2 counters. Play Tree's effect, search out Tiger and another Pegasus usually, now you've opened up Abundance, Beacon, Value, Ancient City up to effect 4, promise for Ruby spam and you did all this with just 2 cards.

Combo 2: Ruby has a promise to Pegasus.
Summon Pegasus, search ruby, play promise, spam if you have other CB's in your zone. Simple combo but effective.

Combo 3: Summoner horse.
Play monk, discard a dead spell to activate it's effect.(Abundance, Blessing, ETC.) Grab Pegasus, search a Crystal Beast and then overlay. You can even use the promise combo above.

Combo 4: A Beacons Blessing.
Well it's obvious to be honest. Just go Blessing into Beacon, then you can search for your Peagasus and search some more. This sets up big plays.
Combo 5: A Ruins last hope
This combo is pretty easy to set up if you draw right and can play your cards perfectly. All you need is Ancient Ruins on the field with 5 Crystal Beasts in your backrow. Play ruins 4th effect to draw once, then play the 5th to special summon a Crystal Beasts. You now have 2 options.

.If that Crystal Beast was Carbuncle you can spam the rest of your backrow and then overlay to spam XYZ cards, you will probably also get a few searches with Pegasus.
.You can now play Abundance to wipe out your opponents field and then spam your own if you sent enough of your opponents cards to the grave. This is really awesome to do and will probably win you the game in the long run.

This is all for now, I hope you guys enjoyed the article and would like to see more. Please tell me if this helped you by a comment/reply to this topic and tell me if I persuaded you to play the deck. I hope you guys enjoyed.

Yours sincerely
Sparda/bakura normal.

descriptionA Guide To Crystal Beasts. EmptyRe: A Guide To Crystal Beasts.

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We have a review topic for stuff like this ._.

descriptionA Guide To Crystal Beasts. EmptyRe: A Guide To Crystal Beasts.

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Irate's permission, I can't even post in this forum without full permission from Irate himself.

descriptionA Guide To Crystal Beasts. EmptyRe: A Guide To Crystal Beasts.

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WHOO! YEAH CBS! A Guide To Crystal Beasts. 1554389127

descriptionA Guide To Crystal Beasts. EmptyRe: A Guide To Crystal Beasts.

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Thank you so much for this. It helped me fix my deck in a flash.

descriptionA Guide To Crystal Beasts. EmptyRe: A Guide To Crystal Beasts.

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Jun-Lian Chang wrote:
Thank you so much for this. It helped me fix my deck in a flash.




Glad my article helped ya :D

descriptionA Guide To Crystal Beasts. EmptyRe: A Guide To Crystal Beasts.

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Nice article +1 Wink

Never saw a guide on them getting all their aspects and I learned quite some stuff bout them in there ;D

descriptionA Guide To Crystal Beasts. EmptyRe: A Guide To Crystal Beasts.

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Heavy Storm being banned makes me a happy camper.

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