V2
Am I getting better yet?
Last edited by N on Sat Feb 16, 2013 8:42 pm; edited 1 time in total
Alikaey wrote:Starting to looks better but you need to put more work into it. From what I see, there are only about 8 or 9 layers. You need more, including some Photo Filters (stuff that changes the overall colour of the image), Curves (stuff that lets you alter the light/darkness of the overall image) and everything else. I think they can be found in the "Adjustments" tab in the online PS.
Pros:
-Good colour scheme.
-Obvious light source.
-Okay-ish flow.
Cons:
-Needs more effects that blend together.
-C4D in the back stands out too much.
-Render should almost have to have its opacity taken away. If you want a starry effect, put it over the render.
-Bad text and positioning of the text. You can barely see it as well.
-Bad depth. I can see how you're trying to get it to look a bit 3D with the C4D in the back and everything but it just doesn't make the image pop.
Take a look at this: http://www.duelacademy.net/t10632-flyin-tutorial
It doesn't matter if you don't know how to work the system, this tutorial should give you a good idea of how to use colour to blend the sig together.
You basically need to pile it with effects until it looks good. Experiment with everything. If it doesn't look good, delete/undo it.
Sparda wrote:That's the point. You want stuff to look blurry, others to look sharpened, that gives it the 3d, realistic feel rather than just looking like a picture on top of a picture.
Alikaey wrote:Depth is there to, not only make the focal point more obvious, but to make the image look more 3D.
The blurring is there to make the stuff in the background look distant.Example of an Increased Focal View Point :
An example of it on a sig:Example of Blurring :
Around the render, you should be able to see that I've blurred it out a bit. But the actual focal point, the face of the render/fan, now looks like it's been enhanced with 3D-ness.
And if it looks too blurry then you're doing it wrong. One, you only set it to an incredibly low number so it shouldn't look too blurred to begin with. Two, you erase parts of the blur that you want to be the focal point so the stuff that's actually blurred looks like they're "suggested" to be there. Only the stuff you want to keep un-blurred is important to the sig anyway. The rest just blends in with the effects.
Alikaey wrote:You blur everything at first and then rub out parts of the blur you want un-blurred. And it doesn't matter whether or not you blur the render or background. The rule you must follow is:
Blur items in the back.
Sharpen items in the front.
Meaning you blur whatever you want to be in the background and everything in the foreground will be either untouched or sharpened.